2020-02-22 17:39:03 -05:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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2020-05-08 19:59:01 -04:00
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2020-02-22 17:39:03 -05:00
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uniform vec2 uFramebufferSize;
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uniform sampler2D uSrc;
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out vec4 oFragColor;
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void main(){
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vec2 texCoord = gl_FragCoord . xy / uFramebufferSize;
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oFragColor = texture(uSrc, texCoord);
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}
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