2020-05-07 19:33:03 -04:00
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#version {{version}}
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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precision highp float;
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2020-05-08 19:59:01 -04:00
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2020-05-07 19:33:03 -04:00
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uniform mat4 uNewTransform;
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in ivec2 aPosition;
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out vec2 vTexCoord;
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void main(){
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vec2 position = vec2(aPosition);
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vTexCoord = position;
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gl_Position = uNewTransform * vec4(position, 0.0, 1.0);
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}
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