pathfinder/examples/canvas_nanovg/src/main.rs

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// pathfinder/examples/canvas_nanovg/src/main.rs
//
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use arrayvec::ArrayVec;
use image;
use pathfinder_canvas::{CanvasFontContext, CanvasRenderingContext2D, LineJoin, Path2D};
use pathfinder_canvas::{TextAlign, TextBaseline};
use pathfinder_color::{ColorF, ColorU};
use pathfinder_content::fill::FillRule;
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use pathfinder_content::gradient::Gradient;
use pathfinder_content::outline::ArcDirection;
use pathfinder_content::pattern::{Image, Pattern, PatternFlags, PatternSource};
use pathfinder_content::stroke::LineCap;
use pathfinder_geometry::angle;
use pathfinder_geometry::line_segment::LineSegment2F;
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::util;
use pathfinder_geometry::vector::{Vector2F, vec2f, vec2i};
use pathfinder_gl::{GLDevice, GLVersion};
use pathfinder_renderer::concurrent::rayon::RayonExecutor;
use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
use pathfinder_renderer::gpu::renderer::Renderer;
use pathfinder_renderer::options::BuildOptions;
use pathfinder_resources::ResourceLoader;
use pathfinder_resources::fs::FilesystemResourceLoader;
use pathfinder_simd::default::F32x2;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::video::GLProfile;
use std::f32::consts::PI;
use std::time::Instant;
// TODO(pcwalton): See if we can reduce the amount of code by using the canvas shadow feature.
const PI_2: f32 = PI * 2.0;
const FRAC_PI_2_3: f32 = PI * 2.0 / 3.0;
static PARAGRAPH_TEXT: &'static str = "This is a longer chunk of text.
I would have used lorem ipsum, but she was busy jumping over the lazy dog with the fox and all \
the men who came to the aid of the party.";
fn render_demo(canvas: &mut CanvasRenderingContext2D,
mouse_position: Vector2F,
window_size: Vector2F,
time: f32,
data: &DemoData) {
draw_eyes(canvas,
RectF::new(vec2f(window_size.x() - 250.0, 50.0), vec2f(150.0, 100.0)),
mouse_position,
time);
draw_paragraph(canvas, RectF::new(vec2f(window_size.x() - 450.0, 50.0), vec2f(150.0, 100.0)));
draw_graph(canvas,
RectF::new(window_size.scale_xy(vec2f(0.0, 0.5)),
window_size.scale_xy(vec2f(1.0, 0.5))),
time);
draw_color_wheel(canvas,
RectF::new(window_size - vec2f(300.0, 300.0), vec2f(250.0, 250.0)),
time);
draw_lines(canvas, RectF::new(vec2f(120.0, window_size.y() - 50.0), vec2f(600.0, 50.0)), time);
draw_caps(canvas, RectF::new(vec2f(10.0, 300.0), vec2f(30.0, 40.0)));
draw_clip(canvas, vec2f(50.0, window_size.y() - 80.0), time);
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canvas.save();
// Draw widgets.
draw_window(canvas, "Widgets & Stuff", RectF::new(vec2f(50.0, 50.0), vec2f(300.0, 400.0)));
let mut position = vec2f(60.0, 95.0);
draw_search_box(canvas, "Search", RectF::new(position, vec2f(280.0, 25.0)));
position += vec2f(0.0, 40.0);
draw_dropdown(canvas, "Effects", RectF::new(position, vec2f(280.0, 28.0)));
let popup_position = position + vec2f(0.0, 14.0);
position += vec2f(0.0, 45.0);
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// Draw login form.
draw_label(canvas, "Login", RectF::new(position, vec2f(280.0, 20.0)));
position += vec2f(0.0, 25.0);
draw_text_edit_box(canvas, "E-mail address", RectF::new(position, vec2f(280.0, 28.0)));
position += vec2f(0.0, 35.0);
draw_text_edit_box(canvas, "Password", RectF::new(position, vec2f(280.0, 28.0)));
position += vec2f(0.0, 38.0);
draw_check_box(canvas, "Remember me", RectF::new(position, vec2f(140.0, 28.0)));
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draw_button(canvas,
"Sign In",
RectF::new(position + vec2f(138.0, 0.0), vec2f(140.0, 28.0)),
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ColorU::new(0, 96, 128, 255));
position += vec2f(0.0, 45.0);
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// Draw slider form.
draw_label(canvas, "Diameter", RectF::new(position, vec2f(280.0, 20.0)));
position += vec2f(0.0, 25.0);
draw_numeric_edit_box(canvas, "123.00", "px", RectF::new(position + vec2f(180.0, 0.0),
vec2f(100.0, 28.0)));
draw_slider(canvas, 0.4, RectF::new(position, vec2f(170.0, 28.0)));
position += vec2f(0.0, 55.0);
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// Draw dialog box buttons.
draw_button(canvas,
"Delete",
RectF::new(position, vec2f(160.0, 28.0)),
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ColorU::new(128, 16, 8, 255));
draw_button(canvas,
"Cancel",
RectF::new(position + vec2f(170.0, 0.0), vec2f(110.0, 28.0)),
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ColorU::transparent_black());
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// Draw thumbnails.
draw_thumbnails(canvas,
RectF::new(vec2f(365.0, popup_position.y() - 30.0), vec2f(160.0, 300.0)),
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time,
12,
&data.image);
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canvas.restore();
}
fn draw_eyes(canvas: &mut CanvasRenderingContext2D,
rect: RectF,
mouse_position: Vector2F,
time: f32) {
let eyes_radii = rect.size().scale_xy(vec2f(0.23, 0.5));
let eyes_left_position = rect.origin() + eyes_radii;
let eyes_right_position = rect.origin() + vec2f(rect.width() - eyes_radii.x(), eyes_radii.y());
let eyes_center = f32::min(eyes_radii.x(), eyes_radii.y()) * 0.5;
let blink = 1.0 - f32::powf(f32::sin(time * 0.5), 200.0) * 0.8;
let mut gradient = Gradient::linear(
LineSegment2F::new(vec2f(0.0, rect.height() * 0.5),
rect.size().scale_xy(vec2f(0.1, 1.0))) + rect.origin());
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gradient.add_color_stop(ColorU::new(0, 0, 0, 32), 0.0);
gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0);
let mut path = Path2D::new();
path.ellipse(eyes_left_position + vec2f(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2);
path.ellipse(eyes_right_position + vec2f(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2);
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canvas.set_fill_style(gradient);
canvas.fill_path(path, FillRule::Winding);
let mut gradient = Gradient::linear(
LineSegment2F::new(vec2f(0.0, rect.height() * 0.25),
rect.size().scale_xy(vec2f(0.1, 1.0))) + rect.origin());
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gradient.add_color_stop(ColorU::new(220, 220, 220, 255), 0.0);
gradient.add_color_stop(ColorU::new(128, 128, 128, 255), 1.0);
let mut path = Path2D::new();
path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2);
path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2);
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canvas.set_fill_style(gradient);
canvas.fill_path(path, FillRule::Winding);
let mut delta = (mouse_position - eyes_right_position) / eyes_radii.scale(10.0);
let distance = delta.length();
if distance > 1.0 {
delta = delta.scale(1.0 / distance);
}
delta = delta.scale_xy(eyes_radii).scale_xy(vec2f(0.4, 0.5));
let mut path = Path2D::new();
path.ellipse(eyes_left_position + delta + vec2f(0.0, eyes_radii.y() * 0.25 * (1.0 - blink)),
vec2f(eyes_center, eyes_center * blink),
0.0,
0.0,
PI_2);
path.ellipse(eyes_right_position + delta + vec2f(0.0, eyes_radii.y() * 0.25 * (1.0 - blink)),
vec2f(eyes_center, eyes_center * blink),
0.0,
0.0,
PI_2);
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canvas.set_fill_style(ColorU::new(32, 32, 32, 255));
canvas.fill_path(path, FillRule::Winding);
let gloss_position = eyes_left_position - eyes_radii.scale_xy(vec2f(0.25, 0.5));
let gloss_radii = F32x2::new(0.1, 0.75) * F32x2::splat(eyes_radii.x());
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let mut gloss = Gradient::radial(gloss_position, gloss_radii);
gloss.add_color_stop(ColorU::new(255, 255, 255, 128), 0.0);
gloss.add_color_stop(ColorU::new(255, 255, 255, 0), 1.0);
canvas.set_fill_style(gloss);
let mut path = Path2D::new();
path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2);
canvas.fill_path(path, FillRule::Winding);
let gloss_position = eyes_right_position - eyes_radii.scale_xy(vec2f(0.25, 0.5));
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let mut gloss = Gradient::radial(gloss_position, gloss_radii);
gloss.add_color_stop(ColorU::new(255, 255, 255, 128), 0.0);
gloss.add_color_stop(ColorU::new(255, 255, 255, 0), 1.0);
canvas.set_fill_style(gloss);
let mut path = Path2D::new();
path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2);
canvas.fill_path(path, FillRule::Winding);
}
// This is nowhere near correct line layout, but it suffices to more or less match what NanoVG
// does.
fn draw_paragraph(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
const LINE_HEIGHT: f32 = 24.0;
canvas.save();
canvas.set_font_size(18.0);
let mut cursor = rect.origin();
next_line(canvas, &mut cursor, rect);
let space_width = canvas.measure_text("A B").width - canvas.measure_text("AB").width;
for space_separated in PARAGRAPH_TEXT.split(' ') {
let mut first = true;
for word in space_separated.split('\n') {
if !first {
next_line(canvas, &mut cursor, rect);
}
first = false;
let word_width = canvas.measure_text(word).width;
if cursor.x() + space_width + word_width > rect.max_x() {
next_line(canvas, &mut cursor, rect);
} else if cursor.x() > rect.min_x() {
cursor = cursor + vec2f(space_width, 0.0);
}
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canvas.set_fill_style(ColorU::white());
canvas.fill_text(word, cursor);
cursor = cursor + vec2f(word_width, 0.0);
}
}
canvas.restore();
fn next_line(canvas: &mut CanvasRenderingContext2D, cursor: &mut Vector2F, rect: RectF) {
cursor.set_x(rect.min_x());
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canvas.set_fill_style(ColorU::new(255, 255, 255, 16));
canvas.fill_rect(RectF::new(*cursor, vec2f(rect.width(), LINE_HEIGHT)));
*cursor += vec2f(0.0, LINE_HEIGHT);
}
}
fn draw_graph(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
let sample_spread = rect.width() / 5.0;
let samples = [
(1.0 + f32::sin(time * 1.2345 + f32::cos(time * 0.33457) * 0.44)) * 0.5,
(1.0 + f32::sin(time * 0.68363 + f32::cos(time * 1.30) * 1.55)) * 0.5,
(1.0 + f32::sin(time * 1.1642 + f32::cos(time * 0.33457) * 1.24)) * 0.5,
(1.0 + f32::sin(time * 0.56345 + f32::cos(time * 1.63) * 0.14)) * 0.5,
(1.0 + f32::sin(time * 1.6245 + f32::cos(time * 0.254) * 0.3)) * 0.5,
(1.0 + f32::sin(time * 0.345 + f32::cos(time * 0.03) * 0.6)) * 0.5,
];
let sample_scale = vec2f(sample_spread, rect.height() * 0.8);
let sample_points: ArrayVec<[Vector2F; 6]> = samples.iter()
.enumerate()
.map(|(index, &sample)| {
rect.origin() + vec2f(index as f32, sample).scale_xy(sample_scale)
}).collect();
// Draw graph background.
let mut background = Gradient::linear(
LineSegment2F::new(vec2f(0.0, 0.0), vec2f(0.0, rect.height())) + rect.origin());
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background.add_color_stop(ColorU::new(0, 160, 192, 0), 0.0);
background.add_color_stop(ColorU::new(0, 160, 192, 64), 1.0);
canvas.set_fill_style(background);
let mut path = create_graph_path(&sample_points, sample_spread, Vector2F::zero());
path.line_to(rect.lower_right());
path.line_to(rect.lower_left());
canvas.fill_path(path, FillRule::Winding);
// Draw graph line shadow.
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 32));
canvas.set_line_width(3.0);
let path = create_graph_path(&sample_points, sample_spread, vec2f(0.0, 2.0));
canvas.stroke_path(path);
// Draw graph line.
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canvas.set_stroke_style(ColorU::new(0, 160, 192, 255));
canvas.set_line_width(3.0);
let path = create_graph_path(&sample_points, sample_spread, Vector2F::zero());
canvas.stroke_path(path);
// Draw sample position highlights.
for &sample_point in &sample_points {
let gradient_center = sample_point + vec2f(0.0, 2.0);
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let mut background = Gradient::radial(gradient_center, F32x2::new(3.0, 8.0));
background.add_color_stop(ColorU::new(0, 0, 0, 32), 0.0);
background.add_color_stop(ColorU::transparent_black(), 1.0);
canvas.set_fill_style(background);
canvas.fill_rect(RectF::new(sample_point + vec2f(-10.0, -10.0 + 2.0), vec2f(20.0, 20.0)));
}
// Draw sample positions.
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canvas.set_fill_style(ColorU::new(0, 160, 192, 255));
let mut path = Path2D::new();
for &sample_point in &sample_points {
path.ellipse(sample_point, vec2f(4.0, 4.0), 0.0, 0.0, PI_2);
}
canvas.fill_path(path, FillRule::Winding);
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canvas.set_fill_style(ColorU::new(220, 220, 220, 255));
let mut path = Path2D::new();
for &sample_point in &sample_points {
path.ellipse(sample_point, vec2f(2.0, 2.0), 0.0, 0.0, PI_2);
}
canvas.fill_path(path, FillRule::Winding);
// Reset state.
canvas.set_line_width(1.0);
}
fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
let hue = time * 0.12;
canvas.save();
let center = rect.center();
let outer_radius = f32::min(rect.width(), rect.height()) * 0.5 - 5.0;
let inner_radius = outer_radius - 20.0;
// Half a pixel arc length in radians.
let half_arc_len = 0.5 / outer_radius;
// Draw outer circle.
for segment in 0..6 {
let start_angle = segment as f32 / 6.0 * PI_2 - half_arc_len;
let end_angle = (segment + 1) as f32 / 6.0 * PI_2 + half_arc_len;
let line = LineSegment2F::new(vec2f(f32::cos(start_angle), f32::sin(start_angle)),
vec2f(f32::cos(end_angle), f32::sin(end_angle)));
let scale = util::lerp(inner_radius, outer_radius, 0.5);
let mut gradient = Gradient::linear(line.scale(scale) + center);
let start_color = ColorF::from_hsl(start_angle, 1.0, 0.55).to_u8();
let end_color = ColorF::from_hsl(end_angle, 1.0, 0.55).to_u8();
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gradient.add_color_stop(start_color, 0.0);
gradient.add_color_stop(end_color, 1.0);
canvas.set_fill_style(gradient);
let mut path = Path2D::new();
path.arc(center, inner_radius, start_angle, end_angle, ArcDirection::CW);
path.arc(center, outer_radius, end_angle, start_angle, ArcDirection::CCW);
path.close_path();
canvas.fill_path(path, FillRule::Winding);
}
// Stroke outer circle.
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 64));
canvas.set_line_width(1.0);
let mut path = Path2D::new();
path.ellipse(center, Vector2F::splat(inner_radius - 0.5), 0.0, 0.0, PI_2);
path.ellipse(center, Vector2F::splat(outer_radius + 0.5), 0.0, 0.0, PI_2);
canvas.stroke_path(path);
// Prepare to draw the selector.
canvas.save();
canvas.set_current_transform(&(Transform2F::from_translation(center) *
Transform2F::from_rotation(hue)));
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canvas.set_stroke_style(ColorU::new(255, 255, 255, 192));
canvas.set_line_width(2.0);
canvas.stroke_rect(RectF::new(vec2f(inner_radius - 1.0, -3.0),
vec2f(outer_radius - inner_radius + 2.0, 6.0)));
// TODO(pcwalton): Marker fill with box gradient
// Draw center triangle.
let triangle_radius = inner_radius - 6.0;
let triangle_vertex_a = vec2f(triangle_radius, 0.0);
let triangle_vertex_b = vec2f(FRAC_PI_2_3.cos(), FRAC_PI_2_3.sin()).scale(triangle_radius);
let triangle_vertex_c = vec2f((-FRAC_PI_2_3).cos(),
(-FRAC_PI_2_3).sin()).scale(triangle_radius);
let mut gradient_0 = Gradient::linear_from_points(triangle_vertex_a, triangle_vertex_b);
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gradient_0.add_color_stop(ColorF::from_hsl(hue, 1.0, 0.5).to_u8(), 0.0);
gradient_0.add_color_stop(ColorU::white(), 1.0);
let mut gradient_1 =
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Gradient::linear_from_points(triangle_vertex_a.lerp(triangle_vertex_b, 0.5),
triangle_vertex_c);
gradient_1.add_color_stop(ColorU::transparent_black(), 0.0);
gradient_1.add_color_stop(ColorU::black(), 1.0);
let mut path = Path2D::new();
path.move_to(triangle_vertex_a);
path.line_to(triangle_vertex_b);
path.line_to(triangle_vertex_c);
path.close_path();
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canvas.set_fill_style(gradient_0);
canvas.fill_path(path.clone(), FillRule::Winding);
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canvas.set_fill_style(gradient_1);
canvas.fill_path(path.clone(), FillRule::Winding);
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 64));
canvas.stroke_path(path);
// Stroke the selection circle on the triangle.
let selection_circle_center =
vec2f(FRAC_PI_2_3.cos(), FRAC_PI_2_3.sin()).scale(triangle_radius)
.scale_xy(vec2f(0.3, 0.4));
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canvas.set_stroke_style(ColorU::new(255, 255, 255, 192));
canvas.set_line_width(2.0);
let mut path = Path2D::new();
path.ellipse(selection_circle_center, vec2f(5.0, 5.0), 0.0, 0.0, PI_2);
canvas.stroke_path(path);
// Fill the selection circle.
let mut gradient = Gradient::radial(selection_circle_center, F32x2::new(7.0, 9.0));
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gradient.add_color_stop(ColorU::new(0, 0, 0, 64), 0.0);
gradient.add_color_stop(ColorU::transparent_black(), 1.0);
canvas.set_fill_style(gradient);
let mut path = Path2D::new();
path.rect(RectF::new(selection_circle_center - vec2f(20.0, 20.0), vec2f(40.0, 40.0)));
path.ellipse(selection_circle_center, vec2f(7.0, 7.0), 0.0, 0.0, PI_2);
canvas.fill_path(path, FillRule::EvenOdd);
canvas.restore();
canvas.restore();
}
fn draw_lines(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
const PADDING: f32 = 5.0;
let spacing = rect.width() / 9.0 - PADDING * 2.0;
canvas.save();
let points = [
vec2f(-spacing * 0.25 + f32::cos(time * 0.3) * spacing * 0.5,
f32::sin(time * 0.3) * spacing * 0.5),
vec2f(-spacing * 0.25, 0.0),
vec2f( spacing * 0.25, 0.0),
vec2f( spacing * 0.25 + f32::cos(time * -0.3) * spacing * 0.5,
f32::sin(time * -0.3) * spacing * 0.5),
];
for (cap_index, &cap) in [LineCap::Butt, LineCap::Round, LineCap::Square].iter().enumerate() {
for (join_index, &join) in [
LineJoin::Miter, LineJoin::Round, LineJoin::Bevel
].iter().enumerate() {
let origin = rect.origin() +
vec2f(spacing, -spacing).scale(0.5) +
vec2f((cap_index * 3 + join_index) as f32 / 9.0 * rect.width(), 0.0) +
vec2f(PADDING, PADDING);
canvas.set_line_cap(cap);
canvas.set_line_join(join);
canvas.set_line_width(spacing * 0.3);
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 160));
let mut path = Path2D::new();
path.move_to(points[0] + origin);
path.line_to(points[1] + origin);
path.line_to(points[2] + origin);
path.line_to(points[3] + origin);
canvas.stroke_path(path.clone());
canvas.set_line_cap(LineCap::Butt);
canvas.set_line_join(LineJoin::Bevel);
canvas.set_line_width(1.0);
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canvas.set_stroke_style(ColorU::new(0, 192, 255, 255));
canvas.stroke_path(path);
}
}
canvas.restore();
}
fn draw_caps(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
const LINE_WIDTH: f32 = 8.0;
canvas.save();
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canvas.set_fill_style(ColorU::new(255, 255, 255, 32));
canvas.fill_rect(rect.dilate(vec2f(LINE_WIDTH / 2.0, 0.0)));
canvas.fill_rect(rect);
canvas.set_line_width(LINE_WIDTH);
for (cap_index, &cap) in [LineCap::Butt, LineCap::Round, LineCap::Square].iter().enumerate() {
canvas.set_line_cap(cap);
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canvas.set_stroke_style(ColorU::black());
let offset = cap_index as f32 * 10.0 + 5.0;
let mut path = Path2D::new();
path.move_to(rect.origin() + vec2f(0.0, offset));
path.line_to(rect.upper_right() + vec2f(0.0, offset));
canvas.stroke_path(path);
}
canvas.restore();
}
fn draw_clip(canvas: &mut CanvasRenderingContext2D, origin: Vector2F, time: f32) {
canvas.save();
// Draw first rect.
let transform_a = Transform2F::from_translation(origin) *
Transform2F::from_rotation(angle::angle_from_degrees(5.0));
canvas.set_current_transform(&transform_a);
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canvas.set_fill_style(ColorU::new(255, 0, 0, 255));
let mut clip_path = Path2D::new();
clip_path.rect(RectF::new(vec2f(-20.0, -20.0), vec2f(60.0, 40.0)));
canvas.fill_path(clip_path.clone(), FillRule::Winding);
// Draw second rectangle with no clip.
let transform_b = transform_a * Transform2F::from_translation(vec2f(40.0, 0.0)) *
Transform2F::from_rotation(time);
canvas.set_current_transform(&transform_b);
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canvas.set_fill_style(ColorU::new(255, 128, 0, 64));
let fill_rect = RectF::new(vec2f(-20.0, -10.0), vec2f(60.0, 30.0));
canvas.fill_rect(fill_rect);
// Draw second rectangle with clip.
canvas.set_current_transform(&transform_a);
canvas.clip_path(clip_path, FillRule::Winding);
canvas.set_current_transform(&transform_b);
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canvas.set_fill_style(ColorU::new(255, 128, 0, 255));
canvas.fill_rect(fill_rect);
canvas.restore();
}
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fn draw_window(canvas: &mut CanvasRenderingContext2D, title: &str, rect: RectF) {
const CORNER_RADIUS: f32 = 3.0;
canvas.save();
// Draw window with shadow.
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canvas.set_fill_style(ColorU::new(28, 30, 34, 192));
canvas.set_shadow_offset(vec2f(0.0, 2.0));
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canvas.set_shadow_blur(10.0);
canvas.set_shadow_color(ColorU::new(0, 0, 0, 128));
canvas.fill_path(create_rounded_rect_path(rect, CORNER_RADIUS), FillRule::Winding);
canvas.set_shadow_color(ColorU::transparent_black());
// Header.
let mut header_gradient =
Gradient::linear(LineSegment2F::new(Vector2F::zero(), vec2f(0.0, 15.0)) + rect.origin());
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header_gradient.add_color_stop(ColorU::new(0, 0, 0, 128), 0.0);
header_gradient.add_color_stop(ColorU::transparent_black(), 1.0);
canvas.set_fill_style(header_gradient);
canvas.fill_path(create_rounded_rect_path(RectF::new(rect.origin() + vec2f(1.0, 1.0),
vec2f(rect.width() - 2.0, 30.0)),
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CORNER_RADIUS - 1.0),
FillRule::Winding);
let mut path = Path2D::new();
path.move_to(rect.origin() + vec2f(0.5, 30.5));
path.line_to(rect.origin() + vec2f(rect.width() - 0.5, 30.5));
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 32));
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canvas.stroke_path(path);
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// TODO(pcwalton): Bold text.
canvas.set_font_size(15.0);
canvas.set_text_align(TextAlign::Center);
canvas.set_text_baseline(TextBaseline::Middle);
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canvas.set_fill_style(ColorU::new(220, 220, 220, 160));
canvas.set_shadow_blur(2.0);
canvas.set_shadow_offset(vec2f(0.0, 1.0));
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canvas.set_shadow_color(ColorU::new(0, 0, 0, 128));
canvas.fill_text(title, rect.origin() + vec2f(rect.width() * 0.5, 16.0));
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canvas.restore();
}
fn draw_search_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
let corner_radius = rect.height() * 0.5 - 1.0;
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fill_path_with_box_gradient(canvas,
create_rounded_rect_path(rect, corner_radius),
FillRule::Winding,
rect + vec2f(0.0, 1.5),
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rect.height() * 0.5,
5.0,
ColorU::new(0, 0, 0, 16),
ColorU::new(0, 0, 0, 92));
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canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(1.05, 0.5));
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}
fn draw_dropdown(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
const CORNER_RADIUS: f32 = 4.0;
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let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left());
background_gradient.add_color_stop(ColorU::new(255, 255, 255, 16), 0.0);
background_gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0);
canvas.set_fill_style(background_gradient);
canvas.fill_path(create_rounded_rect_path(rect.contract(vec2f(1.0, 1.0)), CORNER_RADIUS - 1.0),
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FillRule::Winding);
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)),
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CORNER_RADIUS - 0.5));
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canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 160));
canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(0.3, 0.5));
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}
fn draw_label(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
canvas.set_font_size(15.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 128));
canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + vec2f(0.0, rect.height() * 0.5));
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}
fn draw_edit_box(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
const CORNER_RADIUS: f32 = 4.0;
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fill_path_with_box_gradient(canvas,
create_rounded_rect_path(rect.contract(vec2f(1.0, 1.0)),
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CORNER_RADIUS - 1.0),
FillRule::Winding,
rect.contract(vec2f(1.0, 1.0)) + vec2f(0.0, 1.5),
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3.0,
4.0,
ColorU::new(255, 255, 255, 32),
ColorU::new(32, 32, 32, 32));
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)),
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CORNER_RADIUS - 0.5));
}
fn draw_text_edit_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
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draw_edit_box(canvas, rect);
canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(0.3, 0.5));
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}
fn draw_numeric_edit_box(canvas: &mut CanvasRenderingContext2D,
value: &str,
unit: &str,
rect: RectF) {
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draw_edit_box(canvas, rect);
canvas.set_font_size(15.0);
let unit_width = canvas.measure_text(unit).width;
canvas.set_fill_style(ColorU::new(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Right);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(unit, rect.upper_right() + vec2f(-0.3, 0.5) * Vector2F::splat(rect.height()));
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canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 128));
canvas.set_text_align(TextAlign::Right);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(value, rect.upper_right() + vec2f(-unit_width - rect.height() * 0.5,
rect.height() * 0.5));
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}
fn draw_check_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
const CORNER_RADIUS: f32 = 3.0;
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canvas.set_font_size(15.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 160));
canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + vec2f(28.0, rect.height() * 0.5));
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let check_box_rect = RectF::new(vec2f(rect.origin_x(), rect.center().y().floor() - 9.0),
vec2f(20.0, 20.0)).contract(Vector2F::splat(1.0));
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fill_path_with_box_gradient(canvas,
create_rounded_rect_path(check_box_rect, CORNER_RADIUS),
FillRule::Winding,
check_box_rect + vec2f(0.0, 1.0),
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CORNER_RADIUS,
3.0,
ColorU::new(0, 0, 0, 32),
ColorU::new(0, 0, 0, 92));
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// TODO(pcwalton): Icon.
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}
fn draw_button(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF, color: ColorU) {
const CORNER_RADIUS: f32 = 4.0;
let path = create_rounded_rect_path(rect.contract(vec2f(1.0, 1.0)), CORNER_RADIUS - 1.0);
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if color != ColorU::transparent_black() {
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canvas.set_fill_style(color);
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canvas.fill_path(path.clone(), FillRule::Winding);
}
let alpha = if color == ColorU::transparent_black() { 16 } else { 32 };
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let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left());
background_gradient.add_color_stop(ColorU::new(255, 255, 255, alpha), 0.0);
background_gradient.add_color_stop(ColorU::new(0, 0, 0, alpha), 1.0);
canvas.set_fill_style(background_gradient);
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canvas.fill_path(path, FillRule::Winding);
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)),
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CORNER_RADIUS - 0.5));
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// TODO(pcwalton): Bold font.
// TODO(pcwalton): Icon.
canvas.set_font_size(17.0);
let text_width = canvas.measure_text(text).width;
let icon_width = 0.0;
canvas.set_font_size(17.0);
let text_origin = rect.center() + vec2f(icon_width * 0.25 - text_width * 0.5, 0.0);
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canvas.set_fill_style(ColorU::new(0, 0, 0, 160));
canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, text_origin - vec2f(0.0, 1.0));
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canvas.set_fill_style(ColorU::new(255, 255, 255, 160));
canvas.fill_text(text, text_origin);
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}
fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
let (center_y, knob_radius) = (rect.center().y().floor(), (rect.height() * 0.25).floor());
canvas.save();
// Draw track.
// TODO(pcwalton): Box gradient.
let track_rect = RectF::new(vec2f(rect.origin_x(), center_y - 2.0), vec2f(rect.width(), 4.0));
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fill_path_with_box_gradient(canvas,
create_rounded_rect_path(track_rect, 2.0),
FillRule::Winding,
track_rect + vec2f(0.0, 1.0),
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2.0,
2.0,
ColorU::new(0, 0, 0, 32),
ColorU::new(0, 0, 0, 128));
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// Draw knob shadow.
let knob_position = vec2f(rect.origin_x() + (value * rect.width()).floor(), center_y);
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let mut background_gradient =
Gradient::radial(LineSegment2F::new(knob_position, knob_position) + vec2f(0.0, 1.0),
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F32x2::splat(knob_radius) * F32x2::new(-3.0, 3.0));
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background_gradient.add_color_stop(ColorU::new(0, 0, 0, 64), 0.0);
background_gradient.add_color_stop(ColorU::transparent_black(), 1.0);
canvas.set_fill_style(background_gradient);
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let mut path = Path2D::new();
path.rect(RectF::new(knob_position,
Vector2F::zero()).dilate(Vector2F::splat(knob_radius + 5.0)));
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path.ellipse(knob_position, Vector2F::splat(knob_radius), 0.0, 0.0, PI_2);
canvas.fill_path(path, FillRule::EvenOdd);
// Fill knob.
let mut background_gradient =
Gradient::linear_from_points(knob_position - vec2f(0.0, knob_radius),
knob_position + vec2f(0.0, knob_radius));
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background_gradient.add_color_stop(ColorU::new(255, 255, 255, 16), 0.0);
background_gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0);
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let mut path = Path2D::new();
path.ellipse(knob_position, Vector2F::splat(knob_radius - 1.0), 0.0, 0.0, PI_2);
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canvas.set_fill_style(ColorU::new(40, 43, 48, 255));
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canvas.fill_path(path.clone(), FillRule::Winding);
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canvas.set_fill_style(background_gradient);
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canvas.fill_path(path, FillRule::Winding);
// Outline knob.
let mut path = Path2D::new();
path.ellipse(knob_position, Vector2F::splat(knob_radius - 0.5), 0.0, 0.0, PI_2);
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canvas.set_stroke_style(ColorU::new(0, 0, 0, 92));
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canvas.stroke_path(path);
canvas.restore();
}
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fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
rect: RectF,
time: f32,
image_count: usize,
image: &Image) {
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const CORNER_RADIUS: f32 = 3.0;
const THUMB_HEIGHT: f32 = 60.0;
const ARROW_Y_POSITION: f32 = 30.5;
const IMAGES_ACROSS: usize = 4;
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let stack_height = image_count as f32 * 0.5 * (THUMB_HEIGHT + 10.0) + 10.0;
let scroll_height = rect.height() / stack_height * (rect.height() - 8.0);
let scroll_y = (1.0 + f32::cos(time * 0.5)) * 0.5;
let load_y = (1.0 - f32::cos(time * 0.2)) * 0.5;
let image_y_scale = 1.0 / (image_count as f32 - 1.0);
canvas.save();
// Draw drop shadow.
let mut path = create_rounded_rect_path(rect, CORNER_RADIUS);
path.rect(RectF::new(rect.origin() - vec2f(10.0, 10.0), rect.size() + vec2f(20.0, 30.0)));
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fill_path_with_box_gradient(canvas,
path,
FillRule::EvenOdd,
rect + vec2f(0.0, 4.0),
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CORNER_RADIUS * 2.0,
20.0,
ColorU::new(0, 0, 0, 128),
ColorU::transparent_black());
// Draw window.
let mut path = create_rounded_rect_path(rect, CORNER_RADIUS);
path.move_to(rect.origin() + vec2f(-10.0, ARROW_Y_POSITION));
path.line_to(rect.origin() + vec2f(1.0, ARROW_Y_POSITION - 11.0));
path.line_to(rect.origin() + vec2f(1.0, ARROW_Y_POSITION + 11.0));
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canvas.set_fill_style(ColorU::new(200, 200, 200, 255));
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canvas.fill_path(path, FillRule::Winding);
// Draw images.
canvas.save();
let mut clip_path = Path2D::new();
clip_path.rect(rect);
canvas.clip_path(clip_path, FillRule::Winding);
canvas.set_current_transform(&Transform2F::from_translation(
vec2f(0.0, -scroll_y * (stack_height - rect.height()))));
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for image_index in 0..image_count {
let image_origin = rect.origin() + vec2f(10.0, 10.0) +
vec2i(image_index as i32 % 2, image_index as i32 / 2).to_f32()
.scale(THUMB_HEIGHT + 10.0);
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let image_rect = RectF::new(image_origin, Vector2F::splat(THUMB_HEIGHT));
let image_y = image_index as f32 * image_y_scale;
let alpha = util::clamp((load_y - image_y) / image_y_scale, 0.0, 1.0);
if alpha < 1.0 {
draw_spinner(canvas, image_rect.center(), THUMB_HEIGHT * 0.25, time);
}
let image_path = create_rounded_rect_path(image_rect, 5.0);
let pattern_transform = Transform2F::from_translation(
image_rect.origin() - vec2i(
(image_index % IMAGES_ACROSS) as i32,
(image_index / IMAGES_ACROSS) as i32).to_f32().scale(THUMB_HEIGHT)) *
Transform2F::from_scale(vec2f(0.5, 0.5));
let pattern = Pattern::new(PatternSource::Image((*image).clone()),
pattern_transform,
PatternFlags::empty());
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canvas.set_fill_style(pattern);
canvas.set_global_alpha(alpha);
canvas.fill_path(image_path, FillRule::Winding);
canvas.set_global_alpha(1.0);
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let mut shadow_path = create_rounded_rect_path(image_rect, 6.0);
shadow_path.rect(image_rect.dilate(vec2f(5.0, 5.0)));
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// TODO(pcwalton): Union clip paths.
/*
fill_path_with_box_gradient(
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canvas,
shadow_path,
FillRule::EvenOdd,
image_rect.dilate(Vector2F::splat(1.0)) + vec2f(0.0, 1.0),
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5.0,
3.0,
ColorU::new(0, 0, 0, 128),
ColorU::transparent_black());
*/
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canvas.set_stroke_style(ColorU::new(255, 255, 255, 192));
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canvas.stroke_path(create_rounded_rect_path(image_rect.dilate(Vector2F::splat(0.5)), 3.5));
}
canvas.restore();
// Draw fade-away gradients.
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let mut fade_gradient = Gradient::linear_from_points(rect.origin(),
rect.origin() + vec2f(0.0, 6.0));
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fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 255), 0.0);
fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 0), 1.0);
canvas.set_fill_style(fade_gradient);
canvas.fill_rect(RectF::new(rect.origin() + vec2f(4.0, 0.0), vec2f(rect.width() - 8.0, 6.0)));
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let mut fade_gradient = Gradient::linear_from_points(rect.lower_left(),
rect.lower_left() - vec2f(0.0, 6.0));
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fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 255), 0.0);
fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 0), 1.0);
canvas.set_fill_style(fade_gradient);
canvas.fill_rect(RectF::new(rect.lower_left() + vec2f(4.0, -6.0),
vec2f(rect.width() - 8.0, 6.0)));
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// Draw scroll bar.
let scroll_bar_rect = RectF::new(rect.upper_right() + vec2f(-12.0, 4.0),
vec2f(8.0, rect.height() - 8.0));
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fill_path_with_box_gradient(canvas,
create_rounded_rect_path(scroll_bar_rect, CORNER_RADIUS),
FillRule::Winding,
scroll_bar_rect + vec2f(0.0, 1.0),
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CORNER_RADIUS,
4.0,
ColorU::new(0, 0, 0, 32),
ColorU::new(0, 0, 0, 92));
let knob_rect = RectF::new(
rect.upper_right() + vec2f(-11.0, 5.0 + (rect.height() - 8.0 - scroll_height) * scroll_y),
vec2f(6.0, scroll_height - 2.0));
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fill_path_with_box_gradient(canvas,
create_rounded_rect_path(knob_rect, 2.0),
FillRule::Winding,
knob_rect.dilate(vec2f(2.0, 2.0)) + vec2f(0.0, 1.0),
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3.0,
4.0,
ColorU::new(220, 220, 220, 255),
ColorU::new(128, 128, 128, 255));
canvas.restore();
}
fn draw_spinner(canvas: &mut CanvasRenderingContext2D, center: Vector2F, radius: f32, time: f32) {
let (start_angle, end_angle) = (time * 6.0, PI + time * 6.0);
let (outer_radius, inner_radius) = (radius, radius * 0.75);
let average_radius = util::lerp(outer_radius, inner_radius, 0.5);
canvas.save();
let mut path = Path2D::new();
path.arc(center, outer_radius, start_angle, end_angle, ArcDirection::CW);
path.arc(center, inner_radius, end_angle, start_angle, ArcDirection::CCW);
path.close_path();
set_linear_gradient_fill_style(
canvas,
center + vec2f(outer_radius.cos(), outer_radius.sin()).scale(average_radius),
center + vec2f(inner_radius.cos(), inner_radius.sin()).scale(average_radius),
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ColorU::transparent_black(),
ColorU::new(0, 0, 0, 128));
canvas.fill_path(path, FillRule::Winding);
canvas.restore();
}
fn fill_path_with_box_gradient(canvas: &mut CanvasRenderingContext2D,
path: Path2D,
fill_rule: FillRule,
rect: RectF,
corner_radius: f32,
blur_radius: f32,
inner_color: ColorU,
outer_color: ColorU) {
// TODO(pcwalton): Fill the corners with radial gradients.
let window_rect = RectF::new(Vector2F::zero(), vec2f(800.0, 600.0));
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let inner_rect = rect.contract(Vector2F::splat(blur_radius));
let outer_rect = rect.dilate(Vector2F::splat(blur_radius));
canvas.save();
canvas.clip_path(path, fill_rule);
// Draw left part.
let mut section = Path2D::new();
section.move_to(window_rect.origin());
section.line_to(outer_rect.origin());
section.line_to(inner_rect.origin());
section.line_to(rect.center());
section.line_to(inner_rect.lower_left());
section.line_to(outer_rect.lower_left());
section.line_to(window_rect.lower_left());
section.close_path();
set_linear_gradient_fill_style(canvas,
outer_rect.origin(),
vec2f(inner_rect.min_x(), outer_rect.min_y()),
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outer_color,
inner_color);
canvas.fill_path(section, FillRule::Winding);
// Draw top part.
let mut section = Path2D::new();
section.move_to(window_rect.origin());
section.line_to(outer_rect.origin());
section.line_to(inner_rect.origin());
section.line_to(rect.center());
section.line_to(inner_rect.upper_right());
section.line_to(outer_rect.upper_right());
section.line_to(window_rect.upper_right());
section.close_path();
set_linear_gradient_fill_style(canvas,
outer_rect.origin(),
vec2f(outer_rect.min_x(), inner_rect.min_y()),
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outer_color,
inner_color);
canvas.fill_path(section, FillRule::Winding);
// Draw right part.
let mut section = Path2D::new();
section.move_to(window_rect.upper_right());
section.line_to(outer_rect.upper_right());
section.line_to(inner_rect.upper_right());
section.line_to(rect.center());
section.line_to(inner_rect.lower_right());
section.line_to(outer_rect.lower_right());
section.line_to(window_rect.lower_right());
section.close_path();
set_linear_gradient_fill_style(canvas,
outer_rect.upper_right(),
vec2f(inner_rect.max_x(), outer_rect.min_y()),
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outer_color,
inner_color);
canvas.fill_path(section, FillRule::Winding);
// Draw bottom part.
let mut section = Path2D::new();
section.move_to(window_rect.lower_right());
section.line_to(outer_rect.lower_right());
section.line_to(inner_rect.lower_right());
section.line_to(rect.center());
section.line_to(inner_rect.lower_left());
section.line_to(outer_rect.lower_left());
section.line_to(window_rect.lower_left());
section.close_path();
set_linear_gradient_fill_style(canvas,
outer_rect.lower_left(),
vec2f(outer_rect.min_x(), inner_rect.max_y()),
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outer_color,
inner_color);
canvas.fill_path(section, FillRule::Winding);
canvas.restore();
}
fn set_linear_gradient_fill_style(canvas: &mut CanvasRenderingContext2D,
from_position: Vector2F,
to_position: Vector2F,
from_color: ColorU,
to_color: ColorU) {
let mut gradient = Gradient::linear(LineSegment2F::new(from_position, to_position));
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gradient.add_color_stop(from_color, 0.0);
gradient.add_color_stop(to_color, 1.0);
canvas.set_fill_style(gradient);
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}
fn create_graph_path(sample_points: &[Vector2F], sample_spread: f32, offset: Vector2F) -> Path2D {
let mut path = Path2D::new();
path.move_to(sample_points[0] + vec2f(0.0, 2.0));
for pair in sample_points.windows(2) {
path.bezier_curve_to(pair[0] + offset + vec2f(sample_spread * 0.5, 0.0),
pair[1] + offset - vec2f(sample_spread * 0.5, 0.0),
pair[1] + offset);
}
path
}
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fn create_rounded_rect_path(rect: RectF, radius: f32) -> Path2D {
let mut path = Path2D::new();
path.move_to(rect.origin() + vec2f(radius, 0.0));
path.arc_to(rect.upper_right(), rect.upper_right() + vec2f(0.0, radius), radius);
path.arc_to(rect.lower_right(), rect.lower_right() + vec2f(-radius, 0.0), radius);
path.arc_to(rect.lower_left(), rect.lower_left() + vec2f(0.0, -radius), radius);
path.arc_to(rect.origin(), rect.origin() + vec2f(radius, 0.0), radius);
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path.close_path();
path
}
struct DemoData {
image: Image,
}
impl DemoData {
fn load(resources: &dyn ResourceLoader) -> DemoData {
let data = resources.slurp("textures/example-nanovg.png").unwrap();
let image = image::load_from_memory(&data).unwrap().to_rgba();
let image = Image::from_image_buffer(image);
DemoData { image }
}
}
fn main() {
// Set up SDL2.
let sdl_context = sdl2::init().unwrap();
let video = sdl_context.video().unwrap();
// Make sure we have at least a GL 3.0 context. Pathfinder requires this.
let gl_attributes = video.gl_attr();
gl_attributes.set_context_profile(GLProfile::Core);
gl_attributes.set_context_version(3, 3);
// Open a window.
let window_size = vec2i(800, 600);
let window =
video.window("NanoVG example port", window_size.x() as u32, window_size.y() as u32)
.opengl()
.build()
.unwrap();
// Create the GL context, and make it current.
let gl_context = window.gl_create_context().unwrap();
gl::load_with(|name| video.gl_get_proc_address(name) as *const _);
window.gl_make_current(&gl_context).unwrap();
// Load demo data.
let resources = FilesystemResourceLoader::locate();
let demo_data = DemoData::load(&resources);
// Create a Pathfinder renderer.
let mut renderer = Renderer::new(GLDevice::new(GLVersion::GL3, 0),
&resources,
DestFramebuffer::full_window(window_size),
RendererOptions {
background_color: Some(ColorF::new(0.3, 0.3, 0.32, 1.0)),
});
// Initialize state.
let mut event_pump = sdl_context.event_pump().unwrap();
let mut mouse_position = Vector2F::zero();
let start_time = Instant::now();
let font_context = CanvasFontContext::from_system_source();
// Enter the main loop.
loop {
// Make a canvas.
let mut canvas = CanvasRenderingContext2D::new(font_context.clone(), window_size.to_f32());
// Render the demo.
let time = (Instant::now() - start_time).as_secs_f32();
render_demo(&mut canvas, mouse_position, window_size.to_f32(), time, &demo_data);
// Render the canvas to screen.
let scene = SceneProxy::from_scene(canvas.into_scene(), RayonExecutor);
scene.build_and_render(&mut renderer, BuildOptions::default());
window.gl_swap_window();
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => return,
Event::MouseMotion { x, y, .. } => mouse_position = vec2i(x, y).to_f32(),
_ => {}
}
}
}
}