27 lines
326 B
Plaintext
27 lines
326 B
Plaintext
|
#version {{version}}
|
||
|
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
precision highp float;
|
||
|
|
||
|
uniform vec2 uFramebufferSize;
|
||
|
uniform sampler2D uSrc;
|
||
|
|
||
|
out vec4 oFragColor;
|
||
|
|
||
|
void main(){
|
||
|
vec2 texCoord = gl_FragCoord . xy / uFramebufferSize;
|
||
|
oFragColor = texture(uSrc, texCoord);
|
||
|
}
|
||
|
|