Set the scene transform to be one of the eye transforms

This commit is contained in:
Alan Jeffrey 2019-06-06 16:50:36 -05:00
parent 3c91c1cc97
commit 005e7d3835
1 changed files with 3 additions and 0 deletions

View File

@ -323,10 +323,13 @@ impl<W> DemoApp<W> where W: Window {
} }
Event::SetEyeTransforms(new_eye_transforms) => { Event::SetEyeTransforms(new_eye_transforms) => {
if let Camera::ThreeD { if let Camera::ThreeD {
ref mut scene_transform,
ref mut eye_transforms, ref mut eye_transforms,
.. ..
} = self.camera } = self.camera
{ {
// TODO: really we should lerp all the eye transforms to get the new scene transform
*scene_transform = new_eye_transforms[0];
*eye_transforms = new_eye_transforms; *eye_transforms = new_eye_transforms;
} }
} }