Set the scene transform to be one of the eye transforms
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@ -323,10 +323,13 @@ impl<W> DemoApp<W> where W: Window {
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}
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Event::SetEyeTransforms(new_eye_transforms) => {
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if let Camera::ThreeD {
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ref mut scene_transform,
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ref mut eye_transforms,
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..
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} = self.camera
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{
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// TODO: really we should lerp all the eye transforms to get the new scene transform
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*scene_transform = new_eye_transforms[0];
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*eye_transforms = new_eye_transforms;
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}
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}
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