Decouple text renderers from the text demo's layout
This commit is contained in:
parent
d66bff9768
commit
024b00e479
|
@ -17,7 +17,7 @@ import {Metrics} from 'opentype.js';
|
|||
import {AntialiasingStrategy, AntialiasingStrategyName, NoAAStrategy} from "./aa-strategy";
|
||||
import {StemDarkeningMode, SubpixelAAType} from './aa-strategy';
|
||||
import {DemoAppController} from './app-controller';
|
||||
import {Atlas, AtlasGlyph, SUBPIXEL_GRANULARITY} from './atlas';
|
||||
import {Atlas, ATLAS_SIZE, AtlasGlyph, GlyphKey, SUBPIXEL_GRANULARITY} from './atlas';
|
||||
import PathfinderBufferTexture from './buffer-texture';
|
||||
import {CameraView, OrthographicCamera} from "./camera";
|
||||
import {createFramebuffer, createFramebufferColorTexture} from './gl-utils';
|
||||
|
@ -256,7 +256,7 @@ class TextDemoController extends DemoAppController<TextDemoView> {
|
|||
}
|
||||
|
||||
class TextDemoView extends DemoView implements TextRenderContext {
|
||||
renderer: TextRenderer;
|
||||
renderer: TextDemoRenderer;
|
||||
|
||||
appController: TextDemoController;
|
||||
|
||||
|
@ -276,10 +276,6 @@ class TextDemoView extends DemoView implements TextRenderContext {
|
|||
return this.appController.atlas;
|
||||
}
|
||||
|
||||
get layout(): SimpleTextLayout {
|
||||
return this.appController.layout;
|
||||
}
|
||||
|
||||
get glyphStore(): GlyphStore {
|
||||
return this.appController.glyphStore;
|
||||
}
|
||||
|
@ -314,7 +310,7 @@ class TextDemoView extends DemoView implements TextRenderContext {
|
|||
super(commonShaderSource, shaderSources);
|
||||
|
||||
this.appController = appController;
|
||||
this.renderer = new TextRenderer(this);
|
||||
this.renderer = new TextDemoRenderer(this);
|
||||
|
||||
this.canvas.addEventListener('dblclick', () => this.appController.showTextEditor(), false);
|
||||
|
||||
|
@ -355,7 +351,320 @@ class TextDemoView extends DemoView implements TextRenderContext {
|
|||
}
|
||||
}
|
||||
|
||||
function main() {
|
||||
class TextDemoRenderer extends TextRenderer {
|
||||
renderContext: TextDemoView;
|
||||
|
||||
glyphPositionsBuffer: WebGLBuffer;
|
||||
glyphTexCoordsBuffer: WebGLBuffer;
|
||||
glyphElementsBuffer: WebGLBuffer;
|
||||
|
||||
get layout(): SimpleTextLayout {
|
||||
return this.renderContext.appController.layout;
|
||||
}
|
||||
|
||||
private glyphBounds: Float32Array;
|
||||
|
||||
prepareToAttachText(): void {
|
||||
if (this.atlasFramebuffer == null)
|
||||
this.createAtlasFramebuffer();
|
||||
|
||||
this.layoutText();
|
||||
}
|
||||
|
||||
finishAttachingText(): void {
|
||||
this.buildGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
setAntialiasingOptions(aaType: AntialiasingStrategyName,
|
||||
aaLevel: number,
|
||||
subpixelAA: SubpixelAAType,
|
||||
stemDarkening: StemDarkeningMode):
|
||||
void {
|
||||
super.setAntialiasingOptions(aaType, aaLevel, subpixelAA, stemDarkening);
|
||||
|
||||
// Need to relayout because changing AA options can cause font dilation to change...
|
||||
this.layoutText();
|
||||
this.buildGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
relayoutText(): void {
|
||||
this.layoutText();
|
||||
this.buildGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
updateHinting(): void {
|
||||
// Need to relayout the text because the pixel bounds of the glyphs can change from this...
|
||||
this.layoutText();
|
||||
this.buildGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
viewPanned(): void {
|
||||
this.buildGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
protected compositeIfNecessary(): void {
|
||||
// Set up composite state.
|
||||
this.renderContext.gl.bindFramebuffer(this.renderContext.gl.FRAMEBUFFER, null);
|
||||
this.renderContext.gl.viewport(0,
|
||||
0,
|
||||
this.renderContext.cameraView.width,
|
||||
this.renderContext.cameraView.height);
|
||||
this.renderContext.gl.disable(this.renderContext.gl.DEPTH_TEST);
|
||||
this.renderContext.gl.disable(this.renderContext.gl.SCISSOR_TEST);
|
||||
this.renderContext.gl.blendEquation(this.renderContext.gl.FUNC_ADD);
|
||||
this.renderContext.gl.blendFuncSeparate(this.renderContext.gl.SRC_ALPHA,
|
||||
this.renderContext.gl.ONE_MINUS_SRC_ALPHA,
|
||||
this.renderContext.gl.ONE,
|
||||
this.renderContext.gl.ONE);
|
||||
this.renderContext.gl.enable(this.renderContext.gl.BLEND);
|
||||
|
||||
// Clear.
|
||||
this.renderContext.gl.clearColor(1.0, 1.0, 1.0, 1.0);
|
||||
this.renderContext.gl.clear(this.renderContext.gl.COLOR_BUFFER_BIT);
|
||||
|
||||
// Set up the composite VAO.
|
||||
const blitProgram = this.renderContext.shaderPrograms.blit;
|
||||
const attributes = blitProgram.attributes;
|
||||
this.renderContext.gl.useProgram(blitProgram.program);
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphPositionsBuffer);
|
||||
this.renderContext.gl.vertexAttribPointer(attributes.aPosition,
|
||||
2,
|
||||
this.renderContext.gl.FLOAT,
|
||||
false,
|
||||
0,
|
||||
0);
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphTexCoordsBuffer);
|
||||
this.renderContext.gl.vertexAttribPointer(attributes.aTexCoord,
|
||||
2,
|
||||
this.renderContext.gl.FLOAT,
|
||||
false,
|
||||
0,
|
||||
0);
|
||||
this.renderContext.gl.enableVertexAttribArray(attributes.aPosition);
|
||||
this.renderContext.gl.enableVertexAttribArray(attributes.aTexCoord);
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ELEMENT_ARRAY_BUFFER,
|
||||
this.glyphElementsBuffer);
|
||||
|
||||
// Create the transform.
|
||||
const transform = glmatrix.mat4.create();
|
||||
glmatrix.mat4.fromTranslation(transform, [-1.0, -1.0, 0.0]);
|
||||
glmatrix.mat4.scale(transform, transform, [
|
||||
2.0 / this.renderContext.cameraView.width,
|
||||
2.0 / this.renderContext.cameraView.height,
|
||||
1.0,
|
||||
]);
|
||||
glmatrix.mat4.translate(transform,
|
||||
transform,
|
||||
[this.camera.translation[0], this.camera.translation[1], 0.0]);
|
||||
|
||||
// Blit.
|
||||
this.renderContext.gl.uniformMatrix4fv(blitProgram.uniforms.uTransform, false, transform);
|
||||
this.renderContext.gl.activeTexture(this.renderContext.gl.TEXTURE0);
|
||||
const destTexture = this.renderContext
|
||||
.atlas
|
||||
.ensureTexture(this.renderContext);
|
||||
this.renderContext.gl.bindTexture(this.renderContext.gl.TEXTURE_2D, destTexture);
|
||||
this.renderContext.gl.uniform1i(blitProgram.uniforms.uSource, 0);
|
||||
this.setIdentityTexScaleUniform(blitProgram.uniforms);
|
||||
const totalGlyphCount = this.layout.textFrame.totalGlyphCount;
|
||||
this.renderContext.gl.drawElements(this.renderContext.gl.TRIANGLES,
|
||||
totalGlyphCount * 6,
|
||||
this.renderContext.gl.UNSIGNED_INT,
|
||||
0);
|
||||
}
|
||||
|
||||
private layoutText(): void {
|
||||
this.layout.layoutRuns();
|
||||
|
||||
const textBounds = this.layout.textFrame.bounds;
|
||||
this.camera.bounds = textBounds;
|
||||
|
||||
const totalGlyphCount = this.layout.textFrame.totalGlyphCount;
|
||||
const glyphPositions = new Float32Array(totalGlyphCount * 8);
|
||||
const glyphIndices = new Uint32Array(totalGlyphCount * 6);
|
||||
|
||||
const hint = this.createHint();
|
||||
const displayPixelsPerUnit = this.displayPixelsPerUnit;
|
||||
const layoutPixelsPerUnit = this.layoutPixelsPerUnit;
|
||||
|
||||
let globalGlyphIndex = 0;
|
||||
for (const run of this.layout.textFrame.runs) {
|
||||
for (let glyphIndex = 0;
|
||||
glyphIndex < run.glyphIDs.length;
|
||||
glyphIndex++, globalGlyphIndex++) {
|
||||
const rect = run.pixelRectForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
displayPixelsPerUnit,
|
||||
hint,
|
||||
this.stemDarkeningAmount,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
glyphPositions.set([
|
||||
rect[0], rect[3],
|
||||
rect[2], rect[3],
|
||||
rect[0], rect[1],
|
||||
rect[2], rect[1],
|
||||
], globalGlyphIndex * 8);
|
||||
|
||||
for (let glyphIndexIndex = 0;
|
||||
glyphIndexIndex < QUAD_ELEMENTS.length;
|
||||
glyphIndexIndex++) {
|
||||
glyphIndices[glyphIndexIndex + globalGlyphIndex * 6] =
|
||||
QUAD_ELEMENTS[glyphIndexIndex] + 4 * globalGlyphIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.glyphPositionsBuffer = unwrapNull(this.renderContext.gl.createBuffer());
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphPositionsBuffer);
|
||||
this.renderContext.gl.bufferData(this.renderContext.gl.ARRAY_BUFFER,
|
||||
glyphPositions,
|
||||
this.renderContext.gl.STATIC_DRAW);
|
||||
this.glyphElementsBuffer = unwrapNull(this.renderContext.gl.createBuffer());
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ELEMENT_ARRAY_BUFFER,
|
||||
this.glyphElementsBuffer);
|
||||
this.renderContext.gl.bufferData(this.renderContext.gl.ELEMENT_ARRAY_BUFFER,
|
||||
glyphIndices,
|
||||
this.renderContext.gl.STATIC_DRAW);
|
||||
}
|
||||
|
||||
private buildGlyphs(): void {
|
||||
const font = this.renderContext.font;
|
||||
const glyphStore = this.renderContext.glyphStore;
|
||||
const layoutPixelsPerUnit = this.layoutPixelsPerUnit;
|
||||
const displayPixelsPerUnit = this.displayPixelsPerUnit;
|
||||
|
||||
const textFrame = this.layout.textFrame;
|
||||
const hint = this.createHint();
|
||||
|
||||
// Only build glyphs in view.
|
||||
const translation = this.camera.translation;
|
||||
const canvasRect = glmatrix.vec4.clone([
|
||||
-translation[0],
|
||||
-translation[1],
|
||||
-translation[0] + this.renderContext.cameraView.width,
|
||||
-translation[1] + this.renderContext.cameraView.height,
|
||||
]);
|
||||
|
||||
const atlasGlyphs = [];
|
||||
for (const run of textFrame.runs) {
|
||||
for (let glyphIndex = 0; glyphIndex < run.glyphIDs.length; glyphIndex++) {
|
||||
const pixelRect = run.pixelRectForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
displayPixelsPerUnit,
|
||||
hint,
|
||||
this.stemDarkeningAmount,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
if (!rectsIntersect(pixelRect, canvasRect))
|
||||
continue;
|
||||
|
||||
const glyphID = run.glyphIDs[glyphIndex];
|
||||
const glyphStoreIndex = glyphStore.indexOfGlyphWithID(glyphID);
|
||||
if (glyphStoreIndex == null)
|
||||
continue;
|
||||
|
||||
const subpixel = run.subpixelForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
hint,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
const glyphKey = new GlyphKey(glyphID, subpixel);
|
||||
atlasGlyphs.push(new AtlasGlyph(glyphStoreIndex, glyphKey));
|
||||
}
|
||||
}
|
||||
|
||||
this.buildAtlasGlyphs(atlasGlyphs);
|
||||
|
||||
// TODO(pcwalton): Regenerate the IBOs to include only the glyphs we care about.
|
||||
|
||||
this.setGlyphTexCoords();
|
||||
}
|
||||
|
||||
private setGlyphTexCoords(): void {
|
||||
const textFrame = this.layout.textFrame;
|
||||
const font = this.renderContext.font;
|
||||
const atlasGlyphs = this.renderContext.atlasGlyphs;
|
||||
|
||||
const hint = this.createHint();
|
||||
const layoutPixelsPerUnit = this.layoutPixelsPerUnit;
|
||||
const displayPixelsPerUnit = this.displayPixelsPerUnit;
|
||||
|
||||
const atlasGlyphKeys = atlasGlyphs.map(atlasGlyph => atlasGlyph.glyphKey.sortKey);
|
||||
|
||||
this.glyphBounds = new Float32Array(textFrame.totalGlyphCount * 8);
|
||||
|
||||
let globalGlyphIndex = 0;
|
||||
for (const run of textFrame.runs) {
|
||||
for (let glyphIndex = 0;
|
||||
glyphIndex < run.glyphIDs.length;
|
||||
glyphIndex++, globalGlyphIndex++) {
|
||||
const textGlyphID = run.glyphIDs[glyphIndex];
|
||||
|
||||
const subpixel = run.subpixelForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
hint,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
|
||||
const glyphKey = new GlyphKey(textGlyphID, subpixel);
|
||||
|
||||
const atlasGlyphIndex = _.sortedIndexOf(atlasGlyphKeys, glyphKey.sortKey);
|
||||
if (atlasGlyphIndex < 0)
|
||||
continue;
|
||||
|
||||
// Set texture coordinates.
|
||||
const atlasGlyph = atlasGlyphs[atlasGlyphIndex];
|
||||
const atlasGlyphMetrics = font.metricsForGlyph(atlasGlyph.glyphKey.id);
|
||||
if (atlasGlyphMetrics == null)
|
||||
continue;
|
||||
|
||||
const atlasGlyphUnitMetrics = new UnitMetrics(atlasGlyphMetrics,
|
||||
this.stemDarkeningAmount);
|
||||
|
||||
const atlasGlyphPixelOrigin =
|
||||
atlasGlyph.calculateSubpixelOrigin(displayPixelsPerUnit);
|
||||
const atlasGlyphRect = calculatePixelRectForGlyph(atlasGlyphUnitMetrics,
|
||||
atlasGlyphPixelOrigin,
|
||||
displayPixelsPerUnit,
|
||||
hint);
|
||||
const atlasGlyphBL = atlasGlyphRect.slice(0, 2) as glmatrix.vec2;
|
||||
const atlasGlyphTR = atlasGlyphRect.slice(2, 4) as glmatrix.vec2;
|
||||
glmatrix.vec2.div(atlasGlyphBL, atlasGlyphBL, ATLAS_SIZE);
|
||||
glmatrix.vec2.div(atlasGlyphTR, atlasGlyphTR, ATLAS_SIZE);
|
||||
|
||||
this.glyphBounds.set([
|
||||
atlasGlyphBL[0], atlasGlyphTR[1],
|
||||
atlasGlyphTR[0], atlasGlyphTR[1],
|
||||
atlasGlyphBL[0], atlasGlyphBL[1],
|
||||
atlasGlyphTR[0], atlasGlyphBL[1],
|
||||
], globalGlyphIndex * 8);
|
||||
}
|
||||
}
|
||||
|
||||
this.glyphTexCoordsBuffer = unwrapNull(this.renderContext.gl.createBuffer());
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphTexCoordsBuffer);
|
||||
this.renderContext.gl.bufferData(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphBounds,
|
||||
this.renderContext.gl.STATIC_DRAW);
|
||||
}
|
||||
|
||||
private setIdentityTexScaleUniform(uniforms: UniformMap): void {
|
||||
this.renderContext.gl.uniform2f(uniforms.uTexScale, 1.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// The separating axis theorem.
|
||||
function rectsIntersect(a: glmatrix.vec4, b: glmatrix.vec4): boolean {
|
||||
return a[2] > b[0] && a[3] > b[1] && a[0] < b[2] && a[1] < b[3];
|
||||
}
|
||||
|
||||
function main(): void {
|
||||
const controller = new TextDemoController;
|
||||
window.addEventListener('load', () => controller.start(), false);
|
||||
}
|
||||
|
|
|
@ -46,18 +46,15 @@ export interface TextRenderContext extends RenderContext {
|
|||
|
||||
readonly cameraView: CameraView;
|
||||
readonly atlas: Atlas;
|
||||
readonly layout: SimpleTextLayout;
|
||||
readonly glyphStore: GlyphStore;
|
||||
readonly font: PathfinderFont;
|
||||
readonly fontSize: number;
|
||||
readonly pathCount: number;
|
||||
readonly layoutPixelsPerUnit: number;
|
||||
readonly useHinting: boolean;
|
||||
|
||||
newTimingsReceived(timings: Timings): void;
|
||||
}
|
||||
|
||||
export class TextRenderer extends Renderer {
|
||||
export abstract class TextRenderer extends Renderer {
|
||||
renderContext: TextRenderContext;
|
||||
|
||||
camera: OrthographicCamera;
|
||||
|
@ -65,10 +62,6 @@ export class TextRenderer extends Renderer {
|
|||
atlasFramebuffer: WebGLFramebuffer;
|
||||
atlasDepthTexture: WebGLTexture;
|
||||
|
||||
glyphPositionsBuffer: WebGLBuffer;
|
||||
glyphTexCoordsBuffer: WebGLBuffer;
|
||||
glyphElementsBuffer: WebGLBuffer;
|
||||
|
||||
get destFramebuffer(): WebGLFramebuffer {
|
||||
return this.atlasFramebuffer;
|
||||
}
|
||||
|
@ -93,6 +86,14 @@ export class TextRenderer extends Renderer {
|
|||
return glmatrix.vec4.fromValues(0.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
protected get layoutPixelsPerUnit(): number {
|
||||
return this.renderContext.fontSize / this.renderContext.font.opentypeFont.unitsPerEm;
|
||||
}
|
||||
|
||||
protected get displayPixelsPerUnit(): number {
|
||||
return this.layoutPixelsPerUnit;
|
||||
}
|
||||
|
||||
protected get worldTransform(): glmatrix.mat4 {
|
||||
const transform = glmatrix.mat4.create();
|
||||
glmatrix.mat4.translate(transform, transform, [-1.0, -1.0, 0.0]);
|
||||
|
@ -100,6 +101,14 @@ export class TextRenderer extends Renderer {
|
|||
return transform;
|
||||
}
|
||||
|
||||
protected get stemDarkeningAmount(): glmatrix.vec2 {
|
||||
if (this.stemDarkening === 'dark') {
|
||||
return computeStemDarkeningAmount(this.renderContext.fontSize,
|
||||
this.layoutPixelsPerUnit);
|
||||
}
|
||||
return glmatrix.vec2.create();
|
||||
}
|
||||
|
||||
protected get directCurveProgramName(): keyof ShaderMap<void> {
|
||||
return 'directCurve';
|
||||
}
|
||||
|
@ -118,22 +127,13 @@ export class TextRenderer extends Renderer {
|
|||
return usedSize;
|
||||
}
|
||||
|
||||
private get stemDarkeningAmount(): glmatrix.vec2 {
|
||||
if (this.stemDarkening === 'dark') {
|
||||
return computeStemDarkeningAmount(this.renderContext.fontSize,
|
||||
this.renderContext.layoutPixelsPerUnit);
|
||||
}
|
||||
return glmatrix.vec2.create();
|
||||
private get pathCount(): number {
|
||||
return this.renderContext.glyphStore.glyphIDs.length * SUBPIXEL_GRANULARITY;
|
||||
}
|
||||
|
||||
private glyphBounds: Float32Array;
|
||||
private stemDarkening: StemDarkeningMode;
|
||||
private subpixelAA: SubpixelAAType;
|
||||
|
||||
private get displayPixelsPerUnit(): number {
|
||||
return this.renderContext.layoutPixelsPerUnit;
|
||||
}
|
||||
|
||||
constructor(renderContext: TextRenderContext) {
|
||||
super(renderContext);
|
||||
|
||||
|
@ -143,18 +143,6 @@ export class TextRenderer extends Renderer {
|
|||
});
|
||||
}
|
||||
|
||||
setAntialiasingOptions(aaType: AntialiasingStrategyName,
|
||||
aaLevel: number,
|
||||
subpixelAA: SubpixelAAType,
|
||||
stemDarkening: StemDarkeningMode) {
|
||||
super.setAntialiasingOptions(aaType, aaLevel, subpixelAA, stemDarkening);
|
||||
|
||||
// Need to relayout because changing AA options can cause font dilation to change...
|
||||
this.layoutText();
|
||||
this.buildAtlasGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
setHintsUniform(uniforms: UniformMap): void {
|
||||
const hint = this.createHint();
|
||||
this.renderContext.gl.uniform4f(uniforms.uHints,
|
||||
|
@ -164,38 +152,8 @@ export class TextRenderer extends Renderer {
|
|||
hint.hintedStemHeight);
|
||||
}
|
||||
|
||||
prepareToAttachText(): void {
|
||||
if (this.atlasFramebuffer == null)
|
||||
this.createAtlasFramebuffer();
|
||||
|
||||
this.layoutText();
|
||||
}
|
||||
|
||||
finishAttachingText(): void {
|
||||
this.buildAtlasGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
relayoutText(): void {
|
||||
this.layoutText();
|
||||
this.buildAtlasGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
updateHinting(): void {
|
||||
// Need to relayout the text because the pixel bounds of the glyphs can change from this...
|
||||
this.layoutText();
|
||||
this.buildAtlasGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
viewPanned(): void {
|
||||
this.buildAtlasGlyphs();
|
||||
this.renderContext.setDirty();
|
||||
}
|
||||
|
||||
pathBoundingRects(objectIndex: number): Float32Array {
|
||||
const pathCount = this.renderContext.pathCount;
|
||||
const pathCount = this.pathCount;
|
||||
const atlasGlyphs = this.renderContext.atlasGlyphs;
|
||||
const pixelsPerUnit = this.displayPixelsPerUnit;
|
||||
const font = this.renderContext.font;
|
||||
|
@ -219,6 +177,19 @@ export class TextRenderer extends Renderer {
|
|||
return boundingRects;
|
||||
}
|
||||
|
||||
protected createAtlasFramebuffer(): void {
|
||||
const atlasColorTexture = this.renderContext.atlas.ensureTexture(this.renderContext);
|
||||
this.atlasDepthTexture = createFramebufferDepthTexture(this.renderContext.gl, ATLAS_SIZE);
|
||||
this.atlasFramebuffer = createFramebuffer(this.renderContext.gl,
|
||||
this.renderContext.drawBuffersExt,
|
||||
[atlasColorTexture],
|
||||
this.atlasDepthTexture);
|
||||
|
||||
// Allow the antialiasing strategy to set up framebuffers as necessary.
|
||||
if (this.antialiasingStrategy != null)
|
||||
this.antialiasingStrategy.setFramebufferSize(this);
|
||||
}
|
||||
|
||||
protected createAAStrategy(aaType: AntialiasingStrategyName,
|
||||
aaLevel: number,
|
||||
subpixelAA: SubpixelAAType,
|
||||
|
@ -237,81 +208,28 @@ export class TextRenderer extends Renderer {
|
|||
this.renderContext.gl.DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
protected compositeIfNecessary() {
|
||||
// Set up composite state.
|
||||
this.renderContext.gl.bindFramebuffer(this.renderContext.gl.FRAMEBUFFER, null);
|
||||
this.renderContext.gl.viewport(0,
|
||||
0,
|
||||
this.renderContext.cameraView.width,
|
||||
this.renderContext.cameraView.height);
|
||||
this.renderContext.gl.disable(this.renderContext.gl.DEPTH_TEST);
|
||||
this.renderContext.gl.disable(this.renderContext.gl.SCISSOR_TEST);
|
||||
this.renderContext.gl.blendEquation(this.renderContext.gl.FUNC_ADD);
|
||||
this.renderContext.gl.blendFuncSeparate(this.renderContext.gl.SRC_ALPHA,
|
||||
this.renderContext.gl.ONE_MINUS_SRC_ALPHA,
|
||||
this.renderContext.gl.ONE,
|
||||
this.renderContext.gl.ONE);
|
||||
this.renderContext.gl.enable(this.renderContext.gl.BLEND);
|
||||
protected buildAtlasGlyphs(atlasGlyphs: AtlasGlyph[]): void {
|
||||
const font = this.renderContext.font;
|
||||
const displayPixelsPerUnit = this.displayPixelsPerUnit;
|
||||
const hint = this.createHint();
|
||||
|
||||
// Clear.
|
||||
this.renderContext.gl.clearColor(1.0, 1.0, 1.0, 1.0);
|
||||
this.renderContext.gl.clear(this.renderContext.gl.COLOR_BUFFER_BIT);
|
||||
atlasGlyphs.sort((a, b) => a.glyphKey.sortKey - b.glyphKey.sortKey);
|
||||
atlasGlyphs = _.sortedUniqBy(atlasGlyphs, glyph => glyph.glyphKey.sortKey);
|
||||
if (atlasGlyphs.length === 0)
|
||||
return;
|
||||
|
||||
// Set up the composite VAO.
|
||||
const blitProgram = this.renderContext.shaderPrograms.blit;
|
||||
const attributes = blitProgram.attributes;
|
||||
this.renderContext.gl.useProgram(blitProgram.program);
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphPositionsBuffer);
|
||||
this.renderContext.gl.vertexAttribPointer(attributes.aPosition,
|
||||
2,
|
||||
this.renderContext.gl.FLOAT,
|
||||
false,
|
||||
0,
|
||||
0);
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphTexCoordsBuffer);
|
||||
this.renderContext.gl.vertexAttribPointer(attributes.aTexCoord,
|
||||
2,
|
||||
this.renderContext.gl.FLOAT,
|
||||
false,
|
||||
0,
|
||||
0);
|
||||
this.renderContext.gl.enableVertexAttribArray(attributes.aPosition);
|
||||
this.renderContext.gl.enableVertexAttribArray(attributes.aTexCoord);
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ELEMENT_ARRAY_BUFFER,
|
||||
this.glyphElementsBuffer);
|
||||
this.renderContext.atlasGlyphs = atlasGlyphs;
|
||||
this.renderContext.atlas.layoutGlyphs(atlasGlyphs,
|
||||
font,
|
||||
displayPixelsPerUnit,
|
||||
hint,
|
||||
this.stemDarkeningAmount);
|
||||
|
||||
// Create the transform.
|
||||
const transform = glmatrix.mat4.create();
|
||||
glmatrix.mat4.fromTranslation(transform, [-1.0, -1.0, 0.0]);
|
||||
glmatrix.mat4.scale(transform, transform, [
|
||||
2.0 / this.renderContext.cameraView.width,
|
||||
2.0 / this.renderContext.cameraView.height,
|
||||
1.0,
|
||||
]);
|
||||
glmatrix.mat4.translate(transform,
|
||||
transform,
|
||||
[this.camera.translation[0], this.camera.translation[1], 0.0]);
|
||||
|
||||
// Blit.
|
||||
this.renderContext.gl.uniformMatrix4fv(blitProgram.uniforms.uTransform, false, transform);
|
||||
this.renderContext.gl.activeTexture(this.renderContext.gl.TEXTURE0);
|
||||
const destTexture = this.renderContext
|
||||
.atlas
|
||||
.ensureTexture(this.renderContext);
|
||||
this.renderContext.gl.bindTexture(this.renderContext.gl.TEXTURE_2D, destTexture);
|
||||
this.renderContext.gl.uniform1i(blitProgram.uniforms.uSource, 0);
|
||||
this.setIdentityTexScaleUniform(blitProgram.uniforms);
|
||||
const totalGlyphCount = this.renderContext.layout.textFrame.totalGlyphCount;
|
||||
this.renderContext.gl.drawElements(this.renderContext.gl.TRIANGLES,
|
||||
totalGlyphCount * 6,
|
||||
this.renderContext.gl.UNSIGNED_INT,
|
||||
0);
|
||||
this.uploadPathTransforms(1);
|
||||
}
|
||||
|
||||
protected pathColorsForObject(objectIndex: number): Uint8Array {
|
||||
const pathCount = this.renderContext.pathCount;
|
||||
const pathCount = this.pathCount;
|
||||
|
||||
const pathColors = new Uint8Array(4 * (pathCount + 1));
|
||||
|
||||
|
@ -325,7 +243,7 @@ export class TextRenderer extends Renderer {
|
|||
}
|
||||
|
||||
protected pathTransformsForObject(objectIndex: number): Float32Array {
|
||||
const pathCount = this.renderContext.pathCount;
|
||||
const pathCount = this.pathCount;
|
||||
const atlasGlyphs = this.renderContext.atlasGlyphs;
|
||||
const pixelsPerUnit = this.displayPixelsPerUnit;
|
||||
|
||||
|
@ -344,222 +262,13 @@ export class TextRenderer extends Renderer {
|
|||
return transforms;
|
||||
}
|
||||
|
||||
protected newTimingsReceived() {
|
||||
protected newTimingsReceived(): void {
|
||||
this.renderContext.newTimingsReceived(this.lastTimings);
|
||||
}
|
||||
|
||||
private createAtlasFramebuffer() {
|
||||
const atlasColorTexture = this.renderContext.atlas.ensureTexture(this.renderContext);
|
||||
this.atlasDepthTexture = createFramebufferDepthTexture(this.renderContext.gl, ATLAS_SIZE);
|
||||
this.atlasFramebuffer = createFramebuffer(this.renderContext.gl,
|
||||
this.renderContext.drawBuffersExt,
|
||||
[atlasColorTexture],
|
||||
this.atlasDepthTexture);
|
||||
|
||||
// Allow the antialiasing strategy to set up framebuffers as necessary.
|
||||
if (this.antialiasingStrategy != null)
|
||||
this.antialiasingStrategy.setFramebufferSize(this);
|
||||
}
|
||||
|
||||
private createHint(): Hint {
|
||||
protected createHint(): Hint {
|
||||
return new Hint(this.renderContext.font,
|
||||
this.displayPixelsPerUnit,
|
||||
this.renderContext.useHinting);
|
||||
}
|
||||
|
||||
private layoutText() {
|
||||
const layout = this.renderContext.layout;
|
||||
layout.layoutRuns();
|
||||
|
||||
const textBounds = layout.textFrame.bounds;
|
||||
this.camera.bounds = textBounds;
|
||||
|
||||
const totalGlyphCount = layout.textFrame.totalGlyphCount;
|
||||
const glyphPositions = new Float32Array(totalGlyphCount * 8);
|
||||
const glyphIndices = new Uint32Array(totalGlyphCount * 6);
|
||||
|
||||
const hint = this.createHint();
|
||||
const displayPixelsPerUnit = this.displayPixelsPerUnit;
|
||||
const layoutPixelsPerUnit = this.renderContext.layoutPixelsPerUnit;
|
||||
|
||||
let globalGlyphIndex = 0;
|
||||
for (const run of layout.textFrame.runs) {
|
||||
for (let glyphIndex = 0;
|
||||
glyphIndex < run.glyphIDs.length;
|
||||
glyphIndex++, globalGlyphIndex++) {
|
||||
const rect = run.pixelRectForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
displayPixelsPerUnit,
|
||||
hint,
|
||||
this.stemDarkeningAmount,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
glyphPositions.set([
|
||||
rect[0], rect[3],
|
||||
rect[2], rect[3],
|
||||
rect[0], rect[1],
|
||||
rect[2], rect[1],
|
||||
], globalGlyphIndex * 8);
|
||||
|
||||
for (let glyphIndexIndex = 0;
|
||||
glyphIndexIndex < QUAD_ELEMENTS.length;
|
||||
glyphIndexIndex++) {
|
||||
glyphIndices[glyphIndexIndex + globalGlyphIndex * 6] =
|
||||
QUAD_ELEMENTS[glyphIndexIndex] + 4 * globalGlyphIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.glyphPositionsBuffer = unwrapNull(this.renderContext.gl.createBuffer());
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphPositionsBuffer);
|
||||
this.renderContext.gl.bufferData(this.renderContext.gl.ARRAY_BUFFER,
|
||||
glyphPositions,
|
||||
this.renderContext.gl.STATIC_DRAW);
|
||||
this.glyphElementsBuffer = unwrapNull(this.renderContext.gl.createBuffer());
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ELEMENT_ARRAY_BUFFER,
|
||||
this.glyphElementsBuffer);
|
||||
this.renderContext.gl.bufferData(this.renderContext.gl.ELEMENT_ARRAY_BUFFER,
|
||||
glyphIndices,
|
||||
this.renderContext.gl.STATIC_DRAW);
|
||||
}
|
||||
|
||||
private buildAtlasGlyphs() {
|
||||
const font = this.renderContext.font;
|
||||
const glyphStore = this.renderContext.glyphStore;
|
||||
const layoutPixelsPerUnit = this.renderContext.layoutPixelsPerUnit;
|
||||
const displayPixelsPerUnit = this.displayPixelsPerUnit;
|
||||
|
||||
const textFrame = this.renderContext.layout.textFrame;
|
||||
const hint = this.createHint();
|
||||
|
||||
// Only build glyphs in view.
|
||||
const translation = this.camera.translation;
|
||||
const canvasRect = glmatrix.vec4.clone([
|
||||
-translation[0],
|
||||
-translation[1],
|
||||
-translation[0] + this.renderContext.cameraView.width,
|
||||
-translation[1] + this.renderContext.cameraView.height,
|
||||
]);
|
||||
|
||||
let atlasGlyphs = [];
|
||||
for (const run of textFrame.runs) {
|
||||
for (let glyphIndex = 0; glyphIndex < run.glyphIDs.length; glyphIndex++) {
|
||||
const pixelRect = run.pixelRectForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
displayPixelsPerUnit,
|
||||
hint,
|
||||
this.stemDarkeningAmount,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
if (!rectsIntersect(pixelRect, canvasRect))
|
||||
continue;
|
||||
|
||||
const glyphID = run.glyphIDs[glyphIndex];
|
||||
const glyphStoreIndex = glyphStore.indexOfGlyphWithID(glyphID);
|
||||
if (glyphStoreIndex == null)
|
||||
continue;
|
||||
|
||||
const subpixel = run.subpixelForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
hint,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
const glyphKey = new GlyphKey(glyphID, subpixel);
|
||||
atlasGlyphs.push(new AtlasGlyph(glyphStoreIndex, glyphKey));
|
||||
}
|
||||
}
|
||||
|
||||
atlasGlyphs.sort((a, b) => a.glyphKey.sortKey - b.glyphKey.sortKey);
|
||||
atlasGlyphs = _.sortedUniqBy(atlasGlyphs, glyph => glyph.glyphKey.sortKey);
|
||||
if (atlasGlyphs.length === 0)
|
||||
return;
|
||||
|
||||
this.renderContext.atlasGlyphs = atlasGlyphs;
|
||||
this.renderContext.atlas.layoutGlyphs(atlasGlyphs,
|
||||
font,
|
||||
displayPixelsPerUnit,
|
||||
hint,
|
||||
this.stemDarkeningAmount);
|
||||
|
||||
this.uploadPathTransforms(1);
|
||||
|
||||
// TODO(pcwalton): Regenerate the IBOs to include only the glyphs we care about.
|
||||
|
||||
this.setGlyphTexCoords();
|
||||
}
|
||||
|
||||
private setGlyphTexCoords() {
|
||||
const textFrame = this.renderContext.layout.textFrame;
|
||||
const font = this.renderContext.font;
|
||||
const atlasGlyphs = this.renderContext.atlasGlyphs;
|
||||
|
||||
const hint = this.createHint();
|
||||
const layoutPixelsPerUnit = this.renderContext.layoutPixelsPerUnit;
|
||||
const displayPixelsPerUnit = this.displayPixelsPerUnit;
|
||||
|
||||
const atlasGlyphKeys = atlasGlyphs.map(atlasGlyph => atlasGlyph.glyphKey.sortKey);
|
||||
|
||||
this.glyphBounds = new Float32Array(textFrame.totalGlyphCount * 8);
|
||||
|
||||
let globalGlyphIndex = 0;
|
||||
for (const run of textFrame.runs) {
|
||||
for (let glyphIndex = 0;
|
||||
glyphIndex < run.glyphIDs.length;
|
||||
glyphIndex++, globalGlyphIndex++) {
|
||||
const textGlyphID = run.glyphIDs[glyphIndex];
|
||||
|
||||
const subpixel = run.subpixelForGlyphAt(glyphIndex,
|
||||
layoutPixelsPerUnit,
|
||||
hint,
|
||||
SUBPIXEL_GRANULARITY);
|
||||
|
||||
const glyphKey = new GlyphKey(textGlyphID, subpixel);
|
||||
|
||||
const atlasGlyphIndex = _.sortedIndexOf(atlasGlyphKeys, glyphKey.sortKey);
|
||||
if (atlasGlyphIndex < 0)
|
||||
continue;
|
||||
|
||||
// Set texture coordinates.
|
||||
const atlasGlyph = atlasGlyphs[atlasGlyphIndex];
|
||||
const atlasGlyphMetrics = font.metricsForGlyph(atlasGlyph.glyphKey.id);
|
||||
if (atlasGlyphMetrics == null)
|
||||
continue;
|
||||
|
||||
const atlasGlyphUnitMetrics = new UnitMetrics(atlasGlyphMetrics,
|
||||
this.stemDarkeningAmount);
|
||||
|
||||
const atlasGlyphPixelOrigin =
|
||||
atlasGlyph.calculateSubpixelOrigin(displayPixelsPerUnit);
|
||||
const atlasGlyphRect = calculatePixelRectForGlyph(atlasGlyphUnitMetrics,
|
||||
atlasGlyphPixelOrigin,
|
||||
displayPixelsPerUnit,
|
||||
hint);
|
||||
const atlasGlyphBL = atlasGlyphRect.slice(0, 2) as glmatrix.vec2;
|
||||
const atlasGlyphTR = atlasGlyphRect.slice(2, 4) as glmatrix.vec2;
|
||||
glmatrix.vec2.div(atlasGlyphBL, atlasGlyphBL, ATLAS_SIZE);
|
||||
glmatrix.vec2.div(atlasGlyphTR, atlasGlyphTR, ATLAS_SIZE);
|
||||
|
||||
this.glyphBounds.set([
|
||||
atlasGlyphBL[0], atlasGlyphTR[1],
|
||||
atlasGlyphTR[0], atlasGlyphTR[1],
|
||||
atlasGlyphBL[0], atlasGlyphBL[1],
|
||||
atlasGlyphTR[0], atlasGlyphBL[1],
|
||||
], globalGlyphIndex * 8);
|
||||
}
|
||||
}
|
||||
|
||||
this.glyphTexCoordsBuffer = unwrapNull(this.renderContext.gl.createBuffer());
|
||||
this.renderContext.gl.bindBuffer(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphTexCoordsBuffer);
|
||||
this.renderContext.gl.bufferData(this.renderContext.gl.ARRAY_BUFFER,
|
||||
this.glyphBounds,
|
||||
this.renderContext.gl.STATIC_DRAW);
|
||||
}
|
||||
|
||||
private setIdentityTexScaleUniform(uniforms: UniformMap) {
|
||||
this.renderContext.gl.uniform2f(uniforms.uTexScale, 1.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// The separating axis theorem.
|
||||
function rectsIntersect(a: glmatrix.vec4, b: glmatrix.vec4): boolean {
|
||||
return a[2] > b[0] && a[3] > b[1] && a[0] < b[2] && a[1] < b[3];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue