Bump glutin dependency in the example
The API of winit has changed quite a lot in their 0.20 release.
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@ -6,7 +6,7 @@ edition = "2018"
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[dependencies]
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gl = "0.6"
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glutin = "0.21"
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glutin = "0.22"
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[dependencies.pathfinder_canvas]
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path = "../../canvas"
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@ -11,8 +11,10 @@
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//! Demonstrates how to use the Pathfinder canvas API with `glutin`.
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use glutin::dpi::PhysicalSize;
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use glutin::{ContextBuilder, ControlFlow, Event, EventsLoop, GlProfile, GlRequest, KeyboardInput};
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use glutin::{VirtualKeyCode, WindowBuilder, WindowEvent};
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use glutin::{ContextBuilder, GlProfile, GlRequest};
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use glutin::event_loop::{ControlFlow, EventLoop};
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use glutin::event::{Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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use glutin::window::WindowBuilder;
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use pathfinder_canvas::{CanvasFontContext, CanvasRenderingContext2D, Path2D};
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use pathfinder_color::ColorF;
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use pathfinder_geometry::rect::RectF;
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@ -27,15 +29,13 @@ use pathfinder_renderer::options::BuildOptions;
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fn main() {
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// Calculate the right logical size of the window.
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let mut event_loop = EventsLoop::new();
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let hidpi_factor = event_loop.get_primary_monitor().get_hidpi_factor();
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let event_loop = EventLoop::new();
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let window_size = Vector2I::new(640, 480);
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let physical_window_size = PhysicalSize::new(window_size.x() as f64, window_size.y() as f64);
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let logical_window_size = physical_window_size.to_logical(hidpi_factor);
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// Open a window.
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let window_builder = WindowBuilder::new().with_title("Minimal example")
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.with_dimensions(logical_window_size);
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.with_inner_size(physical_window_size);
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// Create an OpenGL 3.x context for Pathfinder to use.
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let gl_context = ContextBuilder::new().with_gl(GlRequest::Latest)
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@ -80,7 +80,7 @@ fn main() {
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gl_context.swap_buffers().unwrap();
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// Wait for a keypress.
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event_loop.run_forever(|event| {
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } |
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Event::WindowEvent {
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@ -89,8 +89,12 @@ fn main() {
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..
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},
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..
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} => ControlFlow::Break,
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_ => ControlFlow::Continue,
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}
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} => {
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*control_flow = ControlFlow::Exit;
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},
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_ => {
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*control_flow = ControlFlow::Wait;
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},
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};
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})
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}
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