Factor mesh expansion out of the glyph store

This commit is contained in:
Patrick Walton 2017-09-26 18:55:47 -07:00
parent b6c6c70ef0
commit 17b34685a1
3 changed files with 158 additions and 148 deletions

View File

@ -10,7 +10,8 @@
import * as base64js from 'base64-js';
import {PathfinderError, expectNotNull, panic} from './utils';
import { PathfinderError, expectNotNull, panic, UINT32_SIZE, UINT32_MAX } from './utils';
import * as _ from 'lodash';
const BUFFER_TYPES: Meshes<BufferType> = {
bQuads: 'ARRAY_BUFFER',
@ -69,6 +70,125 @@ export class PathfinderMeshData implements Meshes<ArrayBuffer> {
this.edgeLowerCurveIndexCount = this.edgeLowerCurveIndices.byteLength / 16;
}
expand(pathIDs: number[]): PathfinderMeshData {
const bQuads = _.chunk(new Uint32Array(this.bQuads), B_QUAD_SIZE / UINT32_SIZE);
const bVertexPositions = new Float32Array(this.bVertexPositions);
const bVertexPathIDs = new Uint16Array(this.bVertexPathIDs);
const bVertexLoopBlinnData = new Uint32Array(this.bVertexLoopBlinnData);
const edgeUpperCurveIndices = new Uint32Array(this.edgeUpperCurveIndices);
const edgeLowerCurveIndices = new Uint32Array(this.edgeLowerCurveIndices);
for (let indexIndex = 3; indexIndex < edgeUpperCurveIndices.length; indexIndex += 4)
edgeUpperCurveIndices[indexIndex] = 0;
for (let indexIndex = 3; indexIndex < edgeLowerCurveIndices.length; indexIndex += 4)
edgeLowerCurveIndices[indexIndex] = 0;
const expandedBQuads: number[] = [];
const expandedBVertexPositions: number[] = [];
const expandedBVertexPathIDs: number[] = [];
const expandedBVertexLoopBlinnData: number[] = [];
const expandedCoverInteriorIndices: number[] = [];
const expandedCoverCurveIndices: number[] = [];
const expandedEdgeUpperCurveIndices: number[] = [];
const expandedEdgeUpperLineIndices: number[] = [];
const expandedEdgeLowerCurveIndices: number[] = [];
const expandedEdgeLowerLineIndices: number[] = [];
let textGlyphIndex = 0;
for (const pathID of pathIDs) {
const firstBVertexIndex = _.sortedIndex(bVertexPathIDs, pathID);
if (firstBVertexIndex < 0)
continue;
// Copy over vertices.
let bVertexIndex = firstBVertexIndex;
const firstExpandedBVertexIndex = expandedBVertexPathIDs.length;
while (bVertexIndex < bVertexPathIDs.length &&
bVertexPathIDs[bVertexIndex] === pathID) {
expandedBVertexPositions.push(bVertexPositions[bVertexIndex * 2 + 0],
bVertexPositions[bVertexIndex * 2 + 1]);
expandedBVertexPathIDs.push(textGlyphIndex + 1);
expandedBVertexLoopBlinnData.push(bVertexLoopBlinnData[bVertexIndex]);
bVertexIndex++;
}
// Copy over indices.
copyIndices(expandedCoverInteriorIndices,
new Uint32Array(this.coverInteriorIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedCoverCurveIndices,
new Uint32Array(this.coverCurveIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeUpperLineIndices,
new Uint32Array(this.edgeUpperLineIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeUpperCurveIndices,
new Uint32Array(edgeUpperCurveIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex,
indexIndex => indexIndex % 4 < 3);
copyIndices(expandedEdgeLowerLineIndices,
new Uint32Array(this.edgeLowerLineIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeLowerCurveIndices,
new Uint32Array(edgeLowerCurveIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex,
indexIndex => indexIndex % 4 < 3);
// Copy over B-quads.
let firstBQuadIndex = _.findIndex(bQuads,
bQuad => bVertexPathIDs[bQuad[0]] === pathID);
if (firstBQuadIndex < 0)
firstBQuadIndex = bQuads.length;
const indexDelta = firstExpandedBVertexIndex - firstBVertexIndex;
for (let bQuadIndex = firstBQuadIndex; bQuadIndex < bQuads.length; bQuadIndex++) {
const bQuad = bQuads[bQuadIndex];
if (bVertexPathIDs[bQuad[0]] !== pathID)
break;
for (let indexIndex = 0; indexIndex < B_QUAD_SIZE / UINT32_SIZE; indexIndex++) {
const srcIndex = bQuad[indexIndex];
if (srcIndex === UINT32_MAX)
expandedBQuads.push(srcIndex);
else
expandedBQuads.push(srcIndex + indexDelta);
}
}
textGlyphIndex++;
}
return new PathfinderMeshData({
bQuads: new Uint32Array(expandedBQuads).buffer as ArrayBuffer,
bVertexPositions: new Float32Array(expandedBVertexPositions).buffer as ArrayBuffer,
bVertexPathIDs: new Uint16Array(expandedBVertexPathIDs).buffer as ArrayBuffer,
bVertexLoopBlinnData: new Uint32Array(expandedBVertexLoopBlinnData).buffer as
ArrayBuffer,
coverInteriorIndices: new Uint32Array(expandedCoverInteriorIndices).buffer as
ArrayBuffer,
coverCurveIndices: new Uint32Array(expandedCoverCurveIndices).buffer as ArrayBuffer,
edgeUpperCurveIndices: new Uint32Array(expandedEdgeUpperCurveIndices).buffer as
ArrayBuffer,
edgeUpperLineIndices: new Uint32Array(expandedEdgeUpperLineIndices).buffer as
ArrayBuffer,
edgeLowerCurveIndices: new Uint32Array(expandedEdgeLowerCurveIndices).buffer as
ArrayBuffer,
edgeLowerLineIndices: new Uint32Array(expandedEdgeLowerLineIndices).buffer as
ArrayBuffer,
})
}
readonly bQuads: ArrayBuffer;
readonly bVertexPositions: ArrayBuffer;
readonly bVertexPathIDs: ArrayBuffer;
@ -109,3 +229,33 @@ export class PathfinderMeshBuffers implements Meshes<WebGLBuffer> {
readonly edgeLowerLineIndices: WebGLBuffer;
readonly edgeLowerCurveIndices: WebGLBuffer;
}
function copyIndices(destIndices: number[],
srcIndices: Uint32Array,
firstExpandedIndex: number,
firstIndex: number,
lastIndex: number,
validateIndex?: (indexIndex: number) => boolean) {
if (firstIndex === lastIndex)
return;
// FIXME(pcwalton): Use binary search instead of linear search.
let indexIndex = _.findIndex(srcIndices, srcIndex => {
return srcIndex >= firstIndex && srcIndex < lastIndex;
});
if (indexIndex < 0)
return;
const indexDelta = firstExpandedIndex - firstIndex;
while (indexIndex < srcIndices.length) {
const index = srcIndices[indexIndex];
if (validateIndex == null || validateIndex(indexIndex)) {
if (index < firstIndex || index >= lastIndex)
break;
destIndices.push(index + indexDelta);
} else {
destIndices.push(index);
}
indexIndex++;
}
}

View File

@ -74,6 +74,8 @@ const B_POSITION_SIZE: number = 8;
const B_PATH_INDEX_SIZE: number = 2;
const SUBPIXEL_GRANULARITY: number = 4;
const ATLAS_SIZE: glmatrix.vec2 = glmatrix.vec2.fromValues(2048, 4096);
const MIN_SCALE: number = 0.001;

View File

@ -84,130 +84,18 @@ export class TextFrame<Glyph extends PathfinderGlyph> {
}
expandMeshes(uniqueGlyphs: Glyph[], meshes: PathfinderMeshData): ExpandedMeshData {
const bQuads = _.chunk(new Uint32Array(meshes.bQuads), B_QUAD_SIZE / UINT32_SIZE);
const bVertexPositions = new Float32Array(meshes.bVertexPositions);
const bVertexPathIDs = new Uint16Array(meshes.bVertexPathIDs);
const bVertexLoopBlinnData = new Uint32Array(meshes.bVertexLoopBlinnData);
const edgeUpperCurveIndices = new Uint32Array(meshes.edgeUpperCurveIndices);
const edgeLowerCurveIndices = new Uint32Array(meshes.edgeLowerCurveIndices);
for (let indexIndex = 3; indexIndex < edgeUpperCurveIndices.length; indexIndex += 4)
edgeUpperCurveIndices[indexIndex] = 0;
for (let indexIndex = 3; indexIndex < edgeLowerCurveIndices.length; indexIndex += 4)
edgeLowerCurveIndices[indexIndex] = 0;
const expandedBQuads: number[] = [];
const expandedBVertexPositions: number[] = [];
const expandedBVertexPathIDs: number[] = [];
const expandedBVertexLoopBlinnData: number[] = [];
const expandedCoverInteriorIndices: number[] = [];
const expandedCoverCurveIndices: number[] = [];
const expandedEdgeUpperCurveIndices: number[] = [];
const expandedEdgeUpperLineIndices: number[] = [];
const expandedEdgeLowerCurveIndices: number[] = [];
const expandedEdgeLowerLineIndices: number[] = [];
let textGlyphIndex = 0;
const pathIDs = [];
for (const textRun of this.runs) {
for (const textGlyph of textRun.glyphs) {
const uniqueGlyphIndex = _.sortedIndexBy(uniqueGlyphs, textGlyph, 'index');
if (uniqueGlyphIndex < 0)
continue;
const firstBVertexIndex = _.sortedIndex(bVertexPathIDs, uniqueGlyphIndex + 1);
if (firstBVertexIndex < 0)
continue;
// Copy over vertices.
let bVertexIndex = firstBVertexIndex;
const firstExpandedBVertexIndex = expandedBVertexPathIDs.length;
while (bVertexIndex < bVertexPathIDs.length &&
bVertexPathIDs[bVertexIndex] === uniqueGlyphIndex + 1) {
expandedBVertexPositions.push(bVertexPositions[bVertexIndex * 2 + 0],
bVertexPositions[bVertexIndex * 2 + 1]);
expandedBVertexPathIDs.push(textGlyphIndex + 1);
expandedBVertexLoopBlinnData.push(bVertexLoopBlinnData[bVertexIndex]);
bVertexIndex++;
}
// Copy over indices.
copyIndices(expandedCoverInteriorIndices,
new Uint32Array(meshes.coverInteriorIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedCoverCurveIndices,
new Uint32Array(meshes.coverCurveIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeUpperLineIndices,
new Uint32Array(meshes.edgeUpperLineIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeUpperCurveIndices,
new Uint32Array(edgeUpperCurveIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex,
indexIndex => indexIndex % 4 < 3);
copyIndices(expandedEdgeLowerLineIndices,
new Uint32Array(meshes.edgeLowerLineIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex);
copyIndices(expandedEdgeLowerCurveIndices,
new Uint32Array(edgeLowerCurveIndices),
firstExpandedBVertexIndex,
firstBVertexIndex,
bVertexIndex,
indexIndex => indexIndex % 4 < 3);
// Copy over B-quads.
let firstBQuadIndex =
_.findIndex(bQuads, bQuad => bVertexPathIDs[bQuad[0]] == uniqueGlyphIndex + 1);
if (firstBQuadIndex < 0)
firstBQuadIndex = bQuads.length;
const indexDelta = firstExpandedBVertexIndex - firstBVertexIndex;
for (let bQuadIndex = firstBQuadIndex; bQuadIndex < bQuads.length; bQuadIndex++) {
const bQuad = bQuads[bQuadIndex];
if (bVertexPathIDs[bQuad[0]] !== uniqueGlyphIndex + 1)
break;
for (let indexIndex = 0; indexIndex < B_QUAD_SIZE / UINT32_SIZE; indexIndex++) {
const srcIndex = bQuad[indexIndex];
if (srcIndex === UINT32_MAX)
expandedBQuads.push(srcIndex);
else
expandedBQuads.push(srcIndex + indexDelta);
}
}
textGlyphIndex++;
if (uniqueGlyphIndex >= 0)
pathIDs.push(uniqueGlyphIndex + 1);
}
}
return {
meshes: new PathfinderMeshData({
bQuads: new Uint32Array(expandedBQuads).buffer as ArrayBuffer,
bVertexPositions: new Float32Array(expandedBVertexPositions).buffer as ArrayBuffer,
bVertexPathIDs: new Uint16Array(expandedBVertexPathIDs).buffer as ArrayBuffer,
bVertexLoopBlinnData: new Uint32Array(expandedBVertexLoopBlinnData).buffer as
ArrayBuffer,
coverInteriorIndices: new Uint32Array(expandedCoverInteriorIndices).buffer as
ArrayBuffer,
coverCurveIndices: new Uint32Array(expandedCoverCurveIndices).buffer as
ArrayBuffer,
edgeUpperCurveIndices: new Uint32Array(expandedEdgeUpperCurveIndices).buffer as
ArrayBuffer,
edgeUpperLineIndices: new Uint32Array(expandedEdgeUpperLineIndices).buffer as
ArrayBuffer,
edgeLowerCurveIndices: new Uint32Array(expandedEdgeLowerCurveIndices).buffer as
ArrayBuffer,
edgeLowerLineIndices: new Uint32Array(expandedEdgeLowerLineIndices).buffer as
ArrayBuffer,
})
}
meshes: meshes.expand(pathIDs),
};
}
get bounds(): glmatrix.vec4 {
@ -464,33 +352,3 @@ export class Hint {
readonly hintedXHeight: number;
private useHinting: boolean;
}
function copyIndices(destIndices: number[],
srcIndices: Uint32Array,
firstExpandedIndex: number,
firstIndex: number,
lastIndex: number,
validateIndex?: (indexIndex: number) => boolean) {
if (firstIndex === lastIndex)
return;
// FIXME(pcwalton): Use binary search instead of linear search.
let indexIndex = _.findIndex(srcIndices, srcIndex => {
return srcIndex >= firstIndex && srcIndex < lastIndex;
});
if (indexIndex < 0)
return;
const indexDelta = firstExpandedIndex - firstIndex;
while (indexIndex < srcIndices.length) {
const index = srcIndices[indexIndex];
if (validateIndex == null || validateIndex(indexIndex)) {
if (index < firstIndex || index >= lastIndex)
break;
destIndices.push(index + indexDelta);
} else {
destIndices.push(index);
}
indexIndex++;
}
}