Implement the remaining Porter-Duff compositing operators

This commit is contained in:
Patrick Walton 2020-02-25 18:37:23 -08:00
parent e7de50eb67
commit 1deb53fa9c
14 changed files with 195 additions and 362 deletions

View File

@ -12,11 +12,11 @@
use pathfinder_color::ColorU;
use pathfinder_content::dash::OutlineDash;
use pathfinder_content::effects::BlendMode;
use pathfinder_content::effects::{BlendMode, CompositeOp, Effects, Filter};
use pathfinder_content::fill::FillRule;
use pathfinder_content::gradient::Gradient;
use pathfinder_content::outline::{ArcDirection, Contour, Outline};
use pathfinder_content::pattern::Pattern;
use pathfinder_content::pattern::{Pattern, RenderTargetId};
use pathfinder_content::stroke::{LineCap, LineJoin as StrokeLineJoin};
use pathfinder_content::stroke::{OutlineStrokeToFill, StrokeStyle};
use pathfinder_geometry::line_segment::LineSegment2F;
@ -24,7 +24,7 @@ use pathfinder_geometry::vector::Vector2F;
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_renderer::paint::{Paint, PaintId};
use pathfinder_renderer::scene::{ClipPath, ClipPathId, DrawPath, Scene};
use pathfinder_renderer::scene::{ClipPath, ClipPathId, DrawPath, RenderTarget, Scene};
use std::borrow::Cow;
use std::default::Default;
use std::f32::consts::PI;
@ -233,8 +233,11 @@ impl CanvasRenderingContext2D {
fn push_path(&mut self, outline: Outline, paint_id: PaintId, fill_rule: FillRule) {
let clip_path = self.current_state.clip_path;
let blend_mode = self.current_state.global_composite_operation.to_blend_mode();
let composite_op = self.current_state.global_composite_operation.to_composite_op();
if !self.current_state.shadow_paint.is_fully_transparent() {
let render_target_id = self.push_render_target_if_needed(composite_op);
let paint = self.current_state.resolve_paint(&self.current_state.shadow_paint);
let paint_id = self.scene.push_paint(&paint);
@ -245,15 +248,44 @@ impl CanvasRenderingContext2D {
clip_path,
fill_rule,
blend_mode,
String::new()))
String::new()));
self.composite_render_target_if_needed(composite_op, render_target_id);
}
let render_target_id = self.push_render_target_if_needed(composite_op);
self.scene.push_path(DrawPath::new(outline,
paint_id,
clip_path,
fill_rule,
blend_mode,
String::new()))
String::new()));
self.composite_render_target_if_needed(composite_op, render_target_id);
}
fn push_render_target_if_needed(&mut self, composite_op: Option<CompositeOp>)
-> Option<RenderTargetId> {
if composite_op.is_none() {
return None;
}
let render_target_size = self.scene.view_box().size().ceil().to_i32();
Some(self.scene.push_render_target(RenderTarget::new(render_target_size, String::new())))
}
fn composite_render_target_if_needed(&mut self,
composite_op: Option<CompositeOp>,
render_target_id: Option<RenderTargetId>) {
let composite_op = match composite_op {
None => return,
Some(composite_op) => composite_op,
};
self.scene.pop_render_target();
self.scene.draw_render_target(render_target_id.unwrap(),
Effects::new(Filter::Composite(composite_op)));
}
// Transformations
@ -532,6 +564,7 @@ pub enum CompositeOperation {
DestinationOut,
DestinationAtop,
Lighter,
Copy,
Xor,
Multiply,
Screen,
@ -553,14 +586,9 @@ pub enum CompositeOperation {
impl CompositeOperation {
fn to_blend_mode(self) -> BlendMode {
match self {
CompositeOperation::SourceOver => BlendMode::SrcOver,
CompositeOperation::SourceIn => BlendMode::SrcIn,
CompositeOperation::SourceOut => BlendMode::SrcOut,
CompositeOperation::SourceAtop => BlendMode::SrcAtop,
CompositeOperation::DestinationOver => BlendMode::DestOver,
CompositeOperation::DestinationIn => BlendMode::DestIn,
CompositeOperation::DestinationOut => BlendMode::DestOut,
CompositeOperation::DestinationAtop => BlendMode::DestAtop,
CompositeOperation::Xor => BlendMode::Xor,
CompositeOperation::Lighter => BlendMode::Lighter,
CompositeOperation::Multiply => BlendMode::Multiply,
@ -578,6 +606,43 @@ impl CompositeOperation {
CompositeOperation::Saturation => BlendMode::Saturation,
CompositeOperation::Color => BlendMode::Color,
CompositeOperation::Luminosity => BlendMode::Luminosity,
CompositeOperation::SourceOver |
CompositeOperation::SourceIn |
CompositeOperation::SourceOut |
CompositeOperation::DestinationIn |
CompositeOperation::DestinationAtop |
CompositeOperation::Copy => BlendMode::SrcOver,
}
}
fn to_composite_op(self) -> Option<CompositeOp> {
match self {
CompositeOperation::SourceIn => Some(CompositeOp::SrcIn),
CompositeOperation::SourceOut => Some(CompositeOp::SrcOut),
CompositeOperation::DestinationIn => Some(CompositeOp::DestIn),
CompositeOperation::DestinationAtop => Some(CompositeOp::DestAtop),
CompositeOperation::Copy => Some(CompositeOp::Copy),
CompositeOperation::SourceOver |
CompositeOperation::SourceAtop |
CompositeOperation::DestinationOver |
CompositeOperation::DestinationOut |
CompositeOperation::Xor |
CompositeOperation::Lighter |
CompositeOperation::Multiply |
CompositeOperation::Screen |
CompositeOperation::Overlay |
CompositeOperation::Darken |
CompositeOperation::Lighten |
CompositeOperation::ColorDodge |
CompositeOperation::ColorBurn |
CompositeOperation::HardLight |
CompositeOperation::SoftLight |
CompositeOperation::Difference |
CompositeOperation::Exclusion |
CompositeOperation::Hue |
CompositeOperation::Saturation |
CompositeOperation::Color |
CompositeOperation::Luminosity => None,
}
}
}

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@ -38,8 +38,12 @@ pub struct Effects {
/// The shader that should be used when compositing this layer onto its destination.
#[derive(Clone, Copy, Debug)]
pub enum Filter {
/// A compositing operation.
/// A Porter-Duff compositing operation.
///
/// The compositing operations here are the ones that can't be blend modes because they can
/// clear parts of the destination not overlapped by the source, plus the regular source-over.
Composite(CompositeOp),
/// Performs postprocessing operations useful for monochrome text.
Text {
/// The foreground color of the text.
@ -59,9 +63,24 @@ pub enum Filter {
pub enum CompositeOp {
/// The default.
SrcOver,
/// No regions are enabled.
Clear,
/// Only the source will be present.
Copy,
/// The source that overlaps the destination replaces the destination.
SrcIn,
/// Destination which overlaps the source replaces the source.
DestIn,
/// Source is placed where it falls outside of the destination.
SrcOut,
/// Destination which overlaps the source replaces the source. Source is placed elsewhere.
DestAtop,
}
/// Blend modes that can be applied to individual paths.
///
/// All blend modes preserve parts of the destination that are not overlapped by the source path.
/// Other Porter-Duff compositing operations are `CompositeOp`s.
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum BlendMode {
// Supported by GPU blender
@ -75,12 +94,6 @@ pub enum BlendMode {
Lighten,
Darken,
// Porter-Duff
SrcIn,
DestIn,
SrcOut,
DestAtop,
// Overlay
Multiply,
Screen,
@ -124,6 +137,13 @@ impl Default for BlendMode {
}
}
impl Effects {
#[inline]
pub fn new(filter: Filter) -> Effects {
Effects { filter }
}
}
impl BlendMode {
/// Whether the backdrop is irrelevant when applying this blend mode (i.e. destination blend
/// factor is zero when source alpha is one).
@ -138,10 +158,6 @@ impl BlendMode {
BlendMode::Lighter |
BlendMode::Lighten |
BlendMode::Darken |
BlendMode::SrcIn |
BlendMode::DestIn |
BlendMode::SrcOut |
BlendMode::DestAtop |
BlendMode::Multiply |
BlendMode::Screen |
BlendMode::HardLight |

View File

@ -12,13 +12,12 @@ use crate::gpu::debug::DebugUIPresenter;
use crate::gpu::options::{DestFramebuffer, RendererOptions};
use crate::gpu::shaders::{AlphaTileBlendModeProgram, AlphaTileDodgeBurnProgram};
use crate::gpu::shaders::{AlphaTileHSLProgram, AlphaTileOverlayProgram};
use crate::gpu::shaders::{AlphaTilePorterDuffProgram, AlphaTileProgram, AlphaTileVertexArray};
use crate::gpu::shaders::{CopyTileProgram, CopyTileVertexArray, FillProgram, FillVertexArray};
use crate::gpu::shaders::{FilterBasicProgram, FilterBasicVertexArray, FilterTextProgram};
use crate::gpu::shaders::{FilterTextVertexArray, MAX_FILLS_PER_BATCH, MaskTileProgram};
use crate::gpu::shaders::{MaskTileVertexArray, ReprojectionProgram, ReprojectionVertexArray};
use crate::gpu::shaders::{SolidTileProgram, SolidTileVertexArray};
use crate::gpu::shaders::{StencilProgram, StencilVertexArray};
use crate::gpu::shaders::{AlphaTileProgram, AlphaTileVertexArray, CopyTileProgram};
use crate::gpu::shaders::{CopyTileVertexArray, FillProgram, FillVertexArray, FilterBasicProgram};
use crate::gpu::shaders::{FilterBasicVertexArray, FilterTextProgram, FilterTextVertexArray};
use crate::gpu::shaders::{MAX_FILLS_PER_BATCH, MaskTileProgram, MaskTileVertexArray};
use crate::gpu::shaders::{ReprojectionProgram, ReprojectionVertexArray, SolidTileProgram};
use crate::gpu::shaders::{SolidTileVertexArray, StencilProgram, StencilVertexArray};
use crate::gpu_data::{AlphaTile, FillBatchPrimitive, MaskTile, PaintData, PaintPageContents};
use crate::gpu_data::{PaintPageId, RenderCommand, SolidTileVertex};
use crate::options::BoundingQuad;
@ -63,11 +62,6 @@ const OVERLAY_BLEND_MODE_SCREEN: i32 = 1;
const OVERLAY_BLEND_MODE_HARD_LIGHT: i32 = 2;
const OVERLAY_BLEND_MODE_OVERLAY: i32 = 3;
const PORTER_DUFF_FACTOR_ZERO: i32 = 0;
const PORTER_DUFF_FACTOR_DEST_ALPHA: i32 = 1;
const PORTER_DUFF_FACTOR_SRC_ALPHA: i32 = 2;
const PORTER_DUFF_FACTOR_ONE_MINUS_DEST_ALPHA: i32 = 3;
pub struct Renderer<D>
where
D: Device,
@ -84,7 +78,6 @@ where
copy_tile_program: CopyTileProgram<D>,
solid_tile_program: SolidTileProgram<D>,
alpha_tile_program: AlphaTileProgram<D>,
alpha_tile_porterduff_program: AlphaTilePorterDuffProgram<D>,
alpha_tile_overlay_program: AlphaTileOverlayProgram<D>,
alpha_tile_dodgeburn_program: AlphaTileDodgeBurnProgram<D>,
alpha_tile_softlight_program: AlphaTileBlendModeProgram<D>,
@ -96,7 +89,6 @@ where
copy_tile_vertex_array: CopyTileVertexArray<D>,
solid_tile_vertex_array: SolidTileVertexArray<D>,
alpha_tile_vertex_array: AlphaTileVertexArray<D>,
alpha_tile_porterduff_vertex_array: AlphaTileVertexArray<D>,
alpha_tile_overlay_vertex_array: AlphaTileVertexArray<D>,
alpha_tile_dodgeburn_vertex_array: AlphaTileVertexArray<D>,
alpha_tile_softlight_vertex_array: AlphaTileVertexArray<D>,
@ -173,7 +165,6 @@ where
let copy_tile_program = CopyTileProgram::new(&device, resources);
let solid_tile_program = SolidTileProgram::new(&device, resources);
let alpha_tile_program = AlphaTileProgram::new(&device, resources);
let alpha_tile_porterduff_program = AlphaTilePorterDuffProgram::new(&device, resources);
let alpha_tile_overlay_program = AlphaTileOverlayProgram::new(&device, resources);
let alpha_tile_dodgeburn_program = AlphaTileDodgeBurnProgram::new(&device, resources);
let alpha_tile_softlight_program = AlphaTileBlendModeProgram::new(&device,
@ -238,12 +229,6 @@ where
&alpha_tile_vertex_buffer,
&quads_vertex_indices_buffer,
);
let alpha_tile_porterduff_vertex_array = AlphaTileVertexArray::new(
&device,
&alpha_tile_porterduff_program.alpha_tile_blend_mode_program.alpha_tile_program,
&alpha_tile_vertex_buffer,
&quads_vertex_indices_buffer,
);
let alpha_tile_overlay_vertex_array = AlphaTileVertexArray::new(
&device,
&alpha_tile_overlay_program.alpha_tile_blend_mode_program.alpha_tile_program,
@ -341,7 +326,6 @@ where
copy_tile_program,
solid_tile_program,
alpha_tile_program,
alpha_tile_porterduff_program,
alpha_tile_overlay_program,
alpha_tile_dodgeburn_program,
alpha_tile_softlight_program,
@ -353,7 +337,6 @@ where
copy_tile_vertex_array,
solid_tile_vertex_array,
alpha_tile_vertex_array,
alpha_tile_porterduff_vertex_array,
alpha_tile_overlay_vertex_array,
alpha_tile_dodgeburn_vertex_array,
alpha_tile_softlight_vertex_array,
@ -791,12 +774,6 @@ where
let (alpha_tile_program, alpha_tile_vertex_array) = match blend_mode_program {
BlendModeProgram::Regular => (&self.alpha_tile_program, &self.alpha_tile_vertex_array),
BlendModeProgram::PorterDuff => {
(&self.alpha_tile_porterduff_program
.alpha_tile_blend_mode_program
.alpha_tile_program,
&self.alpha_tile_porterduff_vertex_array)
}
BlendModeProgram::Overlay => {
(&self.alpha_tile_overlay_program.alpha_tile_blend_mode_program.alpha_tile_program,
&self.alpha_tile_overlay_vertex_array)
@ -853,11 +830,6 @@ where
match blend_mode_program {
BlendModeProgram::Regular => {}
BlendModeProgram::PorterDuff => {
self.set_uniforms_for_porter_duff_blend_mode(&mut textures,
&mut uniforms,
blend_mode);
}
BlendModeProgram::Overlay => {
self.set_uniforms_for_overlay_blend_mode(&mut textures, &mut uniforms, blend_mode);
}
@ -915,38 +887,6 @@ where
UniformData::TextureUnit(textures.len() as u32 - 1)));
}
fn set_uniforms_for_porter_duff_blend_mode<'a>(
&'a self,
textures: &mut Vec<&'a D::Texture>,
uniforms: &mut Vec<(&'a D::Uniform, UniformData)>,
blend_mode: BlendMode) {
let (src_factor, dest_factor) = match blend_mode {
BlendMode::SrcIn => {
(PORTER_DUFF_FACTOR_DEST_ALPHA, PORTER_DUFF_FACTOR_ZERO)
}
BlendMode::DestIn => {
(PORTER_DUFF_FACTOR_ZERO, PORTER_DUFF_FACTOR_SRC_ALPHA)
}
BlendMode::SrcOut => {
(PORTER_DUFF_FACTOR_ONE_MINUS_DEST_ALPHA, PORTER_DUFF_FACTOR_ZERO)
}
BlendMode::DestAtop => {
(PORTER_DUFF_FACTOR_ONE_MINUS_DEST_ALPHA, PORTER_DUFF_FACTOR_SRC_ALPHA)
}
_ => unreachable!(),
};
uniforms.push((&self.alpha_tile_porterduff_program.src_factor_uniform,
UniformData::Int(src_factor)));
uniforms.push((&self.alpha_tile_porterduff_program.dest_factor_uniform,
UniformData::Int(dest_factor)));
self.set_uniforms_for_blend_mode(textures,
uniforms,
&self.alpha_tile_porterduff_program
.alpha_tile_blend_mode_program);
}
fn set_uniforms_for_overlay_blend_mode<'a>(&'a self,
textures: &mut Vec<&'a D::Texture>,
uniforms: &mut Vec<(&'a D::Uniform, UniformData)>,
@ -1216,9 +1156,7 @@ where
(&self.filter_basic_program.source_uniform, UniformData::TextureUnit(0)),
];
let blend_state = match composite_op {
CompositeOp::SrcOver => BlendMode::SrcOver.to_blend_state(),
};
let blend_state = composite_op.to_blend_state();
self.device.draw_elements(6, &RenderState {
target: &self.draw_render_target(),
@ -1530,11 +1468,11 @@ struct RenderTargetInfo<D> where D: Device {
must_preserve_contents: bool,
}
trait BlendModeExt {
trait ToBlendState {
fn to_blend_state(self) -> Option<BlendState>;
}
impl BlendModeExt for BlendMode {
impl ToBlendState for BlendMode {
fn to_blend_state(self) -> Option<BlendState> {
match self {
BlendMode::Clear => {
@ -1618,10 +1556,6 @@ impl BlendModeExt for BlendMode {
op: BlendOp::Min,
})
}
BlendMode::SrcIn |
BlendMode::DestIn |
BlendMode::SrcOut |
BlendMode::DestAtop |
BlendMode::Multiply |
BlendMode::Screen |
BlendMode::HardLight |
@ -1642,10 +1576,79 @@ impl BlendModeExt for BlendMode {
}
}
impl ToBlendState for CompositeOp {
fn to_blend_state(self) -> Option<BlendState> {
match self {
CompositeOp::Clear => {
Some(BlendState {
src_rgb_factor: BlendFactor::Zero,
dest_rgb_factor: BlendFactor::OneMinusSrcAlpha,
src_alpha_factor: BlendFactor::Zero,
dest_alpha_factor: BlendFactor::OneMinusSrcAlpha,
..BlendState::default()
})
}
CompositeOp::Copy => {
Some(BlendState {
src_rgb_factor: BlendFactor::One,
dest_rgb_factor: BlendFactor::Zero,
src_alpha_factor: BlendFactor::One,
dest_alpha_factor: BlendFactor::Zero,
..BlendState::default()
})
}
CompositeOp::SrcOver => {
Some(BlendState {
src_rgb_factor: BlendFactor::One,
dest_rgb_factor: BlendFactor::OneMinusSrcAlpha,
src_alpha_factor: BlendFactor::One,
dest_alpha_factor: BlendFactor::OneMinusSrcAlpha,
..BlendState::default()
})
}
CompositeOp::SrcIn => {
Some(BlendState {
src_rgb_factor: BlendFactor::DestAlpha,
dest_rgb_factor: BlendFactor::Zero,
src_alpha_factor: BlendFactor::DestAlpha,
dest_alpha_factor: BlendFactor::Zero,
..BlendState::default()
})
}
CompositeOp::DestIn => {
Some(BlendState {
src_rgb_factor: BlendFactor::Zero,
dest_rgb_factor: BlendFactor::SrcAlpha,
src_alpha_factor: BlendFactor::Zero,
dest_alpha_factor: BlendFactor::SrcAlpha,
..BlendState::default()
})
}
CompositeOp::SrcOut => {
Some(BlendState {
src_rgb_factor: BlendFactor::OneMinusDestAlpha,
dest_rgb_factor: BlendFactor::Zero,
src_alpha_factor: BlendFactor::OneMinusDestAlpha,
dest_alpha_factor: BlendFactor::Zero,
..BlendState::default()
})
}
CompositeOp::DestAtop => {
Some(BlendState {
src_rgb_factor: BlendFactor::OneMinusDestAlpha,
dest_rgb_factor: BlendFactor::SrcAlpha,
src_alpha_factor: BlendFactor::OneMinusDestAlpha,
dest_alpha_factor: BlendFactor::SrcAlpha,
..BlendState::default()
})
}
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) enum BlendModeProgram {
Regular,
PorterDuff,
Overlay,
DodgeBurn,
SoftLight,
@ -1666,10 +1669,6 @@ impl BlendModeProgram {
BlendMode::Lighter |
BlendMode::Lighten |
BlendMode::Darken => BlendModeProgram::Regular,
BlendMode::SrcIn |
BlendMode::DestIn |
BlendMode::SrcOut |
BlendMode::DestAtop => BlendModeProgram::PorterDuff,
BlendMode::Multiply |
BlendMode::Screen |
BlendMode::HardLight |
@ -1689,7 +1688,6 @@ impl BlendModeProgram {
pub(crate) fn needs_readable_framebuffer(self) -> bool {
match self {
BlendModeProgram::Regular => false,
BlendModeProgram::PorterDuff |
BlendModeProgram::Overlay |
BlendModeProgram::DodgeBurn |
BlendModeProgram::SoftLight |

View File

@ -465,30 +465,6 @@ impl<D> AlphaTileBlendModeProgram<D> where D: Device {
}
}
pub struct AlphaTilePorterDuffProgram<D> where D: Device {
pub alpha_tile_blend_mode_program: AlphaTileBlendModeProgram<D>,
pub dest_factor_uniform: D::Uniform,
pub src_factor_uniform: D::Uniform,
}
impl<D> AlphaTilePorterDuffProgram<D> where D: Device {
pub fn new(device: &D, resources: &dyn ResourceLoader) -> AlphaTilePorterDuffProgram<D> {
let alpha_tile_blend_mode_program =
AlphaTileBlendModeProgram::new(device, resources, "tile_alpha_porterduff");
let dest_factor_uniform =
device.get_uniform(&alpha_tile_blend_mode_program.alpha_tile_program.program,
"DestFactor");
let src_factor_uniform =
device.get_uniform(&alpha_tile_blend_mode_program.alpha_tile_program.program,
"SrcFactor");
AlphaTilePorterDuffProgram {
alpha_tile_blend_mode_program,
dest_factor_uniform,
src_factor_uniform,
}
}
}
pub struct AlphaTileHSLProgram<D> where D: Device {
pub alpha_tile_blend_mode_program: AlphaTileBlendModeProgram<D>,
pub blend_hsl_uniform: D::Uniform,

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@ -26,6 +26,7 @@ in vec2 vTexCoord;
out vec4 oFragColor;
void main(){
oFragColor = texture(uSource, vTexCoord);
vec4 color = texture(uSource, vTexCoord);
oFragColor = vec4(color . rgb * color . a, color . a);
}

View File

@ -1,96 +0,0 @@
#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#extension GL_GOOGLE_include_directive : enable
precision highp float;
uniform int uDestFactor;
uniform int uSrcFactor;
out vec4 oFragColor;
uniform sampler2D uStencilTexture;
uniform sampler2D uPaintTexture;
uniform sampler2D uDest;
uniform vec2 uFramebufferSize;
in vec2 vColorTexCoord;
in vec2 vMaskTexCoord;
vec4 sampleSrcColor(){
float coverage = texture(uStencilTexture, vMaskTexCoord). r;
vec4 srcRGBA = texture(uPaintTexture, vColorTexCoord);
return vec4(srcRGBA . rgb, srcRGBA . a * coverage);
}
vec4 sampleDestColor(){
vec2 destTexCoord = gl_FragCoord . xy / uFramebufferSize;
return texture(uDest, destTexCoord);
}
vec4 blendColors(vec4 destRGBA, vec4 srcRGBA, vec3 blendedRGB){
return vec4(srcRGBA . a *(1.0 - destRGBA . a)* srcRGBA . rgb +
srcRGBA . a * destRGBA . a * blendedRGB +
(1.0 - srcRGBA . a)* destRGBA . a * destRGBA . rgb,
1.0);
}
vec3 select3(bvec3 cond, vec3 a, vec3 b){
return vec3(cond . x ? a . x : b . x, cond . y ? a . y : b . y, cond . z ? a . z : b . z);
}
vec4 getFactor(int factor, vec4 destRGBA, vec4 srcRGBA){
if(factor == 0)
return vec4(0.0);
if(factor == 1)
return vec4(destRGBA . a);
if(factor == 2)
return vec4(srcRGBA . a);
return vec4(1.0 - destRGBA . a);
}
void main(){
vec4 srcRGBA = sampleSrcColor();
vec4 destRGBA = sampleDestColor();
vec4 destFactor = getFactor(uDestFactor, destRGBA, srcRGBA);
vec4 srcFactor = getFactor(uSrcFactor, destRGBA, srcRGBA);
vec4 blended = destFactor * destRGBA * vec4(destRGBA . aaa, 1.0)+
srcFactor * srcRGBA * vec4(srcRGBA . aaa, 1.0);
oFragColor = blended;
}

View File

@ -21,6 +21,7 @@ in vec2 vColorTexCoord;
out vec4 oFragColor;
void main(){
oFragColor = texture(uPaintTexture, vColorTexCoord);
vec4 color = texture(uPaintTexture, vColorTexCoord);
oFragColor = vec4(color . rgb * color . a, color . a);
}

View File

@ -23,7 +23,8 @@ struct main0_in
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
out.oFragColor = spvDescriptorSet0.uSource.sample(spvDescriptorSet0.uSourceSmplr, in.vTexCoord);
float4 color = spvDescriptorSet0.uSource.sample(spvDescriptorSet0.uSourceSmplr, in.vTexCoord);
out.oFragColor = float4(color.xyz * color.w, color.w);
return out;
}

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@ -1,80 +0,0 @@
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float> uStencilTexture [[id(0)]];
sampler uStencilTextureSmplr [[id(1)]];
texture2d<float> uPaintTexture [[id(2)]];
sampler uPaintTextureSmplr [[id(3)]];
constant float2* uFramebufferSize [[id(4)]];
texture2d<float> uDest [[id(5)]];
sampler uDestSmplr [[id(6)]];
constant int* uDestFactor [[id(7)]];
constant int* uSrcFactor [[id(8)]];
};
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float2 vColorTexCoord [[user(locn0)]];
float2 vMaskTexCoord [[user(locn1)]];
};
float4 sampleSrcColor(thread texture2d<float> uStencilTexture, thread const sampler uStencilTextureSmplr, thread float2& vMaskTexCoord, thread texture2d<float> uPaintTexture, thread const sampler uPaintTextureSmplr, thread float2& vColorTexCoord)
{
float coverage = uStencilTexture.sample(uStencilTextureSmplr, vMaskTexCoord).x;
float4 srcRGBA = uPaintTexture.sample(uPaintTextureSmplr, vColorTexCoord);
return float4(srcRGBA.xyz, srcRGBA.w * coverage);
}
float4 sampleDestColor(thread float4& gl_FragCoord, thread float2 uFramebufferSize, thread texture2d<float> uDest, thread const sampler uDestSmplr)
{
float2 destTexCoord = gl_FragCoord.xy / uFramebufferSize;
return uDest.sample(uDestSmplr, destTexCoord);
}
float4 getFactor(thread const int& factor, thread const float4& destRGBA, thread const float4& srcRGBA)
{
if (factor == 0)
{
return float4(0.0);
}
if (factor == 1)
{
return float4(destRGBA.w);
}
if (factor == 2)
{
return float4(srcRGBA.w);
}
return float4(1.0 - destRGBA.w);
}
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
float4 srcRGBA = sampleSrcColor(spvDescriptorSet0.uStencilTexture, spvDescriptorSet0.uStencilTextureSmplr, in.vMaskTexCoord, spvDescriptorSet0.uPaintTexture, spvDescriptorSet0.uPaintTextureSmplr, in.vColorTexCoord);
float4 destRGBA = sampleDestColor(gl_FragCoord, (*spvDescriptorSet0.uFramebufferSize), spvDescriptorSet0.uDest, spvDescriptorSet0.uDestSmplr);
int param = (*spvDescriptorSet0.uDestFactor);
float4 param_1 = destRGBA;
float4 param_2 = srcRGBA;
float4 destFactor = getFactor(param, param_1, param_2);
int param_3 = (*spvDescriptorSet0.uSrcFactor);
float4 param_4 = destRGBA;
float4 param_5 = srcRGBA;
float4 srcFactor = getFactor(param_3, param_4, param_5);
float4 blended = ((destFactor * destRGBA) * float4(destRGBA.www, 1.0)) + ((srcFactor * srcRGBA) * float4(srcRGBA.www, 1.0));
out.oFragColor = blended;
return out;
}

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@ -23,7 +23,8 @@ struct main0_in
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
out.oFragColor = spvDescriptorSet0.uPaintTexture.sample(spvDescriptorSet0.uPaintTextureSmplr, in.vColorTexCoord);
float4 color = spvDescriptorSet0.uPaintTexture.sample(spvDescriptorSet0.uPaintTextureSmplr, in.vColorTexCoord);
out.oFragColor = float4(color.xyz * color.w, color.w);
return out;
}

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@ -28,7 +28,6 @@ SHADERS=\
tile_alpha_exclusion.fs.glsl \
tile_alpha_hsl.fs.glsl \
tile_alpha_overlay.fs.glsl \
tile_alpha_porterduff.fs.glsl \
tile_alpha_softlight.fs.glsl \
tile_copy.fs.glsl \
tile_copy.vs.glsl \

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@ -24,5 +24,6 @@ in vec2 vTexCoord;
out vec4 oFragColor;
void main() {
oFragColor = texture(uSource, vTexCoord);
vec4 color = texture(uSource, vTexCoord);
oFragColor = vec4(color.rgb * color.a, color.a);
}

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@ -1,51 +0,0 @@
#version 330
// pathfinder/shaders/tile_alpha_porterduff.fs.glsl
//
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// Porter-Duff blend modes not supported by the standard GPU blender.
#extension GL_GOOGLE_include_directive : enable
#define PORTER_DUFF_FACTOR_ZERO 0
#define PORTER_DUFF_FACTOR_DEST_ALPHA 1
#define PORTER_DUFF_FACTOR_SRC_ALPHA 2
#define PORTER_DUFF_FACTOR_ONE_MINUS_DEST_ALPHA 3
precision highp float;
uniform int uDestFactor;
uniform int uSrcFactor;
out vec4 oFragColor;
#include "tile_alpha_sample.inc.glsl"
vec4 getFactor(int factor, vec4 destRGBA, vec4 srcRGBA) {
if (factor == PORTER_DUFF_FACTOR_ZERO)
return vec4(0.0);
if (factor == PORTER_DUFF_FACTOR_DEST_ALPHA)
return vec4(destRGBA.a);
if (factor == PORTER_DUFF_FACTOR_SRC_ALPHA)
return vec4(srcRGBA.a);
return vec4(1.0 - destRGBA.a);
}
void main() {
vec4 srcRGBA = sampleSrcColor();
vec4 destRGBA = sampleDestColor();
vec4 destFactor = getFactor(uDestFactor, destRGBA, srcRGBA);
vec4 srcFactor = getFactor(uSrcFactor, destRGBA, srcRGBA);
vec4 blended = destFactor * destRGBA * vec4(destRGBA.aaa, 1.0) +
srcFactor * srcRGBA * vec4(srcRGBA.aaa, 1.0);
oFragColor = blended;
}

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@ -19,5 +19,6 @@ in vec2 vColorTexCoord;
out vec4 oFragColor;
void main() {
oFragColor = texture(uPaintTexture, vColorTexCoord);
vec4 color = texture(uPaintTexture, vColorTexCoord);
oFragColor = vec4(color.rgb * color.a, color.a);
}