Create separate shaders for monochrome and multicolor tiles.
This is preparation for fixing subpixel AA.
This commit is contained in:
parent
26fea26f87
commit
224c8e85b9
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@ -27,7 +27,7 @@ use pathfinder_gpu::resources::ResourceLoader;
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use pathfinder_gpu::{DepthFunc, DepthState, Device, Primitive, RenderState, StencilFunc};
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use pathfinder_gpu::{StencilState, UniformData};
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use pathfinder_renderer::builder::{RenderOptions, RenderTransform, SceneBuilder};
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::gpu::renderer::{RenderMode, Renderer};
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use pathfinder_renderer::gpu_data::{BuiltScene, Stats};
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use pathfinder_renderer::post::{DEFRINGING_KERNEL_CORE_GRAPHICS, STEM_DARKENING_FACTORS};
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use pathfinder_renderer::scene::Scene;
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@ -86,7 +86,7 @@ pub struct DemoApp<W> where W: Window {
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window_size: WindowSize,
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scene_view_box: RectF32,
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scene_is_monochrome: bool,
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monochrome_scene_color: Option<ColorU>,
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camera: Camera,
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frame_counter: u32,
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@ -116,12 +116,12 @@ impl<W> DemoApp<W> where W: Window {
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let resources = window.resource_loader();
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let options = Options::get();
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let view_box_size = view_box_size(options.mode, &window_size);
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let view_box_size = view_box_size(options.mode, &window_size, false);
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let built_svg = load_scene(resources, &options.input_path);
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let message = get_svg_building_message(&built_svg);
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let scene_view_box = built_svg.scene.view_box;
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let scene_is_monochrome = built_svg.scene.is_monochrome();
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let monochrome_scene_color = built_svg.scene.monochrome_color();
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let renderer = Renderer::new(device,
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resources,
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@ -155,7 +155,7 @@ impl<W> DemoApp<W> where W: Window {
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window_size,
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scene_view_box,
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scene_is_monochrome,
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monochrome_scene_color,
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camera,
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frame_counter: 0,
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@ -199,7 +199,9 @@ impl<W> DemoApp<W> where W: Window {
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}
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fn build_scene(&mut self) {
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let view_box_size = view_box_size(self.ui.mode, &self.window_size);
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let view_box_size = view_box_size(self.ui.mode,
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&self.window_size,
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self.ui.subpixel_aa_effect_enabled);
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let render_transform = match self.camera {
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Camera::ThreeD { ref mut transform, ref mut velocity } => {
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@ -252,7 +254,9 @@ impl<W> DemoApp<W> where W: Window {
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}
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Event::WindowResized(new_size) => {
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self.window_size = new_size;
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let view_box_size = view_box_size(self.ui.mode, &self.window_size);
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let view_box_size = view_box_size(self.ui.mode,
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&self.window_size,
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self.ui.subpixel_aa_effect_enabled);
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self.scene_thread_proxy.set_drawable_size(view_box_size);
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self.renderer.set_main_framebuffer_size(self.window_size.device_size());
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self.dirty = true;
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@ -339,9 +343,11 @@ impl<W> DemoApp<W> where W: Window {
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let built_svg = load_scene(self.window.resource_loader(), svg_path);
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self.ui.message = get_svg_building_message(&built_svg);
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let view_box_size = view_box_size(self.ui.mode, &self.window_size);
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let view_box_size = view_box_size(self.ui.mode,
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&self.window_size,
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self.ui.subpixel_aa_effect_enabled);
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self.scene_view_box = built_svg.scene.view_box;
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self.scene_is_monochrome = built_svg.scene.is_monochrome();
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self.monochrome_scene_color = built_svg.scene.monochrome_color();
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self.camera = if self.ui.mode == Mode::TwoD {
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Camera::new_2d(self.scene_view_box, view_box_size)
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@ -415,7 +421,7 @@ impl<W> DemoApp<W> where W: Window {
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self.renderer.debug_ui.ui.mouse_position =
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get_mouse_position(&self.window, self.window_size.backing_scale_factor);
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self.ui.show_text_effects = self.scene_is_monochrome;
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self.ui.show_text_effects = self.monochrome_scene_color.is_some();
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let mut ui_action = UIAction::None;
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self.ui.update(&self.renderer.device,
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@ -533,21 +539,30 @@ impl<W> DemoApp<W> where W: Window {
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let render_msg = &self.current_frame.as_ref().unwrap().render_msg;
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let built_scene = &render_msg.render_scenes[viewport_index as usize].built_scene;
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let view_box_size = view_box_size(self.ui.mode, &self.window_size);
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let view_box_size = view_box_size(self.ui.mode,
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&self.window_size,
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self.ui.subpixel_aa_effect_enabled);
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let viewport_origin_x = viewport_index as i32 * view_box_size.x();
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let viewport = RectI32::new(Point2DI32::new(viewport_origin_x, 0), view_box_size);
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self.renderer.set_viewport(viewport);
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if self.ui.gamma_correction_effect_enabled {
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self.renderer.enable_gamma_correction(self.background_color());
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match self.monochrome_scene_color {
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None => self.renderer.set_render_mode(RenderMode::Multicolor),
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Some(fill_color) => {
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self.renderer.set_render_mode(RenderMode::Monochrome {
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fill_color: fill_color.to_f32(),
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gamma_correction_bg_color: if self.ui.gamma_correction_effect_enabled {
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Some(self.background_color())
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} else {
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self.renderer.disable_gamma_correction();
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None
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},
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defringing_kernel: if self.ui.subpixel_aa_effect_enabled {
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Some(DEFRINGING_KERNEL_CORE_GRAPHICS)
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} else {
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None
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}
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})
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}
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if self.ui.subpixel_aa_effect_enabled {
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self.renderer.enable_subpixel_aa(&DEFRINGING_KERNEL_CORE_GRAPHICS);
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} else {
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self.renderer.disable_subpixel_aa();
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}
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if self.ui.mode == Mode::TwoD {
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@ -951,12 +966,13 @@ fn emit_message<W>(ui: &mut DemoUI<GLDevice>,
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});
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}
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fn view_box_size(mode: Mode, window_size: &WindowSize) -> Point2DI32 {
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fn view_box_size(mode: Mode, window_size: &WindowSize, use_subpixel_aa: bool) -> Point2DI32 {
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let window_drawable_size = window_size.device_size();
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match mode {
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let initial_size = match mode {
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Mode::TwoD | Mode::ThreeD => window_drawable_size,
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Mode::VR => Point2DI32::new(window_drawable_size.x() / 2, window_drawable_size.y()),
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}
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};
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if use_subpixel_aa { initial_size.scale_xy(Point2DI32::new(3, 1)) } else { initial_size }
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}
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struct Frame {
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@ -220,6 +220,11 @@ impl Point2DI32 {
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Point2DI32(self.0 * I32x4::splat(factor))
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}
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#[inline]
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pub fn scale_xy(&self, factors: Point2DI32) -> Point2DI32 {
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Point2DI32(self.0 * factors.0)
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}
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#[inline]
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pub fn to_f32(&self) -> Point2DF32 {
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Point2DF32(self.0.to_f32x4())
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@ -156,6 +156,11 @@ impl Device for GLDevice {
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fn create_texture(&self, format: TextureFormat, size: Point2DI32) -> GLTexture {
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let (gl_internal_format, gl_format, gl_type);
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match format {
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TextureFormat::R8 => {
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gl_internal_format = gl::R8 as GLint;
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gl_format = gl::RED;
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gl_type = gl::UNSIGNED_BYTE;
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}
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TextureFormat::R16F => {
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gl_internal_format = gl::R16F as GLint;
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gl_format = gl::RED;
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@ -110,11 +110,27 @@ pub trait Device {
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let suffix = match kind { ShaderKind::Vertex => 'v', ShaderKind::Fragment => 'f' };
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let source = resources.slurp(&format!("shaders/{}.{}s.glsl", name, suffix)).unwrap();
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let mut load_include_tile_alpha_vertex =
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|_| load_shader_include(resources, "tile_alpha_vertex");
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let mut load_include_tile_monochrome =
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|_| load_shader_include(resources, "tile_monochrome");
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let mut load_include_tile_multicolor =
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|_| load_shader_include(resources, "tile_multicolor");
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let mut load_include_tile_solid_vertex =
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|_| load_shader_include(resources, "tile_solid_vertex");
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let mut load_include_post_convolve = |_| load_shader_include(resources, "post_convolve");
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let mut load_include_post_gamma_correct =
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|_| load_shader_include(resources, "post_gamma_correct");
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let template_input =
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HashBuilder::new().insert_lambda("include_post_convolve",
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HashBuilder::new().insert_lambda("include_tile_alpha_vertex",
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&mut load_include_tile_alpha_vertex)
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.insert_lambda("include_tile_monochrome",
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&mut load_include_tile_monochrome)
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.insert_lambda("include_tile_multicolor",
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&mut load_include_tile_multicolor)
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.insert_lambda("include_tile_solid_vertex",
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&mut load_include_tile_solid_vertex)
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.insert_lambda("include_post_convolve",
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&mut load_include_post_convolve)
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.insert_lambda("include_post_gamma_correct",
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&mut load_include_post_gamma_correct);
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@ -122,15 +138,27 @@ pub trait Device {
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self.create_shader_from_source(name, &source, kind, template_input)
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}
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fn create_program_from_shader_names(&self,
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resources: &dyn ResourceLoader,
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program_name: &str,
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vertex_shader_name: &str,
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fragment_shader_name: &str)
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-> Self::Program {
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let vertex_shader = self.create_shader(resources, vertex_shader_name, ShaderKind::Vertex);
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let fragment_shader = self.create_shader(resources,
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fragment_shader_name,
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ShaderKind::Fragment);
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self.create_program_from_shaders(program_name, vertex_shader, fragment_shader)
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}
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fn create_program(&self, resources: &dyn ResourceLoader, name: &str) -> Self::Program {
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let vertex_shader = self.create_shader(resources, name, ShaderKind::Vertex);
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let fragment_shader = self.create_shader(resources, name, ShaderKind::Fragment);
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self.create_program_from_shaders(name, vertex_shader, fragment_shader)
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self.create_program_from_shader_names(resources, name, name, name)
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub enum TextureFormat {
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R8,
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R16F,
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RGBA8,
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}
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@ -11,7 +11,7 @@
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//! Packs data onto the GPU.
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use crate::gpu_data::{Batch, BuiltObject, FillBatchPrimitive};
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use crate::gpu_data::{MaskTileBatchPrimitive, SolidTileScenePrimitive};
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use crate::gpu_data::{AlphaTileBatchPrimitive, SolidTileScenePrimitive};
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use crate::scene;
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use crate::tiles;
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use crate::z_buffer::ZBuffer;
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@ -25,7 +25,7 @@ use std::iter;
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use std::u16;
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const MAX_FILLS_PER_BATCH: usize = 0x0002_0000;
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const MAX_MASKS_PER_BATCH: u16 = 0xffff;
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const MAX_ALPHA_TILES_PER_BATCH: u16 = 0xffff;
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pub struct SceneBuilder {
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objects: Vec<BuiltObject>,
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@ -53,7 +53,7 @@ impl SceneBuilder {
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pub fn build_batch(&mut self) -> Option<Batch> {
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let mut batch = Batch::new();
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let mut object_tile_index_to_batch_mask_tile_index = vec![];
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let mut object_tile_index_to_batch_alpha_tile_index = vec![];
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while self.current_object_index < self.objects.len() {
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let object = &self.objects[self.current_object_index];
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@ -61,11 +61,11 @@ impl SceneBuilder {
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break;
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}
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object_tile_index_to_batch_mask_tile_index.clear();
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object_tile_index_to_batch_mask_tile_index
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object_tile_index_to_batch_alpha_tile_index.clear();
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object_tile_index_to_batch_alpha_tile_index
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.extend(iter::repeat(u16::MAX).take(object.tiles.len()));
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// Copy mask tiles.
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// Copy alpha tiles.
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for (tile_index, tile) in object.tiles.iter().enumerate() {
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// Skip solid tiles, since we handled them above already.
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if object.solid_tiles[tile_index] {
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@ -83,15 +83,15 @@ impl SceneBuilder {
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continue;
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}
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// Visible mask tile.
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let batch_mask_tile_index = batch.mask_tiles.len() as u16;
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if batch_mask_tile_index == MAX_MASKS_PER_BATCH {
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// Visible alpha tile.
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let batch_alpha_tile_index = batch.alpha_tiles.len() as u16;
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if batch_alpha_tile_index == MAX_ALPHA_TILES_PER_BATCH {
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break;
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}
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object_tile_index_to_batch_mask_tile_index[tile_index] = batch_mask_tile_index;
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object_tile_index_to_batch_alpha_tile_index[tile_index] = batch_alpha_tile_index;
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batch.mask_tiles.push(MaskTileBatchPrimitive {
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batch.alpha_tiles.push(AlphaTileBatchPrimitive {
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tile: *tile,
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shader: object.shader,
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});
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@ -101,13 +101,13 @@ impl SceneBuilder {
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for fill in &object.fills {
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let object_tile_index =
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object.tile_coords_to_index(fill.tile_x as i32, fill.tile_y as i32).unwrap();
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let mask_tile_index =
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object_tile_index_to_batch_mask_tile_index[object_tile_index as usize];
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if mask_tile_index < u16::MAX {
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let alpha_tile_index =
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object_tile_index_to_batch_alpha_tile_index[object_tile_index as usize];
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if alpha_tile_index < u16::MAX {
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batch.fills.push(FillBatchPrimitive {
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px: fill.px,
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subpx: fill.subpx,
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mask_tile_index,
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alpha_tile_index,
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});
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}
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}
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@ -75,7 +75,7 @@ impl<D> DebugUI<D> where D: Device {
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origin + Point2DI32::new(0, LINE_HEIGHT * 1),
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false);
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self.ui.draw_text(device,
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&format!("Mask Tiles: {}", mean_cpu_sample.stats.mask_tile_count),
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&format!("Alpha Tiles: {}", mean_cpu_sample.stats.alpha_tile_count),
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origin + Point2DI32::new(0, LINE_HEIGHT * 2),
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false);
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self.ui.draw_text(device,
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@ -140,7 +140,7 @@ impl Add<CPUSample> for CPUSample {
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stats: Stats {
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object_count: self.stats.object_count + other.stats.object_count,
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solid_tile_count: self.stats.solid_tile_count + other.stats.solid_tile_count,
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mask_tile_count: self.stats.mask_tile_count + other.stats.mask_tile_count,
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alpha_tile_count: self.stats.alpha_tile_count + other.stats.alpha_tile_count,
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fill_count: self.stats.fill_count + other.stats.fill_count,
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},
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}
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@ -155,7 +155,7 @@ impl Div<u32> for CPUSample {
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stats: Stats {
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object_count: self.stats.object_count / divisor,
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solid_tile_count: self.stats.solid_tile_count / divisor,
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mask_tile_count: self.stats.mask_tile_count / divisor,
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alpha_tile_count: self.stats.alpha_tile_count / divisor,
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fill_count: self.stats.fill_count / divisor,
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},
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}
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@ -15,7 +15,7 @@ use crate::scene::ObjectShader;
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use crate::tiles::{TILE_HEIGHT, TILE_WIDTH};
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use pathfinder_geometry::basic::point::{Point2DI32, Point3DF32};
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use pathfinder_geometry::basic::rect::RectI32;
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use pathfinder_geometry::color::ColorU;
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use pathfinder_geometry::color::{ColorF, ColorU};
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use pathfinder_gpu::resources::ResourceLoader;
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use pathfinder_gpu::{BlendState, BufferTarget, BufferUploadMode, DepthFunc, DepthState, Device};
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use pathfinder_gpu::{Primitive, RenderState, StencilFunc, StencilState, TextureFormat};
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@ -43,13 +43,17 @@ pub struct Renderer<D> where D: Device {
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// Core data
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fill_program: FillProgram<D>,
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solid_tile_program: SolidTileProgram<D>,
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mask_tile_program: MaskTileProgram<D>,
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solid_multicolor_tile_program: SolidTileMulticolorProgram<D>,
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alpha_multicolor_tile_program: AlphaTileMulticolorProgram<D>,
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solid_monochrome_tile_program: SolidTileMonochromeProgram<D>,
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alpha_monochrome_tile_program: AlphaTileMonochromeProgram<D>,
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solid_multicolor_tile_vertex_array: SolidTileVertexArray<D>,
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alpha_multicolor_tile_vertex_array: AlphaTileVertexArray<D>,
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solid_monochrome_tile_vertex_array: SolidTileVertexArray<D>,
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alpha_monochrome_tile_vertex_array: AlphaTileVertexArray<D>,
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area_lut_texture: D::Texture,
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quad_vertex_positions_buffer: D::Buffer,
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fill_vertex_array: FillVertexArray<D>,
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mask_tile_vertex_array: MaskTileVertexArray<D>,
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solid_tile_vertex_array: SolidTileVertexArray<D>,
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mask_framebuffer: D::Framebuffer,
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fill_colors_texture: D::Texture,
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@ -70,7 +74,7 @@ pub struct Renderer<D> where D: Device {
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// Extra info
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viewport: RectI32,
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postprocess_options: PostprocessOptions,
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render_mode: RenderMode,
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use_depth: bool,
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}
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@ -81,8 +85,11 @@ impl<D> Renderer<D> where D: Device {
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main_framebuffer_size: Point2DI32)
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-> Renderer<D> {
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let fill_program = FillProgram::new(&device, resources);
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let solid_tile_program = SolidTileProgram::new(&device, resources);
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let mask_tile_program = MaskTileProgram::new(&device, resources);
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||||
|
||||
let solid_multicolor_tile_program = SolidTileMulticolorProgram::new(&device, resources);
|
||||
let alpha_multicolor_tile_program = AlphaTileMulticolorProgram::new(&device, resources);
|
||||
let solid_monochrome_tile_program = SolidTileMonochromeProgram::new(&device, resources);
|
||||
let alpha_monochrome_tile_program = AlphaTileMonochromeProgram::new(&device, resources);
|
||||
|
||||
let postprocess_program = PostprocessProgram::new(&device, resources);
|
||||
let stencil_program = StencilProgram::new(&device, resources);
|
||||
|
@ -99,11 +106,21 @@ impl<D> Renderer<D> where D: Device {
|
|||
let fill_vertex_array = FillVertexArray::new(&device,
|
||||
&fill_program,
|
||||
&quad_vertex_positions_buffer);
|
||||
let mask_tile_vertex_array = MaskTileVertexArray::new(&device,
|
||||
&mask_tile_program,
|
||||
let alpha_multicolor_tile_vertex_array =
|
||||
AlphaTileVertexArray::new(&device,
|
||||
&alpha_multicolor_tile_program.alpha_tile_program,
|
||||
&quad_vertex_positions_buffer);
|
||||
let solid_tile_vertex_array = SolidTileVertexArray::new(&device,
|
||||
&solid_tile_program,
|
||||
let solid_multicolor_tile_vertex_array =
|
||||
SolidTileVertexArray::new(&device,
|
||||
&solid_multicolor_tile_program.solid_tile_program,
|
||||
&quad_vertex_positions_buffer);
|
||||
let alpha_monochrome_tile_vertex_array =
|
||||
AlphaTileVertexArray::new(&device,
|
||||
&alpha_monochrome_tile_program.alpha_tile_program,
|
||||
&quad_vertex_positions_buffer);
|
||||
let solid_monochrome_tile_vertex_array =
|
||||
SolidTileVertexArray::new(&device,
|
||||
&solid_monochrome_tile_program.solid_tile_program,
|
||||
&quad_vertex_positions_buffer);
|
||||
let postprocess_vertex_array = PostprocessVertexArray::new(&device,
|
||||
&postprocess_program,
|
||||
|
@ -125,13 +142,17 @@ impl<D> Renderer<D> where D: Device {
|
|||
Renderer {
|
||||
device,
|
||||
fill_program,
|
||||
solid_tile_program,
|
||||
mask_tile_program,
|
||||
solid_monochrome_tile_program,
|
||||
alpha_monochrome_tile_program,
|
||||
solid_multicolor_tile_program,
|
||||
alpha_multicolor_tile_program,
|
||||
solid_monochrome_tile_vertex_array,
|
||||
alpha_monochrome_tile_vertex_array,
|
||||
solid_multicolor_tile_vertex_array,
|
||||
alpha_multicolor_tile_vertex_array,
|
||||
area_lut_texture,
|
||||
quad_vertex_positions_buffer,
|
||||
fill_vertex_array,
|
||||
mask_tile_vertex_array,
|
||||
solid_tile_vertex_array,
|
||||
mask_framebuffer,
|
||||
fill_colors_texture,
|
||||
|
||||
|
@ -149,7 +170,7 @@ impl<D> Renderer<D> where D: Device {
|
|||
debug_ui,
|
||||
|
||||
viewport,
|
||||
postprocess_options: PostprocessOptions::default(),
|
||||
render_mode: RenderMode::default(),
|
||||
use_depth: false,
|
||||
}
|
||||
}
|
||||
|
@ -174,7 +195,7 @@ impl<D> Renderer<D> where D: Device {
|
|||
for batch in &built_scene.batches {
|
||||
self.upload_batch(batch);
|
||||
self.draw_batch_fills(batch);
|
||||
self.draw_batch_mask_tiles(batch);
|
||||
self.draw_batch_alpha_tiles(batch);
|
||||
}
|
||||
|
||||
if self.postprocessing_needed() {
|
||||
|
@ -212,23 +233,8 @@ impl<D> Renderer<D> where D: Device {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
pub fn disable_subpixel_aa(&mut self) {
|
||||
self.postprocess_options.defringing_kernel = None;
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn enable_subpixel_aa(&mut self, defringing_kernel: &DefringingKernel) {
|
||||
self.postprocess_options.defringing_kernel = Some(*defringing_kernel);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn disable_gamma_correction(&mut self) {
|
||||
self.postprocess_options.gamma_correction_bg_color = None;
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn enable_gamma_correction(&mut self, bg_color: ColorU) {
|
||||
self.postprocess_options.gamma_correction_bg_color = Some(bg_color);
|
||||
pub fn set_render_mode(&mut self, mode: RenderMode) {
|
||||
self.render_mode = mode;
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
@ -259,7 +265,7 @@ impl<D> Renderer<D> where D: Device {
|
|||
}
|
||||
|
||||
fn upload_solid_tiles(&mut self, solid_tiles: &[SolidTileScenePrimitive]) {
|
||||
self.device.upload_to_buffer(&self.solid_tile_vertex_array.vertex_buffer,
|
||||
self.device.upload_to_buffer(&self.solid_tile_vertex_array().vertex_buffer,
|
||||
solid_tiles,
|
||||
BufferTarget::Vertex,
|
||||
BufferUploadMode::Dynamic);
|
||||
|
@ -270,8 +276,8 @@ impl<D> Renderer<D> where D: Device {
|
|||
&batch.fills,
|
||||
BufferTarget::Vertex,
|
||||
BufferUploadMode::Dynamic);
|
||||
self.device.upload_to_buffer(&self.mask_tile_vertex_array.vertex_buffer,
|
||||
&batch.mask_tiles,
|
||||
self.device.upload_to_buffer(&self.alpha_tile_vertex_array().vertex_buffer,
|
||||
&batch.alpha_tiles,
|
||||
BufferTarget::Vertex,
|
||||
BufferUploadMode::Dynamic);
|
||||
}
|
||||
|
@ -306,36 +312,51 @@ impl<D> Renderer<D> where D: Device {
|
|||
&render_state);
|
||||
}
|
||||
|
||||
fn draw_batch_mask_tiles(&mut self, batch: &Batch) {
|
||||
fn draw_batch_alpha_tiles(&mut self, batch: &Batch) {
|
||||
self.bind_draw_framebuffer();
|
||||
|
||||
self.device.bind_vertex_array(&self.mask_tile_vertex_array.vertex_array);
|
||||
self.device.use_program(&self.mask_tile_program.program);
|
||||
self.device.set_uniform(&self.mask_tile_program.framebuffer_size_uniform,
|
||||
let alpha_tile_vertex_array = self.alpha_tile_vertex_array();
|
||||
let alpha_tile_program = self.alpha_tile_program();
|
||||
|
||||
self.device.bind_vertex_array(&alpha_tile_vertex_array.vertex_array);
|
||||
self.device.use_program(&alpha_tile_program.program);
|
||||
self.device.set_uniform(&alpha_tile_program.framebuffer_size_uniform,
|
||||
UniformData::Vec2(self.viewport.size().to_f32().0));
|
||||
self.device.set_uniform(&self.mask_tile_program.tile_size_uniform,
|
||||
self.device.set_uniform(&alpha_tile_program.tile_size_uniform,
|
||||
UniformData::Vec2(I32x4::new(TILE_WIDTH as i32,
|
||||
TILE_HEIGHT as i32,
|
||||
0,
|
||||
0).to_f32x4()));
|
||||
self.device.bind_texture(self.device.framebuffer_texture(&self.mask_framebuffer), 0);
|
||||
self.device.set_uniform(&self.mask_tile_program.stencil_texture_uniform,
|
||||
self.device.set_uniform(&alpha_tile_program.stencil_texture_uniform,
|
||||
UniformData::TextureUnit(0));
|
||||
self.device.set_uniform(&self.mask_tile_program.stencil_texture_size_uniform,
|
||||
self.device.set_uniform(&alpha_tile_program.stencil_texture_size_uniform,
|
||||
UniformData::Vec2(I32x4::new(MASK_FRAMEBUFFER_WIDTH,
|
||||
MASK_FRAMEBUFFER_HEIGHT,
|
||||
0,
|
||||
0).to_f32x4()));
|
||||
|
||||
match self.render_mode {
|
||||
RenderMode::Multicolor => {
|
||||
self.device.bind_texture(&self.fill_colors_texture, 1);
|
||||
self.device.set_uniform(&self.mask_tile_program.fill_colors_texture_uniform,
|
||||
self.device.set_uniform(&self.alpha_multicolor_tile_program
|
||||
.fill_colors_texture_uniform,
|
||||
UniformData::TextureUnit(1));
|
||||
self.device.set_uniform(&self.mask_tile_program.fill_colors_texture_size_uniform,
|
||||
self.device.set_uniform(&self.alpha_multicolor_tile_program
|
||||
.fill_colors_texture_size_uniform,
|
||||
UniformData::Vec2(I32x4::new(FILL_COLORS_TEXTURE_WIDTH,
|
||||
FILL_COLORS_TEXTURE_HEIGHT,
|
||||
0,
|
||||
0).to_f32x4()));
|
||||
}
|
||||
RenderMode::Monochrome { fill_color, .. } => {
|
||||
self.device.set_uniform(&self.alpha_monochrome_tile_program.fill_color_uniform,
|
||||
UniformData::Vec4(fill_color.0));
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME(pcwalton): Fill this in properly!
|
||||
self.device.set_uniform(&self.mask_tile_program.view_box_origin_uniform,
|
||||
self.device.set_uniform(&alpha_tile_program.view_box_origin_uniform,
|
||||
UniformData::Vec2(F32x4::default()));
|
||||
let render_state = RenderState {
|
||||
blend: BlendState::RGBSrcAlphaAlphaOneMinusSrcAlpha,
|
||||
|
@ -344,30 +365,45 @@ impl<D> Renderer<D> where D: Device {
|
|||
};
|
||||
self.device.draw_arrays_instanced(Primitive::TriangleFan,
|
||||
4,
|
||||
batch.mask_tiles.len() as u32,
|
||||
batch.alpha_tiles.len() as u32,
|
||||
&render_state);
|
||||
}
|
||||
|
||||
fn draw_solid_tiles(&mut self, built_scene: &BuiltScene) {
|
||||
self.device.bind_vertex_array(&self.solid_tile_vertex_array.vertex_array);
|
||||
self.device.use_program(&self.solid_tile_program.program);
|
||||
self.device.set_uniform(&self.solid_tile_program.framebuffer_size_uniform,
|
||||
let solid_tile_vertex_array = self.solid_tile_vertex_array();
|
||||
let solid_tile_program = self.solid_tile_program();
|
||||
|
||||
self.device.bind_vertex_array(&solid_tile_vertex_array.vertex_array);
|
||||
self.device.use_program(&solid_tile_program.program);
|
||||
self.device.set_uniform(&solid_tile_program.framebuffer_size_uniform,
|
||||
UniformData::Vec2(self.viewport.size().0.to_f32x4()));
|
||||
self.device.set_uniform(&self.solid_tile_program.tile_size_uniform,
|
||||
self.device.set_uniform(&solid_tile_program.tile_size_uniform,
|
||||
UniformData::Vec2(I32x4::new(TILE_WIDTH as i32,
|
||||
TILE_HEIGHT as i32,
|
||||
0,
|
||||
0).to_f32x4()));
|
||||
|
||||
match self.render_mode {
|
||||
RenderMode::Multicolor => {
|
||||
self.device.bind_texture(&self.fill_colors_texture, 0);
|
||||
self.device.set_uniform(&self.solid_tile_program.fill_colors_texture_uniform,
|
||||
self.device.set_uniform(&self.solid_multicolor_tile_program
|
||||
.fill_colors_texture_uniform,
|
||||
UniformData::TextureUnit(0));
|
||||
self.device.set_uniform(&self.solid_tile_program.fill_colors_texture_size_uniform,
|
||||
self.device.set_uniform(&self.solid_multicolor_tile_program
|
||||
.fill_colors_texture_size_uniform,
|
||||
UniformData::Vec2(I32x4::new(FILL_COLORS_TEXTURE_WIDTH,
|
||||
FILL_COLORS_TEXTURE_HEIGHT,
|
||||
0,
|
||||
0).to_f32x4()));
|
||||
}
|
||||
RenderMode::Monochrome { fill_color, .. } => {
|
||||
self.device.set_uniform(&self.solid_monochrome_tile_program.fill_color_uniform,
|
||||
UniformData::Vec4(fill_color.0));
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME(pcwalton): Fill this in properly!
|
||||
self.device.set_uniform(&self.solid_tile_program.view_box_origin_uniform,
|
||||
self.device.set_uniform(&solid_tile_program.view_box_origin_uniform,
|
||||
UniformData::Vec2(F32x4::default()));
|
||||
let render_state = RenderState {
|
||||
stencil: self.stencil_state(),
|
||||
|
@ -378,13 +414,27 @@ impl<D> Renderer<D> where D: Device {
|
|||
}
|
||||
|
||||
fn postprocess(&mut self) {
|
||||
let (fill_color, defringing_kernel, gamma_correction_bg_color);
|
||||
match self.render_mode {
|
||||
RenderMode::Multicolor => return,
|
||||
RenderMode::Monochrome {
|
||||
fill_color: fc,
|
||||
defringing_kernel: dk,
|
||||
gamma_correction_bg_color: gcbc,
|
||||
} => {
|
||||
fill_color = fc;
|
||||
defringing_kernel = dk;
|
||||
gamma_correction_bg_color = gcbc;
|
||||
}
|
||||
}
|
||||
|
||||
self.device.bind_default_framebuffer(self.viewport);
|
||||
|
||||
self.device.bind_vertex_array(&self.postprocess_vertex_array.vertex_array);
|
||||
self.device.use_program(&self.postprocess_program.program);
|
||||
self.device.set_uniform(&self.postprocess_program.framebuffer_size_uniform,
|
||||
UniformData::Vec2(self.viewport.size().to_f32().0));
|
||||
match self.postprocess_options.defringing_kernel {
|
||||
match defringing_kernel {
|
||||
Some(ref kernel) => {
|
||||
self.device.set_uniform(&self.postprocess_program.kernel_uniform,
|
||||
UniformData::Vec4(F32x4::from_slice(&kernel.0)));
|
||||
|
@ -394,17 +444,21 @@ impl<D> Renderer<D> where D: Device {
|
|||
UniformData::Vec4(F32x4::default()));
|
||||
}
|
||||
}
|
||||
let source_texture =
|
||||
self.device.framebuffer_texture(self.postprocess_source_framebuffer.as_ref().unwrap());
|
||||
|
||||
let postprocess_source_framebuffer = self.postprocess_source_framebuffer.as_ref().unwrap();
|
||||
let source_texture = self.device.framebuffer_texture(postprocess_source_framebuffer);
|
||||
let source_texture_size = self.device.texture_size(source_texture);
|
||||
self.device.bind_texture(&source_texture, 0);
|
||||
self.device.set_uniform(&self.postprocess_program.source_uniform,
|
||||
UniformData::TextureUnit(0));
|
||||
self.device.set_uniform(&self.postprocess_program.source_size_uniform,
|
||||
UniformData::Vec2(source_texture_size.0.to_f32x4()));
|
||||
self.device.bind_texture(&self.gamma_lut_texture, 1);
|
||||
self.device.set_uniform(&self.postprocess_program.gamma_lut_uniform,
|
||||
UniformData::TextureUnit(1));
|
||||
let gamma_correction_bg_color_uniform = &self.postprocess_program
|
||||
.gamma_correction_bg_color_uniform;
|
||||
match self.postprocess_options.gamma_correction_bg_color {
|
||||
match gamma_correction_bg_color {
|
||||
None => {
|
||||
self.device.set_uniform(gamma_correction_bg_color_uniform,
|
||||
UniformData::Vec4(F32x4::default()));
|
||||
|
@ -415,11 +469,43 @@ impl<D> Renderer<D> where D: Device {
|
|||
}
|
||||
}
|
||||
self.device.draw_arrays(Primitive::TriangleFan, 4, &RenderState {
|
||||
blend: BlendState::RGBSrcAlphaAlphaOneMinusSrcAlpha,
|
||||
blend: BlendState::RGBOneAlphaOne,
|
||||
..RenderState::default()
|
||||
});
|
||||
}
|
||||
|
||||
fn solid_tile_program(&self) -> &SolidTileProgram<D> {
|
||||
match self.render_mode {
|
||||
RenderMode::Monochrome { .. } => {
|
||||
&self.solid_monochrome_tile_program.solid_tile_program
|
||||
}
|
||||
RenderMode::Multicolor => &self.solid_multicolor_tile_program.solid_tile_program,
|
||||
}
|
||||
}
|
||||
|
||||
fn alpha_tile_program(&self) -> &AlphaTileProgram<D> {
|
||||
match self.render_mode {
|
||||
RenderMode::Monochrome { .. } => {
|
||||
&self.alpha_monochrome_tile_program.alpha_tile_program
|
||||
}
|
||||
RenderMode::Multicolor => &self.alpha_multicolor_tile_program.alpha_tile_program,
|
||||
}
|
||||
}
|
||||
|
||||
fn solid_tile_vertex_array(&self) -> &SolidTileVertexArray<D> {
|
||||
match self.render_mode {
|
||||
RenderMode::Monochrome { .. } => &self.solid_monochrome_tile_vertex_array,
|
||||
RenderMode::Multicolor => &self.solid_multicolor_tile_vertex_array,
|
||||
}
|
||||
}
|
||||
|
||||
fn alpha_tile_vertex_array(&self) -> &AlphaTileVertexArray<D> {
|
||||
match self.render_mode {
|
||||
RenderMode::Monochrome { .. } => &self.alpha_monochrome_tile_vertex_array,
|
||||
RenderMode::Multicolor => &self.alpha_multicolor_tile_vertex_array,
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_stencil(&self, quad_positions: &[Point3DF32]) {
|
||||
self.device.upload_to_buffer(&self.stencil_vertex_array.vertex_buffer,
|
||||
quad_positions,
|
||||
|
@ -462,8 +548,7 @@ impl<D> Renderer<D> where D: Device {
|
|||
self.device.texture_size(self.device.framebuffer_texture(framebuffer)) ==
|
||||
self.viewport.size() => {}
|
||||
_ => {
|
||||
let texture = self.device.create_texture(TextureFormat::RGBA8,
|
||||
self.viewport.size());
|
||||
let texture = self.device.create_texture(TextureFormat::R8, self.viewport.size());
|
||||
self.postprocess_source_framebuffer = Some(self.device.create_framebuffer(texture))
|
||||
}
|
||||
};
|
||||
|
@ -473,8 +558,12 @@ impl<D> Renderer<D> where D: Device {
|
|||
}
|
||||
|
||||
fn postprocessing_needed(&self) -> bool {
|
||||
self.postprocess_options.defringing_kernel.is_some() ||
|
||||
self.postprocess_options.gamma_correction_bg_color.is_some()
|
||||
match self.render_mode {
|
||||
RenderMode::Monochrome { ref defringing_kernel, gamma_correction_bg_color, .. } => {
|
||||
defringing_kernel.is_some() || gamma_correction_bg_color.is_some()
|
||||
}
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn stencil_state(&self) -> Option<StencilState> {
|
||||
|
@ -486,12 +575,6 @@ impl<D> Renderer<D> where D: Device {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default)]
|
||||
struct PostprocessOptions {
|
||||
defringing_kernel: Option<DefringingKernel>,
|
||||
gamma_correction_bg_color: Option<ColorU>,
|
||||
}
|
||||
|
||||
struct FillVertexArray<D> where D: Device {
|
||||
vertex_array: D::VertexArray,
|
||||
vertex_buffer: D::Buffer,
|
||||
|
@ -558,27 +641,27 @@ impl<D> FillVertexArray<D> where D: Device {
|
|||
}
|
||||
}
|
||||
|
||||
struct MaskTileVertexArray<D> where D: Device {
|
||||
struct AlphaTileVertexArray<D> where D: Device {
|
||||
vertex_array: D::VertexArray,
|
||||
vertex_buffer: D::Buffer,
|
||||
}
|
||||
|
||||
impl<D> MaskTileVertexArray<D> where D: Device {
|
||||
impl<D> AlphaTileVertexArray<D> where D: Device {
|
||||
fn new(device: &D,
|
||||
mask_tile_program: &MaskTileProgram<D>,
|
||||
alpha_tile_program: &AlphaTileProgram<D>,
|
||||
quad_vertex_positions_buffer: &D::Buffer)
|
||||
-> MaskTileVertexArray<D> {
|
||||
-> AlphaTileVertexArray<D> {
|
||||
let (vertex_array, vertex_buffer) = (device.create_vertex_array(), device.create_buffer());
|
||||
|
||||
let tess_coord_attr = device.get_vertex_attr(&mask_tile_program.program, "TessCoord");
|
||||
let tile_origin_attr = device.get_vertex_attr(&mask_tile_program.program, "TileOrigin");
|
||||
let backdrop_attr = device.get_vertex_attr(&mask_tile_program.program, "Backdrop");
|
||||
let object_attr = device.get_vertex_attr(&mask_tile_program.program, "Object");
|
||||
let tess_coord_attr = device.get_vertex_attr(&alpha_tile_program.program, "TessCoord");
|
||||
let tile_origin_attr = device.get_vertex_attr(&alpha_tile_program.program, "TileOrigin");
|
||||
let backdrop_attr = device.get_vertex_attr(&alpha_tile_program.program, "Backdrop");
|
||||
let object_attr = device.get_vertex_attr(&alpha_tile_program.program, "Object");
|
||||
|
||||
// NB: The object must be of type `I16`, not `U16`, to work around a macOS Radeon
|
||||
// driver bug.
|
||||
device.bind_vertex_array(&vertex_array);
|
||||
device.use_program(&mask_tile_program.program);
|
||||
device.use_program(&alpha_tile_program.program);
|
||||
device.bind_buffer(quad_vertex_positions_buffer, BufferTarget::Vertex);
|
||||
device.configure_float_vertex_attr(&tess_coord_attr,
|
||||
2,
|
||||
|
@ -608,7 +691,7 @@ impl<D> MaskTileVertexArray<D> where D: Device {
|
|||
6,
|
||||
1);
|
||||
|
||||
MaskTileVertexArray { vertex_array, vertex_buffer }
|
||||
AlphaTileVertexArray { vertex_array, vertex_buffer }
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -680,32 +763,62 @@ struct SolidTileProgram<D> where D: Device {
|
|||
program: D::Program,
|
||||
framebuffer_size_uniform: D::Uniform,
|
||||
tile_size_uniform: D::Uniform,
|
||||
fill_colors_texture_uniform: D::Uniform,
|
||||
fill_colors_texture_size_uniform: D::Uniform,
|
||||
view_box_origin_uniform: D::Uniform,
|
||||
}
|
||||
|
||||
impl<D> SolidTileProgram<D> where D: Device {
|
||||
fn new(device: &D, resources: &dyn ResourceLoader) -> SolidTileProgram<D> {
|
||||
let program = device.create_program(resources, "solid_tile");
|
||||
fn new(device: &D, program_name: &str, resources: &dyn ResourceLoader) -> SolidTileProgram<D> {
|
||||
let program = device.create_program_from_shader_names(resources,
|
||||
program_name,
|
||||
program_name,
|
||||
"tile_solid");
|
||||
let framebuffer_size_uniform = device.get_uniform(&program, "FramebufferSize");
|
||||
let tile_size_uniform = device.get_uniform(&program, "TileSize");
|
||||
let fill_colors_texture_uniform = device.get_uniform(&program, "FillColorsTexture");
|
||||
let fill_colors_texture_size_uniform = device.get_uniform(&program,
|
||||
"FillColorsTextureSize");
|
||||
let view_box_origin_uniform = device.get_uniform(&program, "ViewBoxOrigin");
|
||||
SolidTileProgram {
|
||||
program,
|
||||
framebuffer_size_uniform,
|
||||
tile_size_uniform,
|
||||
fill_colors_texture_uniform,
|
||||
fill_colors_texture_size_uniform,
|
||||
view_box_origin_uniform,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct MaskTileProgram<D> where D: Device {
|
||||
struct SolidTileMulticolorProgram<D> where D: Device {
|
||||
solid_tile_program: SolidTileProgram<D>,
|
||||
fill_colors_texture_uniform: D::Uniform,
|
||||
fill_colors_texture_size_uniform: D::Uniform,
|
||||
}
|
||||
|
||||
impl<D> SolidTileMulticolorProgram<D> where D: Device {
|
||||
fn new(device: &D, resources: &dyn ResourceLoader) -> SolidTileMulticolorProgram<D> {
|
||||
let solid_tile_program = SolidTileProgram::new(device, "tile_solid_multicolor", resources);
|
||||
let fill_colors_texture_uniform = device.get_uniform(&solid_tile_program.program,
|
||||
"FillColorsTexture");
|
||||
let fill_colors_texture_size_uniform = device.get_uniform(&solid_tile_program.program,
|
||||
"FillColorsTextureSize");
|
||||
SolidTileMulticolorProgram {
|
||||
solid_tile_program,
|
||||
fill_colors_texture_uniform,
|
||||
fill_colors_texture_size_uniform,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct SolidTileMonochromeProgram<D> where D: Device {
|
||||
solid_tile_program: SolidTileProgram<D>,
|
||||
fill_color_uniform: D::Uniform,
|
||||
}
|
||||
|
||||
impl<D> SolidTileMonochromeProgram<D> where D: Device {
|
||||
fn new(device: &D, resources: &dyn ResourceLoader) -> SolidTileMonochromeProgram<D> {
|
||||
let solid_tile_program = SolidTileProgram::new(device, "tile_solid_monochrome", resources);
|
||||
let fill_color_uniform = device.get_uniform(&solid_tile_program.program, "FillColor");
|
||||
SolidTileMonochromeProgram { solid_tile_program, fill_color_uniform }
|
||||
}
|
||||
}
|
||||
|
||||
struct AlphaTileProgram<D> where D: Device {
|
||||
program: D::Program,
|
||||
framebuffer_size_uniform: D::Uniform,
|
||||
tile_size_uniform: D::Uniform,
|
||||
|
@ -716,9 +829,12 @@ struct MaskTileProgram<D> where D: Device {
|
|||
view_box_origin_uniform: D::Uniform,
|
||||
}
|
||||
|
||||
impl<D> MaskTileProgram<D> where D: Device {
|
||||
fn new(device: &D, resources: &dyn ResourceLoader) -> MaskTileProgram<D> {
|
||||
let program = device.create_program(resources, "mask_tile");
|
||||
impl<D> AlphaTileProgram<D> where D: Device {
|
||||
fn new(device: &D, program_name: &str, resources: &dyn ResourceLoader) -> AlphaTileProgram<D> {
|
||||
let program = device.create_program_from_shader_names(resources,
|
||||
program_name,
|
||||
program_name,
|
||||
"tile_alpha");
|
||||
let framebuffer_size_uniform = device.get_uniform(&program, "FramebufferSize");
|
||||
let tile_size_uniform = device.get_uniform(&program, "TileSize");
|
||||
let stencil_texture_uniform = device.get_uniform(&program, "StencilTexture");
|
||||
|
@ -727,7 +843,7 @@ impl<D> MaskTileProgram<D> where D: Device {
|
|||
let fill_colors_texture_size_uniform = device.get_uniform(&program,
|
||||
"FillColorsTextureSize");
|
||||
let view_box_origin_uniform = device.get_uniform(&program, "ViewBoxOrigin");
|
||||
MaskTileProgram {
|
||||
AlphaTileProgram {
|
||||
program,
|
||||
framebuffer_size_uniform,
|
||||
tile_size_uniform,
|
||||
|
@ -740,9 +856,44 @@ impl<D> MaskTileProgram<D> where D: Device {
|
|||
}
|
||||
}
|
||||
|
||||
struct AlphaTileMulticolorProgram<D> where D: Device {
|
||||
alpha_tile_program: AlphaTileProgram<D>,
|
||||
fill_colors_texture_uniform: D::Uniform,
|
||||
fill_colors_texture_size_uniform: D::Uniform,
|
||||
}
|
||||
|
||||
impl<D> AlphaTileMulticolorProgram<D> where D: Device {
|
||||
fn new(device: &D, resources: &dyn ResourceLoader) -> AlphaTileMulticolorProgram<D> {
|
||||
let alpha_tile_program = AlphaTileProgram::new(device, "tile_alpha_multicolor", resources);
|
||||
let fill_colors_texture_uniform = device.get_uniform(&alpha_tile_program.program,
|
||||
"FillColorsTexture");
|
||||
let fill_colors_texture_size_uniform = device.get_uniform(&alpha_tile_program.program,
|
||||
"FillColorsTextureSize");
|
||||
AlphaTileMulticolorProgram {
|
||||
alpha_tile_program,
|
||||
fill_colors_texture_uniform,
|
||||
fill_colors_texture_size_uniform,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct AlphaTileMonochromeProgram<D> where D: Device {
|
||||
alpha_tile_program: AlphaTileProgram<D>,
|
||||
fill_color_uniform: D::Uniform,
|
||||
}
|
||||
|
||||
impl<D> AlphaTileMonochromeProgram<D> where D: Device {
|
||||
fn new(device: &D, resources: &dyn ResourceLoader) -> AlphaTileMonochromeProgram<D> {
|
||||
let alpha_tile_program = AlphaTileProgram::new(device, "tile_alpha_monochrome", resources);
|
||||
let fill_color_uniform = device.get_uniform(&alpha_tile_program.program, "FillColor");
|
||||
AlphaTileMonochromeProgram { alpha_tile_program, fill_color_uniform }
|
||||
}
|
||||
}
|
||||
|
||||
struct PostprocessProgram<D> where D: Device {
|
||||
program: D::Program,
|
||||
source_uniform: D::Uniform,
|
||||
source_size_uniform: D::Uniform,
|
||||
framebuffer_size_uniform: D::Uniform,
|
||||
kernel_uniform: D::Uniform,
|
||||
gamma_lut_uniform: D::Uniform,
|
||||
|
@ -753,6 +904,7 @@ impl<D> PostprocessProgram<D> where D: Device {
|
|||
fn new(device: &D, resources: &dyn ResourceLoader) -> PostprocessProgram<D> {
|
||||
let program = device.create_program(resources, "post");
|
||||
let source_uniform = device.get_uniform(&program, "Source");
|
||||
let source_size_uniform = device.get_uniform(&program, "SourceSize");
|
||||
let framebuffer_size_uniform = device.get_uniform(&program, "FramebufferSize");
|
||||
let kernel_uniform = device.get_uniform(&program, "Kernel");
|
||||
let gamma_lut_uniform = device.get_uniform(&program, "GammaLUT");
|
||||
|
@ -761,6 +913,7 @@ impl<D> PostprocessProgram<D> where D: Device {
|
|||
PostprocessProgram {
|
||||
program,
|
||||
source_uniform,
|
||||
source_size_uniform,
|
||||
framebuffer_size_uniform,
|
||||
kernel_uniform,
|
||||
gamma_lut_uniform,
|
||||
|
@ -832,3 +985,20 @@ impl<D> StencilVertexArray<D> where D: Device {
|
|||
StencilVertexArray { vertex_array, vertex_buffer }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub enum RenderMode {
|
||||
Multicolor,
|
||||
Monochrome {
|
||||
fill_color: ColorF,
|
||||
defringing_kernel: Option<DefringingKernel>,
|
||||
gamma_correction_bg_color: Option<ColorU>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Default for RenderMode {
|
||||
#[inline]
|
||||
fn default() -> RenderMode {
|
||||
RenderMode::Multicolor
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ pub struct BuiltScene {
|
|||
#[derive(Debug)]
|
||||
pub struct Batch {
|
||||
pub fills: Vec<FillBatchPrimitive>,
|
||||
pub mask_tiles: Vec<MaskTileBatchPrimitive>,
|
||||
pub alpha_tiles: Vec<AlphaTileBatchPrimitive>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
|
@ -68,7 +68,7 @@ pub struct TileObjectPrimitive {
|
|||
pub struct FillBatchPrimitive {
|
||||
pub px: LineSegmentU4,
|
||||
pub subpx: LineSegmentU8,
|
||||
pub mask_tile_index: u16,
|
||||
pub alpha_tile_index: u16,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
|
@ -81,7 +81,7 @@ pub struct SolidTileScenePrimitive {
|
|||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[repr(C)]
|
||||
pub struct MaskTileBatchPrimitive {
|
||||
pub struct AlphaTileBatchPrimitive {
|
||||
pub tile: TileObjectPrimitive,
|
||||
pub shader: ShaderId,
|
||||
}
|
||||
|
@ -90,7 +90,7 @@ pub struct MaskTileBatchPrimitive {
|
|||
pub struct Stats {
|
||||
pub object_count: u32,
|
||||
pub solid_tile_count: u32,
|
||||
pub mask_tile_count: u32,
|
||||
pub alpha_tile_count: u32,
|
||||
pub fill_count: u32,
|
||||
}
|
||||
|
||||
|
@ -276,7 +276,10 @@ impl BuiltScene {
|
|||
Stats {
|
||||
object_count: self.object_count,
|
||||
solid_tile_count: self.solid_tiles.len() as u32,
|
||||
mask_tile_count: self.batches.iter().map(|batch| batch.mask_tiles.len() as u32).sum(),
|
||||
alpha_tile_count: self.batches
|
||||
.iter()
|
||||
.map(|batch| batch.alpha_tiles.len() as u32)
|
||||
.sum(),
|
||||
fill_count: self.batches.iter().map(|batch| batch.fills.len() as u32).sum(),
|
||||
}
|
||||
}
|
||||
|
@ -287,13 +290,13 @@ impl Batch {
|
|||
pub fn new() -> Batch {
|
||||
Batch {
|
||||
fills: vec![],
|
||||
mask_tiles: vec![],
|
||||
alpha_tiles: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.mask_tiles.is_empty()
|
||||
self.alpha_tiles.is_empty()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -314,7 +317,7 @@ impl Add<Stats> for Stats {
|
|||
Stats {
|
||||
object_count: other.object_count,
|
||||
solid_tile_count: other.solid_tile_count,
|
||||
mask_tile_count: other.mask_tile_count,
|
||||
alpha_tile_count: other.alpha_tile_count,
|
||||
fill_count: other.fill_count,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -145,12 +145,15 @@ impl Scene {
|
|||
outline
|
||||
}
|
||||
|
||||
pub fn is_monochrome(&self) -> bool {
|
||||
pub fn monochrome_color(&self) -> Option<ColorU> {
|
||||
if self.objects.is_empty() {
|
||||
return true;
|
||||
return None;
|
||||
}
|
||||
let first_paint_id = self.objects[0].paint;
|
||||
self.objects.iter().skip(1).all(|object| object.paint == first_paint_id)
|
||||
if self.objects.iter().skip(1).any(|object| object.paint != first_paint_id) {
|
||||
return None;
|
||||
}
|
||||
Some(self.paints[first_paint_id.0 as usize].color)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
precision highp float;
|
||||
|
||||
uniform sampler2D uSource;
|
||||
uniform vec2 uFramebufferSize;
|
||||
uniform vec2 uSourceSize;
|
||||
|
||||
in vec2 vTexCoord;
|
||||
|
||||
|
@ -32,21 +32,24 @@ float sample1Tap(float offset) {
|
|||
|
||||
void main() {
|
||||
// Apply defringing if necessary.
|
||||
vec4 fgColor = texture(uSource, vTexCoord);
|
||||
if (uKernel.w != 0.0) {
|
||||
vec4 fgColor;
|
||||
if (uKernel.w == 0.0) {
|
||||
fgColor = texture(uSource, vTexCoord);
|
||||
} else {
|
||||
vec4 alphaLeft, alphaRight;
|
||||
float alphaCenter;
|
||||
sample9Tap(alphaLeft, alphaCenter, alphaRight, 1.0 / uFramebufferSize.x);
|
||||
sample9Tap(alphaLeft, alphaCenter, alphaRight, 1.0 / uSourceSize.x);
|
||||
|
||||
fgColor.rgb =
|
||||
vec3(convolve7Tap(alphaLeft, vec3(alphaCenter, alphaRight.xy)),
|
||||
convolve7Tap(vec4(alphaLeft.yzw, alphaCenter), alphaRight.xyz),
|
||||
convolve7Tap(vec4(alphaLeft.zw, alphaCenter, alphaRight.x), alphaRight.yzw));
|
||||
float r = convolve7Tap(alphaLeft, vec3(alphaCenter, alphaRight.xy));
|
||||
float g = convolve7Tap(vec4(alphaLeft.yzw, alphaCenter), alphaRight.xyz);
|
||||
float b = convolve7Tap(vec4(alphaLeft.zw, alphaCenter, alphaRight.x), alphaRight.yzw);
|
||||
|
||||
fgColor = vec4(r);
|
||||
}
|
||||
|
||||
// Apply gamma correction if necessary.
|
||||
if (uGammaCorrectionBGColor.a > 0.0)
|
||||
fgColor.rgb = gammaCorrect(fgColor.rgb);
|
||||
/*if (uGammaCorrectionBGColor.a > 0.0)
|
||||
fgColor.rgb = gammaCorrect(fgColor.rgb);*/
|
||||
|
||||
// Finish.
|
||||
oFragColor = fgColor;
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
#version {{version}}
|
||||
|
||||
// pathfinder/resources/shaders/tile_alpha_monochrome.vs.glsl
|
||||
//
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
||||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
||||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
||||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
precision highp float;
|
||||
|
||||
{{{include_tile_alpha_vertex}}}
|
||||
{{{include_tile_monochrome}}}
|
||||
|
||||
void main() {
|
||||
computeVaryings();
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#version {{version}}
|
||||
|
||||
// pathfinder/resources/shaders/tile_alpha_multicolor.vs.glsl
|
||||
//
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
||||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
||||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
||||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
precision highp float;
|
||||
|
||||
{{{include_tile_alpha_vertex}}}
|
||||
{{{include_tile_multicolor}}}
|
||||
|
||||
void main() {
|
||||
computeVaryings();
|
||||
}
|
|
@ -1,8 +1,6 @@
|
|||
#version {{version}}
|
||||
|
||||
// pathfinder/demo/shaders/mask_tile.vs.glsl
|
||||
// pathfinder/resources/shaders/tile_alpha_vertex.inc.glsl
|
||||
//
|
||||
// Copyright © 2018 The Pathfinder Project Developers.
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
||||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
||||
|
@ -10,13 +8,9 @@
|
|||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
precision highp float;
|
||||
|
||||
uniform vec2 uFramebufferSize;
|
||||
uniform vec2 uTileSize;
|
||||
uniform vec2 uStencilTextureSize;
|
||||
uniform sampler2D uFillColorsTexture;
|
||||
uniform vec2 uFillColorsTextureSize;
|
||||
uniform vec2 uViewBoxOrigin;
|
||||
|
||||
in vec2 aTessCoord;
|
||||
|
@ -28,26 +22,23 @@ out vec2 vTexCoord;
|
|||
out float vBackdrop;
|
||||
out vec4 vColor;
|
||||
|
||||
vec4 getFillColor(uint object);
|
||||
|
||||
vec2 computeTileOffset(uint tileIndex, float stencilTextureWidth) {
|
||||
uint tilesPerRow = uint(stencilTextureWidth / uTileSize.x);
|
||||
uvec2 tileOffset = uvec2(tileIndex % tilesPerRow, tileIndex / tilesPerRow);
|
||||
return vec2(tileOffset) * uTileSize;
|
||||
}
|
||||
|
||||
vec2 computeFillColorTexCoord(uint object, vec2 textureSize) {
|
||||
uint width = uint(textureSize.x);
|
||||
return (vec2(float(object % width), float(object / width)) + vec2(0.5)) / textureSize;
|
||||
}
|
||||
|
||||
void main() {
|
||||
void computeVaryings() {
|
||||
uint tileIndex = uint(gl_InstanceID);
|
||||
vec2 pixelPosition = (aTileOrigin + aTessCoord) * uTileSize + uViewBoxOrigin;
|
||||
vec2 position = (pixelPosition / uFramebufferSize * 2.0 - 1.0) * vec2(1.0, -1.0);
|
||||
vec2 texCoord = computeTileOffset(tileIndex, uStencilTextureSize.x) + aTessCoord * uTileSize;
|
||||
vec2 colorTexCoord = computeFillColorTexCoord(aObject, uFillColorsTextureSize);
|
||||
|
||||
vTexCoord = texCoord / uStencilTextureSize;
|
||||
vBackdrop = float(aBackdrop);
|
||||
vColor = texture(uFillColorsTexture, colorTexCoord);
|
||||
vColor = getFillColor(aObject);
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
// pathfinder/resources/shaders/tile_monochrome.inc.glsl
|
||||
//
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
||||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
||||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
||||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
uniform vec4 uFillColor;
|
||||
|
||||
vec4 getFillColor(uint object) {
|
||||
return uFillColor;
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
// pathfinder/resources/shaders/tile_multicolor.inc.glsl
|
||||
//
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
||||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
||||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
||||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
uniform sampler2D uFillColorsTexture;
|
||||
uniform vec2 uFillColorsTextureSize;
|
||||
|
||||
vec2 computeFillColorTexCoord(uint object, vec2 textureSize) {
|
||||
uint width = uint(textureSize.x);
|
||||
return (vec2(float(object % width), float(object / width)) + vec2(0.5)) / textureSize;
|
||||
}
|
||||
|
||||
vec4 getFillColor(uint object) {
|
||||
vec2 colorTexCoord = computeFillColorTexCoord(object, uFillColorsTextureSize);
|
||||
return texture(uFillColorsTexture, colorTexCoord);
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#version {{version}}
|
||||
|
||||
// pathfinder/resources/shaders/tile_solid_monochrome.vs.glsl
|
||||
//
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
||||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
||||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
||||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
precision highp float;
|
||||
|
||||
{{{include_tile_solid_vertex}}}
|
||||
{{{include_tile_monochrome}}}
|
||||
|
||||
void main() {
|
||||
computeVaryings();
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#version {{version}}
|
||||
|
||||
// pathfinder/resources/shaders/tile_solid_multicolor.vs.glsl
|
||||
//
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
||||
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
||||
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
||||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
precision highp float;
|
||||
|
||||
{{{include_tile_solid_vertex}}}
|
||||
{{{include_tile_multicolor}}}
|
||||
|
||||
void main() {
|
||||
computeVaryings();
|
||||
}
|
|
@ -1,6 +1,4 @@
|
|||
#version {{version}}
|
||||
|
||||
// pathfinder/demo/resources/shaders/solid_tile.vs.glsl
|
||||
// pathfinder/resources/shaders/tile_solid_vertex.inc.glsl
|
||||
//
|
||||
// Copyright © 2019 The Pathfinder Project Developers.
|
||||
//
|
||||
|
@ -10,12 +8,8 @@
|
|||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
precision highp float;
|
||||
|
||||
uniform vec2 uFramebufferSize;
|
||||
uniform vec2 uTileSize;
|
||||
uniform sampler2D uFillColorsTexture;
|
||||
uniform vec2 uFillColorsTextureSize;
|
||||
uniform vec2 uViewBoxOrigin;
|
||||
|
||||
in vec2 aTessCoord;
|
||||
|
@ -24,16 +18,12 @@ in uint aObject;
|
|||
|
||||
out vec4 vColor;
|
||||
|
||||
vec2 computeFillColorTexCoord(uint object, vec2 textureSize) {
|
||||
uint width = uint(textureSize.x);
|
||||
return (vec2(float(object % width), float(object / width)) + vec2(0.5)) / textureSize;
|
||||
}
|
||||
vec4 getFillColor(uint object);
|
||||
|
||||
void main() {
|
||||
void computeVaryings() {
|
||||
vec2 pixelPosition = (aTileOrigin + aTessCoord) * uTileSize + uViewBoxOrigin;
|
||||
vec2 position = (pixelPosition / uFramebufferSize * 2.0 - 1.0) * vec2(1.0, -1.0);
|
||||
vec2 colorTexCoord = computeFillColorTexCoord(aObject, uFillColorsTextureSize);
|
||||
|
||||
vColor = texture(uFillColorsTexture, colorTexCoord);
|
||||
vColor = getFillColor(aObject);
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
Loading…
Reference in New Issue