Implement 2D rotation

This commit is contained in:
Patrick Walton 2019-02-12 12:40:24 -08:00
parent a9ac960862
commit 22fe63503f
3 changed files with 99 additions and 32 deletions

View File

@ -164,7 +164,7 @@ impl DemoApp {
let (drawable_width, drawable_height) = self.window.drawable_size(); let (drawable_width, drawable_height) = self.window.drawable_size();
let drawable_size = Size2D::new(drawable_width, drawable_height); let drawable_size = Size2D::new(drawable_width, drawable_height);
let perspective = if self.ui.threed_enabled { let render_transform = if self.ui.threed_enabled {
let rotation = Transform3DF32::from_rotation(-self.camera_yaw, let rotation = Transform3DF32::from_rotation(-self.camera_yaw,
-self.camera_pitch, -self.camera_pitch,
0.0); 0.0);
@ -189,15 +189,16 @@ impl DemoApp {
translation.y(), translation.y(),
translation.z())); translation.z()));
Some(Perspective::new(&transform, &drawable_size)) RenderTransform::Perspective(Perspective::new(&transform, &drawable_size))
} else { } else {
None let transform = Transform2DF32::from_rotation(self.ui.rotation());
RenderTransform::Transform2D(transform)
}; };
let count = if self.frame_counter == 0 { 2 } else { 1 }; let count = if self.frame_counter == 0 { 2 } else { 1 };
for _ in 0..count { for _ in 0..count {
self.scene_thread_proxy.sender.send(MainToSceneMsg::Build(BuildOptions { self.scene_thread_proxy.sender.send(MainToSceneMsg::Build(BuildOptions {
perspective, render_transform: render_transform.clone(),
stem_darkening_font_size: if self.ui.stem_darkening_effect_enabled { stem_darkening_font_size: if self.ui.stem_darkening_effect_enabled {
Some(APPROX_FONT_SIZE * self.scale_factor) Some(APPROX_FONT_SIZE * self.scale_factor)
} else { } else {
@ -397,7 +398,7 @@ enum MainToSceneMsg {
} }
struct BuildOptions { struct BuildOptions {
perspective: Option<Perspective>, render_transform: RenderTransform,
stem_darkening_font_size: Option<f32>, stem_darkening_font_size: Option<f32>,
} }
@ -465,10 +466,7 @@ fn build_scene(scene: &Scene, build_options: BuildOptions, jobs: Option<usize>)
let z_buffer = ZBuffer::new(scene.view_box); let z_buffer = ZBuffer::new(scene.view_box);
let render_options = RenderOptions { let render_options = RenderOptions {
transform: match build_options.perspective { transform: build_options.render_transform,
None => RenderTransform::Transform2D(Transform2DF32::default()),
Some(perspective) => RenderTransform::Perspective(perspective),
},
dilation: match build_options.stem_darkening_font_size { dilation: match build_options.stem_darkening_font_size {
None => Point2DF32::default(), None => Point2DF32::default(),
Some(font_size) => { Some(font_size) => {

View File

@ -15,53 +15,77 @@ use pathfinder_geometry::basic::rect::RectI32;
use pathfinder_gl::debug::{BUTTON_HEIGHT, BUTTON_TEXT_OFFSET, BUTTON_WIDTH, DebugUI, PADDING}; use pathfinder_gl::debug::{BUTTON_HEIGHT, BUTTON_TEXT_OFFSET, BUTTON_WIDTH, DebugUI, PADDING};
use pathfinder_gl::debug::{TEXT_COLOR, WINDOW_COLOR}; use pathfinder_gl::debug::{TEXT_COLOR, WINDOW_COLOR};
use pathfinder_gl::device::Texture; use pathfinder_gl::device::Texture;
use std::f32::consts::PI;
use std::path::PathBuf; use std::path::PathBuf;
const SWITCH_SIZE: i32 = SWITCH_HALF_SIZE * 2 + 1; const SWITCH_SIZE: i32 = SWITCH_HALF_SIZE * 2 + 1;
const SWITCH_HALF_SIZE: i32 = 96; const SWITCH_HALF_SIZE: i32 = 96;
const EFFECTS_WINDOW_WIDTH: i32 = 550; const SLIDER_WIDTH: i32 = 360;
const EFFECTS_WINDOW_HEIGHT: i32 = BUTTON_HEIGHT * 3 + PADDING * 4; const SLIDER_HEIGHT: i32 = 48;
const SLIDER_TRACK_HEIGHT: i32 = 24;
const SLIDER_KNOB_WIDTH: i32 = 12;
const SLIDER_KNOB_HEIGHT: i32 = 48;
const EFFECTS_PANEL_WIDTH: i32 = 550;
const EFFECTS_PANEL_HEIGHT: i32 = BUTTON_HEIGHT * 3 + PADDING * 4;
const ROTATE_PANEL_X: i32 = PADDING + (BUTTON_WIDTH + PADDING) * 2 + PADDING + SWITCH_SIZE;
const ROTATE_PANEL_WIDTH: i32 = SLIDER_WIDTH + PADDING * 2;
const ROTATE_PANEL_HEIGHT: i32 = PADDING * 2 + SLIDER_HEIGHT;
static EFFECTS_PNG_NAME: &'static str = "demo-effects"; static EFFECTS_PNG_NAME: &'static str = "demo-effects";
static OPEN_PNG_NAME: &'static str = "demo-open"; static OPEN_PNG_NAME: &'static str = "demo-open";
static ROTATE_PNG_NAME: &'static str = "demo-rotate";
pub struct DemoUI { pub struct DemoUI {
effects_texture: Texture, effects_texture: Texture,
open_texture: Texture, open_texture: Texture,
rotate_texture: Texture,
effects_panel_visible: bool,
rotate_panel_visible: bool,
effects_window_visible: bool,
pub threed_enabled: bool, pub threed_enabled: bool,
pub gamma_correction_effect_enabled: bool, pub gamma_correction_effect_enabled: bool,
pub stem_darkening_effect_enabled: bool, pub stem_darkening_effect_enabled: bool,
pub subpixel_aa_effect_enabled: bool, pub subpixel_aa_effect_enabled: bool,
pub file_to_open: Option<PathBuf>, pub file_to_open: Option<PathBuf>,
pub rotation: i32,
} }
impl DemoUI { impl DemoUI {
pub fn new(options: Options) -> DemoUI { pub fn new(options: Options) -> DemoUI {
let effects_texture = Texture::from_png(EFFECTS_PNG_NAME); let effects_texture = Texture::from_png(EFFECTS_PNG_NAME);
let open_texture = Texture::from_png(OPEN_PNG_NAME); let open_texture = Texture::from_png(OPEN_PNG_NAME);
let rotate_texture = Texture::from_png(ROTATE_PNG_NAME);
DemoUI { DemoUI {
effects_texture, effects_texture,
open_texture, open_texture,
rotate_texture,
threed_enabled: options.threed, threed_enabled: options.threed,
effects_window_visible: false, effects_panel_visible: false,
rotate_panel_visible: true,
gamma_correction_effect_enabled: false, gamma_correction_effect_enabled: false,
stem_darkening_effect_enabled: false, stem_darkening_effect_enabled: false,
subpixel_aa_effect_enabled: false, subpixel_aa_effect_enabled: false,
file_to_open: None, file_to_open: None,
rotation: SLIDER_WIDTH / 2,
} }
} }
pub fn rotation(&self) -> f32 {
(self.rotation as f32 / SLIDER_WIDTH as f32 * 2.0 - 1.0) * PI
}
pub fn update(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) { pub fn update(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING; let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
// Draw effects button. // Draw effects button.
let effects_button_position = Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT); let effects_button_position = Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT);
if self.draw_button(debug_ui, event, effects_button_position, &self.effects_texture) { if self.draw_button(debug_ui, event, effects_button_position, &self.effects_texture) {
self.effects_window_visible = !self.effects_window_visible; self.effects_panel_visible = !self.effects_panel_visible;
} }
// Draw open button. // Draw open button.
@ -87,20 +111,32 @@ impl DemoUI {
"3D", "3D",
self.threed_enabled); self.threed_enabled);
// Draw effects window, if necessary. // Draw rotate button, if applicable.
self.draw_effects_window(debug_ui, event); if !self.threed_enabled {
let rotate_button_y = bottom - BUTTON_HEIGHT;
let rotate_button_position = Point2DI32::new(ROTATE_PANEL_X, rotate_button_y);
if self.draw_button(debug_ui, event, rotate_button_position, &self.rotate_texture) {
self.rotate_panel_visible = !self.rotate_panel_visible;
}
}
// Draw effects panel, if necessary.
self.draw_effects_panel(debug_ui, event);
// Draw rotate panel, if necessary.
self.draw_rotate_panel(debug_ui, event);
} }
fn draw_effects_window(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) { fn draw_effects_panel(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
if !self.effects_window_visible { if !self.effects_panel_visible {
return; return;
} }
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING; let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
let effects_window_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_WINDOW_HEIGHT); let effects_panel_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_PANEL_HEIGHT);
debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_window_y), debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_panel_y),
Point2DI32::new(EFFECTS_WINDOW_WIDTH, Point2DI32::new(EFFECTS_PANEL_WIDTH,
EFFECTS_WINDOW_HEIGHT)), EFFECTS_PANEL_HEIGHT)),
WINDOW_COLOR); WINDOW_COLOR);
self.gamma_correction_effect_enabled = self.gamma_correction_effect_enabled =
@ -108,25 +144,58 @@ impl DemoUI {
event, event,
"Gamma Correction", "Gamma Correction",
0, 0,
effects_window_y, effects_panel_y,
self.gamma_correction_effect_enabled); self.gamma_correction_effect_enabled);
self.stem_darkening_effect_enabled = self.stem_darkening_effect_enabled =
self.draw_effects_switch(debug_ui, self.draw_effects_switch(debug_ui,
event, event,
"Stem Darkening", "Stem Darkening",
1, 1,
effects_window_y, effects_panel_y,
self.stem_darkening_effect_enabled); self.stem_darkening_effect_enabled);
self.subpixel_aa_effect_enabled = self.subpixel_aa_effect_enabled =
self.draw_effects_switch(debug_ui, self.draw_effects_switch(debug_ui,
event, event,
"Subpixel AA", "Subpixel AA",
2, 2,
effects_window_y, effects_panel_y,
self.subpixel_aa_effect_enabled); self.subpixel_aa_effect_enabled);
} }
fn draw_rotate_panel(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
if !self.rotate_panel_visible {
return;
}
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
let rotate_panel_y = bottom - (BUTTON_HEIGHT + PADDING + ROTATE_PANEL_HEIGHT);
debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(ROTATE_PANEL_X, rotate_panel_y),
Point2DI32::new(ROTATE_PANEL_WIDTH,
ROTATE_PANEL_HEIGHT)),
WINDOW_COLOR);
let (widget_x, widget_y) = (ROTATE_PANEL_X + PADDING, rotate_panel_y + PADDING);
let widget_rect = RectI32::new(Point2DI32::new(widget_x, widget_y),
Point2DI32::new(SLIDER_WIDTH, SLIDER_KNOB_HEIGHT));
if let Some(position) = event.handle_mouse_down_in_rect(widget_rect) {
self.rotation = position.x();
}
let slider_track_y = rotate_panel_y + PADDING + SLIDER_KNOB_HEIGHT / 2 -
SLIDER_TRACK_HEIGHT / 2;
let slider_track_rect =
RectI32::new(Point2DI32::new(widget_x, slider_track_y),
Point2DI32::new(SLIDER_WIDTH, SLIDER_TRACK_HEIGHT));
debug_ui.draw_rect_outline(slider_track_rect, TEXT_COLOR);
let slider_knob_x = widget_x + self.rotation - SLIDER_KNOB_WIDTH / 2;
let slider_knob_rect =
RectI32::new(Point2DI32::new(slider_knob_x, widget_y),
Point2DI32::new(SLIDER_KNOB_WIDTH, SLIDER_KNOB_HEIGHT));
debug_ui.draw_solid_rect(slider_knob_rect, TEXT_COLOR);
}
fn draw_button(&self, fn draw_button(&self,
debug_ui: &mut DebugUI, debug_ui: &mut DebugUI,
event: &mut UIEvent, event: &mut UIEvent,
@ -137,7 +206,7 @@ impl DemoUI {
debug_ui.draw_solid_rect(button_rect, WINDOW_COLOR); debug_ui.draw_solid_rect(button_rect, WINDOW_COLOR);
debug_ui.draw_rect_outline(button_rect, TEXT_COLOR); debug_ui.draw_rect_outline(button_rect, TEXT_COLOR);
debug_ui.draw_texture(origin + Point2DI32::new(PADDING, PADDING), texture, TEXT_COLOR); debug_ui.draw_texture(origin + Point2DI32::new(PADDING, PADDING), texture, TEXT_COLOR);
event.handle_mouse_down_in_rect(button_rect) event.handle_mouse_down_in_rect(button_rect).is_some()
} }
fn draw_effects_switch(&self, fn draw_effects_switch(&self,
@ -152,7 +221,7 @@ impl DemoUI {
let text_y = window_y + PADDING + BUTTON_TEXT_OFFSET + (BUTTON_HEIGHT + PADDING) * index; let text_y = window_y + PADDING + BUTTON_TEXT_OFFSET + (BUTTON_HEIGHT + PADDING) * index;
debug_ui.draw_text(text, Point2DI32::new(text_x, text_y), false); debug_ui.draw_text(text, Point2DI32::new(text_x, text_y), false);
let switch_x = PADDING + EFFECTS_WINDOW_WIDTH - (SWITCH_SIZE + PADDING); let switch_x = PADDING + EFFECTS_PANEL_WIDTH - (SWITCH_SIZE + PADDING);
let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index; let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index;
self.draw_switch(debug_ui, event, Point2DI32::new(switch_x, switch_y), "Off", "On", value) self.draw_switch(debug_ui, event, Point2DI32::new(switch_x, switch_y), "Off", "On", value)
} }
@ -166,7 +235,7 @@ impl DemoUI {
mut value: bool) mut value: bool)
-> bool { -> bool {
let widget_rect = RectI32::new(origin, Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)); let widget_rect = RectI32::new(origin, Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT));
if event.handle_mouse_down_in_rect(widget_rect) { if event.handle_mouse_down_in_rect(widget_rect).is_some() {
value = !value; value = !value;
} }
@ -205,13 +274,13 @@ impl UIEvent {
match *self { UIEvent::None => true, _ => false } match *self { UIEvent::None => true, _ => false }
} }
fn handle_mouse_down_in_rect(&mut self, rect: RectI32) -> bool { fn handle_mouse_down_in_rect(&mut self, rect: RectI32) -> Option<Point2DI32> {
if let UIEvent::MouseDown(point) = *self { if let UIEvent::MouseDown(point) = *self {
if rect.contains_point(point) { if rect.contains_point(point) {
*self = UIEvent::None; *self = UIEvent::None;
return true; return Some(point - rect.origin());
} }
} }
false None
} }
} }

View File

@ -40,7 +40,7 @@ pub const BUTTON_HEIGHT: i32 = PADDING * 2 + ICON_SIZE;
pub const BUTTON_TEXT_OFFSET: i32 = PADDING + 36; pub const BUTTON_TEXT_OFFSET: i32 = PADDING + 36;
pub static TEXT_COLOR: ColorU = ColorU { r: 255, g: 255, b: 255, a: 255 }; pub static TEXT_COLOR: ColorU = ColorU { r: 255, g: 255, b: 255, a: 255 };
pub static WINDOW_COLOR: ColorU = ColorU { r: 30, g: 30, b: 30, a: 255 - 30 }; pub static WINDOW_COLOR: ColorU = ColorU { r: 0, g: 0, b: 0, a: 255 - 90 };
const PERF_WINDOW_WIDTH: i32 = 300; const PERF_WINDOW_WIDTH: i32 = 300;
const PERF_WINDOW_HEIGHT: i32 = LINE_HEIGHT * 2 + PADDING + 2; const PERF_WINDOW_HEIGHT: i32 = LINE_HEIGHT * 2 + PADDING + 2;