add CanvasRenderingContext2D::fill_layout – a method to draw layouts directly, without using skribo
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@ -102,6 +102,16 @@ impl CanvasRenderingContext2D {
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TextMetrics { width: self.layout_text(string).width() }
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TextMetrics { width: self.layout_text(string).width() }
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}
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}
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pub fn fill_layout(&mut self, layout: &Layout, transform: Transform2DF) {
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let paint_id = self.scene.push_paint(&self.current_state.fill_paint);
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drop(self.scene.push_layout(&layout,
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&TextStyle { size: self.current_state.font_size },
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&transform.post_mul(&self.current_state.transform),
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TextRenderMode::Fill,
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HintingOptions::None,
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paint_id));
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}
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fn fill_or_stroke_text(&mut self,
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fn fill_or_stroke_text(&mut self,
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string: &str,
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string: &str,
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mut position: Vector2F,
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mut position: Vector2F,
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@ -127,7 +137,7 @@ impl CanvasRenderingContext2D {
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paint_id));
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paint_id));
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}
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}
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fn layout_text(&self, string: &str) -> Layout {
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pub fn layout_text(&self, string: &str) -> Layout {
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skribo::layout(&TextStyle { size: self.current_state.font_size },
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skribo::layout(&TextStyle { size: self.current_state.font_size },
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&self.current_state.font_collection,
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&self.current_state.font_collection,
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string)
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string)
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