From 2f6071c059ba2387e2c2892cb6ee6cd803f043fc Mon Sep 17 00:00:00 2001 From: Patrick Walton Date: Tue, 31 Mar 2020 14:15:45 -0700 Subject: [PATCH] Make solid tiles not use mask 1. Fixes random garbage appearing in the thumbnails in the NanoVG demo. --- renderer/src/builder.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderer/src/builder.rs b/renderer/src/builder.rs index b6b4d1df..de566858 100644 --- a/renderer/src/builder.rs +++ b/renderer/src/builder.rs @@ -364,7 +364,7 @@ impl<'a> SceneBuilder<'a> { built_draw_path.blend_mode, built_draw_path.effects, None, - built_draw_path.mask_1_fill_rule); + None); } SolidTiles::Occluders(_) => {} }