diff --git a/simd/src/scalar.rs b/simd/src/scalar.rs index 3a396f57..94ade16e 100644 --- a/simd/src/scalar.rs +++ b/simd/src/scalar.rs @@ -125,1792 +125,1792 @@ impl F32x4 { /// lanes in this vector, respectively. #[inline] pub fn xxxx(self) -> F32x4 { - F32x4([self[0], self[0], self[0], self[0]) + F32x4([self[0], self[0], self[0], self[0]]) } /// Constructs a new vector from the second, first, first, and first /// lanes in this vector, respectively. #[inline] pub fn yxxx(self) -> F32x4 { - F32x4([self[1], self[0], self[0], self[0]) + F32x4([self[1], self[0], self[0], self[0]]) } /// Constructs a new vector from the third, first, first, and first /// lanes in this vector, respectively. #[inline] pub fn zxxx(self) -> F32x4 { - F32x4([self[2], self[0], self[0], self[0]) + F32x4([self[2], self[0], self[0], self[0]]) } /// Constructs a new vector from the fourth, first, first, and first /// lanes in this vector, respectively. #[inline] pub fn wxxx(self) -> F32x4 { - F32x4([self[3], self[0], self[0], self[0]) + F32x4([self[3], self[0], self[0], self[0]]) } /// Constructs a new vector from the first, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn xyxx(self) -> F32x4 { - F32x4([self[0], self[1], self[0], self[0]) + F32x4([self[0], self[1], self[0], self[0]]) } /// Constructs a new vector from the second, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn yyxx(self) -> F32x4 { - F32x4([self[1], self[1], self[0], self[0]) + F32x4([self[1], self[1], self[0], self[0]]) } /// Constructs a new vector from the third, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn zyxx(self) -> F32x4 { - F32x4([self[2], self[1], self[0], self[0]) + F32x4([self[2], self[1], self[0], self[0]]) } /// Constructs a new vector from the fourth, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn wyxx(self) -> F32x4 { - F32x4([self[3], self[1], self[0], self[0]) + F32x4([self[3], self[1], self[0], self[0]]) } /// Constructs a new vector from the first, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn xzxx(self) -> F32x4 { - F32x4([self[0], self[2], self[0], self[0]) + F32x4([self[0], self[2], self[0], self[0]]) } /// Constructs a new vector from the second, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn yzxx(self) -> F32x4 { - F32x4([self[1], self[2], self[0], self[0]) + F32x4([self[1], self[2], self[0], self[0]]) } /// Constructs a new vector from the third, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn zzxx(self) -> F32x4 { - F32x4([self[2], self[2], self[0], self[0]) + F32x4([self[2], self[2], self[0], self[0]]) } /// Constructs a new vector from the fourth, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn wzxx(self) -> F32x4 { - F32x4([self[3], self[2], self[0], self[0]) + F32x4([self[3], self[2], self[0], self[0]]) } /// Constructs a new vector from the first, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn xwxx(self) -> F32x4 { - F32x4([self[0], self[3], self[0], self[0]) + F32x4([self[0], self[3], self[0], self[0]]) } /// Constructs a new vector from the second, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn ywxx(self) -> F32x4 { - F32x4([self[1], self[3], self[0], self[0]) + F32x4([self[1], self[3], self[0], self[0]]) } /// Constructs a new vector from the third, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn zwxx(self) -> F32x4 { - F32x4([self[2], self[3], self[0], self[0]) + F32x4([self[2], self[3], self[0], self[0]]) } /// Constructs a new vector from the fourth, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn wwxx(self) -> F32x4 { - F32x4([self[3], self[3], self[0], self[0]) + F32x4([self[3], self[3], self[0], self[0]]) } /// Constructs a new vector from the first, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn xxyx(self) -> F32x4 { - F32x4([self[0], self[0], self[1], self[0]) + F32x4([self[0], self[0], self[1], self[0]]) } /// Constructs a new vector from the second, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn yxyx(self) -> F32x4 { - F32x4([self[1], self[0], self[1], self[0]) + F32x4([self[1], self[0], self[1], self[0]]) } /// Constructs a new vector from the third, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn zxyx(self) -> F32x4 { - F32x4([self[2], self[0], self[1], self[0]) + F32x4([self[2], self[0], self[1], self[0]]) } /// Constructs a new vector from the fourth, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn wxyx(self) -> F32x4 { - F32x4([self[3], self[0], self[1], self[0]) + F32x4([self[3], self[0], self[1], self[0]]) } /// Constructs a new vector from the first, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn xyyx(self) -> F32x4 { - F32x4([self[0], self[1], self[1], self[0]) + F32x4([self[0], self[1], self[1], self[0]]) } /// Constructs a new vector from the second, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn yyyx(self) -> F32x4 { - F32x4([self[1], self[1], self[1], self[0]) + F32x4([self[1], self[1], self[1], self[0]]) } /// Constructs a new vector from the third, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn zyyx(self) -> F32x4 { - F32x4([self[2], self[1], self[1], self[0]) + F32x4([self[2], self[1], self[1], self[0]]) } /// Constructs a new vector from the fourth, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn wyyx(self) -> F32x4 { - F32x4([self[3], self[1], self[1], self[0]) + F32x4([self[3], self[1], self[1], self[0]]) } /// Constructs a new vector from the first, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn xzyx(self) -> F32x4 { - F32x4([self[0], self[2], self[1], self[0]) + F32x4([self[0], self[2], self[1], self[0]]) } /// Constructs a new vector from the second, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn yzyx(self) -> F32x4 { - F32x4([self[1], self[2], self[1], self[0]) + F32x4([self[1], self[2], self[1], self[0]]) } /// Constructs a new vector from the third, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn zzyx(self) -> F32x4 { - F32x4([self[2], self[2], self[1], self[0]) + F32x4([self[2], self[2], self[1], self[0]]) } /// Constructs a new vector from the fourth, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn wzyx(self) -> F32x4 { - F32x4([self[3], self[2], self[1], self[0]) + F32x4([self[3], self[2], self[1], self[0]]) } /// Constructs a new vector from the first, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn xwyx(self) -> F32x4 { - F32x4([self[0], self[3], self[1], self[0]) + F32x4([self[0], self[3], self[1], self[0]]) } /// Constructs a new vector from the second, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn ywyx(self) -> F32x4 { - F32x4([self[1], self[3], self[1], self[0]) + F32x4([self[1], self[3], self[1], self[0]]) } /// Constructs a new vector from the third, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn zwyx(self) -> F32x4 { - F32x4([self[2], self[3], self[1], self[0]) + F32x4([self[2], self[3], self[1], self[0]]) } /// Constructs a new vector from the fourth, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn wwyx(self) -> F32x4 { - F32x4([self[3], self[3], self[1], self[0]) + F32x4([self[3], self[3], self[1], self[0]]) } /// Constructs a new vector from the first, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn xxzx(self) -> F32x4 { - F32x4([self[0], self[0], self[2], self[0]) + F32x4([self[0], self[0], self[2], self[0]]) } /// Constructs a new vector from the second, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn yxzx(self) -> F32x4 { - F32x4([self[1], self[0], self[2], self[0]) + F32x4([self[1], self[0], self[2], self[0]]) } /// Constructs a new vector from the third, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn zxzx(self) -> F32x4 { - F32x4([self[2], self[0], self[2], self[0]) + F32x4([self[2], self[0], self[2], self[0]]) } /// Constructs a new vector from the fourth, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn wxzx(self) -> F32x4 { - F32x4([self[3], self[0], self[2], self[0]) + F32x4([self[3], self[0], self[2], self[0]]) } /// Constructs a new vector from the first, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn xyzx(self) -> F32x4 { - F32x4([self[0], self[1], self[2], self[0]) + F32x4([self[0], self[1], self[2], self[0]]) } /// Constructs a new vector from the second, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn yyzx(self) -> F32x4 { - F32x4([self[1], self[1], self[2], self[0]) + F32x4([self[1], self[1], self[2], self[0]]) } /// Constructs a new vector from the third, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn zyzx(self) -> F32x4 { - F32x4([self[2], self[1], self[2], self[0]) + F32x4([self[2], self[1], self[2], self[0]]) } /// Constructs a new vector from the fourth, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn wyzx(self) -> F32x4 { - F32x4([self[3], self[1], self[2], self[0]) + F32x4([self[3], self[1], self[2], self[0]]) } /// Constructs a new vector from the first, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn xzzx(self) -> F32x4 { - F32x4([self[0], self[2], self[2], self[0]) + F32x4([self[0], self[2], self[2], self[0]]) } /// Constructs a new vector from the second, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn yzzx(self) -> F32x4 { - F32x4([self[1], self[2], self[2], self[0]) + F32x4([self[1], self[2], self[2], self[0]]) } /// Constructs a new vector from the third, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn zzzx(self) -> F32x4 { - F32x4([self[2], self[2], self[2], self[0]) + F32x4([self[2], self[2], self[2], self[0]]) } /// Constructs a new vector from the fourth, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn wzzx(self) -> F32x4 { - F32x4([self[3], self[2], self[2], self[0]) + F32x4([self[3], self[2], self[2], self[0]]) } /// Constructs a new vector from the first, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn xwzx(self) -> F32x4 { - F32x4([self[0], self[3], self[2], self[0]) + F32x4([self[0], self[3], self[2], self[0]]) } /// Constructs a new vector from the second, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn ywzx(self) -> F32x4 { - F32x4([self[1], self[3], self[2], self[0]) + F32x4([self[1], self[3], self[2], self[0]]) } /// Constructs a new vector from the third, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn zwzx(self) -> F32x4 { - F32x4([self[2], self[3], self[2], self[0]) + F32x4([self[2], self[3], self[2], self[0]]) } /// Constructs a new vector from the fourth, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn wwzx(self) -> F32x4 { - F32x4([self[3], self[3], self[2], self[0]) + F32x4([self[3], self[3], self[2], self[0]]) } /// Constructs a new vector from the first, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xxwx(self) -> F32x4 { - F32x4([self[0], self[0], self[3], self[0]) + F32x4([self[0], self[0], self[3], self[0]]) } /// Constructs a new vector from the second, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn yxwx(self) -> F32x4 { - F32x4([self[1], self[0], self[3], self[0]) + F32x4([self[1], self[0], self[3], self[0]]) } /// Constructs a new vector from the third, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zxwx(self) -> F32x4 { - F32x4([self[2], self[0], self[3], self[0]) + F32x4([self[2], self[0], self[3], self[0]]) } /// Constructs a new vector from the fourth, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wxwx(self) -> F32x4 { - F32x4([self[3], self[0], self[3], self[0]) + F32x4([self[3], self[0], self[3], self[0]]) } /// Constructs a new vector from the first, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xywx(self) -> F32x4 { - F32x4([self[0], self[1], self[3], self[0]) + F32x4([self[0], self[1], self[3], self[0]]) } /// Constructs a new vector from the second, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn yywx(self) -> F32x4 { - F32x4([self[1], self[1], self[3], self[0]) + F32x4([self[1], self[1], self[3], self[0]]) } /// Constructs a new vector from the third, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zywx(self) -> F32x4 { - F32x4([self[2], self[1], self[3], self[0]) + F32x4([self[2], self[1], self[3], self[0]]) } /// Constructs a new vector from the fourth, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wywx(self) -> F32x4 { - F32x4([self[3], self[1], self[3], self[0]) + F32x4([self[3], self[1], self[3], self[0]]) } /// Constructs a new vector from the first, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xzwx(self) -> F32x4 { - F32x4([self[0], self[2], self[3], self[0]) + F32x4([self[0], self[2], self[3], self[0]]) } /// Constructs a new vector from the second, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn yzwx(self) -> F32x4 { - F32x4([self[1], self[2], self[3], self[0]) + F32x4([self[1], self[2], self[3], self[0]]) } /// Constructs a new vector from the third, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zzwx(self) -> F32x4 { - F32x4([self[2], self[2], self[3], self[0]) + F32x4([self[2], self[2], self[3], self[0]]) } /// Constructs a new vector from the fourth, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wzwx(self) -> F32x4 { - F32x4([self[3], self[2], self[3], self[0]) + F32x4([self[3], self[2], self[3], self[0]]) } /// Constructs a new vector from the first, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xwwx(self) -> F32x4 { - F32x4([self[0], self[3], self[3], self[0]) + F32x4([self[0], self[3], self[3], self[0]]) } /// Constructs a new vector from the second, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn ywwx(self) -> F32x4 { - F32x4([self[1], self[3], self[3], self[0]) + F32x4([self[1], self[3], self[3], self[0]]) } /// Constructs a new vector from the third, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zwwx(self) -> F32x4 { - F32x4([self[2], self[3], self[3], self[0]) + F32x4([self[2], self[3], self[3], self[0]]) } /// Constructs a new vector from the fourth, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wwwx(self) -> F32x4 { - F32x4([self[3], self[3], self[3], self[0]) + F32x4([self[3], self[3], self[3], self[0]]) } /// Constructs a new vector from the first, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn xxxy(self) -> F32x4 { - F32x4([self[0], self[0], self[0], self[1]) + F32x4([self[0], self[0], self[0], self[1]]) } /// Constructs a new vector from the second, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn yxxy(self) -> F32x4 { - F32x4([self[1], self[0], self[0], self[1]) + F32x4([self[1], self[0], self[0], self[1]]) } /// Constructs a new vector from the third, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn zxxy(self) -> F32x4 { - F32x4([self[2], self[0], self[0], self[1]) + F32x4([self[2], self[0], self[0], self[1]]) } /// Constructs a new vector from the fourth, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn wxxy(self) -> F32x4 { - F32x4([self[3], self[0], self[0], self[1]) + F32x4([self[3], self[0], self[0], self[1]]) } /// Constructs a new vector from the first, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn xyxy(self) -> F32x4 { - F32x4([self[0], self[1], self[0], self[1]) + F32x4([self[0], self[1], self[0], self[1]]) } /// Constructs a new vector from the second, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn yyxy(self) -> F32x4 { - F32x4([self[1], self[1], self[0], self[1]) + F32x4([self[1], self[1], self[0], self[1]]) } /// Constructs a new vector from the third, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn zyxy(self) -> F32x4 { - F32x4([self[2], self[1], self[0], self[1]) + F32x4([self[2], self[1], self[0], self[1]]) } /// Constructs a new vector from the fourth, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn wyxy(self) -> F32x4 { - F32x4([self[3], self[1], self[0], self[1]) + F32x4([self[3], self[1], self[0], self[1]]) } /// Constructs a new vector from the first, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn xzxy(self) -> F32x4 { - F32x4([self[0], self[2], self[0], self[1]) + F32x4([self[0], self[2], self[0], self[1]]) } /// Constructs a new vector from the second, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn yzxy(self) -> F32x4 { - F32x4([self[1], self[2], self[0], self[1]) + F32x4([self[1], self[2], self[0], self[1]]) } /// Constructs a new vector from the third, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn zzxy(self) -> F32x4 { - F32x4([self[2], self[2], self[0], self[1]) + F32x4([self[2], self[2], self[0], self[1]]) } /// Constructs a new vector from the fourth, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn wzxy(self) -> F32x4 { - F32x4([self[3], self[2], self[0], self[1]) + F32x4([self[3], self[2], self[0], self[1]]) } /// Constructs a new vector from the first, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn xwxy(self) -> F32x4 { - F32x4([self[0], self[3], self[0], self[1]) + F32x4([self[0], self[3], self[0], self[1]]) } /// Constructs a new vector from the second, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn ywxy(self) -> F32x4 { - F32x4([self[1], self[3], self[0], self[1]) + F32x4([self[1], self[3], self[0], self[1]]) } /// Constructs a new vector from the third, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn zwxy(self) -> F32x4 { - F32x4([self[2], self[3], self[0], self[1]) + F32x4([self[2], self[3], self[0], self[1]]) } /// Constructs a new vector from the fourth, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn wwxy(self) -> F32x4 { - F32x4([self[3], self[3], self[0], self[1]) + F32x4([self[3], self[3], self[0], self[1]]) } /// Constructs a new vector from the first, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn xxyy(self) -> F32x4 { - F32x4([self[0], self[0], self[1], self[1]) + F32x4([self[0], self[0], self[1], self[1]]) } /// Constructs a new vector from the second, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn yxyy(self) -> F32x4 { - F32x4([self[1], self[0], self[1], self[1]) + F32x4([self[1], self[0], self[1], self[1]]) } /// Constructs a new vector from the third, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn zxyy(self) -> F32x4 { - F32x4([self[2], self[0], self[1], self[1]) + F32x4([self[2], self[0], self[1], self[1]]) } /// Constructs a new vector from the fourth, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn wxyy(self) -> F32x4 { - F32x4([self[3], self[0], self[1], self[1]) + F32x4([self[3], self[0], self[1], self[1]]) } /// Constructs a new vector from the first, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn xyyy(self) -> F32x4 { - F32x4([self[0], self[1], self[1], self[1]) + F32x4([self[0], self[1], self[1], self[1]]) } /// Constructs a new vector from the second, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn yyyy(self) -> F32x4 { - F32x4([self[1], self[1], self[1], self[1]) + F32x4([self[1], self[1], self[1], self[1]]) } /// Constructs a new vector from the third, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn zyyy(self) -> F32x4 { - F32x4([self[2], self[1], self[1], self[1]) + F32x4([self[2], self[1], self[1], self[1]]) } /// Constructs a new vector from the fourth, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn wyyy(self) -> F32x4 { - F32x4([self[3], self[1], self[1], self[1]) + F32x4([self[3], self[1], self[1], self[1]]) } /// Constructs a new vector from the first, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn xzyy(self) -> F32x4 { - F32x4([self[0], self[2], self[1], self[1]) + F32x4([self[0], self[2], self[1], self[1]]) } /// Constructs a new vector from the second, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn yzyy(self) -> F32x4 { - F32x4([self[1], self[2], self[1], self[1]) + F32x4([self[1], self[2], self[1], self[1]]) } /// Constructs a new vector from the third, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn zzyy(self) -> F32x4 { - F32x4([self[2], self[2], self[1], self[1]) + F32x4([self[2], self[2], self[1], self[1]]) } /// Constructs a new vector from the fourth, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn wzyy(self) -> F32x4 { - F32x4([self[3], self[2], self[1], self[1]) + F32x4([self[3], self[2], self[1], self[1]]) } /// Constructs a new vector from the first, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn xwyy(self) -> F32x4 { - F32x4([self[0], self[3], self[1], self[1]) + F32x4([self[0], self[3], self[1], self[1]]) } /// Constructs a new vector from the second, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn ywyy(self) -> F32x4 { - F32x4([self[1], self[3], self[1], self[1]) + F32x4([self[1], self[3], self[1], self[1]]) } /// Constructs a new vector from the third, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn zwyy(self) -> F32x4 { - F32x4([self[2], self[3], self[1], self[1]) + F32x4([self[2], self[3], self[1], self[1]]) } /// Constructs a new vector from the fourth, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn wwyy(self) -> F32x4 { - F32x4([self[3], self[3], self[1], self[1]) + F32x4([self[3], self[3], self[1], self[1]]) } /// Constructs a new vector from the first, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn xxzy(self) -> F32x4 { - F32x4([self[0], self[0], self[2], self[1]) + F32x4([self[0], self[0], self[2], self[1]]) } /// Constructs a new vector from the second, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn yxzy(self) -> F32x4 { - F32x4([self[1], self[0], self[2], self[1]) + F32x4([self[1], self[0], self[2], self[1]]) } /// Constructs a new vector from the third, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn zxzy(self) -> F32x4 { - F32x4([self[2], self[0], self[2], self[1]) + F32x4([self[2], self[0], self[2], self[1]]) } /// Constructs a new vector from the fourth, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn wxzy(self) -> F32x4 { - F32x4([self[3], self[0], self[2], self[1]) + F32x4([self[3], self[0], self[2], self[1]]) } /// Constructs a new vector from the first, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn xyzy(self) -> F32x4 { - F32x4([self[0], self[1], self[2], self[1]) + F32x4([self[0], self[1], self[2], self[1]]) } /// Constructs a new vector from the second, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn yyzy(self) -> F32x4 { - F32x4([self[1], self[1], self[2], self[1]) + F32x4([self[1], self[1], self[2], self[1]]) } /// Constructs a new vector from the third, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn zyzy(self) -> F32x4 { - F32x4([self[2], self[1], self[2], self[1]) + F32x4([self[2], self[1], self[2], self[1]]) } /// Constructs a new vector from the fourth, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn wyzy(self) -> F32x4 { - F32x4([self[3], self[1], self[2], self[1]) + F32x4([self[3], self[1], self[2], self[1]]) } /// Constructs a new vector from the first, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn xzzy(self) -> F32x4 { - F32x4([self[0], self[2], self[2], self[1]) + F32x4([self[0], self[2], self[2], self[1]]) } /// Constructs a new vector from the second, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn yzzy(self) -> F32x4 { - F32x4([self[1], self[2], self[2], self[1]) + F32x4([self[1], self[2], self[2], self[1]]) } /// Constructs a new vector from the third, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn zzzy(self) -> F32x4 { - F32x4([self[2], self[2], self[2], self[1]) + F32x4([self[2], self[2], self[2], self[1]]) } /// Constructs a new vector from the fourth, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn wzzy(self) -> F32x4 { - F32x4([self[3], self[2], self[2], self[1]) + F32x4([self[3], self[2], self[2], self[1]]) } /// Constructs a new vector from the first, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn xwzy(self) -> F32x4 { - F32x4([self[0], self[3], self[2], self[1]) + F32x4([self[0], self[3], self[2], self[1]]) } /// Constructs a new vector from the second, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn ywzy(self) -> F32x4 { - F32x4([self[1], self[3], self[2], self[1]) + F32x4([self[1], self[3], self[2], self[1]]) } /// Constructs a new vector from the third, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn zwzy(self) -> F32x4 { - F32x4([self[2], self[3], self[2], self[1]) + F32x4([self[2], self[3], self[2], self[1]]) } /// Constructs a new vector from the fourth, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn wwzy(self) -> F32x4 { - F32x4([self[3], self[3], self[2], self[1]) + F32x4([self[3], self[3], self[2], self[1]]) } /// Constructs a new vector from the first, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xxwy(self) -> F32x4 { - F32x4([self[0], self[0], self[3], self[1]) + F32x4([self[0], self[0], self[3], self[1]]) } /// Constructs a new vector from the second, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn yxwy(self) -> F32x4 { - F32x4([self[1], self[0], self[3], self[1]) + F32x4([self[1], self[0], self[3], self[1]]) } /// Constructs a new vector from the third, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zxwy(self) -> F32x4 { - F32x4([self[2], self[0], self[3], self[1]) + F32x4([self[2], self[0], self[3], self[1]]) } /// Constructs a new vector from the fourth, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wxwy(self) -> F32x4 { - F32x4([self[3], self[0], self[3], self[1]) + F32x4([self[3], self[0], self[3], self[1]]) } /// Constructs a new vector from the first, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xywy(self) -> F32x4 { - F32x4([self[0], self[1], self[3], self[1]) + F32x4([self[0], self[1], self[3], self[1]]) } /// Constructs a new vector from the second, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn yywy(self) -> F32x4 { - F32x4([self[1], self[1], self[3], self[1]) + F32x4([self[1], self[1], self[3], self[1]]) } /// Constructs a new vector from the third, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zywy(self) -> F32x4 { - F32x4([self[2], self[1], self[3], self[1]) + F32x4([self[2], self[1], self[3], self[1]]) } /// Constructs a new vector from the fourth, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wywy(self) -> F32x4 { - F32x4([self[3], self[1], self[3], self[1]) + F32x4([self[3], self[1], self[3], self[1]]) } /// Constructs a new vector from the first, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xzwy(self) -> F32x4 { - F32x4([self[0], self[2], self[3], self[1]) + F32x4([self[0], self[2], self[3], self[1]]) } /// Constructs a new vector from the second, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn yzwy(self) -> F32x4 { - F32x4([self[1], self[2], self[3], self[1]) + F32x4([self[1], self[2], self[3], self[1]]) } /// Constructs a new vector from the third, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zzwy(self) -> F32x4 { - F32x4([self[2], self[2], self[3], self[1]) + F32x4([self[2], self[2], self[3], self[1]]) } /// Constructs a new vector from the fourth, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wzwy(self) -> F32x4 { - F32x4([self[3], self[2], self[3], self[1]) + F32x4([self[3], self[2], self[3], self[1]]) } /// Constructs a new vector from the first, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xwwy(self) -> F32x4 { - F32x4([self[0], self[3], self[3], self[1]) + F32x4([self[0], self[3], self[3], self[1]]) } /// Constructs a new vector from the second, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn ywwy(self) -> F32x4 { - F32x4([self[1], self[3], self[3], self[1]) + F32x4([self[1], self[3], self[3], self[1]]) } /// Constructs a new vector from the third, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zwwy(self) -> F32x4 { - F32x4([self[2], self[3], self[3], self[1]) + F32x4([self[2], self[3], self[3], self[1]]) } /// Constructs a new vector from the fourth, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wwwy(self) -> F32x4 { - F32x4([self[3], self[3], self[3], self[1]) + F32x4([self[3], self[3], self[3], self[1]]) } /// Constructs a new vector from the first, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn xxxz(self) -> F32x4 { - F32x4([self[0], self[0], self[0], self[2]) + F32x4([self[0], self[0], self[0], self[2]]) } /// Constructs a new vector from the second, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn yxxz(self) -> F32x4 { - F32x4([self[1], self[0], self[0], self[2]) + F32x4([self[1], self[0], self[0], self[2]]) } /// Constructs a new vector from the third, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn zxxz(self) -> F32x4 { - F32x4([self[2], self[0], self[0], self[2]) + F32x4([self[2], self[0], self[0], self[2]]) } /// Constructs a new vector from the fourth, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn wxxz(self) -> F32x4 { - F32x4([self[3], self[0], self[0], self[2]) + F32x4([self[3], self[0], self[0], self[2]]) } /// Constructs a new vector from the first, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn xyxz(self) -> F32x4 { - F32x4([self[0], self[1], self[0], self[2]) + F32x4([self[0], self[1], self[0], self[2]]) } /// Constructs a new vector from the second, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn yyxz(self) -> F32x4 { - F32x4([self[1], self[1], self[0], self[2]) + F32x4([self[1], self[1], self[0], self[2]]) } /// Constructs a new vector from the third, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn zyxz(self) -> F32x4 { - F32x4([self[2], self[1], self[0], self[2]) + F32x4([self[2], self[1], self[0], self[2]]) } /// Constructs a new vector from the fourth, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn wyxz(self) -> F32x4 { - F32x4([self[3], self[1], self[0], self[2]) + F32x4([self[3], self[1], self[0], self[2]]) } /// Constructs a new vector from the first, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn xzxz(self) -> F32x4 { - F32x4([self[0], self[2], self[0], self[2]) + F32x4([self[0], self[2], self[0], self[2]]) } /// Constructs a new vector from the second, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn yzxz(self) -> F32x4 { - F32x4([self[1], self[2], self[0], self[2]) + F32x4([self[1], self[2], self[0], self[2]]) } /// Constructs a new vector from the third, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn zzxz(self) -> F32x4 { - F32x4([self[2], self[2], self[0], self[2]) + F32x4([self[2], self[2], self[0], self[2]]) } /// Constructs a new vector from the fourth, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn wzxz(self) -> F32x4 { - F32x4([self[3], self[2], self[0], self[2]) + F32x4([self[3], self[2], self[0], self[2]]) } /// Constructs a new vector from the first, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn xwxz(self) -> F32x4 { - F32x4([self[0], self[3], self[0], self[2]) + F32x4([self[0], self[3], self[0], self[2]]) } /// Constructs a new vector from the second, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn ywxz(self) -> F32x4 { - F32x4([self[1], self[3], self[0], self[2]) + F32x4([self[1], self[3], self[0], self[2]]) } /// Constructs a new vector from the third, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn zwxz(self) -> F32x4 { - F32x4([self[2], self[3], self[0], self[2]) + F32x4([self[2], self[3], self[0], self[2]]) } /// Constructs a new vector from the fourth, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn wwxz(self) -> F32x4 { - F32x4([self[3], self[3], self[0], self[2]) + F32x4([self[3], self[3], self[0], self[2]]) } /// Constructs a new vector from the first, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn xxyz(self) -> F32x4 { - F32x4([self[0], self[0], self[1], self[2]) + F32x4([self[0], self[0], self[1], self[2]]) } /// Constructs a new vector from the second, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn yxyz(self) -> F32x4 { - F32x4([self[1], self[0], self[1], self[2]) + F32x4([self[1], self[0], self[1], self[2]]) } /// Constructs a new vector from the third, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn zxyz(self) -> F32x4 { - F32x4([self[2], self[0], self[1], self[2]) + F32x4([self[2], self[0], self[1], self[2]]) } /// Constructs a new vector from the fourth, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn wxyz(self) -> F32x4 { - F32x4([self[3], self[0], self[1], self[2]) + F32x4([self[3], self[0], self[1], self[2]]) } /// Constructs a new vector from the first, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn xyyz(self) -> F32x4 { - F32x4([self[0], self[1], self[1], self[2]) + F32x4([self[0], self[1], self[1], self[2]]) } /// Constructs a new vector from the second, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn yyyz(self) -> F32x4 { - F32x4([self[1], self[1], self[1], self[2]) + F32x4([self[1], self[1], self[1], self[2]]) } /// Constructs a new vector from the third, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn zyyz(self) -> F32x4 { - F32x4([self[2], self[1], self[1], self[2]) + F32x4([self[2], self[1], self[1], self[2]]) } /// Constructs a new vector from the fourth, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn wyyz(self) -> F32x4 { - F32x4([self[3], self[1], self[1], self[2]) + F32x4([self[3], self[1], self[1], self[2]]) } /// Constructs a new vector from the first, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn xzyz(self) -> F32x4 { - F32x4([self[0], self[2], self[1], self[2]) + F32x4([self[0], self[2], self[1], self[2]]) } /// Constructs a new vector from the second, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn yzyz(self) -> F32x4 { - F32x4([self[1], self[2], self[1], self[2]) + F32x4([self[1], self[2], self[1], self[2]]) } /// Constructs a new vector from the third, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn zzyz(self) -> F32x4 { - F32x4([self[2], self[2], self[1], self[2]) + F32x4([self[2], self[2], self[1], self[2]]) } /// Constructs a new vector from the fourth, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn wzyz(self) -> F32x4 { - F32x4([self[3], self[2], self[1], self[2]) + F32x4([self[3], self[2], self[1], self[2]]) } /// Constructs a new vector from the first, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn xwyz(self) -> F32x4 { - F32x4([self[0], self[3], self[1], self[2]) + F32x4([self[0], self[3], self[1], self[2]]) } /// Constructs a new vector from the second, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn ywyz(self) -> F32x4 { - F32x4([self[1], self[3], self[1], self[2]) + F32x4([self[1], self[3], self[1], self[2]]) } /// Constructs a new vector from the third, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn zwyz(self) -> F32x4 { - F32x4([self[2], self[3], self[1], self[2]) + F32x4([self[2], self[3], self[1], self[2]]) } /// Constructs a new vector from the fourth, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn wwyz(self) -> F32x4 { - F32x4([self[3], self[3], self[1], self[2]) + F32x4([self[3], self[3], self[1], self[2]]) } /// Constructs a new vector from the first, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn xxzz(self) -> F32x4 { - F32x4([self[0], self[0], self[2], self[2]) + F32x4([self[0], self[0], self[2], self[2]]) } /// Constructs a new vector from the second, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn yxzz(self) -> F32x4 { - F32x4([self[1], self[0], self[2], self[2]) + F32x4([self[1], self[0], self[2], self[2]]) } /// Constructs a new vector from the third, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn zxzz(self) -> F32x4 { - F32x4([self[2], self[0], self[2], self[2]) + F32x4([self[2], self[0], self[2], self[2]]) } /// Constructs a new vector from the fourth, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn wxzz(self) -> F32x4 { - F32x4([self[3], self[0], self[2], self[2]) + F32x4([self[3], self[0], self[2], self[2]]) } /// Constructs a new vector from the first, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn xyzz(self) -> F32x4 { - F32x4([self[0], self[1], self[2], self[2]) + F32x4([self[0], self[1], self[2], self[2]]) } /// Constructs a new vector from the second, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn yyzz(self) -> F32x4 { - F32x4([self[1], self[1], self[2], self[2]) + F32x4([self[1], self[1], self[2], self[2]]) } /// Constructs a new vector from the third, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn zyzz(self) -> F32x4 { - F32x4([self[2], self[1], self[2], self[2]) + F32x4([self[2], self[1], self[2], self[2]]) } /// Constructs a new vector from the fourth, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn wyzz(self) -> F32x4 { - F32x4([self[3], self[1], self[2], self[2]) + F32x4([self[3], self[1], self[2], self[2]]) } /// Constructs a new vector from the first, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn xzzz(self) -> F32x4 { - F32x4([self[0], self[2], self[2], self[2]) + F32x4([self[0], self[2], self[2], self[2]]) } /// Constructs a new vector from the second, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn yzzz(self) -> F32x4 { - F32x4([self[1], self[2], self[2], self[2]) + F32x4([self[1], self[2], self[2], self[2]]) } /// Constructs a new vector from the third, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn zzzz(self) -> F32x4 { - F32x4([self[2], self[2], self[2], self[2]) + F32x4([self[2], self[2], self[2], self[2]]) } /// Constructs a new vector from the fourth, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn wzzz(self) -> F32x4 { - F32x4([self[3], self[2], self[2], self[2]) + F32x4([self[3], self[2], self[2], self[2]]) } /// Constructs a new vector from the first, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn xwzz(self) -> F32x4 { - F32x4([self[0], self[3], self[2], self[2]) + F32x4([self[0], self[3], self[2], self[2]]) } /// Constructs a new vector from the second, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn ywzz(self) -> F32x4 { - F32x4([self[1], self[3], self[2], self[2]) + F32x4([self[1], self[3], self[2], self[2]]) } /// Constructs a new vector from the third, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn zwzz(self) -> F32x4 { - F32x4([self[2], self[3], self[2], self[2]) + F32x4([self[2], self[3], self[2], self[2]]) } /// Constructs a new vector from the fourth, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn wwzz(self) -> F32x4 { - F32x4([self[3], self[3], self[2], self[2]) + F32x4([self[3], self[3], self[2], self[2]]) } /// Constructs a new vector from the first, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xxwz(self) -> F32x4 { - F32x4([self[0], self[0], self[3], self[2]) + F32x4([self[0], self[0], self[3], self[2]]) } /// Constructs a new vector from the second, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn yxwz(self) -> F32x4 { - F32x4([self[1], self[0], self[3], self[2]) + F32x4([self[1], self[0], self[3], self[2]]) } /// Constructs a new vector from the third, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zxwz(self) -> F32x4 { - F32x4([self[2], self[0], self[3], self[2]) + F32x4([self[2], self[0], self[3], self[2]]) } /// Constructs a new vector from the fourth, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wxwz(self) -> F32x4 { - F32x4([self[3], self[0], self[3], self[2]) + F32x4([self[3], self[0], self[3], self[2]]) } /// Constructs a new vector from the first, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xywz(self) -> F32x4 { - F32x4([self[0], self[1], self[3], self[2]) + F32x4([self[0], self[1], self[3], self[2]]) } /// Constructs a new vector from the second, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn yywz(self) -> F32x4 { - F32x4([self[1], self[1], self[3], self[2]) + F32x4([self[1], self[1], self[3], self[2]]) } /// Constructs a new vector from the third, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zywz(self) -> F32x4 { - F32x4([self[2], self[1], self[3], self[2]) + F32x4([self[2], self[1], self[3], self[2]]) } /// Constructs a new vector from the fourth, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wywz(self) -> F32x4 { - F32x4([self[3], self[1], self[3], self[2]) + F32x4([self[3], self[1], self[3], self[2]]) } /// Constructs a new vector from the first, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xzwz(self) -> F32x4 { - F32x4([self[0], self[2], self[3], self[2]) + F32x4([self[0], self[2], self[3], self[2]]) } /// Constructs a new vector from the second, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn yzwz(self) -> F32x4 { - F32x4([self[1], self[2], self[3], self[2]) + F32x4([self[1], self[2], self[3], self[2]]) } /// Constructs a new vector from the third, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zzwz(self) -> F32x4 { - F32x4([self[2], self[2], self[3], self[2]) + F32x4([self[2], self[2], self[3], self[2]]) } /// Constructs a new vector from the fourth, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wzwz(self) -> F32x4 { - F32x4([self[3], self[2], self[3], self[2]) + F32x4([self[3], self[2], self[3], self[2]]) } /// Constructs a new vector from the first, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xwwz(self) -> F32x4 { - F32x4([self[0], self[3], self[3], self[2]) + F32x4([self[0], self[3], self[3], self[2]]) } /// Constructs a new vector from the second, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn ywwz(self) -> F32x4 { - F32x4([self[1], self[3], self[3], self[2]) + F32x4([self[1], self[3], self[3], self[2]]) } /// Constructs a new vector from the third, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zwwz(self) -> F32x4 { - F32x4([self[2], self[3], self[3], self[2]) + F32x4([self[2], self[3], self[3], self[2]]) } /// Constructs a new vector from the fourth, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wwwz(self) -> F32x4 { - F32x4([self[3], self[3], self[3], self[2]) + F32x4([self[3], self[3], self[3], self[2]]) } /// Constructs a new vector from the first, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxxw(self) -> F32x4 { - F32x4([self[0], self[0], self[0], self[3]) + F32x4([self[0], self[0], self[0], self[3]]) } /// Constructs a new vector from the second, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxxw(self) -> F32x4 { - F32x4([self[1], self[0], self[0], self[3]) + F32x4([self[1], self[0], self[0], self[3]]) } /// Constructs a new vector from the third, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxxw(self) -> F32x4 { - F32x4([self[2], self[0], self[0], self[3]) + F32x4([self[2], self[0], self[0], self[3]]) } /// Constructs a new vector from the fourth, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxxw(self) -> F32x4 { - F32x4([self[3], self[0], self[0], self[3]) + F32x4([self[3], self[0], self[0], self[3]]) } /// Constructs a new vector from the first, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyxw(self) -> F32x4 { - F32x4([self[0], self[1], self[0], self[3]) + F32x4([self[0], self[1], self[0], self[3]]) } /// Constructs a new vector from the second, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyxw(self) -> F32x4 { - F32x4([self[1], self[1], self[0], self[3]) + F32x4([self[1], self[1], self[0], self[3]]) } /// Constructs a new vector from the third, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyxw(self) -> F32x4 { - F32x4([self[2], self[1], self[0], self[3]) + F32x4([self[2], self[1], self[0], self[3]]) } /// Constructs a new vector from the fourth, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyxw(self) -> F32x4 { - F32x4([self[3], self[1], self[0], self[3]) + F32x4([self[3], self[1], self[0], self[3]]) } /// Constructs a new vector from the first, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzxw(self) -> F32x4 { - F32x4([self[0], self[2], self[0], self[3]) + F32x4([self[0], self[2], self[0], self[3]]) } /// Constructs a new vector from the second, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzxw(self) -> F32x4 { - F32x4([self[1], self[2], self[0], self[3]) + F32x4([self[1], self[2], self[0], self[3]]) } /// Constructs a new vector from the third, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzxw(self) -> F32x4 { - F32x4([self[2], self[2], self[0], self[3]) + F32x4([self[2], self[2], self[0], self[3]]) } /// Constructs a new vector from the fourth, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzxw(self) -> F32x4 { - F32x4([self[3], self[2], self[0], self[3]) + F32x4([self[3], self[2], self[0], self[3]]) } /// Constructs a new vector from the first, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwxw(self) -> F32x4 { - F32x4([self[0], self[3], self[0], self[3]) + F32x4([self[0], self[3], self[0], self[3]]) } /// Constructs a new vector from the second, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywxw(self) -> F32x4 { - F32x4([self[1], self[3], self[0], self[3]) + F32x4([self[1], self[3], self[0], self[3]]) } /// Constructs a new vector from the third, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwxw(self) -> F32x4 { - F32x4([self[2], self[3], self[0], self[3]) + F32x4([self[2], self[3], self[0], self[3]]) } /// Constructs a new vector from the fourth, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwxw(self) -> F32x4 { - F32x4([self[3], self[3], self[0], self[3]) + F32x4([self[3], self[3], self[0], self[3]]) } /// Constructs a new vector from the first, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxyw(self) -> F32x4 { - F32x4([self[0], self[0], self[1], self[3]) + F32x4([self[0], self[0], self[1], self[3]]) } /// Constructs a new vector from the second, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxyw(self) -> F32x4 { - F32x4([self[1], self[0], self[1], self[3]) + F32x4([self[1], self[0], self[1], self[3]]) } /// Constructs a new vector from the third, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxyw(self) -> F32x4 { - F32x4([self[2], self[0], self[1], self[3]) + F32x4([self[2], self[0], self[1], self[3]]) } /// Constructs a new vector from the fourth, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxyw(self) -> F32x4 { - F32x4([self[3], self[0], self[1], self[3]) + F32x4([self[3], self[0], self[1], self[3]]) } /// Constructs a new vector from the first, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyyw(self) -> F32x4 { - F32x4([self[0], self[1], self[1], self[3]) + F32x4([self[0], self[1], self[1], self[3]]) } /// Constructs a new vector from the second, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyyw(self) -> F32x4 { - F32x4([self[1], self[1], self[1], self[3]) + F32x4([self[1], self[1], self[1], self[3]]) } /// Constructs a new vector from the third, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyyw(self) -> F32x4 { - F32x4([self[2], self[1], self[1], self[3]) + F32x4([self[2], self[1], self[1], self[3]]) } /// Constructs a new vector from the fourth, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyyw(self) -> F32x4 { - F32x4([self[3], self[1], self[1], self[3]) + F32x4([self[3], self[1], self[1], self[3]]) } /// Constructs a new vector from the first, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzyw(self) -> F32x4 { - F32x4([self[0], self[2], self[1], self[3]) + F32x4([self[0], self[2], self[1], self[3]]) } /// Constructs a new vector from the second, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzyw(self) -> F32x4 { - F32x4([self[1], self[2], self[1], self[3]) + F32x4([self[1], self[2], self[1], self[3]]) } /// Constructs a new vector from the third, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzyw(self) -> F32x4 { - F32x4([self[2], self[2], self[1], self[3]) + F32x4([self[2], self[2], self[1], self[3]]) } /// Constructs a new vector from the fourth, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzyw(self) -> F32x4 { - F32x4([self[3], self[2], self[1], self[3]) + F32x4([self[3], self[2], self[1], self[3]]) } /// Constructs a new vector from the first, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwyw(self) -> F32x4 { - F32x4([self[0], self[3], self[1], self[3]) + F32x4([self[0], self[3], self[1], self[3]]) } /// Constructs a new vector from the second, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywyw(self) -> F32x4 { - F32x4([self[1], self[3], self[1], self[3]) + F32x4([self[1], self[3], self[1], self[3]]) } /// Constructs a new vector from the third, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwyw(self) -> F32x4 { - F32x4([self[2], self[3], self[1], self[3]) + F32x4([self[2], self[3], self[1], self[3]]) } /// Constructs a new vector from the fourth, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwyw(self) -> F32x4 { - F32x4([self[3], self[3], self[1], self[3]) + F32x4([self[3], self[3], self[1], self[3]]) } /// Constructs a new vector from the first, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxzw(self) -> F32x4 { - F32x4([self[0], self[0], self[2], self[3]) + F32x4([self[0], self[0], self[2], self[3]]) } /// Constructs a new vector from the second, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxzw(self) -> F32x4 { - F32x4([self[1], self[0], self[2], self[3]) + F32x4([self[1], self[0], self[2], self[3]]) } /// Constructs a new vector from the third, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxzw(self) -> F32x4 { - F32x4([self[2], self[0], self[2], self[3]) + F32x4([self[2], self[0], self[2], self[3]]) } /// Constructs a new vector from the fourth, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxzw(self) -> F32x4 { - F32x4([self[3], self[0], self[2], self[3]) + F32x4([self[3], self[0], self[2], self[3]]) } /// Constructs a new vector from the first, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyzw(self) -> F32x4 { - F32x4([self[0], self[1], self[2], self[3]) + F32x4([self[0], self[1], self[2], self[3]]) } /// Constructs a new vector from the second, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyzw(self) -> F32x4 { - F32x4([self[1], self[1], self[2], self[3]) + F32x4([self[1], self[1], self[2], self[3]]) } /// Constructs a new vector from the third, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyzw(self) -> F32x4 { - F32x4([self[2], self[1], self[2], self[3]) + F32x4([self[2], self[1], self[2], self[3]]) } /// Constructs a new vector from the fourth, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyzw(self) -> F32x4 { - F32x4([self[3], self[1], self[2], self[3]) + F32x4([self[3], self[1], self[2], self[3]]) } /// Constructs a new vector from the first, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzzw(self) -> F32x4 { - F32x4([self[0], self[2], self[2], self[3]) + F32x4([self[0], self[2], self[2], self[3]]) } /// Constructs a new vector from the second, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzzw(self) -> F32x4 { - F32x4([self[1], self[2], self[2], self[3]) + F32x4([self[1], self[2], self[2], self[3]]) } /// Constructs a new vector from the third, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzzw(self) -> F32x4 { - F32x4([self[2], self[2], self[2], self[3]) + F32x4([self[2], self[2], self[2], self[3]]) } /// Constructs a new vector from the fourth, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzzw(self) -> F32x4 { - F32x4([self[3], self[2], self[2], self[3]) + F32x4([self[3], self[2], self[2], self[3]]) } /// Constructs a new vector from the first, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwzw(self) -> F32x4 { - F32x4([self[0], self[3], self[2], self[3]) + F32x4([self[0], self[3], self[2], self[3]]) } /// Constructs a new vector from the second, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywzw(self) -> F32x4 { - F32x4([self[1], self[3], self[2], self[3]) + F32x4([self[1], self[3], self[2], self[3]]) } /// Constructs a new vector from the third, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwzw(self) -> F32x4 { - F32x4([self[2], self[3], self[2], self[3]) + F32x4([self[2], self[3], self[2], self[3]]) } /// Constructs a new vector from the fourth, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwzw(self) -> F32x4 { - F32x4([self[3], self[3], self[2], self[3]) + F32x4([self[3], self[3], self[2], self[3]]) } /// Constructs a new vector from the first, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxww(self) -> F32x4 { - F32x4([self[0], self[0], self[3], self[3]) + F32x4([self[0], self[0], self[3], self[3]]) } /// Constructs a new vector from the second, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxww(self) -> F32x4 { - F32x4([self[1], self[0], self[3], self[3]) + F32x4([self[1], self[0], self[3], self[3]]) } /// Constructs a new vector from the third, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxww(self) -> F32x4 { - F32x4([self[2], self[0], self[3], self[3]) + F32x4([self[2], self[0], self[3], self[3]]) } /// Constructs a new vector from the fourth, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxww(self) -> F32x4 { - F32x4([self[3], self[0], self[3], self[3]) + F32x4([self[3], self[0], self[3], self[3]]) } /// Constructs a new vector from the first, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyww(self) -> F32x4 { - F32x4([self[0], self[1], self[3], self[3]) + F32x4([self[0], self[1], self[3], self[3]]) } /// Constructs a new vector from the second, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyww(self) -> F32x4 { - F32x4([self[1], self[1], self[3], self[3]) + F32x4([self[1], self[1], self[3], self[3]]) } /// Constructs a new vector from the third, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyww(self) -> F32x4 { - F32x4([self[2], self[1], self[3], self[3]) + F32x4([self[2], self[1], self[3], self[3]]) } /// Constructs a new vector from the fourth, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyww(self) -> F32x4 { - F32x4([self[3], self[1], self[3], self[3]) + F32x4([self[3], self[1], self[3], self[3]]) } /// Constructs a new vector from the first, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzww(self) -> F32x4 { - F32x4([self[0], self[2], self[3], self[3]) + F32x4([self[0], self[2], self[3], self[3]]) } /// Constructs a new vector from the second, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzww(self) -> F32x4 { - F32x4([self[1], self[2], self[3], self[3]) + F32x4([self[1], self[2], self[3], self[3]]) } /// Constructs a new vector from the third, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzww(self) -> F32x4 { - F32x4([self[2], self[2], self[3], self[3]) + F32x4([self[2], self[2], self[3], self[3]]) } /// Constructs a new vector from the fourth, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzww(self) -> F32x4 { - F32x4([self[3], self[2], self[3], self[3]) + F32x4([self[3], self[2], self[3], self[3]]) } /// Constructs a new vector from the first, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwww(self) -> F32x4 { - F32x4([self[0], self[3], self[3], self[3]) + F32x4([self[0], self[3], self[3], self[3]]) } /// Constructs a new vector from the second, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywww(self) -> F32x4 { - F32x4([self[1], self[3], self[3], self[3]) + F32x4([self[1], self[3], self[3], self[3]]) } /// Constructs a new vector from the third, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwww(self) -> F32x4 { - F32x4([self[2], self[3], self[3], self[3]) + F32x4([self[2], self[3], self[3], self[3]]) } /// Constructs a new vector from the fourth, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwww(self) -> F32x4 { - F32x4([self[3], self[3], self[3], self[3]) + F32x4([self[3], self[3], self[3], self[3]]) } // Concatenations @@ -2048,1792 +2048,1792 @@ impl I32x4 { /// lanes in this vector, respectively. #[inline] pub fn xxxx(self) -> I32x4 { - I32x4([self[0], self[0], self[0], self[0]) + I32x4([self[0], self[0], self[0], self[0]]) } /// Constructs a new vector from the second, first, first, and first /// lanes in this vector, respectively. #[inline] pub fn yxxx(self) -> I32x4 { - I32x4([self[1], self[0], self[0], self[0]) + I32x4([self[1], self[0], self[0], self[0]]) } /// Constructs a new vector from the third, first, first, and first /// lanes in this vector, respectively. #[inline] pub fn zxxx(self) -> I32x4 { - I32x4([self[2], self[0], self[0], self[0]) + I32x4([self[2], self[0], self[0], self[0]]) } /// Constructs a new vector from the fourth, first, first, and first /// lanes in this vector, respectively. #[inline] pub fn wxxx(self) -> I32x4 { - I32x4([self[3], self[0], self[0], self[0]) + I32x4([self[3], self[0], self[0], self[0]]) } /// Constructs a new vector from the first, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn xyxx(self) -> I32x4 { - I32x4([self[0], self[1], self[0], self[0]) + I32x4([self[0], self[1], self[0], self[0]]) } /// Constructs a new vector from the second, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn yyxx(self) -> I32x4 { - I32x4([self[1], self[1], self[0], self[0]) + I32x4([self[1], self[1], self[0], self[0]]) } /// Constructs a new vector from the third, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn zyxx(self) -> I32x4 { - I32x4([self[2], self[1], self[0], self[0]) + I32x4([self[2], self[1], self[0], self[0]]) } /// Constructs a new vector from the fourth, second, first, and first /// lanes in this vector, respectively. #[inline] pub fn wyxx(self) -> I32x4 { - I32x4([self[3], self[1], self[0], self[0]) + I32x4([self[3], self[1], self[0], self[0]]) } /// Constructs a new vector from the first, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn xzxx(self) -> I32x4 { - I32x4([self[0], self[2], self[0], self[0]) + I32x4([self[0], self[2], self[0], self[0]]) } /// Constructs a new vector from the second, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn yzxx(self) -> I32x4 { - I32x4([self[1], self[2], self[0], self[0]) + I32x4([self[1], self[2], self[0], self[0]]) } /// Constructs a new vector from the third, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn zzxx(self) -> I32x4 { - I32x4([self[2], self[2], self[0], self[0]) + I32x4([self[2], self[2], self[0], self[0]]) } /// Constructs a new vector from the fourth, third, first, and first /// lanes in this vector, respectively. #[inline] pub fn wzxx(self) -> I32x4 { - I32x4([self[3], self[2], self[0], self[0]) + I32x4([self[3], self[2], self[0], self[0]]) } /// Constructs a new vector from the first, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn xwxx(self) -> I32x4 { - I32x4([self[0], self[3], self[0], self[0]) + I32x4([self[0], self[3], self[0], self[0]]) } /// Constructs a new vector from the second, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn ywxx(self) -> I32x4 { - I32x4([self[1], self[3], self[0], self[0]) + I32x4([self[1], self[3], self[0], self[0]]) } /// Constructs a new vector from the third, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn zwxx(self) -> I32x4 { - I32x4([self[2], self[3], self[0], self[0]) + I32x4([self[2], self[3], self[0], self[0]]) } /// Constructs a new vector from the fourth, fourth, first, and first /// lanes in this vector, respectively. #[inline] pub fn wwxx(self) -> I32x4 { - I32x4([self[3], self[3], self[0], self[0]) + I32x4([self[3], self[3], self[0], self[0]]) } /// Constructs a new vector from the first, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn xxyx(self) -> I32x4 { - I32x4([self[0], self[0], self[1], self[0]) + I32x4([self[0], self[0], self[1], self[0]]) } /// Constructs a new vector from the second, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn yxyx(self) -> I32x4 { - I32x4([self[1], self[0], self[1], self[0]) + I32x4([self[1], self[0], self[1], self[0]]) } /// Constructs a new vector from the third, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn zxyx(self) -> I32x4 { - I32x4([self[2], self[0], self[1], self[0]) + I32x4([self[2], self[0], self[1], self[0]]) } /// Constructs a new vector from the fourth, first, second, and first /// lanes in this vector, respectively. #[inline] pub fn wxyx(self) -> I32x4 { - I32x4([self[3], self[0], self[1], self[0]) + I32x4([self[3], self[0], self[1], self[0]]) } /// Constructs a new vector from the first, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn xyyx(self) -> I32x4 { - I32x4([self[0], self[1], self[1], self[0]) + I32x4([self[0], self[1], self[1], self[0]]) } /// Constructs a new vector from the second, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn yyyx(self) -> I32x4 { - I32x4([self[1], self[1], self[1], self[0]) + I32x4([self[1], self[1], self[1], self[0]]) } /// Constructs a new vector from the third, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn zyyx(self) -> I32x4 { - I32x4([self[2], self[1], self[1], self[0]) + I32x4([self[2], self[1], self[1], self[0]]) } /// Constructs a new vector from the fourth, second, second, and first /// lanes in this vector, respectively. #[inline] pub fn wyyx(self) -> I32x4 { - I32x4([self[3], self[1], self[1], self[0]) + I32x4([self[3], self[1], self[1], self[0]]) } /// Constructs a new vector from the first, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn xzyx(self) -> I32x4 { - I32x4([self[0], self[2], self[1], self[0]) + I32x4([self[0], self[2], self[1], self[0]]) } /// Constructs a new vector from the second, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn yzyx(self) -> I32x4 { - I32x4([self[1], self[2], self[1], self[0]) + I32x4([self[1], self[2], self[1], self[0]]) } /// Constructs a new vector from the third, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn zzyx(self) -> I32x4 { - I32x4([self[2], self[2], self[1], self[0]) + I32x4([self[2], self[2], self[1], self[0]]) } /// Constructs a new vector from the fourth, third, second, and first /// lanes in this vector, respectively. #[inline] pub fn wzyx(self) -> I32x4 { - I32x4([self[3], self[2], self[1], self[0]) + I32x4([self[3], self[2], self[1], self[0]]) } /// Constructs a new vector from the first, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn xwyx(self) -> I32x4 { - I32x4([self[0], self[3], self[1], self[0]) + I32x4([self[0], self[3], self[1], self[0]]) } /// Constructs a new vector from the second, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn ywyx(self) -> I32x4 { - I32x4([self[1], self[3], self[1], self[0]) + I32x4([self[1], self[3], self[1], self[0]]) } /// Constructs a new vector from the third, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn zwyx(self) -> I32x4 { - I32x4([self[2], self[3], self[1], self[0]) + I32x4([self[2], self[3], self[1], self[0]]) } /// Constructs a new vector from the fourth, fourth, second, and first /// lanes in this vector, respectively. #[inline] pub fn wwyx(self) -> I32x4 { - I32x4([self[3], self[3], self[1], self[0]) + I32x4([self[3], self[3], self[1], self[0]]) } /// Constructs a new vector from the first, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn xxzx(self) -> I32x4 { - I32x4([self[0], self[0], self[2], self[0]) + I32x4([self[0], self[0], self[2], self[0]]) } /// Constructs a new vector from the second, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn yxzx(self) -> I32x4 { - I32x4([self[1], self[0], self[2], self[0]) + I32x4([self[1], self[0], self[2], self[0]]) } /// Constructs a new vector from the third, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn zxzx(self) -> I32x4 { - I32x4([self[2], self[0], self[2], self[0]) + I32x4([self[2], self[0], self[2], self[0]]) } /// Constructs a new vector from the fourth, first, third, and first /// lanes in this vector, respectively. #[inline] pub fn wxzx(self) -> I32x4 { - I32x4([self[3], self[0], self[2], self[0]) + I32x4([self[3], self[0], self[2], self[0]]) } /// Constructs a new vector from the first, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn xyzx(self) -> I32x4 { - I32x4([self[0], self[1], self[2], self[0]) + I32x4([self[0], self[1], self[2], self[0]]) } /// Constructs a new vector from the second, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn yyzx(self) -> I32x4 { - I32x4([self[1], self[1], self[2], self[0]) + I32x4([self[1], self[1], self[2], self[0]]) } /// Constructs a new vector from the third, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn zyzx(self) -> I32x4 { - I32x4([self[2], self[1], self[2], self[0]) + I32x4([self[2], self[1], self[2], self[0]]) } /// Constructs a new vector from the fourth, second, third, and first /// lanes in this vector, respectively. #[inline] pub fn wyzx(self) -> I32x4 { - I32x4([self[3], self[1], self[2], self[0]) + I32x4([self[3], self[1], self[2], self[0]]) } /// Constructs a new vector from the first, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn xzzx(self) -> I32x4 { - I32x4([self[0], self[2], self[2], self[0]) + I32x4([self[0], self[2], self[2], self[0]]) } /// Constructs a new vector from the second, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn yzzx(self) -> I32x4 { - I32x4([self[1], self[2], self[2], self[0]) + I32x4([self[1], self[2], self[2], self[0]]) } /// Constructs a new vector from the third, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn zzzx(self) -> I32x4 { - I32x4([self[2], self[2], self[2], self[0]) + I32x4([self[2], self[2], self[2], self[0]]) } /// Constructs a new vector from the fourth, third, third, and first /// lanes in this vector, respectively. #[inline] pub fn wzzx(self) -> I32x4 { - I32x4([self[3], self[2], self[2], self[0]) + I32x4([self[3], self[2], self[2], self[0]]) } /// Constructs a new vector from the first, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn xwzx(self) -> I32x4 { - I32x4([self[0], self[3], self[2], self[0]) + I32x4([self[0], self[3], self[2], self[0]]) } /// Constructs a new vector from the second, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn ywzx(self) -> I32x4 { - I32x4([self[1], self[3], self[2], self[0]) + I32x4([self[1], self[3], self[2], self[0]]) } /// Constructs a new vector from the third, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn zwzx(self) -> I32x4 { - I32x4([self[2], self[3], self[2], self[0]) + I32x4([self[2], self[3], self[2], self[0]]) } /// Constructs a new vector from the fourth, fourth, third, and first /// lanes in this vector, respectively. #[inline] pub fn wwzx(self) -> I32x4 { - I32x4([self[3], self[3], self[2], self[0]) + I32x4([self[3], self[3], self[2], self[0]]) } /// Constructs a new vector from the first, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xxwx(self) -> I32x4 { - I32x4([self[0], self[0], self[3], self[0]) + I32x4([self[0], self[0], self[3], self[0]]) } /// Constructs a new vector from the second, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn yxwx(self) -> I32x4 { - I32x4([self[1], self[0], self[3], self[0]) + I32x4([self[1], self[0], self[3], self[0]]) } /// Constructs a new vector from the third, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zxwx(self) -> I32x4 { - I32x4([self[2], self[0], self[3], self[0]) + I32x4([self[2], self[0], self[3], self[0]]) } /// Constructs a new vector from the fourth, first, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wxwx(self) -> I32x4 { - I32x4([self[3], self[0], self[3], self[0]) + I32x4([self[3], self[0], self[3], self[0]]) } /// Constructs a new vector from the first, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xywx(self) -> I32x4 { - I32x4([self[0], self[1], self[3], self[0]) + I32x4([self[0], self[1], self[3], self[0]]) } /// Constructs a new vector from the second, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn yywx(self) -> I32x4 { - I32x4([self[1], self[1], self[3], self[0]) + I32x4([self[1], self[1], self[3], self[0]]) } /// Constructs a new vector from the third, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zywx(self) -> I32x4 { - I32x4([self[2], self[1], self[3], self[0]) + I32x4([self[2], self[1], self[3], self[0]]) } /// Constructs a new vector from the fourth, second, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wywx(self) -> I32x4 { - I32x4([self[3], self[1], self[3], self[0]) + I32x4([self[3], self[1], self[3], self[0]]) } /// Constructs a new vector from the first, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xzwx(self) -> I32x4 { - I32x4([self[0], self[2], self[3], self[0]) + I32x4([self[0], self[2], self[3], self[0]]) } /// Constructs a new vector from the second, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn yzwx(self) -> I32x4 { - I32x4([self[1], self[2], self[3], self[0]) + I32x4([self[1], self[2], self[3], self[0]]) } /// Constructs a new vector from the third, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zzwx(self) -> I32x4 { - I32x4([self[2], self[2], self[3], self[0]) + I32x4([self[2], self[2], self[3], self[0]]) } /// Constructs a new vector from the fourth, third, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wzwx(self) -> I32x4 { - I32x4([self[3], self[2], self[3], self[0]) + I32x4([self[3], self[2], self[3], self[0]]) } /// Constructs a new vector from the first, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn xwwx(self) -> I32x4 { - I32x4([self[0], self[3], self[3], self[0]) + I32x4([self[0], self[3], self[3], self[0]]) } /// Constructs a new vector from the second, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn ywwx(self) -> I32x4 { - I32x4([self[1], self[3], self[3], self[0]) + I32x4([self[1], self[3], self[3], self[0]]) } /// Constructs a new vector from the third, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn zwwx(self) -> I32x4 { - I32x4([self[2], self[3], self[3], self[0]) + I32x4([self[2], self[3], self[3], self[0]]) } /// Constructs a new vector from the fourth, fourth, fourth, and first /// lanes in this vector, respectively. #[inline] pub fn wwwx(self) -> I32x4 { - I32x4([self[3], self[3], self[3], self[0]) + I32x4([self[3], self[3], self[3], self[0]]) } /// Constructs a new vector from the first, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn xxxy(self) -> I32x4 { - I32x4([self[0], self[0], self[0], self[1]) + I32x4([self[0], self[0], self[0], self[1]]) } /// Constructs a new vector from the second, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn yxxy(self) -> I32x4 { - I32x4([self[1], self[0], self[0], self[1]) + I32x4([self[1], self[0], self[0], self[1]]) } /// Constructs a new vector from the third, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn zxxy(self) -> I32x4 { - I32x4([self[2], self[0], self[0], self[1]) + I32x4([self[2], self[0], self[0], self[1]]) } /// Constructs a new vector from the fourth, first, first, and second /// lanes in this vector, respectively. #[inline] pub fn wxxy(self) -> I32x4 { - I32x4([self[3], self[0], self[0], self[1]) + I32x4([self[3], self[0], self[0], self[1]]) } /// Constructs a new vector from the first, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn xyxy(self) -> I32x4 { - I32x4([self[0], self[1], self[0], self[1]) + I32x4([self[0], self[1], self[0], self[1]]) } /// Constructs a new vector from the second, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn yyxy(self) -> I32x4 { - I32x4([self[1], self[1], self[0], self[1]) + I32x4([self[1], self[1], self[0], self[1]]) } /// Constructs a new vector from the third, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn zyxy(self) -> I32x4 { - I32x4([self[2], self[1], self[0], self[1]) + I32x4([self[2], self[1], self[0], self[1]]) } /// Constructs a new vector from the fourth, second, first, and second /// lanes in this vector, respectively. #[inline] pub fn wyxy(self) -> I32x4 { - I32x4([self[3], self[1], self[0], self[1]) + I32x4([self[3], self[1], self[0], self[1]]) } /// Constructs a new vector from the first, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn xzxy(self) -> I32x4 { - I32x4([self[0], self[2], self[0], self[1]) + I32x4([self[0], self[2], self[0], self[1]]) } /// Constructs a new vector from the second, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn yzxy(self) -> I32x4 { - I32x4([self[1], self[2], self[0], self[1]) + I32x4([self[1], self[2], self[0], self[1]]) } /// Constructs a new vector from the third, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn zzxy(self) -> I32x4 { - I32x4([self[2], self[2], self[0], self[1]) + I32x4([self[2], self[2], self[0], self[1]]) } /// Constructs a new vector from the fourth, third, first, and second /// lanes in this vector, respectively. #[inline] pub fn wzxy(self) -> I32x4 { - I32x4([self[3], self[2], self[0], self[1]) + I32x4([self[3], self[2], self[0], self[1]]) } /// Constructs a new vector from the first, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn xwxy(self) -> I32x4 { - I32x4([self[0], self[3], self[0], self[1]) + I32x4([self[0], self[3], self[0], self[1]]) } /// Constructs a new vector from the second, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn ywxy(self) -> I32x4 { - I32x4([self[1], self[3], self[0], self[1]) + I32x4([self[1], self[3], self[0], self[1]]) } /// Constructs a new vector from the third, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn zwxy(self) -> I32x4 { - I32x4([self[2], self[3], self[0], self[1]) + I32x4([self[2], self[3], self[0], self[1]]) } /// Constructs a new vector from the fourth, fourth, first, and second /// lanes in this vector, respectively. #[inline] pub fn wwxy(self) -> I32x4 { - I32x4([self[3], self[3], self[0], self[1]) + I32x4([self[3], self[3], self[0], self[1]]) } /// Constructs a new vector from the first, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn xxyy(self) -> I32x4 { - I32x4([self[0], self[0], self[1], self[1]) + I32x4([self[0], self[0], self[1], self[1]]) } /// Constructs a new vector from the second, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn yxyy(self) -> I32x4 { - I32x4([self[1], self[0], self[1], self[1]) + I32x4([self[1], self[0], self[1], self[1]]) } /// Constructs a new vector from the third, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn zxyy(self) -> I32x4 { - I32x4([self[2], self[0], self[1], self[1]) + I32x4([self[2], self[0], self[1], self[1]]) } /// Constructs a new vector from the fourth, first, second, and second /// lanes in this vector, respectively. #[inline] pub fn wxyy(self) -> I32x4 { - I32x4([self[3], self[0], self[1], self[1]) + I32x4([self[3], self[0], self[1], self[1]]) } /// Constructs a new vector from the first, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn xyyy(self) -> I32x4 { - I32x4([self[0], self[1], self[1], self[1]) + I32x4([self[0], self[1], self[1], self[1]]) } /// Constructs a new vector from the second, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn yyyy(self) -> I32x4 { - I32x4([self[1], self[1], self[1], self[1]) + I32x4([self[1], self[1], self[1], self[1]]) } /// Constructs a new vector from the third, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn zyyy(self) -> I32x4 { - I32x4([self[2], self[1], self[1], self[1]) + I32x4([self[2], self[1], self[1], self[1]]) } /// Constructs a new vector from the fourth, second, second, and second /// lanes in this vector, respectively. #[inline] pub fn wyyy(self) -> I32x4 { - I32x4([self[3], self[1], self[1], self[1]) + I32x4([self[3], self[1], self[1], self[1]]) } /// Constructs a new vector from the first, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn xzyy(self) -> I32x4 { - I32x4([self[0], self[2], self[1], self[1]) + I32x4([self[0], self[2], self[1], self[1]]) } /// Constructs a new vector from the second, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn yzyy(self) -> I32x4 { - I32x4([self[1], self[2], self[1], self[1]) + I32x4([self[1], self[2], self[1], self[1]]) } /// Constructs a new vector from the third, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn zzyy(self) -> I32x4 { - I32x4([self[2], self[2], self[1], self[1]) + I32x4([self[2], self[2], self[1], self[1]]) } /// Constructs a new vector from the fourth, third, second, and second /// lanes in this vector, respectively. #[inline] pub fn wzyy(self) -> I32x4 { - I32x4([self[3], self[2], self[1], self[1]) + I32x4([self[3], self[2], self[1], self[1]]) } /// Constructs a new vector from the first, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn xwyy(self) -> I32x4 { - I32x4([self[0], self[3], self[1], self[1]) + I32x4([self[0], self[3], self[1], self[1]]) } /// Constructs a new vector from the second, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn ywyy(self) -> I32x4 { - I32x4([self[1], self[3], self[1], self[1]) + I32x4([self[1], self[3], self[1], self[1]]) } /// Constructs a new vector from the third, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn zwyy(self) -> I32x4 { - I32x4([self[2], self[3], self[1], self[1]) + I32x4([self[2], self[3], self[1], self[1]]) } /// Constructs a new vector from the fourth, fourth, second, and second /// lanes in this vector, respectively. #[inline] pub fn wwyy(self) -> I32x4 { - I32x4([self[3], self[3], self[1], self[1]) + I32x4([self[3], self[3], self[1], self[1]]) } /// Constructs a new vector from the first, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn xxzy(self) -> I32x4 { - I32x4([self[0], self[0], self[2], self[1]) + I32x4([self[0], self[0], self[2], self[1]]) } /// Constructs a new vector from the second, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn yxzy(self) -> I32x4 { - I32x4([self[1], self[0], self[2], self[1]) + I32x4([self[1], self[0], self[2], self[1]]) } /// Constructs a new vector from the third, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn zxzy(self) -> I32x4 { - I32x4([self[2], self[0], self[2], self[1]) + I32x4([self[2], self[0], self[2], self[1]]) } /// Constructs a new vector from the fourth, first, third, and second /// lanes in this vector, respectively. #[inline] pub fn wxzy(self) -> I32x4 { - I32x4([self[3], self[0], self[2], self[1]) + I32x4([self[3], self[0], self[2], self[1]]) } /// Constructs a new vector from the first, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn xyzy(self) -> I32x4 { - I32x4([self[0], self[1], self[2], self[1]) + I32x4([self[0], self[1], self[2], self[1]]) } /// Constructs a new vector from the second, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn yyzy(self) -> I32x4 { - I32x4([self[1], self[1], self[2], self[1]) + I32x4([self[1], self[1], self[2], self[1]]) } /// Constructs a new vector from the third, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn zyzy(self) -> I32x4 { - I32x4([self[2], self[1], self[2], self[1]) + I32x4([self[2], self[1], self[2], self[1]]) } /// Constructs a new vector from the fourth, second, third, and second /// lanes in this vector, respectively. #[inline] pub fn wyzy(self) -> I32x4 { - I32x4([self[3], self[1], self[2], self[1]) + I32x4([self[3], self[1], self[2], self[1]]) } /// Constructs a new vector from the first, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn xzzy(self) -> I32x4 { - I32x4([self[0], self[2], self[2], self[1]) + I32x4([self[0], self[2], self[2], self[1]]) } /// Constructs a new vector from the second, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn yzzy(self) -> I32x4 { - I32x4([self[1], self[2], self[2], self[1]) + I32x4([self[1], self[2], self[2], self[1]]) } /// Constructs a new vector from the third, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn zzzy(self) -> I32x4 { - I32x4([self[2], self[2], self[2], self[1]) + I32x4([self[2], self[2], self[2], self[1]]) } /// Constructs a new vector from the fourth, third, third, and second /// lanes in this vector, respectively. #[inline] pub fn wzzy(self) -> I32x4 { - I32x4([self[3], self[2], self[2], self[1]) + I32x4([self[3], self[2], self[2], self[1]]) } /// Constructs a new vector from the first, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn xwzy(self) -> I32x4 { - I32x4([self[0], self[3], self[2], self[1]) + I32x4([self[0], self[3], self[2], self[1]]) } /// Constructs a new vector from the second, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn ywzy(self) -> I32x4 { - I32x4([self[1], self[3], self[2], self[1]) + I32x4([self[1], self[3], self[2], self[1]]) } /// Constructs a new vector from the third, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn zwzy(self) -> I32x4 { - I32x4([self[2], self[3], self[2], self[1]) + I32x4([self[2], self[3], self[2], self[1]]) } /// Constructs a new vector from the fourth, fourth, third, and second /// lanes in this vector, respectively. #[inline] pub fn wwzy(self) -> I32x4 { - I32x4([self[3], self[3], self[2], self[1]) + I32x4([self[3], self[3], self[2], self[1]]) } /// Constructs a new vector from the first, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xxwy(self) -> I32x4 { - I32x4([self[0], self[0], self[3], self[1]) + I32x4([self[0], self[0], self[3], self[1]]) } /// Constructs a new vector from the second, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn yxwy(self) -> I32x4 { - I32x4([self[1], self[0], self[3], self[1]) + I32x4([self[1], self[0], self[3], self[1]]) } /// Constructs a new vector from the third, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zxwy(self) -> I32x4 { - I32x4([self[2], self[0], self[3], self[1]) + I32x4([self[2], self[0], self[3], self[1]]) } /// Constructs a new vector from the fourth, first, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wxwy(self) -> I32x4 { - I32x4([self[3], self[0], self[3], self[1]) + I32x4([self[3], self[0], self[3], self[1]]) } /// Constructs a new vector from the first, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xywy(self) -> I32x4 { - I32x4([self[0], self[1], self[3], self[1]) + I32x4([self[0], self[1], self[3], self[1]]) } /// Constructs a new vector from the second, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn yywy(self) -> I32x4 { - I32x4([self[1], self[1], self[3], self[1]) + I32x4([self[1], self[1], self[3], self[1]]) } /// Constructs a new vector from the third, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zywy(self) -> I32x4 { - I32x4([self[2], self[1], self[3], self[1]) + I32x4([self[2], self[1], self[3], self[1]]) } /// Constructs a new vector from the fourth, second, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wywy(self) -> I32x4 { - I32x4([self[3], self[1], self[3], self[1]) + I32x4([self[3], self[1], self[3], self[1]]) } /// Constructs a new vector from the first, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xzwy(self) -> I32x4 { - I32x4([self[0], self[2], self[3], self[1]) + I32x4([self[0], self[2], self[3], self[1]]) } /// Constructs a new vector from the second, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn yzwy(self) -> I32x4 { - I32x4([self[1], self[2], self[3], self[1]) + I32x4([self[1], self[2], self[3], self[1]]) } /// Constructs a new vector from the third, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zzwy(self) -> I32x4 { - I32x4([self[2], self[2], self[3], self[1]) + I32x4([self[2], self[2], self[3], self[1]]) } /// Constructs a new vector from the fourth, third, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wzwy(self) -> I32x4 { - I32x4([self[3], self[2], self[3], self[1]) + I32x4([self[3], self[2], self[3], self[1]]) } /// Constructs a new vector from the first, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn xwwy(self) -> I32x4 { - I32x4([self[0], self[3], self[3], self[1]) + I32x4([self[0], self[3], self[3], self[1]]) } /// Constructs a new vector from the second, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn ywwy(self) -> I32x4 { - I32x4([self[1], self[3], self[3], self[1]) + I32x4([self[1], self[3], self[3], self[1]]) } /// Constructs a new vector from the third, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn zwwy(self) -> I32x4 { - I32x4([self[2], self[3], self[3], self[1]) + I32x4([self[2], self[3], self[3], self[1]]) } /// Constructs a new vector from the fourth, fourth, fourth, and second /// lanes in this vector, respectively. #[inline] pub fn wwwy(self) -> I32x4 { - I32x4([self[3], self[3], self[3], self[1]) + I32x4([self[3], self[3], self[3], self[1]]) } /// Constructs a new vector from the first, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn xxxz(self) -> I32x4 { - I32x4([self[0], self[0], self[0], self[2]) + I32x4([self[0], self[0], self[0], self[2]]) } /// Constructs a new vector from the second, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn yxxz(self) -> I32x4 { - I32x4([self[1], self[0], self[0], self[2]) + I32x4([self[1], self[0], self[0], self[2]]) } /// Constructs a new vector from the third, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn zxxz(self) -> I32x4 { - I32x4([self[2], self[0], self[0], self[2]) + I32x4([self[2], self[0], self[0], self[2]]) } /// Constructs a new vector from the fourth, first, first, and third /// lanes in this vector, respectively. #[inline] pub fn wxxz(self) -> I32x4 { - I32x4([self[3], self[0], self[0], self[2]) + I32x4([self[3], self[0], self[0], self[2]]) } /// Constructs a new vector from the first, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn xyxz(self) -> I32x4 { - I32x4([self[0], self[1], self[0], self[2]) + I32x4([self[0], self[1], self[0], self[2]]) } /// Constructs a new vector from the second, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn yyxz(self) -> I32x4 { - I32x4([self[1], self[1], self[0], self[2]) + I32x4([self[1], self[1], self[0], self[2]]) } /// Constructs a new vector from the third, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn zyxz(self) -> I32x4 { - I32x4([self[2], self[1], self[0], self[2]) + I32x4([self[2], self[1], self[0], self[2]]) } /// Constructs a new vector from the fourth, second, first, and third /// lanes in this vector, respectively. #[inline] pub fn wyxz(self) -> I32x4 { - I32x4([self[3], self[1], self[0], self[2]) + I32x4([self[3], self[1], self[0], self[2]]) } /// Constructs a new vector from the first, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn xzxz(self) -> I32x4 { - I32x4([self[0], self[2], self[0], self[2]) + I32x4([self[0], self[2], self[0], self[2]]) } /// Constructs a new vector from the second, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn yzxz(self) -> I32x4 { - I32x4([self[1], self[2], self[0], self[2]) + I32x4([self[1], self[2], self[0], self[2]]) } /// Constructs a new vector from the third, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn zzxz(self) -> I32x4 { - I32x4([self[2], self[2], self[0], self[2]) + I32x4([self[2], self[2], self[0], self[2]]) } /// Constructs a new vector from the fourth, third, first, and third /// lanes in this vector, respectively. #[inline] pub fn wzxz(self) -> I32x4 { - I32x4([self[3], self[2], self[0], self[2]) + I32x4([self[3], self[2], self[0], self[2]]) } /// Constructs a new vector from the first, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn xwxz(self) -> I32x4 { - I32x4([self[0], self[3], self[0], self[2]) + I32x4([self[0], self[3], self[0], self[2]]) } /// Constructs a new vector from the second, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn ywxz(self) -> I32x4 { - I32x4([self[1], self[3], self[0], self[2]) + I32x4([self[1], self[3], self[0], self[2]]) } /// Constructs a new vector from the third, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn zwxz(self) -> I32x4 { - I32x4([self[2], self[3], self[0], self[2]) + I32x4([self[2], self[3], self[0], self[2]]) } /// Constructs a new vector from the fourth, fourth, first, and third /// lanes in this vector, respectively. #[inline] pub fn wwxz(self) -> I32x4 { - I32x4([self[3], self[3], self[0], self[2]) + I32x4([self[3], self[3], self[0], self[2]]) } /// Constructs a new vector from the first, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn xxyz(self) -> I32x4 { - I32x4([self[0], self[0], self[1], self[2]) + I32x4([self[0], self[0], self[1], self[2]]) } /// Constructs a new vector from the second, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn yxyz(self) -> I32x4 { - I32x4([self[1], self[0], self[1], self[2]) + I32x4([self[1], self[0], self[1], self[2]]) } /// Constructs a new vector from the third, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn zxyz(self) -> I32x4 { - I32x4([self[2], self[0], self[1], self[2]) + I32x4([self[2], self[0], self[1], self[2]]) } /// Constructs a new vector from the fourth, first, second, and third /// lanes in this vector, respectively. #[inline] pub fn wxyz(self) -> I32x4 { - I32x4([self[3], self[0], self[1], self[2]) + I32x4([self[3], self[0], self[1], self[2]]) } /// Constructs a new vector from the first, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn xyyz(self) -> I32x4 { - I32x4([self[0], self[1], self[1], self[2]) + I32x4([self[0], self[1], self[1], self[2]]) } /// Constructs a new vector from the second, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn yyyz(self) -> I32x4 { - I32x4([self[1], self[1], self[1], self[2]) + I32x4([self[1], self[1], self[1], self[2]]) } /// Constructs a new vector from the third, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn zyyz(self) -> I32x4 { - I32x4([self[2], self[1], self[1], self[2]) + I32x4([self[2], self[1], self[1], self[2]]) } /// Constructs a new vector from the fourth, second, second, and third /// lanes in this vector, respectively. #[inline] pub fn wyyz(self) -> I32x4 { - I32x4([self[3], self[1], self[1], self[2]) + I32x4([self[3], self[1], self[1], self[2]]) } /// Constructs a new vector from the first, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn xzyz(self) -> I32x4 { - I32x4([self[0], self[2], self[1], self[2]) + I32x4([self[0], self[2], self[1], self[2]]) } /// Constructs a new vector from the second, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn yzyz(self) -> I32x4 { - I32x4([self[1], self[2], self[1], self[2]) + I32x4([self[1], self[2], self[1], self[2]]) } /// Constructs a new vector from the third, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn zzyz(self) -> I32x4 { - I32x4([self[2], self[2], self[1], self[2]) + I32x4([self[2], self[2], self[1], self[2]]) } /// Constructs a new vector from the fourth, third, second, and third /// lanes in this vector, respectively. #[inline] pub fn wzyz(self) -> I32x4 { - I32x4([self[3], self[2], self[1], self[2]) + I32x4([self[3], self[2], self[1], self[2]]) } /// Constructs a new vector from the first, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn xwyz(self) -> I32x4 { - I32x4([self[0], self[3], self[1], self[2]) + I32x4([self[0], self[3], self[1], self[2]]) } /// Constructs a new vector from the second, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn ywyz(self) -> I32x4 { - I32x4([self[1], self[3], self[1], self[2]) + I32x4([self[1], self[3], self[1], self[2]]) } /// Constructs a new vector from the third, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn zwyz(self) -> I32x4 { - I32x4([self[2], self[3], self[1], self[2]) + I32x4([self[2], self[3], self[1], self[2]]) } /// Constructs a new vector from the fourth, fourth, second, and third /// lanes in this vector, respectively. #[inline] pub fn wwyz(self) -> I32x4 { - I32x4([self[3], self[3], self[1], self[2]) + I32x4([self[3], self[3], self[1], self[2]]) } /// Constructs a new vector from the first, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn xxzz(self) -> I32x4 { - I32x4([self[0], self[0], self[2], self[2]) + I32x4([self[0], self[0], self[2], self[2]]) } /// Constructs a new vector from the second, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn yxzz(self) -> I32x4 { - I32x4([self[1], self[0], self[2], self[2]) + I32x4([self[1], self[0], self[2], self[2]]) } /// Constructs a new vector from the third, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn zxzz(self) -> I32x4 { - I32x4([self[2], self[0], self[2], self[2]) + I32x4([self[2], self[0], self[2], self[2]]) } /// Constructs a new vector from the fourth, first, third, and third /// lanes in this vector, respectively. #[inline] pub fn wxzz(self) -> I32x4 { - I32x4([self[3], self[0], self[2], self[2]) + I32x4([self[3], self[0], self[2], self[2]]) } /// Constructs a new vector from the first, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn xyzz(self) -> I32x4 { - I32x4([self[0], self[1], self[2], self[2]) + I32x4([self[0], self[1], self[2], self[2]]) } /// Constructs a new vector from the second, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn yyzz(self) -> I32x4 { - I32x4([self[1], self[1], self[2], self[2]) + I32x4([self[1], self[1], self[2], self[2]]) } /// Constructs a new vector from the third, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn zyzz(self) -> I32x4 { - I32x4([self[2], self[1], self[2], self[2]) + I32x4([self[2], self[1], self[2], self[2]]) } /// Constructs a new vector from the fourth, second, third, and third /// lanes in this vector, respectively. #[inline] pub fn wyzz(self) -> I32x4 { - I32x4([self[3], self[1], self[2], self[2]) + I32x4([self[3], self[1], self[2], self[2]]) } /// Constructs a new vector from the first, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn xzzz(self) -> I32x4 { - I32x4([self[0], self[2], self[2], self[2]) + I32x4([self[0], self[2], self[2], self[2]]) } /// Constructs a new vector from the second, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn yzzz(self) -> I32x4 { - I32x4([self[1], self[2], self[2], self[2]) + I32x4([self[1], self[2], self[2], self[2]]) } /// Constructs a new vector from the third, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn zzzz(self) -> I32x4 { - I32x4([self[2], self[2], self[2], self[2]) + I32x4([self[2], self[2], self[2], self[2]]) } /// Constructs a new vector from the fourth, third, third, and third /// lanes in this vector, respectively. #[inline] pub fn wzzz(self) -> I32x4 { - I32x4([self[3], self[2], self[2], self[2]) + I32x4([self[3], self[2], self[2], self[2]]) } /// Constructs a new vector from the first, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn xwzz(self) -> I32x4 { - I32x4([self[0], self[3], self[2], self[2]) + I32x4([self[0], self[3], self[2], self[2]]) } /// Constructs a new vector from the second, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn ywzz(self) -> I32x4 { - I32x4([self[1], self[3], self[2], self[2]) + I32x4([self[1], self[3], self[2], self[2]]) } /// Constructs a new vector from the third, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn zwzz(self) -> I32x4 { - I32x4([self[2], self[3], self[2], self[2]) + I32x4([self[2], self[3], self[2], self[2]]) } /// Constructs a new vector from the fourth, fourth, third, and third /// lanes in this vector, respectively. #[inline] pub fn wwzz(self) -> I32x4 { - I32x4([self[3], self[3], self[2], self[2]) + I32x4([self[3], self[3], self[2], self[2]]) } /// Constructs a new vector from the first, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xxwz(self) -> I32x4 { - I32x4([self[0], self[0], self[3], self[2]) + I32x4([self[0], self[0], self[3], self[2]]) } /// Constructs a new vector from the second, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn yxwz(self) -> I32x4 { - I32x4([self[1], self[0], self[3], self[2]) + I32x4([self[1], self[0], self[3], self[2]]) } /// Constructs a new vector from the third, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zxwz(self) -> I32x4 { - I32x4([self[2], self[0], self[3], self[2]) + I32x4([self[2], self[0], self[3], self[2]]) } /// Constructs a new vector from the fourth, first, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wxwz(self) -> I32x4 { - I32x4([self[3], self[0], self[3], self[2]) + I32x4([self[3], self[0], self[3], self[2]]) } /// Constructs a new vector from the first, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xywz(self) -> I32x4 { - I32x4([self[0], self[1], self[3], self[2]) + I32x4([self[0], self[1], self[3], self[2]]) } /// Constructs a new vector from the second, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn yywz(self) -> I32x4 { - I32x4([self[1], self[1], self[3], self[2]) + I32x4([self[1], self[1], self[3], self[2]]) } /// Constructs a new vector from the third, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zywz(self) -> I32x4 { - I32x4([self[2], self[1], self[3], self[2]) + I32x4([self[2], self[1], self[3], self[2]]) } /// Constructs a new vector from the fourth, second, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wywz(self) -> I32x4 { - I32x4([self[3], self[1], self[3], self[2]) + I32x4([self[3], self[1], self[3], self[2]]) } /// Constructs a new vector from the first, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xzwz(self) -> I32x4 { - I32x4([self[0], self[2], self[3], self[2]) + I32x4([self[0], self[2], self[3], self[2]]) } /// Constructs a new vector from the second, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn yzwz(self) -> I32x4 { - I32x4([self[1], self[2], self[3], self[2]) + I32x4([self[1], self[2], self[3], self[2]]) } /// Constructs a new vector from the third, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zzwz(self) -> I32x4 { - I32x4([self[2], self[2], self[3], self[2]) + I32x4([self[2], self[2], self[3], self[2]]) } /// Constructs a new vector from the fourth, third, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wzwz(self) -> I32x4 { - I32x4([self[3], self[2], self[3], self[2]) + I32x4([self[3], self[2], self[3], self[2]]) } /// Constructs a new vector from the first, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn xwwz(self) -> I32x4 { - I32x4([self[0], self[3], self[3], self[2]) + I32x4([self[0], self[3], self[3], self[2]]) } /// Constructs a new vector from the second, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn ywwz(self) -> I32x4 { - I32x4([self[1], self[3], self[3], self[2]) + I32x4([self[1], self[3], self[3], self[2]]) } /// Constructs a new vector from the third, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn zwwz(self) -> I32x4 { - I32x4([self[2], self[3], self[3], self[2]) + I32x4([self[2], self[3], self[3], self[2]]) } /// Constructs a new vector from the fourth, fourth, fourth, and third /// lanes in this vector, respectively. #[inline] pub fn wwwz(self) -> I32x4 { - I32x4([self[3], self[3], self[3], self[2]) + I32x4([self[3], self[3], self[3], self[2]]) } /// Constructs a new vector from the first, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxxw(self) -> I32x4 { - I32x4([self[0], self[0], self[0], self[3]) + I32x4([self[0], self[0], self[0], self[3]]) } /// Constructs a new vector from the second, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxxw(self) -> I32x4 { - I32x4([self[1], self[0], self[0], self[3]) + I32x4([self[1], self[0], self[0], self[3]]) } /// Constructs a new vector from the third, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxxw(self) -> I32x4 { - I32x4([self[2], self[0], self[0], self[3]) + I32x4([self[2], self[0], self[0], self[3]]) } /// Constructs a new vector from the fourth, first, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxxw(self) -> I32x4 { - I32x4([self[3], self[0], self[0], self[3]) + I32x4([self[3], self[0], self[0], self[3]]) } /// Constructs a new vector from the first, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyxw(self) -> I32x4 { - I32x4([self[0], self[1], self[0], self[3]) + I32x4([self[0], self[1], self[0], self[3]]) } /// Constructs a new vector from the second, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyxw(self) -> I32x4 { - I32x4([self[1], self[1], self[0], self[3]) + I32x4([self[1], self[1], self[0], self[3]]) } /// Constructs a new vector from the third, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyxw(self) -> I32x4 { - I32x4([self[2], self[1], self[0], self[3]) + I32x4([self[2], self[1], self[0], self[3]]) } /// Constructs a new vector from the fourth, second, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyxw(self) -> I32x4 { - I32x4([self[3], self[1], self[0], self[3]) + I32x4([self[3], self[1], self[0], self[3]]) } /// Constructs a new vector from the first, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzxw(self) -> I32x4 { - I32x4([self[0], self[2], self[0], self[3]) + I32x4([self[0], self[2], self[0], self[3]]) } /// Constructs a new vector from the second, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzxw(self) -> I32x4 { - I32x4([self[1], self[2], self[0], self[3]) + I32x4([self[1], self[2], self[0], self[3]]) } /// Constructs a new vector from the third, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzxw(self) -> I32x4 { - I32x4([self[2], self[2], self[0], self[3]) + I32x4([self[2], self[2], self[0], self[3]]) } /// Constructs a new vector from the fourth, third, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzxw(self) -> I32x4 { - I32x4([self[3], self[2], self[0], self[3]) + I32x4([self[3], self[2], self[0], self[3]]) } /// Constructs a new vector from the first, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwxw(self) -> I32x4 { - I32x4([self[0], self[3], self[0], self[3]) + I32x4([self[0], self[3], self[0], self[3]]) } /// Constructs a new vector from the second, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywxw(self) -> I32x4 { - I32x4([self[1], self[3], self[0], self[3]) + I32x4([self[1], self[3], self[0], self[3]]) } /// Constructs a new vector from the third, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwxw(self) -> I32x4 { - I32x4([self[2], self[3], self[0], self[3]) + I32x4([self[2], self[3], self[0], self[3]]) } /// Constructs a new vector from the fourth, fourth, first, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwxw(self) -> I32x4 { - I32x4([self[3], self[3], self[0], self[3]) + I32x4([self[3], self[3], self[0], self[3]]) } /// Constructs a new vector from the first, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxyw(self) -> I32x4 { - I32x4([self[0], self[0], self[1], self[3]) + I32x4([self[0], self[0], self[1], self[3]]) } /// Constructs a new vector from the second, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxyw(self) -> I32x4 { - I32x4([self[1], self[0], self[1], self[3]) + I32x4([self[1], self[0], self[1], self[3]]) } /// Constructs a new vector from the third, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxyw(self) -> I32x4 { - I32x4([self[2], self[0], self[1], self[3]) + I32x4([self[2], self[0], self[1], self[3]]) } /// Constructs a new vector from the fourth, first, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxyw(self) -> I32x4 { - I32x4([self[3], self[0], self[1], self[3]) + I32x4([self[3], self[0], self[1], self[3]]) } /// Constructs a new vector from the first, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyyw(self) -> I32x4 { - I32x4([self[0], self[1], self[1], self[3]) + I32x4([self[0], self[1], self[1], self[3]]) } /// Constructs a new vector from the second, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyyw(self) -> I32x4 { - I32x4([self[1], self[1], self[1], self[3]) + I32x4([self[1], self[1], self[1], self[3]]) } /// Constructs a new vector from the third, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyyw(self) -> I32x4 { - I32x4([self[2], self[1], self[1], self[3]) + I32x4([self[2], self[1], self[1], self[3]]) } /// Constructs a new vector from the fourth, second, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyyw(self) -> I32x4 { - I32x4([self[3], self[1], self[1], self[3]) + I32x4([self[3], self[1], self[1], self[3]]) } /// Constructs a new vector from the first, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzyw(self) -> I32x4 { - I32x4([self[0], self[2], self[1], self[3]) + I32x4([self[0], self[2], self[1], self[3]]) } /// Constructs a new vector from the second, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzyw(self) -> I32x4 { - I32x4([self[1], self[2], self[1], self[3]) + I32x4([self[1], self[2], self[1], self[3]]) } /// Constructs a new vector from the third, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzyw(self) -> I32x4 { - I32x4([self[2], self[2], self[1], self[3]) + I32x4([self[2], self[2], self[1], self[3]]) } /// Constructs a new vector from the fourth, third, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzyw(self) -> I32x4 { - I32x4([self[3], self[2], self[1], self[3]) + I32x4([self[3], self[2], self[1], self[3]]) } /// Constructs a new vector from the first, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwyw(self) -> I32x4 { - I32x4([self[0], self[3], self[1], self[3]) + I32x4([self[0], self[3], self[1], self[3]]) } /// Constructs a new vector from the second, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywyw(self) -> I32x4 { - I32x4([self[1], self[3], self[1], self[3]) + I32x4([self[1], self[3], self[1], self[3]]) } /// Constructs a new vector from the third, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwyw(self) -> I32x4 { - I32x4([self[2], self[3], self[1], self[3]) + I32x4([self[2], self[3], self[1], self[3]]) } /// Constructs a new vector from the fourth, fourth, second, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwyw(self) -> I32x4 { - I32x4([self[3], self[3], self[1], self[3]) + I32x4([self[3], self[3], self[1], self[3]]) } /// Constructs a new vector from the first, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxzw(self) -> I32x4 { - I32x4([self[0], self[0], self[2], self[3]) + I32x4([self[0], self[0], self[2], self[3]]) } /// Constructs a new vector from the second, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxzw(self) -> I32x4 { - I32x4([self[1], self[0], self[2], self[3]) + I32x4([self[1], self[0], self[2], self[3]]) } /// Constructs a new vector from the third, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxzw(self) -> I32x4 { - I32x4([self[2], self[0], self[2], self[3]) + I32x4([self[2], self[0], self[2], self[3]]) } /// Constructs a new vector from the fourth, first, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxzw(self) -> I32x4 { - I32x4([self[3], self[0], self[2], self[3]) + I32x4([self[3], self[0], self[2], self[3]]) } /// Constructs a new vector from the first, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyzw(self) -> I32x4 { - I32x4([self[0], self[1], self[2], self[3]) + I32x4([self[0], self[1], self[2], self[3]]) } /// Constructs a new vector from the second, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyzw(self) -> I32x4 { - I32x4([self[1], self[1], self[2], self[3]) + I32x4([self[1], self[1], self[2], self[3]]) } /// Constructs a new vector from the third, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyzw(self) -> I32x4 { - I32x4([self[2], self[1], self[2], self[3]) + I32x4([self[2], self[1], self[2], self[3]]) } /// Constructs a new vector from the fourth, second, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyzw(self) -> I32x4 { - I32x4([self[3], self[1], self[2], self[3]) + I32x4([self[3], self[1], self[2], self[3]]) } /// Constructs a new vector from the first, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzzw(self) -> I32x4 { - I32x4([self[0], self[2], self[2], self[3]) + I32x4([self[0], self[2], self[2], self[3]]) } /// Constructs a new vector from the second, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzzw(self) -> I32x4 { - I32x4([self[1], self[2], self[2], self[3]) + I32x4([self[1], self[2], self[2], self[3]]) } /// Constructs a new vector from the third, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzzw(self) -> I32x4 { - I32x4([self[2], self[2], self[2], self[3]) + I32x4([self[2], self[2], self[2], self[3]]) } /// Constructs a new vector from the fourth, third, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzzw(self) -> I32x4 { - I32x4([self[3], self[2], self[2], self[3]) + I32x4([self[3], self[2], self[2], self[3]]) } /// Constructs a new vector from the first, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwzw(self) -> I32x4 { - I32x4([self[0], self[3], self[2], self[3]) + I32x4([self[0], self[3], self[2], self[3]]) } /// Constructs a new vector from the second, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywzw(self) -> I32x4 { - I32x4([self[1], self[3], self[2], self[3]) + I32x4([self[1], self[3], self[2], self[3]]) } /// Constructs a new vector from the third, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwzw(self) -> I32x4 { - I32x4([self[2], self[3], self[2], self[3]) + I32x4([self[2], self[3], self[2], self[3]]) } /// Constructs a new vector from the fourth, fourth, third, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwzw(self) -> I32x4 { - I32x4([self[3], self[3], self[2], self[3]) + I32x4([self[3], self[3], self[2], self[3]]) } /// Constructs a new vector from the first, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xxww(self) -> I32x4 { - I32x4([self[0], self[0], self[3], self[3]) + I32x4([self[0], self[0], self[3], self[3]]) } /// Constructs a new vector from the second, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn yxww(self) -> I32x4 { - I32x4([self[1], self[0], self[3], self[3]) + I32x4([self[1], self[0], self[3], self[3]]) } /// Constructs a new vector from the third, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zxww(self) -> I32x4 { - I32x4([self[2], self[0], self[3], self[3]) + I32x4([self[2], self[0], self[3], self[3]]) } /// Constructs a new vector from the fourth, first, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wxww(self) -> I32x4 { - I32x4([self[3], self[0], self[3], self[3]) + I32x4([self[3], self[0], self[3], self[3]]) } /// Constructs a new vector from the first, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xyww(self) -> I32x4 { - I32x4([self[0], self[1], self[3], self[3]) + I32x4([self[0], self[1], self[3], self[3]]) } /// Constructs a new vector from the second, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn yyww(self) -> I32x4 { - I32x4([self[1], self[1], self[3], self[3]) + I32x4([self[1], self[1], self[3], self[3]]) } /// Constructs a new vector from the third, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zyww(self) -> I32x4 { - I32x4([self[2], self[1], self[3], self[3]) + I32x4([self[2], self[1], self[3], self[3]]) } /// Constructs a new vector from the fourth, second, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wyww(self) -> I32x4 { - I32x4([self[3], self[1], self[3], self[3]) + I32x4([self[3], self[1], self[3], self[3]]) } /// Constructs a new vector from the first, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xzww(self) -> I32x4 { - I32x4([self[0], self[2], self[3], self[3]) + I32x4([self[0], self[2], self[3], self[3]]) } /// Constructs a new vector from the second, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn yzww(self) -> I32x4 { - I32x4([self[1], self[2], self[3], self[3]) + I32x4([self[1], self[2], self[3], self[3]]) } /// Constructs a new vector from the third, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zzww(self) -> I32x4 { - I32x4([self[2], self[2], self[3], self[3]) + I32x4([self[2], self[2], self[3], self[3]]) } /// Constructs a new vector from the fourth, third, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wzww(self) -> I32x4 { - I32x4([self[3], self[2], self[3], self[3]) + I32x4([self[3], self[2], self[3], self[3]]) } /// Constructs a new vector from the first, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn xwww(self) -> I32x4 { - I32x4([self[0], self[3], self[3], self[3]) + I32x4([self[0], self[3], self[3], self[3]]) } /// Constructs a new vector from the second, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn ywww(self) -> I32x4 { - I32x4([self[1], self[3], self[3], self[3]) + I32x4([self[1], self[3], self[3], self[3]]) } /// Constructs a new vector from the third, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn zwww(self) -> I32x4 { - I32x4([self[2], self[3], self[3], self[3]) + I32x4([self[2], self[3], self[3], self[3]]) } /// Constructs a new vector from the fourth, fourth, fourth, and fourth /// lanes in this vector, respectively. #[inline] pub fn wwww(self) -> I32x4 { - I32x4([self[3], self[3], self[3], self[3]) + I32x4([self[3], self[3], self[3], self[3]]) } // Concatenations