In the demo, handle events before updating the scene
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@ -184,12 +184,12 @@ impl<W> DemoApp<W> where W: Window {
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}
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pub fn prepare_frame(&mut self, events: Vec<Event>) -> u32 {
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// Update the scene.
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self.build_scene();
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// Handle events.
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let ui_events = self.handle_events(events);
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// Update the scene.
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self.build_scene();
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// Get the render message, and determine how many scenes it contains.
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let render_msg = self.scene_thread_proxy.receiver.recv().unwrap();
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let render_scene_count = render_msg.render_scenes.len() as u32;
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