Revert accidental change
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@ -51,7 +51,7 @@ impl<'a> OutlineStrokeToFill<'a> {
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OutlineStrokeToFill { input, output: Outline::new(), style }
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}
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pub fn offset(&mut self) -> &mut OutlineStrokeToFill<'a> {
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pub fn offset(&mut self) {
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let mut new_contours = vec![];
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for input in &self.input.contours {
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let closed = input.closed;
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@ -84,8 +84,6 @@ impl<'a> OutlineStrokeToFill<'a> {
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self.output.contours = new_contours;
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self.output.bounds = new_bounds.unwrap_or_else(|| RectF32::default());
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self
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}
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#[inline]
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