Add convenience color construction methods

This commit is contained in:
Patrick Walton 2020-04-01 16:37:36 -07:00
parent ae97ccea5a
commit 40bd13aa5a
2 changed files with 118 additions and 94 deletions

View File

@ -217,3 +217,31 @@ pub fn u8_slice_to_color_slice(slice: &[u8]) -> &[ColorU] {
pub fn u8_vec_to_color_vec(buffer: Vec<u8>) -> Vec<ColorU> { pub fn u8_vec_to_color_vec(buffer: Vec<u8>) -> Vec<ColorU> {
u8_slice_to_color_slice(&buffer).to_vec() u8_slice_to_color_slice(&buffer).to_vec()
} }
/// A convenience method to construct a `ColorU` from an RGB triple.
///
/// Alpha is set to 255.
#[inline]
pub fn rgbu(r: u8, g: u8, b: u8) -> ColorU {
ColorU::new(r, g, b, 255)
}
/// A convenience method to construct a `ColorU` from an RGBA triple.
#[inline]
pub fn rgbau(r: u8, g: u8, b: u8, a: u8) -> ColorU {
ColorU::new(r, g, b, a)
}
/// A convenience method to construct a `ColorF` from an RGB triple.
///
/// Alpha is set to 1.0.
#[inline]
pub fn rgbf(r: f32, g: f32, b: f32) -> ColorF {
ColorF::new(r, g, b, 1.0)
}
/// A convenience method to construct a `ColorF` from an RGBA triple.
#[inline]
pub fn rgbaf(r: f32, g: f32, b: f32, a: f32) -> ColorF {
ColorF::new(r, g, b, a)
}

View File

@ -14,7 +14,7 @@ use font_kit::sources::mem::MemSource;
use image; use image;
use pathfinder_canvas::{CanvasFontContext, CanvasRenderingContext2D, LineJoin, Path2D}; use pathfinder_canvas::{CanvasFontContext, CanvasRenderingContext2D, LineJoin, Path2D};
use pathfinder_canvas::{TextAlign, TextBaseline}; use pathfinder_canvas::{TextAlign, TextBaseline};
use pathfinder_color::{ColorF, ColorU}; use pathfinder_color::{ColorF, ColorU, rgbau, rgbf, rgbu};
use pathfinder_content::fill::FillRule; use pathfinder_content::fill::FillRule;
use pathfinder_content::gradient::Gradient; use pathfinder_content::gradient::Gradient;
use pathfinder_content::outline::ArcDirection; use pathfinder_content::outline::ArcDirection;
@ -98,7 +98,7 @@ fn render_demo(canvas: &mut CanvasRenderingContext2D,
draw_button(canvas, draw_button(canvas,
"Sign In", "Sign In",
RectF::new(position + vec2f(138.0, 0.0), vec2f(140.0, 28.0)), RectF::new(position + vec2f(138.0, 0.0), vec2f(140.0, 28.0)),
ColorU::new(0, 96, 128, 255)); rgbu(0, 96, 128));
position += vec2f(0.0, 45.0); position += vec2f(0.0, 45.0);
// Draw slider form. // Draw slider form.
@ -110,14 +110,11 @@ fn render_demo(canvas: &mut CanvasRenderingContext2D,
position += vec2f(0.0, 55.0); position += vec2f(0.0, 55.0);
// Draw dialog box buttons. // Draw dialog box buttons.
draw_button(canvas, draw_button(canvas, "Delete", RectF::new(position, vec2f(160.0, 28.0)), rgbu(128, 16, 8));
"Delete",
RectF::new(position, vec2f(160.0, 28.0)),
ColorU::new(128, 16, 8, 255));
draw_button(canvas, draw_button(canvas,
"Cancel", "Cancel",
RectF::new(position + vec2f(170.0, 0.0), vec2f(110.0, 28.0)), RectF::new(position + vec2f(170.0, 0.0), vec2f(110.0, 28.0)),
ColorU::transparent_black()); rgbau(0, 0, 0, 0));
// Draw thumbnails. // Draw thumbnails.
draw_thumbnails(canvas, draw_thumbnails(canvas,
@ -142,8 +139,8 @@ fn draw_eyes(canvas: &mut CanvasRenderingContext2D,
let mut gradient = Gradient::linear( let mut gradient = Gradient::linear(
LineSegment2F::new(vec2f(0.0, rect.height() * 0.5), LineSegment2F::new(vec2f(0.0, rect.height() * 0.5),
rect.size().scale_xy(vec2f(0.1, 1.0))) + rect.origin()); rect.size().scale_xy(vec2f(0.1, 1.0))) + rect.origin());
gradient.add_color_stop(ColorU::new(0, 0, 0, 32), 0.0); gradient.add_color_stop(rgbau(0, 0, 0, 32), 0.0);
gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0); gradient.add_color_stop(rgbau(0, 0, 0, 16), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_left_position + vec2f(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_left_position + vec2f(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2);
path.ellipse(eyes_right_position + vec2f(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_right_position + vec2f(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2);
@ -153,8 +150,8 @@ fn draw_eyes(canvas: &mut CanvasRenderingContext2D,
let mut gradient = Gradient::linear( let mut gradient = Gradient::linear(
LineSegment2F::new(vec2f(0.0, rect.height() * 0.25), LineSegment2F::new(vec2f(0.0, rect.height() * 0.25),
rect.size().scale_xy(vec2f(0.1, 1.0))) + rect.origin()); rect.size().scale_xy(vec2f(0.1, 1.0))) + rect.origin());
gradient.add_color_stop(ColorU::new(220, 220, 220, 255), 0.0); gradient.add_color_stop(rgbu(220, 220, 220), 0.0);
gradient.add_color_stop(ColorU::new(128, 128, 128, 255), 1.0); gradient.add_color_stop(rgbu(128, 128, 128), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2);
path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2);
@ -178,14 +175,14 @@ fn draw_eyes(canvas: &mut CanvasRenderingContext2D,
0.0, 0.0,
0.0, 0.0,
PI_2); PI_2);
canvas.set_fill_style(ColorU::new(32, 32, 32, 255)); canvas.set_fill_style(rgbu(32, 32, 32));
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
let gloss_position = eyes_left_position - eyes_radii.scale_xy(vec2f(0.25, 0.5)); let gloss_position = eyes_left_position - eyes_radii.scale_xy(vec2f(0.25, 0.5));
let gloss_radii = F32x2::new(0.1, 0.75) * F32x2::splat(eyes_radii.x()); let gloss_radii = F32x2::new(0.1, 0.75) * F32x2::splat(eyes_radii.x());
let mut gloss = Gradient::radial(gloss_position, gloss_radii); let mut gloss = Gradient::radial(gloss_position, gloss_radii);
gloss.add_color_stop(ColorU::new(255, 255, 255, 128), 0.0); gloss.add_color_stop(rgbau(255, 255, 255, 128), 0.0);
gloss.add_color_stop(ColorU::new(255, 255, 255, 0), 1.0); gloss.add_color_stop(rgbau(255, 255, 255, 0), 1.0);
canvas.set_fill_style(gloss); canvas.set_fill_style(gloss);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2);
@ -193,8 +190,8 @@ fn draw_eyes(canvas: &mut CanvasRenderingContext2D,
let gloss_position = eyes_right_position - eyes_radii.scale_xy(vec2f(0.25, 0.5)); let gloss_position = eyes_right_position - eyes_radii.scale_xy(vec2f(0.25, 0.5));
let mut gloss = Gradient::radial(gloss_position, gloss_radii); let mut gloss = Gradient::radial(gloss_position, gloss_radii);
gloss.add_color_stop(ColorU::new(255, 255, 255, 128), 0.0); gloss.add_color_stop(rgbau(255, 255, 255, 128), 0.0);
gloss.add_color_stop(ColorU::new(255, 255, 255, 0), 1.0); gloss.add_color_stop(rgbau(255, 255, 255, 0), 1.0);
canvas.set_fill_style(gloss); canvas.set_fill_style(gloss);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2);
@ -243,7 +240,7 @@ fn draw_paragraph(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
fn next_line(canvas: &mut CanvasRenderingContext2D, cursor: &mut Vector2F, rect: RectF) { fn next_line(canvas: &mut CanvasRenderingContext2D, cursor: &mut Vector2F, rect: RectF) {
cursor.set_x(rect.min_x()); cursor.set_x(rect.min_x());
canvas.set_fill_style(ColorU::new(255, 255, 255, 16)); canvas.set_fill_style(rgbau(255, 255, 255, 16));
canvas.fill_rect(RectF::new(*cursor, vec2f(rect.width(), LINE_HEIGHT))); canvas.fill_rect(RectF::new(*cursor, vec2f(rect.width(), LINE_HEIGHT)));
*cursor += vec2f(0.0, LINE_HEIGHT); *cursor += vec2f(0.0, LINE_HEIGHT);
@ -272,8 +269,8 @@ fn draw_graph(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
// Draw graph background. // Draw graph background.
let mut background = Gradient::linear( let mut background = Gradient::linear(
LineSegment2F::new(vec2f(0.0, 0.0), vec2f(0.0, rect.height())) + rect.origin()); LineSegment2F::new(vec2f(0.0, 0.0), vec2f(0.0, rect.height())) + rect.origin());
background.add_color_stop(ColorU::new(0, 160, 192, 0), 0.0); background.add_color_stop(rgbau(0, 160, 192, 0), 0.0);
background.add_color_stop(ColorU::new(0, 160, 192, 64), 1.0); background.add_color_stop(rgbau(0, 160, 192, 64), 1.0);
canvas.set_fill_style(background); canvas.set_fill_style(background);
let mut path = create_graph_path(&sample_points, sample_spread, Vector2F::zero()); let mut path = create_graph_path(&sample_points, sample_spread, Vector2F::zero());
path.line_to(rect.lower_right()); path.line_to(rect.lower_right());
@ -281,13 +278,13 @@ fn draw_graph(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
// Draw graph line shadow. // Draw graph line shadow.
canvas.set_stroke_style(ColorU::new(0, 0, 0, 32)); canvas.set_stroke_style(rgbau(0, 0, 0, 32));
canvas.set_line_width(3.0); canvas.set_line_width(3.0);
let path = create_graph_path(&sample_points, sample_spread, vec2f(0.0, 2.0)); let path = create_graph_path(&sample_points, sample_spread, vec2f(0.0, 2.0));
canvas.stroke_path(path); canvas.stroke_path(path);
// Draw graph line. // Draw graph line.
canvas.set_stroke_style(ColorU::new(0, 160, 192, 255)); canvas.set_stroke_style(rgbu(0, 160, 192));
canvas.set_line_width(3.0); canvas.set_line_width(3.0);
let path = create_graph_path(&sample_points, sample_spread, Vector2F::zero()); let path = create_graph_path(&sample_points, sample_spread, Vector2F::zero());
canvas.stroke_path(path); canvas.stroke_path(path);
@ -296,20 +293,20 @@ fn draw_graph(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
for &sample_point in &sample_points { for &sample_point in &sample_points {
let gradient_center = sample_point + vec2f(0.0, 2.0); let gradient_center = sample_point + vec2f(0.0, 2.0);
let mut background = Gradient::radial(gradient_center, F32x2::new(3.0, 8.0)); let mut background = Gradient::radial(gradient_center, F32x2::new(3.0, 8.0));
background.add_color_stop(ColorU::new(0, 0, 0, 32), 0.0); background.add_color_stop(rgbau(0, 0, 0, 32), 0.0);
background.add_color_stop(ColorU::transparent_black(), 1.0); background.add_color_stop(rgbau(0, 0, 0, 0), 1.0);
canvas.set_fill_style(background); canvas.set_fill_style(background);
canvas.fill_rect(RectF::new(sample_point + vec2f(-10.0, -10.0 + 2.0), vec2f(20.0, 20.0))); canvas.fill_rect(RectF::new(sample_point + vec2f(-10.0, -10.0 + 2.0), vec2f(20.0, 20.0)));
} }
// Draw sample positions. // Draw sample positions.
canvas.set_fill_style(ColorU::new(0, 160, 192, 255)); canvas.set_fill_style(rgbu(0, 160, 192));
let mut path = Path2D::new(); let mut path = Path2D::new();
for &sample_point in &sample_points { for &sample_point in &sample_points {
path.ellipse(sample_point, vec2f(4.0, 4.0), 0.0, 0.0, PI_2); path.ellipse(sample_point, vec2f(4.0, 4.0), 0.0, 0.0, PI_2);
} }
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
canvas.set_fill_style(ColorU::new(220, 220, 220, 255)); canvas.set_fill_style(rgbu(220, 220, 220));
let mut path = Path2D::new(); let mut path = Path2D::new();
for &sample_point in &sample_points { for &sample_point in &sample_points {
path.ellipse(sample_point, vec2f(2.0, 2.0), 0.0, 0.0, PI_2); path.ellipse(sample_point, vec2f(2.0, 2.0), 0.0, 0.0, PI_2);
@ -353,7 +350,7 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
} }
// Stroke outer circle. // Stroke outer circle.
canvas.set_stroke_style(ColorU::new(0, 0, 0, 64)); canvas.set_stroke_style(rgbau(0, 0, 0, 64));
canvas.set_line_width(1.0); canvas.set_line_width(1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(center, Vector2F::splat(inner_radius - 0.5), 0.0, 0.0, PI_2); path.ellipse(center, Vector2F::splat(inner_radius - 0.5), 0.0, 0.0, PI_2);
@ -367,7 +364,7 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
Transform2F::from_translation(center) * Transform2F::from_translation(center) *
Transform2F::from_rotation(hue))); Transform2F::from_rotation(hue)));
canvas.set_stroke_style(ColorU::new(255, 255, 255, 192)); canvas.set_stroke_style(rgbau(255, 255, 255, 192));
canvas.set_line_width(2.0); canvas.set_line_width(2.0);
canvas.stroke_rect(RectF::new(vec2f(inner_radius - 1.0, -3.0), canvas.stroke_rect(RectF::new(vec2f(inner_radius - 1.0, -3.0),
vec2f(outer_radius - inner_radius + 2.0, 6.0))); vec2f(outer_radius - inner_radius + 2.0, 6.0)));
@ -387,7 +384,7 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
Gradient::linear_from_points(triangle_vertex_a.lerp(triangle_vertex_b, 0.5), Gradient::linear_from_points(triangle_vertex_a.lerp(triangle_vertex_b, 0.5),
triangle_vertex_c); triangle_vertex_c);
gradient_1.add_color_stop(ColorU::transparent_black(), 0.0); gradient_1.add_color_stop(ColorU::transparent_black(), 0.0);
gradient_1.add_color_stop(ColorU::black(), 1.0); gradient_1.add_color_stop(ColorU::black(), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.move_to(triangle_vertex_a); path.move_to(triangle_vertex_a);
path.line_to(triangle_vertex_b); path.line_to(triangle_vertex_b);
@ -397,14 +394,14 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
canvas.fill_path(path.clone(), FillRule::Winding); canvas.fill_path(path.clone(), FillRule::Winding);
canvas.set_fill_style(gradient_1); canvas.set_fill_style(gradient_1);
canvas.fill_path(path.clone(), FillRule::Winding); canvas.fill_path(path.clone(), FillRule::Winding);
canvas.set_stroke_style(ColorU::new(0, 0, 0, 64)); canvas.set_stroke_style(rgbau(0, 0, 0, 64));
canvas.stroke_path(path); canvas.stroke_path(path);
// Stroke the selection circle on the triangle. // Stroke the selection circle on the triangle.
let selection_circle_center = let selection_circle_center =
vec2f(FRAC_PI_2_3.cos(), FRAC_PI_2_3.sin()).scale(triangle_radius) vec2f(FRAC_PI_2_3.cos(), FRAC_PI_2_3.sin()).scale(triangle_radius)
.scale_xy(vec2f(0.3, 0.4)); .scale_xy(vec2f(0.3, 0.4));
canvas.set_stroke_style(ColorU::new(255, 255, 255, 192)); canvas.set_stroke_style(rgbau(255, 255, 255, 192));
canvas.set_line_width(2.0); canvas.set_line_width(2.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(selection_circle_center, vec2f(5.0, 5.0), 0.0, 0.0, PI_2); path.ellipse(selection_circle_center, vec2f(5.0, 5.0), 0.0, 0.0, PI_2);
@ -412,8 +409,8 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
// Fill the selection circle. // Fill the selection circle.
let mut gradient = Gradient::radial(selection_circle_center, F32x2::new(7.0, 9.0)); let mut gradient = Gradient::radial(selection_circle_center, F32x2::new(7.0, 9.0));
gradient.add_color_stop(ColorU::new(0, 0, 0, 64), 0.0); gradient.add_color_stop(rgbau(0, 0, 0, 64), 0.0);
gradient.add_color_stop(ColorU::transparent_black(), 1.0); gradient.add_color_stop(rgbau(0, 0, 0, 0), 1.0);
canvas.set_fill_style(gradient); canvas.set_fill_style(gradient);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.rect(RectF::new(selection_circle_center - vec2f(20.0, 20.0), vec2f(40.0, 40.0))); path.rect(RectF::new(selection_circle_center - vec2f(20.0, 20.0), vec2f(40.0, 40.0)));
@ -452,7 +449,7 @@ fn draw_lines(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
canvas.set_line_cap(cap); canvas.set_line_cap(cap);
canvas.set_line_join(join); canvas.set_line_join(join);
canvas.set_line_width(spacing * 0.3); canvas.set_line_width(spacing * 0.3);
canvas.set_stroke_style(ColorU::new(0, 0, 0, 160)); canvas.set_stroke_style(rgbau(0, 0, 0, 160));
let mut path = Path2D::new(); let mut path = Path2D::new();
path.move_to(points[0] + origin); path.move_to(points[0] + origin);
@ -464,7 +461,7 @@ fn draw_lines(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
canvas.set_line_cap(LineCap::Butt); canvas.set_line_cap(LineCap::Butt);
canvas.set_line_join(LineJoin::Bevel); canvas.set_line_join(LineJoin::Bevel);
canvas.set_line_width(1.0); canvas.set_line_width(1.0);
canvas.set_stroke_style(ColorU::new(0, 192, 255, 255)); canvas.set_stroke_style(rgbu(0, 192, 255));
canvas.stroke_path(path); canvas.stroke_path(path);
} }
@ -478,7 +475,7 @@ fn draw_caps(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
canvas.save(); canvas.save();
canvas.set_fill_style(ColorU::new(255, 255, 255, 32)); canvas.set_fill_style(rgbau(255, 255, 255, 32));
canvas.fill_rect(rect.dilate(vec2f(LINE_WIDTH / 2.0, 0.0))); canvas.fill_rect(rect.dilate(vec2f(LINE_WIDTH / 2.0, 0.0)));
canvas.fill_rect(rect); canvas.fill_rect(rect);
@ -505,7 +502,7 @@ fn draw_clip(canvas: &mut CanvasRenderingContext2D, origin: Vector2F, time: f32)
Transform2F::from_translation(origin) * Transform2F::from_translation(origin) *
Transform2F::from_rotation(angle::angle_from_degrees(5.0)); Transform2F::from_rotation(angle::angle_from_degrees(5.0));
canvas.set_current_transform(&transform_a); canvas.set_current_transform(&transform_a);
canvas.set_fill_style(ColorU::new(255, 0, 0, 255)); canvas.set_fill_style(rgbu(255, 0, 0));
let mut clip_path = Path2D::new(); let mut clip_path = Path2D::new();
clip_path.rect(RectF::new(vec2f(-20.0, -20.0), vec2f(60.0, 40.0))); clip_path.rect(RectF::new(vec2f(-20.0, -20.0), vec2f(60.0, 40.0)));
canvas.fill_path(clip_path.clone(), FillRule::Winding); canvas.fill_path(clip_path.clone(), FillRule::Winding);
@ -514,7 +511,7 @@ fn draw_clip(canvas: &mut CanvasRenderingContext2D, origin: Vector2F, time: f32)
let transform_b = transform_a * Transform2F::from_translation(vec2f(40.0, 0.0)) * let transform_b = transform_a * Transform2F::from_translation(vec2f(40.0, 0.0)) *
Transform2F::from_rotation(time); Transform2F::from_rotation(time);
canvas.set_current_transform(&transform_b); canvas.set_current_transform(&transform_b);
canvas.set_fill_style(ColorU::new(255, 128, 0, 64)); canvas.set_fill_style(rgbau(255, 128, 0, 64));
let fill_rect = RectF::new(vec2f(-20.0, -10.0), vec2f(60.0, 30.0)); let fill_rect = RectF::new(vec2f(-20.0, -10.0), vec2f(60.0, 30.0));
canvas.fill_rect(fill_rect); canvas.fill_rect(fill_rect);
@ -522,7 +519,7 @@ fn draw_clip(canvas: &mut CanvasRenderingContext2D, origin: Vector2F, time: f32)
canvas.set_current_transform(&transform_a); canvas.set_current_transform(&transform_a);
canvas.clip_path(clip_path, FillRule::Winding); canvas.clip_path(clip_path, FillRule::Winding);
canvas.set_current_transform(&transform_b); canvas.set_current_transform(&transform_b);
canvas.set_fill_style(ColorU::new(255, 128, 0, 255)); canvas.set_fill_style(rgbu(255, 128, 0));
canvas.fill_rect(fill_rect); canvas.fill_rect(fill_rect);
canvas.restore(); canvas.restore();
@ -534,18 +531,18 @@ fn draw_window(canvas: &mut CanvasRenderingContext2D, title: &str, rect: RectF)
canvas.save(); canvas.save();
// Draw window with shadow. // Draw window with shadow.
canvas.set_fill_style(ColorU::new(28, 30, 34, 192)); canvas.set_fill_style(rgbau(28, 30, 34, 192));
canvas.set_shadow_offset(vec2f(0.0, 2.0)); canvas.set_shadow_offset(vec2f(0.0, 2.0));
canvas.set_shadow_blur(10.0); canvas.set_shadow_blur(10.0);
canvas.set_shadow_color(ColorU::new(0, 0, 0, 128)); canvas.set_shadow_color(rgbau(0, 0, 0, 128));
canvas.fill_path(create_rounded_rect_path(rect, CORNER_RADIUS), FillRule::Winding); canvas.fill_path(create_rounded_rect_path(rect, CORNER_RADIUS), FillRule::Winding);
canvas.set_shadow_color(ColorU::transparent_black()); canvas.set_shadow_color(rgbau(0, 0, 0, 0));
// Header. // Header.
let mut header_gradient = let mut header_gradient =
Gradient::linear(LineSegment2F::new(Vector2F::zero(), vec2f(0.0, 15.0)) + rect.origin()); Gradient::linear(LineSegment2F::new(Vector2F::zero(), vec2f(0.0, 15.0)) + rect.origin());
header_gradient.add_color_stop(ColorU::new(0, 0, 0, 128), 0.0); header_gradient.add_color_stop(rgbau(0, 0, 0, 128), 0.0);
header_gradient.add_color_stop(ColorU::transparent_black(), 1.0); header_gradient.add_color_stop(rgbau(0, 0, 0, 0), 1.0);
canvas.set_fill_style(header_gradient); canvas.set_fill_style(header_gradient);
canvas.fill_path(create_rounded_rect_path(RectF::new(rect.origin() + vec2f(1.0, 1.0), canvas.fill_path(create_rounded_rect_path(RectF::new(rect.origin() + vec2f(1.0, 1.0),
vec2f(rect.width() - 2.0, 30.0)), vec2f(rect.width() - 2.0, 30.0)),
@ -554,17 +551,17 @@ fn draw_window(canvas: &mut CanvasRenderingContext2D, title: &str, rect: RectF)
let mut path = Path2D::new(); let mut path = Path2D::new();
path.move_to(rect.origin() + vec2f(0.5, 30.5)); path.move_to(rect.origin() + vec2f(0.5, 30.5));
path.line_to(rect.origin() + vec2f(rect.width() - 0.5, 30.5)); path.line_to(rect.origin() + vec2f(rect.width() - 0.5, 30.5));
canvas.set_stroke_style(ColorU::new(0, 0, 0, 32)); canvas.set_stroke_style(rgbau(0, 0, 0, 32));
canvas.stroke_path(path); canvas.stroke_path(path);
canvas.set_font("Roboto-Bold"); canvas.set_font("Roboto-Bold");
canvas.set_font_size(15.0); canvas.set_font_size(15.0);
canvas.set_text_align(TextAlign::Center); canvas.set_text_align(TextAlign::Center);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.set_fill_style(ColorU::new(220, 220, 220, 160)); canvas.set_fill_style(rgbau(220, 220, 220, 160));
canvas.set_shadow_blur(2.0); canvas.set_shadow_blur(2.0);
canvas.set_shadow_offset(vec2f(0.0, 1.0)); canvas.set_shadow_offset(vec2f(0.0, 1.0));
canvas.set_shadow_color(ColorU::new(0, 0, 0, 128)); canvas.set_shadow_color(rgbau(0, 0, 0, 128));
canvas.fill_text(title, rect.origin() + vec2f(rect.width() * 0.5, 16.0)); canvas.fill_text(title, rect.origin() + vec2f(rect.width() * 0.5, 16.0));
canvas.restore(); canvas.restore();
@ -579,12 +576,12 @@ fn draw_search_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: Rect
rect + vec2f(0.0, 1.5), rect + vec2f(0.0, 1.5),
rect.height() * 0.5, rect.height() * 0.5,
5.0, 5.0,
ColorU::new(0, 0, 0, 16), rgbau(0, 0, 0, 16),
ColorU::new(0, 0, 0, 92)); rgbau(0, 0, 0, 92));
canvas.set_font("Roboto-Bold"); canvas.set_font("Roboto-Bold");
canvas.set_font_size(17.0); canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 64)); canvas.set_fill_style(rgbau(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Left); canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(1.05, 0.5)); canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(1.05, 0.5));
@ -594,19 +591,19 @@ fn draw_dropdown(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF)
const CORNER_RADIUS: f32 = 4.0; const CORNER_RADIUS: f32 = 4.0;
let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left()); let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left());
background_gradient.add_color_stop(ColorU::new(255, 255, 255, 16), 0.0); background_gradient.add_color_stop(rgbau(255, 255, 255, 16), 0.0);
background_gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0); background_gradient.add_color_stop(rgbau(0, 0, 0, 16), 1.0);
canvas.set_fill_style(background_gradient); canvas.set_fill_style(background_gradient);
canvas.fill_path(create_rounded_rect_path(rect.contract(vec2f(1.0, 1.0)), CORNER_RADIUS - 1.0), canvas.fill_path(create_rounded_rect_path(rect.contract(vec2f(1.0, 1.0)), CORNER_RADIUS - 1.0),
FillRule::Winding); FillRule::Winding);
canvas.set_stroke_style(ColorU::new(0, 0, 0, 48)); canvas.set_stroke_style(rgbau(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)), canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)),
CORNER_RADIUS - 0.5)); CORNER_RADIUS - 0.5));
canvas.set_font("Roboto-Regular"); canvas.set_font("Roboto-Regular");
canvas.set_font_size(17.0); canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 160)); canvas.set_fill_style(rgbau(255, 255, 255, 160));
canvas.set_text_align(TextAlign::Left); canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(0.3, 0.5)); canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(0.3, 0.5));
@ -615,7 +612,7 @@ fn draw_dropdown(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF)
fn draw_label(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) { fn draw_label(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
canvas.set_font("Roboto-Regular"); canvas.set_font("Roboto-Regular");
canvas.set_font_size(15.0); canvas.set_font_size(15.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 128)); canvas.set_fill_style(rgbau(255, 255, 255, 128));
canvas.set_text_align(TextAlign::Left); canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + vec2f(0.0, rect.height() * 0.5)); canvas.fill_text(text, rect.origin() + vec2f(0.0, rect.height() * 0.5));
@ -631,10 +628,10 @@ fn draw_edit_box(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
rect.contract(vec2f(1.0, 1.0)) + vec2f(0.0, 1.5), rect.contract(vec2f(1.0, 1.0)) + vec2f(0.0, 1.5),
3.0, 3.0,
4.0, 4.0,
ColorU::new(255, 255, 255, 32), rgbau(255, 255, 255, 32),
ColorU::new(32, 32, 32, 32)); rgbau(32, 32, 32, 32));
canvas.set_stroke_style(ColorU::new(0, 0, 0, 48)); canvas.set_stroke_style(rgbau(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)), canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)),
CORNER_RADIUS - 0.5)); CORNER_RADIUS - 0.5));
} }
@ -644,7 +641,7 @@ fn draw_text_edit_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: R
canvas.set_font("Roboto-Regular"); canvas.set_font("Roboto-Regular");
canvas.set_font_size(17.0); canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 64)); canvas.set_fill_style(rgbau(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Left); canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(0.3, 0.5)); canvas.fill_text(text, rect.origin() + Vector2F::splat(rect.height()) * vec2f(0.3, 0.5));
@ -660,13 +657,13 @@ fn draw_numeric_edit_box(canvas: &mut CanvasRenderingContext2D,
canvas.set_font_size(15.0); canvas.set_font_size(15.0);
let unit_width = canvas.measure_text(unit).width; let unit_width = canvas.measure_text(unit).width;
canvas.set_fill_style(ColorU::new(255, 255, 255, 64)); canvas.set_fill_style(rgbau(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Right); canvas.set_text_align(TextAlign::Right);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(unit, rect.upper_right() + vec2f(-0.3, 0.5) * Vector2F::splat(rect.height())); canvas.fill_text(unit, rect.upper_right() + vec2f(-0.3, 0.5) * Vector2F::splat(rect.height()));
canvas.set_font_size(17.0); canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 128)); canvas.set_fill_style(rgbau(255, 255, 255, 128));
canvas.set_text_align(TextAlign::Right); canvas.set_text_align(TextAlign::Right);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(value, rect.upper_right() + vec2f(-unit_width - rect.height() * 0.5, canvas.fill_text(value, rect.upper_right() + vec2f(-unit_width - rect.height() * 0.5,
@ -678,7 +675,7 @@ fn draw_check_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF
canvas.set_font("Roboto-Regular"); canvas.set_font("Roboto-Regular");
canvas.set_font_size(15.0); canvas.set_font_size(15.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 160)); canvas.set_fill_style(rgbau(255, 255, 255, 160));
canvas.set_text_align(TextAlign::Left); canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, rect.origin() + vec2f(28.0, rect.height() * 0.5)); canvas.fill_text(text, rect.origin() + vec2f(28.0, rect.height() * 0.5));
@ -691,8 +688,8 @@ fn draw_check_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF
check_box_rect + vec2f(0.0, 1.0), check_box_rect + vec2f(0.0, 1.0),
CORNER_RADIUS, CORNER_RADIUS,
3.0, 3.0,
ColorU::new(0, 0, 0, 32), rgbau(0, 0, 0, 32),
ColorU::new(0, 0, 0, 92)); rgbau(0, 0, 0, 92));
// TODO(pcwalton): Icon. // TODO(pcwalton): Icon.
} }
@ -707,12 +704,12 @@ fn draw_button(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF, c
} }
let alpha = if color == ColorU::transparent_black() { 16 } else { 32 }; let alpha = if color == ColorU::transparent_black() { 16 } else { 32 };
let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left()); let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left());
background_gradient.add_color_stop(ColorU::new(255, 255, 255, alpha), 0.0); background_gradient.add_color_stop(rgbau(255, 255, 255, alpha), 0.0);
background_gradient.add_color_stop(ColorU::new(0, 0, 0, alpha), 1.0); background_gradient.add_color_stop(rgbau(0, 0, 0, alpha), 1.0);
canvas.set_fill_style(background_gradient); canvas.set_fill_style(background_gradient);
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
canvas.set_stroke_style(ColorU::new(0, 0, 0, 48)); canvas.set_stroke_style(rgbau(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)), canvas.stroke_path(create_rounded_rect_path(rect.contract(vec2f(0.5, 0.5)),
CORNER_RADIUS - 0.5)); CORNER_RADIUS - 0.5));
@ -724,11 +721,11 @@ fn draw_button(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF, c
canvas.set_font_size(17.0); canvas.set_font_size(17.0);
let text_origin = rect.center() + vec2f(icon_width * 0.25 - text_width * 0.5, 0.0); let text_origin = rect.center() + vec2f(icon_width * 0.25 - text_width * 0.5, 0.0);
canvas.set_fill_style(ColorU::new(0, 0, 0, 160)); canvas.set_fill_style(rgbau(0, 0, 0, 160));
canvas.set_text_align(TextAlign::Left); canvas.set_text_align(TextAlign::Left);
canvas.set_text_baseline(TextBaseline::Middle); canvas.set_text_baseline(TextBaseline::Middle);
canvas.fill_text(text, text_origin - vec2f(0.0, 1.0)); canvas.fill_text(text, text_origin - vec2f(0.0, 1.0));
canvas.set_fill_style(ColorU::new(255, 255, 255, 160)); canvas.set_fill_style(rgbau(255, 255, 255, 160));
canvas.fill_text(text, text_origin); canvas.fill_text(text, text_origin);
} }
@ -738,7 +735,6 @@ fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
canvas.save(); canvas.save();
// Draw track. // Draw track.
// TODO(pcwalton): Box gradient.
let track_rect = RectF::new(vec2f(rect.origin_x(), center_y - 2.0), vec2f(rect.width(), 4.0)); let track_rect = RectF::new(vec2f(rect.origin_x(), center_y - 2.0), vec2f(rect.width(), 4.0));
fill_path_with_box_gradient(canvas, fill_path_with_box_gradient(canvas,
create_rounded_rect_path(track_rect, 2.0), create_rounded_rect_path(track_rect, 2.0),
@ -746,16 +742,16 @@ fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
track_rect + vec2f(0.0, 1.0), track_rect + vec2f(0.0, 1.0),
2.0, 2.0,
2.0, 2.0,
ColorU::new(0, 0, 0, 32), rgbau(0, 0, 0, 32),
ColorU::new(0, 0, 0, 128)); rgbau(0, 0, 0, 128));
// Draw knob shadow. // Draw knob shadow.
let knob_position = vec2f(rect.origin_x() + (value * rect.width()).floor(), center_y); let knob_position = vec2f(rect.origin_x() + (value * rect.width()).floor(), center_y);
let mut background_gradient = let mut background_gradient =
Gradient::radial(LineSegment2F::new(knob_position, knob_position) + vec2f(0.0, 1.0), Gradient::radial(LineSegment2F::new(knob_position, knob_position) + vec2f(0.0, 1.0),
F32x2::splat(knob_radius) * F32x2::new(-3.0, 3.0)); F32x2::splat(knob_radius) * F32x2::new(-3.0, 3.0));
background_gradient.add_color_stop(ColorU::new(0, 0, 0, 64), 0.0); background_gradient.add_color_stop(rgbau(0, 0, 0, 64), 0.0);
background_gradient.add_color_stop(ColorU::transparent_black(), 1.0); background_gradient.add_color_stop(rgbau(0, 0, 0, 0), 1.0);
canvas.set_fill_style(background_gradient); canvas.set_fill_style(background_gradient);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.rect(RectF::new(knob_position, path.rect(RectF::new(knob_position,
@ -767,11 +763,11 @@ fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
let mut background_gradient = let mut background_gradient =
Gradient::linear_from_points(knob_position - vec2f(0.0, knob_radius), Gradient::linear_from_points(knob_position - vec2f(0.0, knob_radius),
knob_position + vec2f(0.0, knob_radius)); knob_position + vec2f(0.0, knob_radius));
background_gradient.add_color_stop(ColorU::new(255, 255, 255, 16), 0.0); background_gradient.add_color_stop(rgbau(255, 255, 255, 16), 0.0);
background_gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0); background_gradient.add_color_stop(rgbau(0, 0, 0, 16), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(knob_position, Vector2F::splat(knob_radius - 1.0), 0.0, 0.0, PI_2); path.ellipse(knob_position, Vector2F::splat(knob_radius - 1.0), 0.0, 0.0, PI_2);
canvas.set_fill_style(ColorU::new(40, 43, 48, 255)); canvas.set_fill_style(rgbu(40, 43, 48));
canvas.fill_path(path.clone(), FillRule::Winding); canvas.fill_path(path.clone(), FillRule::Winding);
canvas.set_fill_style(background_gradient); canvas.set_fill_style(background_gradient);
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
@ -779,7 +775,7 @@ fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
// Outline knob. // Outline knob.
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(knob_position, Vector2F::splat(knob_radius - 0.5), 0.0, 0.0, PI_2); path.ellipse(knob_position, Vector2F::splat(knob_radius - 0.5), 0.0, 0.0, PI_2);
canvas.set_stroke_style(ColorU::new(0, 0, 0, 92)); canvas.set_stroke_style(rgbau(0, 0, 0, 92));
canvas.stroke_path(path); canvas.stroke_path(path);
canvas.restore(); canvas.restore();
@ -812,15 +808,15 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
rect + vec2f(0.0, 4.0), rect + vec2f(0.0, 4.0),
CORNER_RADIUS * 2.0, CORNER_RADIUS * 2.0,
20.0, 20.0,
ColorU::new(0, 0, 0, 128), rgbau(0, 0, 0, 128),
ColorU::transparent_black()); rgbau(0, 0, 0, 0));
// Draw window. // Draw window.
let mut path = create_rounded_rect_path(rect, CORNER_RADIUS); let mut path = create_rounded_rect_path(rect, CORNER_RADIUS);
path.move_to(rect.origin() + vec2f(-10.0, ARROW_Y_POSITION)); path.move_to(rect.origin() + vec2f(-10.0, ARROW_Y_POSITION));
path.line_to(rect.origin() + vec2f(1.0, ARROW_Y_POSITION - 11.0)); path.line_to(rect.origin() + vec2f(1.0, ARROW_Y_POSITION - 11.0));
path.line_to(rect.origin() + vec2f(1.0, ARROW_Y_POSITION + 11.0)); path.line_to(rect.origin() + vec2f(1.0, ARROW_Y_POSITION + 11.0));
canvas.set_fill_style(ColorU::new(200, 200, 200, 255)); canvas.set_fill_style(rgbu(200, 200, 200));
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
// Draw images. // Draw images.
@ -870,11 +866,11 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
image_rect.dilate(Vector2F::splat(1.0)) + vec2f(0.0, 1.0), image_rect.dilate(Vector2F::splat(1.0)) + vec2f(0.0, 1.0),
5.0, 5.0,
3.0, 3.0,
ColorU::new(0, 0, 0, 128), rgbau(0, 0, 0, 128),
ColorU::transparent_black()); rgbau(0, 0, 0, 0));
*/ */
canvas.set_stroke_style(ColorU::new(255, 255, 255, 192)); canvas.set_stroke_style(rgbau(255, 255, 255, 192));
canvas.stroke_path(create_rounded_rect_path(image_rect.dilate(Vector2F::splat(0.5)), 3.5)); canvas.stroke_path(create_rounded_rect_path(image_rect.dilate(Vector2F::splat(0.5)), 3.5));
} }
@ -884,15 +880,15 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
let mut fade_gradient = Gradient::linear_from_points(rect.origin(), let mut fade_gradient = Gradient::linear_from_points(rect.origin(),
rect.origin() + vec2f(0.0, 6.0)); rect.origin() + vec2f(0.0, 6.0));
fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 255), 0.0); fade_gradient.add_color_stop(rgbau(200, 200, 200, 255), 0.0);
fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 0), 1.0); fade_gradient.add_color_stop(rgbau(200, 200, 200, 0), 1.0);
canvas.set_fill_style(fade_gradient); canvas.set_fill_style(fade_gradient);
canvas.fill_rect(RectF::new(rect.origin() + vec2f(4.0, 0.0), vec2f(rect.width() - 8.0, 6.0))); canvas.fill_rect(RectF::new(rect.origin() + vec2f(4.0, 0.0), vec2f(rect.width() - 8.0, 6.0)));
let mut fade_gradient = Gradient::linear_from_points(rect.lower_left(), let mut fade_gradient = Gradient::linear_from_points(rect.lower_left(),
rect.lower_left() - vec2f(0.0, 6.0)); rect.lower_left() - vec2f(0.0, 6.0));
fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 255), 0.0); fade_gradient.add_color_stop(rgbau(200, 200, 200, 255), 0.0);
fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 0), 1.0); fade_gradient.add_color_stop(rgbau(200, 200, 200, 0), 1.0);
canvas.set_fill_style(fade_gradient); canvas.set_fill_style(fade_gradient);
canvas.fill_rect(RectF::new(rect.lower_left() + vec2f(4.0, -6.0), canvas.fill_rect(RectF::new(rect.lower_left() + vec2f(4.0, -6.0),
vec2f(rect.width() - 8.0, 6.0))); vec2f(rect.width() - 8.0, 6.0)));
@ -907,8 +903,8 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
scroll_bar_rect + vec2f(0.0, 1.0), scroll_bar_rect + vec2f(0.0, 1.0),
CORNER_RADIUS, CORNER_RADIUS,
4.0, 4.0,
ColorU::new(0, 0, 0, 32), rgbau(0, 0, 0, 32),
ColorU::new(0, 0, 0, 92)); rgbau(0, 0, 0, 92));
let knob_rect = RectF::new( let knob_rect = RectF::new(
rect.upper_right() + vec2f(-11.0, 5.0 + (rect.height() - 8.0 - scroll_height) * scroll_y), rect.upper_right() + vec2f(-11.0, 5.0 + (rect.height() - 8.0 - scroll_height) * scroll_y),
@ -919,8 +915,8 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
knob_rect.dilate(vec2f(2.0, 2.0)) + vec2f(0.0, 1.0), knob_rect.dilate(vec2f(2.0, 2.0)) + vec2f(0.0, 1.0),
3.0, 3.0,
4.0, 4.0,
ColorU::new(220, 220, 220, 255), rgbu(220, 220, 220),
ColorU::new(128, 128, 128, 255)); rgbu(128, 128, 128));
canvas.restore(); canvas.restore();
} }
@ -940,8 +936,8 @@ fn draw_spinner(canvas: &mut CanvasRenderingContext2D, center: Vector2F, radius:
canvas, canvas,
center + vec2f(outer_radius.cos(), outer_radius.sin()).scale(average_radius), center + vec2f(outer_radius.cos(), outer_radius.sin()).scale(average_radius),
center + vec2f(inner_radius.cos(), inner_radius.sin()).scale(average_radius), center + vec2f(inner_radius.cos(), inner_radius.sin()).scale(average_radius),
ColorU::transparent_black(), rgbau(0, 0, 0, 0),
ColorU::new(0, 0, 0, 128)); rgbau(0, 0, 0, 128));
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
canvas.restore(); canvas.restore();
@ -1125,7 +1121,7 @@ fn main() {
&resources, &resources,
DestFramebuffer::full_window(drawable_size), DestFramebuffer::full_window(drawable_size),
RendererOptions { RendererOptions {
background_color: Some(ColorF::new(0.3, 0.3, 0.32, 1.0)), background_color: Some(rgbf(0.3, 0.3, 0.32)),
}); });
// Initialize font state. // Initialize font state.