Draw segment hull.
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@ -53,6 +53,7 @@ const LIGHT_STROKE_STYLE: string = "rgb(192, 192, 192)";
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const LINE_STROKE_STYLE: string = "rgb(0, 128, 0)";
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const LINE_STROKE_STYLE: string = "rgb(0, 128, 0)";
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const CURVE_STROKE_STYLE: string = "rgb(128, 0, 0)";
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const CURVE_STROKE_STYLE: string = "rgb(128, 0, 0)";
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const SEGMENT_CONTROL_POINT_STROKE_STYLE: string = "rgb(0, 0, 128)";
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const SEGMENT_CONTROL_POINT_STROKE_STYLE: string = "rgb(0, 0, 128)";
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const SEGMENT_CONTROL_POINT_HULL_STROKE_STYLE: string = "rgba(128, 128, 128, 0.5)";
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const NORMAL_STROKE_STYLES: NormalStyleParameter<string> = {
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const NORMAL_STROKE_STYLES: NormalStyleParameter<string> = {
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bVertex: '#e6aa00',
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bVertex: '#e6aa00',
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@ -449,8 +450,18 @@ function drawSegmentVertices(context: CanvasRenderingContext2D,
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drawSegmentVertex(context, position0, invScaleFactor);
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drawSegmentVertex(context, position0, invScaleFactor);
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drawSegmentVertex(context, position1, invScaleFactor);
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drawSegmentVertex(context, position1, invScaleFactor);
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if (controlPoint != null)
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if (controlPoint != null) {
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context.save();
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context.strokeStyle = SEGMENT_CONTROL_POINT_HULL_STROKE_STYLE;
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context.setLineDash([2 * invScaleFactor, 2 * invScaleFactor]);
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context.beginPath();
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context.moveTo(position0[0], -position0[1]);
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context.lineTo(controlPoint[0], -controlPoint[1]);
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context.lineTo(position1[0], -position1[1]);
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context.stroke();
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context.restore();
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drawSegmentControlPoint(context, controlPoint, invScaleFactor);
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drawSegmentControlPoint(context, controlPoint, invScaleFactor);
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}
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drawNormal(context, position0, normal0, invScaleFactor, 'edge');
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drawNormal(context, position0, normal0, invScaleFactor, 'edge');
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drawNormal(context, position1, normal1, invScaleFactor, 'edge');
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drawNormal(context, position1, normal1, invScaleFactor, 'edge');
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