Use the paint texture uniform belonging to the appropriate program
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@ -871,8 +871,7 @@ where
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self.device.set_texture_sampling_mode(paint_texture, sampling_flags);
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textures.push(paint_texture);
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uniforms.push((&self.alpha_tile_program.paint_texture_uniform,
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UniformData::TextureUnit(1)));
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uniforms.push((&alpha_tile_program.paint_texture_uniform, UniformData::TextureUnit(1)));
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match blend_mode_program {
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BlendModeProgram::Regular => {}
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