Draft end-to-end support for the new algorithm. Not working yet.
This commit is contained in:
parent
1cd3a1e6bd
commit
50ad78db2a
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@ -66,8 +66,8 @@ fn main() {
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}
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}
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let glyph_buffers = glyph_buffer_builder.finish(&rasterizer.device).unwrap();
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let batch = batch_builder.finish(&rasterizer.device).unwrap();
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let glyph_buffers = glyph_buffer_builder.finish().unwrap();
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let batch = batch_builder.finish(&glyph_buffer_builder).unwrap();
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let atlas_size = Size2D::new(WIDTH, HEIGHT);
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let coverage_buffer = CoverageBuffer::new(&rasterizer.device, &atlas_size).unwrap();
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@ -19,14 +19,14 @@ layout(std140) struct GlyphDescriptor {
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ivec4 extents;
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// The number of units per em in this glyph.
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uint unitsPerEm;
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// The number of points in this glyph.
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uint pointCount;
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// The index of the first point.
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// The index of the first point in the VBO.
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uint startPoint;
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// The index of the first element in the IBO.
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uint startIndex;
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};
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// Information about the position of each glyph in the atlas.
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layout(std140) struct ImageInfo {
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layout(std140) struct ImageDescriptor {
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// The left/top/right/bottom positions of the glyph in the atlas.
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uvec4 atlasRect;
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// The font size in pixels.
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@ -42,17 +42,17 @@ layout(std140) uniform ubGlyphDescriptors {
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GlyphDescriptor uGlyphs[MAX_GLYPHS];
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};
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layout(std140) uniform ubImageInfo {
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ImageInfo uImageInfo[MAX_GLYPHS];
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layout(std140) uniform ubImageDescriptors {
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ImageDescriptor uImages[MAX_GLYPHS];
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};
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// The position of each vertex in glyph space.
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in ivec2 aPosition;
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// Which image the vertex belongs to.
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// Which glyph the vertex belongs to.
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//
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// TODO(pcwalton): See if this is faster as a binary search on the vertex ID.
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in uint aImageIndex;
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in uint aGlyphIndex;
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// The vertex ID, passed along onto the TCS.
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flat out uint vVertexID;
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@ -60,13 +60,13 @@ flat out uint vVertexID;
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void main() {
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vVertexID = gl_VertexID;
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ImageInfo imageInfo = uImageInfo[aImageIndex];
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GlyphDescriptor glyph = uGlyphs[imageInfo.glyphIndex];
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ImageDescriptor image = uImages[aGlyphIndex];
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GlyphDescriptor glyph = uGlyphs[aGlyphIndex];
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float emsPerUnit = 1.0f / float(glyph.unitsPerEm);
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vec2 glyphPos = vec2(aPosition.x - glyphInfo.extents.x, glyphInfo.extents.w - aPosition.y);
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vec2 atlasPos = glyphPos * emsPerUnit * imageInfo.pointSize + vec2(imageInfo.atlasRect.xy);
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vec2 glyphPos = vec2(aPosition.x - glyph.extents.x, glyph.extents.w - aPosition.y);
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vec2 atlasPos = glyphPos * emsPerUnit * image.pointSize + vec2(image.atlasRect.xy);
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gl_Position = vec4(atlasPos, 0.0f, 1.0f);
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}
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95
src/batch.rs
95
src/batch.rs
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@ -9,18 +9,17 @@
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// except according to those terms.
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use atlas::Atlas;
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use compute_shader::buffer::{Buffer, BufferData, HostAllocatedData, Protection};
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use compute_shader::device::Device;
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use gl::types::{GLsizei, GLsizeiptr, GLuint};
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use gl;
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use glyph_buffer::GlyphBufferBuilder;
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use std::mem;
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use std::os::raw::c_void;
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use std::u16;
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const POINTS_PER_SEGMENT: u32 = 32;
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pub struct BatchBuilder {
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pub atlas: Atlas,
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pub indices: Vec<u32>,
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pub images: Vec<ImageDescriptor>,
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pub point_count: u32,
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pub glyph_indices: Vec<u32>,
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}
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impl BatchBuilder {
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@ -29,12 +28,12 @@ impl BatchBuilder {
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pub fn new(available_width: u32, shelf_height: u32) -> BatchBuilder {
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BatchBuilder {
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atlas: Atlas::new(available_width, shelf_height),
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indices: vec![],
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images: vec![],
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point_count: 0,
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glyph_indices: vec![],
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}
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}
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/// FIXME(pcwalton): Support the same glyph drawn at multiple point sizes.
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pub fn add_glyph(&mut self,
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glyph_buffer_builder: &GlyphBufferBuilder,
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glyph_index: u32,
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@ -47,35 +46,83 @@ impl BatchBuilder {
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let pixel_size = descriptor.pixel_rect(point_size).size.ceil().cast().unwrap();
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let atlas_origin = try!(self.atlas.place(&pixel_size));
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self.images.push(ImageDescriptor {
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while self.images.len() < glyph_index as usize + 1 {
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self.images.push(ImageDescriptor::default())
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}
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self.images[glyph_index as usize] = ImageDescriptor {
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atlas_x: atlas_origin.x,
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atlas_y: atlas_origin.y,
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point_size: point_size,
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glyph_index: glyph_index,
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start_point_in_batch: self.point_count,
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point_count: descriptor.point_count as u32,
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});
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};
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self.point_count += descriptor.point_count as u32;
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self.glyph_indices.push(glyph_index);
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Ok(())
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}
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pub fn finish(&mut self, device: &Device) -> Result<Batch, ()> {
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let indices = BufferData::HostAllocated(HostAllocatedData::new(&self.indices));
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let images = BufferData::HostAllocated(HostAllocatedData::new(&self.images));
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pub fn finish(&mut self, glyph_buffer_builder: &GlyphBufferBuilder) -> Result<Batch, ()> {
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self.glyph_indices.sort();
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let (mut current_range, mut counts, mut start_indices) = (None, vec![], vec![]);
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for &glyph_index in &self.glyph_indices {
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let first_index = glyph_buffer_builder.descriptors[glyph_index as usize].start_index as
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usize;
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let last_index = match glyph_buffer_builder.descriptors.get(glyph_index as usize + 1) {
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Some(ref descriptor) => descriptor.start_index as usize,
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None => glyph_buffer_builder.indices.len(),
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};
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match current_range {
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Some((current_first, current_last)) if first_index == current_last => {
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current_range = Some((current_first, last_index))
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}
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Some((current_first, current_last)) => {
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counts.push((current_last - current_first) as GLsizei);
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start_indices.push(current_first);
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current_range = Some((first_index, last_index))
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}
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None => current_range = Some((first_index, last_index)),
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}
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}
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if let Some((current_first, current_last)) = current_range {
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counts.push((current_last - current_first) as GLsizei);
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start_indices.push(current_first);
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}
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// TODO(pcwalton): Try using `glMapBuffer` here.
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unsafe {
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let mut images = 0;
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gl::GenBuffers(1, &mut images);
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gl::BindBuffer(gl::UNIFORM_BUFFER, images);
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gl::BufferData(gl::UNIFORM_BUFFER,
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(self.images.len() * mem::size_of::<ImageDescriptor>()) as GLsizeiptr,
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self.images.as_ptr() as *const ImageDescriptor as *const c_void,
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gl::DYNAMIC_DRAW);
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Ok(Batch {
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indices: try!(device.create_buffer(Protection::ReadOnly, indices).map_err(drop)),
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images: try!(device.create_buffer(Protection::ReadOnly, images).map_err(drop)),
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point_count: self.point_count,
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start_indices: start_indices,
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counts: counts,
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images: images,
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})
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}
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}
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}
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pub struct Batch {
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pub indices: Buffer,
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pub images: Buffer,
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pub point_count: u32,
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pub start_indices: Vec<usize>,
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pub counts: Vec<GLsizei>,
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pub images: GLuint,
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}
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impl Drop for Batch {
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fn drop(&mut self) {
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unsafe {
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gl::DeleteBuffers(1, &mut self.images);
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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@ -116,13 +163,11 @@ impl Iterator for GlyphRangeIter {
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Default, Debug)]
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pub struct ImageDescriptor {
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atlas_x: u32,
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atlas_y: u32,
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point_size: f32,
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glyph_index: u32,
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start_point_in_batch: u32,
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point_count: u32,
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}
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@ -14,7 +14,6 @@ use compute_shader::texture::{ExternalTexture, Format, Texture};
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use euclid::size::Size2D;
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use gl::types::{GLint, GLuint};
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use gl;
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use std::mem;
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pub struct CoverageBuffer {
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pub texture: Texture,
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@ -8,8 +8,6 @@
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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use compute_shader::buffer::{Buffer, BufferData, HostAllocatedData, Protection};
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use compute_shader::device::Device;
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use euclid::{Point2D, Rect, Size2D};
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use gl::types::{GLsizeiptr, GLuint};
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use gl;
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@ -19,14 +17,15 @@ use otf::loca::LocaTable;
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use std::mem;
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use std::os::raw::c_void;
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static DUMMY_VERTEX: Vertex = Vertex {
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x: 0,
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y: 0,
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glyph_index: 0,
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};
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pub struct GlyphBufferBuilder {
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pub coordinates: Vec<(i16, i16)>,
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/// TODO(pcwalton): Try omitting this and binary search the glyph descriptors in the vertex
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/// shader. Might or might not help.
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pub glyph_indices: Vec<u16>,
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pub operations: Vec<u8>,
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pub vertices: Vec<Vertex>,
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pub indices: Vec<u32>,
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pub descriptors: Vec<GlyphDescriptor>,
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}
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@ -34,9 +33,8 @@ impl GlyphBufferBuilder {
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#[inline]
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pub fn new() -> GlyphBufferBuilder {
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GlyphBufferBuilder {
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coordinates: vec![],
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glyph_indices: vec![],
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operations: vec![],
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vertices: vec![DUMMY_VERTEX],
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indices: vec![],
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descriptors: vec![],
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}
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}
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@ -49,38 +47,31 @@ impl GlyphBufferBuilder {
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-> Result<(), ()> {
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let glyph_index = self.descriptors.len() as u16;
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let mut point_index = self.coordinates.len() / 2;
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let mut point_index = self.vertices.len() as u32;
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let start_index = self.indices.len() as u32;
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let start_point = point_index;
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let mut operations = if point_index % 4 == 0 {
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0
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} else {
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self.operations.pop().unwrap()
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};
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let mut last_point_on_curve = true;
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try!(glyf_table.for_each_point(loca_table, glyph_id, |point| {
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self.coordinates.push((point.position.x, point.position.y));
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self.glyph_indices.push(glyph_index);
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self.vertices.push(Vertex {
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x: point.position.x,
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y: point.position.y,
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glyph_index: glyph_index,
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});
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let operation = if point.first_point_in_contour {
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0
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} else if point.on_curve {
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1
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if !point.first_point_in_contour && point.on_curve {
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let indices = if last_point_on_curve {
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[point_index - 2, 0, point_index - 1]
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} else {
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2
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[point_index - 3, point_index - 2, point_index - 1]
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};
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operations |= operation << (point_index % 4 * 2);
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self.indices.extend(indices.iter().cloned());
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}
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point_index += 1;
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if point_index % 4 == 0 {
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self.operations.push(operation)
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}
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last_point_on_curve = point.on_curve
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}));
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if point_index % 4 != 0 {
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self.operations.push(operations)
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}
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// Add a glyph descriptor.
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let bounding_rect = try!(glyf_table.bounding_rect(loca_table, glyph_id));
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self.descriptors.push(GlyphDescriptor {
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@ -89,26 +80,33 @@ impl GlyphBufferBuilder {
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right: bounding_rect.max_x() as i32,
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top: bounding_rect.max_y() as i32,
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units_per_em: head_table.units_per_em as u32,
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point_count: (point_index - start_point) as u32,
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start_point: start_point as u32,
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start_index: start_index,
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pad: 0,
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});
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Ok(())
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}
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pub fn finish(&self, device: &Device) -> Result<GlyphBuffers, ()> {
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// TODO(pcwalton): Try using `glMapBuffer` here. Requires precomputing contours.
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pub fn finish(&self) -> Result<GlyphBuffers, ()> {
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// TODO(pcwalton): Try using `glMapBuffer` here. Requires precomputing contour types and
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// counts.
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unsafe {
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let (mut coordinates, mut descriptors) = (0, 0);
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gl::GenBuffers(1, &mut coordinates);
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let (mut vertices, mut indices, mut descriptors) = (0, 0, 0);
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gl::GenBuffers(1, &mut vertices);
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gl::GenBuffers(1, &mut indices);
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gl::GenBuffers(1, &mut descriptors);
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let length = self.coordinates.len() * mem::size_of::<(i16, i16)>();
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gl::BindBuffer(gl::ARRAY_BUFFER, coordinates);
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gl::BindBuffer(gl::ARRAY_BUFFER, vertices);
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gl::BufferData(gl::ARRAY_BUFFER,
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length as GLsizeiptr,
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self.coordinates.as_ptr() as *const (i16, i16) as *const c_void,
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(self.vertices.len() * mem::size_of::<Vertex>()) as GLsizeiptr,
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self.vertices.as_ptr() as *const Vertex as *const c_void,
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gl::STATIC_DRAW);
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gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, indices);
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gl::BufferData(gl::ELEMENT_ARRAY_BUFFER,
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(self.indices.len() * mem::size_of::<u32>()) as GLsizeiptr,
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self.indices.as_ptr() as *const u32 as *const c_void,
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gl::STATIC_DRAW);
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let length = self.descriptors.len() * mem::size_of::<GlyphDescriptor>();
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@ -119,7 +117,8 @@ impl GlyphBufferBuilder {
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gl::STATIC_DRAW);
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Ok(GlyphBuffers {
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coordinates: coordinates,
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vertices: vertices,
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indices: indices,
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descriptors: descriptors,
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})
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}
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@ -127,7 +126,8 @@ impl GlyphBufferBuilder {
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}
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pub struct GlyphBuffers {
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pub coordinates: GLuint,
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pub vertices: GLuint,
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pub indices: GLuint,
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pub descriptors: GLuint,
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}
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@ -139,8 +139,8 @@ pub struct GlyphDescriptor {
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pub right: i32,
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pub top: i32,
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pub units_per_em: u32,
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pub point_count: u32,
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pub start_point: u32,
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pub start_index: u32,
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pub pad: u32,
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}
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@ -150,7 +150,17 @@ impl GlyphDescriptor {
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let pixels_per_unit = point_size / self.units_per_em as f32;
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Rect::new(Point2D::new(self.left as f32, self.bottom as f32),
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Size2D::new((self.right - self.left) as f32,
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(self.bottom - self.top) as f32)) * pixels_per_unit
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(self.top - self.bottom) as f32)) * pixels_per_unit
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}
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}
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#[derive(Copy, Clone)]
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#[repr(C)]
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pub struct Vertex {
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x: i16,
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y: i16,
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/// TODO(pcwalton): Try omitting this and binary search the glyph descriptors in the vertex
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/// shader. Might or might not help.
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glyph_index: u16,
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}
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@ -16,9 +16,10 @@ use compute_shader::queue::{Queue, Uniform};
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use compute_shader::texture::Texture;
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use coverage::CoverageBuffer;
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use euclid::rect::Rect;
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use gl::types::{GLchar, GLenum, GLint, GLsizei, GLuint};
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use gl::types::{GLchar, GLenum, GLint, GLsizei, GLuint, GLvoid};
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use gl;
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use glyph_buffer::GlyphBuffers;
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use glyph_buffer::{GlyphBuffers, Vertex};
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use std::mem;
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use std::ptr;
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// TODO(pcwalton): Don't force that these be compiled in.
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@ -36,11 +37,19 @@ pub struct Rasterizer {
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pub queue: Queue,
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draw_program: GLuint,
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accum_program: Program,
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draw_vertex_array: GLuint,
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draw_position_attribute: GLint,
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draw_image_index_attribute: GLint,
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draw_atlas_size_uniform: GLint,
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draw_glyph_descriptors_uniform: GLuint,
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draw_image_info_uniform: GLuint,
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}
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impl Rasterizer {
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pub fn new(device: Device, queue: Queue) -> Result<Rasterizer, ()> {
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let draw_program;
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let (draw_program, draw_position_attribute, draw_image_index_attribute);
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let (draw_atlas_size_uniform, draw_glyph_descriptors_uniform, draw_image_info_uniform);
|
||||
let mut draw_vertex_array = 0;
|
||||
unsafe {
|
||||
let shaders = [
|
||||
try!(compile_gl_shader(gl::VERTEX_SHADER,
|
||||
|
@ -68,7 +77,22 @@ impl Rasterizer {
|
|||
gl::LINK_STATUS,
|
||||
"Program",
|
||||
gl::GetProgramiv,
|
||||
gl::GetProgramInfoLog))
|
||||
gl::GetProgramInfoLog));
|
||||
|
||||
gl::GenVertexArrays(1, &mut draw_vertex_array);
|
||||
|
||||
draw_position_attribute =
|
||||
gl::GetAttribLocation(draw_program, b"aPosition\0".as_ptr() as *const GLchar);
|
||||
draw_image_index_attribute =
|
||||
gl::GetAttribLocation(draw_program, b"aImageIndex\0".as_ptr() as *const GLchar);
|
||||
|
||||
draw_atlas_size_uniform =
|
||||
gl::GetUniformLocation(draw_program, b"uAtlasSize\0".as_ptr() as *const GLchar);
|
||||
draw_glyph_descriptors_uniform =
|
||||
gl::GetUniformBlockIndex(draw_program,
|
||||
b"ubGlyphDescriptors\0".as_ptr() as *const GLchar);
|
||||
draw_image_info_uniform =
|
||||
gl::GetUniformBlockIndex(draw_program, b"ubImageInfo\0".as_ptr() as *const GLchar);
|
||||
}
|
||||
|
||||
// FIXME(pcwalton): Don't panic if this fails to compile; just return an error.
|
||||
|
@ -79,6 +103,12 @@ impl Rasterizer {
|
|||
queue: queue,
|
||||
draw_program: draw_program,
|
||||
accum_program: accum_program,
|
||||
draw_vertex_array: draw_vertex_array,
|
||||
draw_position_attribute: draw_position_attribute,
|
||||
draw_image_index_attribute: draw_image_index_attribute,
|
||||
draw_atlas_size_uniform: draw_atlas_size_uniform,
|
||||
draw_glyph_descriptors_uniform: draw_glyph_descriptors_uniform,
|
||||
draw_image_info_uniform: draw_image_info_uniform,
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -90,7 +120,57 @@ impl Rasterizer {
|
|||
coverage_buffer: &CoverageBuffer,
|
||||
texture: &Texture)
|
||||
-> Result<Event, ()> {
|
||||
// TODO(pcwalton)
|
||||
unsafe {
|
||||
gl::UseProgram(self.draw_program);
|
||||
gl::BindVertexArray(self.draw_vertex_array);
|
||||
|
||||
// Set up the buffer layout.
|
||||
gl::BindBuffer(gl::ARRAY_BUFFER, glyph_buffers.vertices);
|
||||
gl::VertexAttribIPointer(self.draw_position_attribute as GLuint,
|
||||
2,
|
||||
gl::SHORT,
|
||||
mem::size_of::<Vertex>() as GLint,
|
||||
0 as *const GLvoid);
|
||||
gl::VertexAttribIPointer(self.draw_image_index_attribute as GLuint,
|
||||
1,
|
||||
gl::UNSIGNED_SHORT,
|
||||
mem::size_of::<Vertex>() as GLint,
|
||||
mem::size_of::<(i16, i16)>() as *const GLvoid);
|
||||
gl::EnableVertexAttribArray(self.draw_position_attribute as GLuint);
|
||||
gl::EnableVertexAttribArray(self.draw_image_index_attribute as GLuint);
|
||||
|
||||
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, glyph_buffers.indices);
|
||||
|
||||
gl::BindBufferBase(gl::UNIFORM_BUFFER, 1, glyph_buffers.descriptors);
|
||||
gl::BindBufferBase(gl::UNIFORM_BUFFER, 2, batch.images);
|
||||
gl::UniformBlockBinding(self.draw_program, self.draw_glyph_descriptors_uniform, 1);
|
||||
gl::UniformBlockBinding(self.draw_program, self.draw_image_info_uniform, 2);
|
||||
|
||||
gl::Uniform2ui(self.draw_atlas_size_uniform,
|
||||
atlas_rect.size.width,
|
||||
atlas_rect.size.height);
|
||||
|
||||
gl::PatchParameteri(gl::PATCH_VERTICES, 3);
|
||||
|
||||
// Use blending on our floating point framebuffer to accumulate coverage.
|
||||
gl::Enable(gl::BLEND);
|
||||
gl::BlendEquation(gl::FUNC_ADD);
|
||||
gl::BlendFunc(gl::ONE, gl::ONE);
|
||||
|
||||
// Enable backface culling. See comments in `draw.tcs.glsl` for more information
|
||||
// regarding why this is necessary.
|
||||
gl::CullFace(gl::BACK);
|
||||
gl::FrontFace(gl::CCW);
|
||||
gl::Enable(gl::CULL_FACE);
|
||||
|
||||
// Now draw the glyph ranges.
|
||||
debug_assert!(batch.counts.len() == batch.start_indices.len());
|
||||
gl::MultiDrawElements(gl::PATCHES,
|
||||
batch.counts.as_ptr(),
|
||||
gl::UNSIGNED_INT,
|
||||
batch.start_indices.as_ptr() as *const *const GLvoid,
|
||||
batch.counts.len() as GLsizei);
|
||||
}
|
||||
|
||||
let atlas_rect_uniform = [
|
||||
atlas_rect.origin.x,
|
||||
|
|
Loading…
Reference in New Issue