Lint against long lines

This commit is contained in:
Patrick Walton 2017-10-17 11:58:03 -07:00
parent 9278a4e0e3
commit 562851fd6e
6 changed files with 25 additions and 11 deletions

View File

@ -352,7 +352,9 @@ export class PerspectiveCamera extends Camera {
let empty = true;
for (const key of KEYCODES) {
if (this.wasdPress[key]) {
glmatrix.vec3.add(this.movementDelta, this.movementDelta, PERSPECTIVE_MOVEMENT_VECTORS[key]);
glmatrix.vec3.add(this.movementDelta,
this.movementDelta,
PERSPECTIVE_MOVEMENT_VECTORS[key]);
empty = false;
}
}
@ -361,7 +363,8 @@ export class PerspectiveCamera extends Camera {
private startMoving(): void {
if (this.movementInterval == null)
this.movementInterval = window.setInterval(() => this.move(), PERSPECTIVE_MOVEMENT_INTERVAL_DELAY);
this.movementInterval = window.setInterval(() => this.move(),
PERSPECTIVE_MOVEMENT_INTERVAL_DELAY);
}
private stopMoving(): void {

View File

@ -295,7 +295,8 @@ export abstract class Renderer {
// TODO(pcwalton): Cache these.
const directInteriorProgram =
renderContext.shaderPrograms[this.directInteriorProgramName];
const implicitCoverInteriorVAO = renderContext.vertexArrayObjectExt.createVertexArrayOES();
const implicitCoverInteriorVAO = renderContext.vertexArrayObjectExt
.createVertexArrayOES();
renderContext.vertexArrayObjectExt.bindVertexArrayOES(implicitCoverInteriorVAO);
this.initImplicitCoverInteriorVAO(objectIndex);

View File

@ -188,7 +188,8 @@ class SVGDemoRenderer extends Renderer {
}
protected newTimingsReceived(): void {
this.renderContext.appController.newTimingsReceived(_.pick(this.lastTimings, ['rendering']));
this.renderContext.appController.newTimingsReceived(_.pick(this.lastTimings,
['rendering']));
}
protected pathColorsForObject(objectIndex: number): Uint8Array {

View File

@ -15,7 +15,8 @@ import {AntialiasingStrategy, AntialiasingStrategyName, NoAAStrategy} from './aa
import {StemDarkeningMode, SubpixelAAType} from './aa-strategy';
import {Atlas, ATLAS_SIZE, AtlasGlyph, GlyphKey, SUBPIXEL_GRANULARITY} from './atlas';
import {OrthographicCamera} from './camera';
import {createFramebuffer, createFramebufferDepthTexture, QUAD_ELEMENTS, UniformMap} from './gl-utils';
import {createFramebuffer, createFramebufferDepthTexture, QUAD_ELEMENTS} from './gl-utils';
import {UniformMap} from './gl-utils';
import {Renderer} from './renderer';
import {ShaderMap} from './shader-loader';
import SSAAStrategy from './ssaa-strategy';
@ -241,7 +242,10 @@ export class TextRenderer extends Renderer {
protected compositeIfNecessary() {
// Set up composite state.
this.renderContext.gl.bindFramebuffer(this.renderContext.gl.FRAMEBUFFER, null);
this.renderContext.gl.viewport(0, 0, this.renderContext.canvas.width, this.renderContext.canvas.height);
this.renderContext.gl.viewport(0,
0,
this.renderContext.canvas.width,
this.renderContext.canvas.height);
this.renderContext.gl.disable(this.renderContext.gl.DEPTH_TEST);
this.renderContext.gl.disable(this.renderContext.gl.SCISSOR_TEST);
this.renderContext.gl.blendEquation(this.renderContext.gl.FUNC_ADD);

View File

@ -361,7 +361,8 @@ export abstract class MCAAStrategy extends XCAAStrategy {
const coverProgram = renderContext.shaderPrograms.mcaaCover;
const attributes = coverProgram.attributes;
renderContext.gl.useProgram(coverProgram.program);
renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER, renderContext.quadPositionsBuffer);
renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER,
renderContext.quadPositionsBuffer);
renderContext.gl.vertexAttribPointer(attributes.aQuadPosition,
2,
renderContext.gl.FLOAT,
@ -545,7 +546,8 @@ export abstract class MCAAStrategy extends XCAAStrategy {
.vertexAttribDivisorANGLE(attributes.aRightPosition, 1);
renderContext.instancedArraysExt.vertexAttribDivisorANGLE(attributes.aPathID, 1);
renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER, renderContext.quadElementsBuffer);
renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER,
renderContext.quadElementsBuffer);
vaos[direction] = vao;
}
@ -791,7 +793,8 @@ export class ECAAStrategy extends XCAAStrategy {
renderContext.instancedArraysExt.vertexAttribDivisorANGLE(attributes.aLeftNormalAngle, 1);
renderContext.instancedArraysExt.vertexAttribDivisorANGLE(attributes.aRightNormalAngle, 1);
renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER, renderContext.quadElementsBuffer);
renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER,
renderContext.quadElementsBuffer);
renderContext.vertexArrayObjectExt.bindVertexArrayOES(null);
@ -812,7 +815,8 @@ export class ECAAStrategy extends XCAAStrategy {
const curveNormalsBuffer = renderer.meshes[0].segmentCurveNormals;
renderContext.gl.useProgram(curveProgram.program);
renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER, renderContext.quadPositionsBuffer);
renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER,
renderContext.quadPositionsBuffer);
renderContext.gl.vertexAttribPointer(attributes.aQuadPosition,
2,
renderContext.gl.FLOAT,

View File

@ -21,7 +21,8 @@
"new-parens": false,
"no-conditional-assignment": false,
"no-shadowed-variable": false,
"no-var-requires": false
"no-var-requires": false,
"max-line-length": [true, 100]
},
"rulesDirectory": []
}