Lint against long lines
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9278a4e0e3
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@ -352,7 +352,9 @@ export class PerspectiveCamera extends Camera {
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let empty = true;
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for (const key of KEYCODES) {
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if (this.wasdPress[key]) {
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glmatrix.vec3.add(this.movementDelta, this.movementDelta, PERSPECTIVE_MOVEMENT_VECTORS[key]);
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glmatrix.vec3.add(this.movementDelta,
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this.movementDelta,
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PERSPECTIVE_MOVEMENT_VECTORS[key]);
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empty = false;
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}
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}
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@ -361,7 +363,8 @@ export class PerspectiveCamera extends Camera {
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private startMoving(): void {
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if (this.movementInterval == null)
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this.movementInterval = window.setInterval(() => this.move(), PERSPECTIVE_MOVEMENT_INTERVAL_DELAY);
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this.movementInterval = window.setInterval(() => this.move(),
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PERSPECTIVE_MOVEMENT_INTERVAL_DELAY);
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}
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private stopMoving(): void {
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@ -295,7 +295,8 @@ export abstract class Renderer {
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// TODO(pcwalton): Cache these.
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const directInteriorProgram =
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renderContext.shaderPrograms[this.directInteriorProgramName];
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const implicitCoverInteriorVAO = renderContext.vertexArrayObjectExt.createVertexArrayOES();
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const implicitCoverInteriorVAO = renderContext.vertexArrayObjectExt
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.createVertexArrayOES();
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renderContext.vertexArrayObjectExt.bindVertexArrayOES(implicitCoverInteriorVAO);
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this.initImplicitCoverInteriorVAO(objectIndex);
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@ -188,7 +188,8 @@ class SVGDemoRenderer extends Renderer {
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}
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protected newTimingsReceived(): void {
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this.renderContext.appController.newTimingsReceived(_.pick(this.lastTimings, ['rendering']));
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this.renderContext.appController.newTimingsReceived(_.pick(this.lastTimings,
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['rendering']));
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}
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protected pathColorsForObject(objectIndex: number): Uint8Array {
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@ -15,7 +15,8 @@ import {AntialiasingStrategy, AntialiasingStrategyName, NoAAStrategy} from './aa
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import {StemDarkeningMode, SubpixelAAType} from './aa-strategy';
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import {Atlas, ATLAS_SIZE, AtlasGlyph, GlyphKey, SUBPIXEL_GRANULARITY} from './atlas';
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import {OrthographicCamera} from './camera';
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import {createFramebuffer, createFramebufferDepthTexture, QUAD_ELEMENTS, UniformMap} from './gl-utils';
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import {createFramebuffer, createFramebufferDepthTexture, QUAD_ELEMENTS} from './gl-utils';
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import {UniformMap} from './gl-utils';
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import {Renderer} from './renderer';
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import {ShaderMap} from './shader-loader';
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import SSAAStrategy from './ssaa-strategy';
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@ -241,7 +242,10 @@ export class TextRenderer extends Renderer {
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protected compositeIfNecessary() {
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// Set up composite state.
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this.renderContext.gl.bindFramebuffer(this.renderContext.gl.FRAMEBUFFER, null);
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this.renderContext.gl.viewport(0, 0, this.renderContext.canvas.width, this.renderContext.canvas.height);
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this.renderContext.gl.viewport(0,
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0,
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this.renderContext.canvas.width,
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this.renderContext.canvas.height);
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this.renderContext.gl.disable(this.renderContext.gl.DEPTH_TEST);
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this.renderContext.gl.disable(this.renderContext.gl.SCISSOR_TEST);
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this.renderContext.gl.blendEquation(this.renderContext.gl.FUNC_ADD);
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@ -361,7 +361,8 @@ export abstract class MCAAStrategy extends XCAAStrategy {
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const coverProgram = renderContext.shaderPrograms.mcaaCover;
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const attributes = coverProgram.attributes;
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renderContext.gl.useProgram(coverProgram.program);
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renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER, renderContext.quadPositionsBuffer);
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renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER,
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renderContext.quadPositionsBuffer);
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renderContext.gl.vertexAttribPointer(attributes.aQuadPosition,
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2,
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renderContext.gl.FLOAT,
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@ -545,7 +546,8 @@ export abstract class MCAAStrategy extends XCAAStrategy {
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.vertexAttribDivisorANGLE(attributes.aRightPosition, 1);
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renderContext.instancedArraysExt.vertexAttribDivisorANGLE(attributes.aPathID, 1);
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renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER, renderContext.quadElementsBuffer);
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renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER,
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renderContext.quadElementsBuffer);
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vaos[direction] = vao;
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}
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@ -791,7 +793,8 @@ export class ECAAStrategy extends XCAAStrategy {
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renderContext.instancedArraysExt.vertexAttribDivisorANGLE(attributes.aLeftNormalAngle, 1);
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renderContext.instancedArraysExt.vertexAttribDivisorANGLE(attributes.aRightNormalAngle, 1);
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renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER, renderContext.quadElementsBuffer);
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renderContext.gl.bindBuffer(renderContext.gl.ELEMENT_ARRAY_BUFFER,
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renderContext.quadElementsBuffer);
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renderContext.vertexArrayObjectExt.bindVertexArrayOES(null);
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@ -812,7 +815,8 @@ export class ECAAStrategy extends XCAAStrategy {
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const curveNormalsBuffer = renderer.meshes[0].segmentCurveNormals;
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renderContext.gl.useProgram(curveProgram.program);
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renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER, renderContext.quadPositionsBuffer);
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renderContext.gl.bindBuffer(renderContext.gl.ARRAY_BUFFER,
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renderContext.quadPositionsBuffer);
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renderContext.gl.vertexAttribPointer(attributes.aQuadPosition,
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2,
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renderContext.gl.FLOAT,
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@ -21,7 +21,8 @@
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"new-parens": false,
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"no-conditional-assignment": false,
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"no-shadowed-variable": false,
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"no-var-requires": false
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"no-var-requires": false,
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"max-line-length": [true, 100]
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},
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"rulesDirectory": []
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}
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