Make `canvas_minimal` example rerender on refresh
This commit is contained in:
parent
e75b347c8d
commit
5951b32ede
|
@ -81,38 +81,7 @@ fn main() {
|
|||
let resource_loader = EmbeddedResourceLoader::new();
|
||||
let mut renderer = Renderer::new(pathfinder_device, &resource_loader, mode, options);
|
||||
|
||||
// Make a canvas. We're going to draw a house.
|
||||
let font_context = CanvasFontContext::from_system_source();
|
||||
let mut canvas = Canvas::new(framebuffer_size.to_f32()).get_context_2d(font_context);
|
||||
|
||||
// Set line width.
|
||||
canvas.set_line_width(10.0);
|
||||
|
||||
// Draw walls.
|
||||
canvas.stroke_rect(RectF::new(vec2f(75.0, 140.0), vec2f(150.0, 110.0)));
|
||||
|
||||
// Draw door.
|
||||
canvas.fill_rect(RectF::new(vec2f(130.0, 190.0), vec2f(40.0, 60.0)));
|
||||
|
||||
// Draw roof.
|
||||
let mut path = Path2D::new();
|
||||
path.move_to(vec2f(50.0, 140.0));
|
||||
path.line_to(vec2f(150.0, 60.0));
|
||||
path.line_to(vec2f(250.0, 140.0));
|
||||
path.close_path();
|
||||
canvas.stroke_path(path);
|
||||
|
||||
// Render the canvas to screen.
|
||||
let mut scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(),
|
||||
renderer.mode().level,
|
||||
RayonExecutor);
|
||||
scene.build_and_render(&mut renderer, BuildOptions::default());
|
||||
|
||||
// Present the surface.
|
||||
let mut surface = device.unbind_surface_from_context(&mut context).unwrap().unwrap();
|
||||
device.present_surface(&mut context, &mut surface).unwrap();
|
||||
device.bind_surface_to_context(&mut context, surface).unwrap();
|
||||
|
||||
// Wait for a keypress.
|
||||
event_loop.run_forever(|event| {
|
||||
match event {
|
||||
|
@ -120,6 +89,40 @@ fn main() {
|
|||
Event::WindowEvent { event: WindowEvent::KeyboardInput { .. }, .. } => {
|
||||
ControlFlow::Break
|
||||
}
|
||||
Event::WindowEvent { event: WindowEvent::Refresh, .. } => {
|
||||
// Make a canvas. We're going to draw a house.
|
||||
let mut canvas = Canvas::new(framebuffer_size.to_f32()).get_context_2d(font_context.clone());
|
||||
|
||||
// Set line width.
|
||||
canvas.set_line_width(10.0);
|
||||
|
||||
// Draw walls.
|
||||
canvas.stroke_rect(RectF::new(vec2f(75.0, 140.0), vec2f(150.0, 110.0)));
|
||||
|
||||
// Draw door.
|
||||
canvas.fill_rect(RectF::new(vec2f(130.0, 190.0), vec2f(40.0, 60.0)));
|
||||
|
||||
// Draw roof.
|
||||
let mut path = Path2D::new();
|
||||
path.move_to(vec2f(50.0, 140.0));
|
||||
path.line_to(vec2f(150.0, 60.0));
|
||||
path.line_to(vec2f(250.0, 140.0));
|
||||
path.close_path();
|
||||
canvas.stroke_path(path);
|
||||
|
||||
// Render the canvas to screen.
|
||||
let mut scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(),
|
||||
renderer.mode().level,
|
||||
RayonExecutor);
|
||||
scene.build_and_render(&mut renderer, BuildOptions::default());
|
||||
|
||||
// Present the surface.
|
||||
let mut surface = device.unbind_surface_from_context(&mut context).unwrap().unwrap();
|
||||
device.present_surface(&mut context, &mut surface).unwrap();
|
||||
device.bind_surface_to_context(&mut context, surface).unwrap();
|
||||
|
||||
ControlFlow::Continue
|
||||
}
|
||||
_ => ControlFlow::Continue,
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue