Make `canvas_minimal` example rerender on refresh
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@ -81,9 +81,17 @@ fn main() {
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let resource_loader = EmbeddedResourceLoader::new();
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let mut renderer = Renderer::new(pathfinder_device, &resource_loader, mode, options);
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// Make a canvas. We're going to draw a house.
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let font_context = CanvasFontContext::from_system_source();
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let mut canvas = Canvas::new(framebuffer_size.to_f32()).get_context_2d(font_context);
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// Wait for a keypress.
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event_loop.run_forever(|event| {
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } |
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Event::WindowEvent { event: WindowEvent::KeyboardInput { .. }, .. } => {
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ControlFlow::Break
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}
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Event::WindowEvent { event: WindowEvent::Refresh, .. } => {
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// Make a canvas. We're going to draw a house.
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let mut canvas = Canvas::new(framebuffer_size.to_f32()).get_context_2d(font_context.clone());
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// Set line width.
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canvas.set_line_width(10.0);
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@ -113,12 +121,7 @@ fn main() {
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device.present_surface(&mut context, &mut surface).unwrap();
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device.bind_surface_to_context(&mut context, surface).unwrap();
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// Wait for a keypress.
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event_loop.run_forever(|event| {
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } |
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Event::WindowEvent { event: WindowEvent::KeyboardInput { .. }, .. } => {
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ControlFlow::Break
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ControlFlow::Continue
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}
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_ => ControlFlow::Continue,
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}
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