Fix rendering of glyphs in the 3D demo
This commit is contained in:
parent
529a3eae23
commit
5a1e4d4e60
|
@ -903,6 +903,10 @@ class ThreeDAtlasRenderer extends TextRenderer {
|
||||||
|
|
||||||
private allAtlasGlyphs: AtlasGlyph[];
|
private allAtlasGlyphs: AtlasGlyph[];
|
||||||
|
|
||||||
|
get backgroundColor(): glmatrix.vec4 {
|
||||||
|
return glmatrix.vec4.create();
|
||||||
|
}
|
||||||
|
|
||||||
constructor(renderContext: ThreeDView, atlasGlyphs: AtlasGlyph[]) {
|
constructor(renderContext: ThreeDView, atlasGlyphs: AtlasGlyph[]) {
|
||||||
super(renderContext);
|
super(renderContext);
|
||||||
this.allAtlasGlyphs = atlasGlyphs;
|
this.allAtlasGlyphs = atlasGlyphs;
|
||||||
|
|
Loading…
Reference in New Issue