Generalize `draw_image_switch` to `draw_image_segmented_control`
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@ -449,28 +449,37 @@ impl<D> UIPresenter<D> where D: Device {
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value
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}
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pub fn draw_image_switch(&mut self,
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pub fn draw_image_segmented_control(&mut self,
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device: &D,
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mut origin: Point2DI32,
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segment_textures: &[&D::Texture],
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mut value: u8)
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-> u8 {
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if let Some(new_value) = self.draw_segmented_control(device,
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mut value: Option<u8>)
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-> Option<u8> {
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let mut clicked_segment = None;
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if let Some(segment_index) = self.draw_segmented_control(device,
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origin,
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Some(value),
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value,
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segment_textures.len() as u8) {
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value = new_value;
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if let Some(ref mut value) = value {
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*value = segment_index;
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}
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clicked_segment = Some(segment_index);
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}
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for (segment_index, segment_texture) in segment_textures.iter().enumerate() {
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let texture_width = device.texture_size(segment_texture).x();
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let offset = SEGMENT_SIZE / 2 - texture_width / 2;
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let color = if segment_index as u8 == value { TEXT_COLOR } else { WINDOW_COLOR };
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self.draw_texture(device, origin + Point2DI32::new(offset, 0), segment_texture, color);
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let offset = Point2DI32::new(SEGMENT_SIZE / 2 - texture_width / 2, PADDING);
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let color = if Some(segment_index as u8) == value {
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WINDOW_COLOR
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} else {
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TEXT_COLOR
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};
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self.draw_texture(device, origin + offset, segment_texture, color);
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origin += Point2DI32::new(SEGMENT_SIZE + 1, 0);
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}
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value
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clicked_segment
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}
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fn draw_segmented_control(&mut self,
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