Implement multiply, screen, hard light, and overlay blend modes.

This commit is contained in:
Patrick Walton 2020-02-24 21:23:17 -08:00
parent 149efeb672
commit 5b228ed825
8 changed files with 404 additions and 17 deletions

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@ -529,8 +529,12 @@ pub enum CompositeOperation {
SourceAtop, SourceAtop,
Xor, Xor,
Lighter, Lighter,
Lighten, Multiply,
Screen,
Overlay,
Darken, Darken,
Lighten,
HardLight,
Hue, Hue,
Saturation, Saturation,
Color, Color,
@ -546,8 +550,12 @@ impl CompositeOperation {
CompositeOperation::SourceAtop => BlendMode::SrcAtop, CompositeOperation::SourceAtop => BlendMode::SrcAtop,
CompositeOperation::Xor => BlendMode::Xor, CompositeOperation::Xor => BlendMode::Xor,
CompositeOperation::Lighter => BlendMode::Lighter, CompositeOperation::Lighter => BlendMode::Lighter,
CompositeOperation::Lighten => BlendMode::Lighten, CompositeOperation::Multiply => BlendMode::Multiply,
CompositeOperation::Screen => BlendMode::Screen,
CompositeOperation::Overlay => BlendMode::Overlay,
CompositeOperation::Darken => BlendMode::Darken, CompositeOperation::Darken => BlendMode::Darken,
CompositeOperation::Lighten => BlendMode::Lighten,
CompositeOperation::HardLight => BlendMode::HardLight,
CompositeOperation::Hue => BlendMode::Hue, CompositeOperation::Hue => BlendMode::Hue,
CompositeOperation::Saturation => BlendMode::Saturation, CompositeOperation::Saturation => BlendMode::Saturation,
CompositeOperation::Color => BlendMode::Color, CompositeOperation::Color => BlendMode::Color,

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@ -64,6 +64,7 @@ pub enum CompositeOp {
/// Blend modes that can be applied to individual paths. /// Blend modes that can be applied to individual paths.
#[derive(Clone, Copy, PartialEq, Debug)] #[derive(Clone, Copy, PartialEq, Debug)]
pub enum BlendMode { pub enum BlendMode {
// Supported by GPU blender
Clear, Clear,
SrcOver, SrcOver,
DestOver, DestOver,
@ -73,6 +74,14 @@ pub enum BlendMode {
Lighter, Lighter,
Lighten, Lighten,
Darken, Darken,
// Overlay
Multiply,
Screen,
HardLight,
Overlay,
// HSL
Hue, Hue,
Saturation, Saturation,
Color, Color,
@ -109,6 +118,10 @@ impl BlendMode {
BlendMode::Xor | BlendMode::Xor |
BlendMode::Lighter | BlendMode::Lighter |
BlendMode::Lighten | BlendMode::Lighten |
BlendMode::Multiply |
BlendMode::Screen |
BlendMode::HardLight |
BlendMode::Overlay |
BlendMode::Darken | BlendMode::Darken |
BlendMode::Hue | BlendMode::Hue |
BlendMode::Saturation | BlendMode::Saturation |

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@ -10,12 +10,12 @@
use crate::gpu::debug::DebugUIPresenter; use crate::gpu::debug::DebugUIPresenter;
use crate::gpu::options::{DestFramebuffer, RendererOptions}; use crate::gpu::options::{DestFramebuffer, RendererOptions};
use crate::gpu::shaders::{AlphaTileHSLProgram, AlphaTileProgram, AlphaTileVertexArray}; use crate::gpu::shaders::{AlphaTileHSLProgram, AlphaTileOverlayProgram, AlphaTileProgram};
use crate::gpu::shaders::{CopyTileProgram, CopyTileVertexArray, FillProgram, FillVertexArray}; use crate::gpu::shaders::{AlphaTileVertexArray, CopyTileProgram, CopyTileVertexArray, FillProgram};
use crate::gpu::shaders::{FilterBasicProgram, FilterBasicVertexArray, FilterTextProgram}; use crate::gpu::shaders::{FillVertexArray, FilterBasicProgram, FilterBasicVertexArray};
use crate::gpu::shaders::{FilterTextVertexArray, MAX_FILLS_PER_BATCH, MaskTileProgram}; use crate::gpu::shaders::{FilterTextProgram, FilterTextVertexArray, MAX_FILLS_PER_BATCH};
use crate::gpu::shaders::{MaskTileVertexArray, ReprojectionProgram, ReprojectionVertexArray}; use crate::gpu::shaders::{MaskTileProgram, MaskTileVertexArray, ReprojectionProgram};
use crate::gpu::shaders::{SolidTileProgram, SolidTileVertexArray}; use crate::gpu::shaders::{ReprojectionVertexArray, SolidTileProgram, SolidTileVertexArray};
use crate::gpu::shaders::{StencilProgram, StencilVertexArray}; use crate::gpu::shaders::{StencilProgram, StencilVertexArray};
use crate::gpu_data::{AlphaTile, FillBatchPrimitive, MaskTile, PaintData, PaintPageContents}; use crate::gpu_data::{AlphaTile, FillBatchPrimitive, MaskTile, PaintData, PaintPageContents};
use crate::gpu_data::{PaintPageId, RenderCommand, SolidTileVertex}; use crate::gpu_data::{PaintPageId, RenderCommand, SolidTileVertex};
@ -50,11 +50,16 @@ pub(crate) const MASK_TILES_DOWN: u32 = 256;
const TEXTURE_CACHE_SIZE: usize = 8; const TEXTURE_CACHE_SIZE: usize = 8;
// FIXME(pcwalton): Shrink this again! // FIXME(pcwalton): Shrink this again!
const MASK_FRAMEBUFFER_WIDTH: i32 = TILE_WIDTH as i32 * MASK_TILES_ACROSS as i32; const MASK_FRAMEBUFFER_WIDTH: i32 = TILE_WIDTH as i32 * MASK_TILES_ACROSS as i32;
const MASK_FRAMEBUFFER_HEIGHT: i32 = TILE_HEIGHT as i32 * MASK_TILES_DOWN as i32; const MASK_FRAMEBUFFER_HEIGHT: i32 = TILE_HEIGHT as i32 * MASK_TILES_DOWN as i32;
const BLEND_TERM_DEST: i32 = 0; const BLEND_TERM_DEST: i32 = 0;
const BLEND_TERM_SRC: i32 = 1; const BLEND_TERM_SRC: i32 = 1;
const OVERLAY_BLEND_MODE_MULTIPLY: i32 = 0;
const OVERLAY_BLEND_MODE_SCREEN: i32 = 1;
const OVERLAY_BLEND_MODE_HARD_LIGHT: i32 = 2;
const OVERLAY_BLEND_MODE_OVERLAY: i32 = 3;
pub struct Renderer<D> pub struct Renderer<D>
where where
@ -72,12 +77,14 @@ where
copy_tile_program: CopyTileProgram<D>, copy_tile_program: CopyTileProgram<D>,
solid_tile_program: SolidTileProgram<D>, solid_tile_program: SolidTileProgram<D>,
alpha_tile_program: AlphaTileProgram<D>, alpha_tile_program: AlphaTileProgram<D>,
alpha_tile_overlay_program: AlphaTileOverlayProgram<D>,
alpha_tile_hsl_program: AlphaTileHSLProgram<D>, alpha_tile_hsl_program: AlphaTileHSLProgram<D>,
mask_winding_tile_vertex_array: MaskTileVertexArray<D>, mask_winding_tile_vertex_array: MaskTileVertexArray<D>,
mask_evenodd_tile_vertex_array: MaskTileVertexArray<D>, mask_evenodd_tile_vertex_array: MaskTileVertexArray<D>,
copy_tile_vertex_array: CopyTileVertexArray<D>, copy_tile_vertex_array: CopyTileVertexArray<D>,
solid_tile_vertex_array: SolidTileVertexArray<D>, solid_tile_vertex_array: SolidTileVertexArray<D>,
alpha_tile_vertex_array: AlphaTileVertexArray<D>, alpha_tile_vertex_array: AlphaTileVertexArray<D>,
alpha_tile_overlay_vertex_array: AlphaTileVertexArray<D>,
alpha_tile_hsl_vertex_array: AlphaTileVertexArray<D>, alpha_tile_hsl_vertex_array: AlphaTileVertexArray<D>,
area_lut_texture: D::Texture, area_lut_texture: D::Texture,
alpha_tile_vertex_buffer: D::Buffer, alpha_tile_vertex_buffer: D::Buffer,
@ -149,6 +156,7 @@ where
let copy_tile_program = CopyTileProgram::new(&device, resources); let copy_tile_program = CopyTileProgram::new(&device, resources);
let solid_tile_program = SolidTileProgram::new(&device, resources); let solid_tile_program = SolidTileProgram::new(&device, resources);
let alpha_tile_program = AlphaTileProgram::new(&device, resources); let alpha_tile_program = AlphaTileProgram::new(&device, resources);
let alpha_tile_overlay_program = AlphaTileOverlayProgram::new(&device, resources);
let alpha_tile_hsl_program = AlphaTileHSLProgram::new(&device, resources); let alpha_tile_hsl_program = AlphaTileHSLProgram::new(&device, resources);
let filter_basic_program = FilterBasicProgram::new(&device, resources); let filter_basic_program = FilterBasicProgram::new(&device, resources);
let filter_text_program = FilterTextProgram::new(&device, resources); let filter_text_program = FilterTextProgram::new(&device, resources);
@ -203,6 +211,12 @@ where
&alpha_tile_vertex_buffer, &alpha_tile_vertex_buffer,
&quads_vertex_indices_buffer, &quads_vertex_indices_buffer,
); );
let alpha_tile_overlay_vertex_array = AlphaTileVertexArray::new(
&device,
&alpha_tile_overlay_program.alpha_tile_program,
&alpha_tile_vertex_buffer,
&quads_vertex_indices_buffer,
);
let alpha_tile_hsl_vertex_array = AlphaTileVertexArray::new( let alpha_tile_hsl_vertex_array = AlphaTileVertexArray::new(
&device, &device,
&alpha_tile_hsl_program.alpha_tile_program, &alpha_tile_hsl_program.alpha_tile_program,
@ -270,12 +284,14 @@ where
copy_tile_program, copy_tile_program,
solid_tile_program, solid_tile_program,
alpha_tile_program, alpha_tile_program,
alpha_tile_overlay_program,
alpha_tile_hsl_program, alpha_tile_hsl_program,
mask_winding_tile_vertex_array, mask_winding_tile_vertex_array,
mask_evenodd_tile_vertex_array, mask_evenodd_tile_vertex_array,
copy_tile_vertex_array,
solid_tile_vertex_array, solid_tile_vertex_array,
alpha_tile_vertex_array, alpha_tile_vertex_array,
copy_tile_vertex_array, alpha_tile_overlay_vertex_array,
alpha_tile_hsl_vertex_array, alpha_tile_hsl_vertex_array,
area_lut_texture, area_lut_texture,
alpha_tile_vertex_buffer, alpha_tile_vertex_buffer,
@ -708,6 +724,10 @@ where
let (alpha_tile_program, alpha_tile_vertex_array) = match blend_mode_program { let (alpha_tile_program, alpha_tile_vertex_array) = match blend_mode_program {
BlendModeProgram::Regular => (&self.alpha_tile_program, &self.alpha_tile_vertex_array), BlendModeProgram::Regular => (&self.alpha_tile_program, &self.alpha_tile_vertex_array),
BlendModeProgram::Overlay => {
(&self.alpha_tile_overlay_program.alpha_tile_program,
&self.alpha_tile_overlay_vertex_array)
}
BlendModeProgram::HSL => { BlendModeProgram::HSL => {
(&self.alpha_tile_hsl_program.alpha_tile_program, (&self.alpha_tile_hsl_program.alpha_tile_program,
&self.alpha_tile_hsl_vertex_array) &self.alpha_tile_hsl_vertex_array)
@ -742,6 +762,9 @@ where
match blend_mode_program { match blend_mode_program {
BlendModeProgram::Regular => {} BlendModeProgram::Regular => {}
BlendModeProgram::Overlay => {
self.set_uniforms_for_overlay_blend_mode(&mut textures, &mut uniforms, blend_mode);
}
BlendModeProgram::HSL => { BlendModeProgram::HSL => {
self.set_uniforms_for_hsl_blend_mode(&mut textures, &mut uniforms, blend_mode); self.set_uniforms_for_hsl_blend_mode(&mut textures, &mut uniforms, blend_mode);
} }
@ -766,6 +789,26 @@ where
self.preserve_draw_framebuffer(); self.preserve_draw_framebuffer();
} }
fn set_uniforms_for_overlay_blend_mode<'a>(&'a self,
textures: &mut Vec<&'a D::Texture>,
uniforms: &mut Vec<(&'a D::Uniform, UniformData)>,
blend_mode: BlendMode) {
let overlay_blend_mode = match blend_mode {
BlendMode::Multiply => OVERLAY_BLEND_MODE_MULTIPLY,
BlendMode::Screen => OVERLAY_BLEND_MODE_SCREEN,
BlendMode::HardLight => OVERLAY_BLEND_MODE_HARD_LIGHT,
BlendMode::Overlay => OVERLAY_BLEND_MODE_OVERLAY,
_ => unreachable!(),
};
uniforms.push((&self.alpha_tile_overlay_program.blend_mode_uniform,
UniformData::Int(overlay_blend_mode)));
textures.push(self.device.framebuffer_texture(&self.dest_blend_framebuffer));
uniforms.push((&self.alpha_tile_overlay_program.dest_uniform,
UniformData::TextureUnit(textures.len() as u32 - 1)));
}
fn set_uniforms_for_hsl_blend_mode<'a>(&'a self, fn set_uniforms_for_hsl_blend_mode<'a>(&'a self,
textures: &mut Vec<&'a D::Texture>, textures: &mut Vec<&'a D::Texture>,
uniforms: &mut Vec<(&'a D::Uniform, UniformData)>, uniforms: &mut Vec<(&'a D::Uniform, UniformData)>,
@ -778,19 +821,25 @@ where
_ => unreachable!(), _ => unreachable!(),
}; };
textures.push(self.device.framebuffer_texture(&self.dest_blend_framebuffer));
uniforms.push((&self.alpha_tile_hsl_program.dest_uniform, UniformData::TextureUnit(2)));
uniforms.push((&self.alpha_tile_hsl_program.blend_hsl_uniform, uniforms.push((&self.alpha_tile_hsl_program.blend_hsl_uniform,
UniformData::IVec3(hsl_terms))); UniformData::IVec3(hsl_terms)));
textures.push(self.device.framebuffer_texture(&self.dest_blend_framebuffer));
uniforms.push((&self.alpha_tile_hsl_program.dest_uniform,
UniformData::TextureUnit(textures.len() as u32 - 1)));
} }
fn copy_alpha_tiles_to_dest_blend_texture(&mut self, tile_count: u32) { fn copy_alpha_tiles_to_dest_blend_texture(&mut self, tile_count: u32) {
let draw_viewport = self.draw_viewport();
let mut textures = vec![]; let mut textures = vec![];
let mut uniforms = vec![ let mut uniforms = vec![
(&self.copy_tile_program.transform_uniform, (&self.copy_tile_program.transform_uniform,
UniformData::Mat4(self.tile_transform().to_columns())), UniformData::Mat4(self.tile_transform().to_columns())),
(&self.copy_tile_program.tile_size_uniform, (&self.copy_tile_program.tile_size_uniform,
UniformData::Vec2(F32x2::new(TILE_WIDTH as f32, TILE_HEIGHT as f32))), UniformData::Vec2(F32x2::new(TILE_WIDTH as f32, TILE_HEIGHT as f32))),
(&self.copy_tile_program.framebuffer_size_uniform,
UniformData::Vec2(draw_viewport.size().to_f32().0)),
]; ];
let draw_framebuffer = match self.draw_render_target() { let draw_framebuffer = match self.draw_render_target() {
@ -809,7 +858,7 @@ where
primitive: Primitive::Triangles, primitive: Primitive::Triangles,
textures: &textures, textures: &textures,
uniforms: &uniforms, uniforms: &uniforms,
viewport: self.draw_viewport(), viewport: draw_viewport,
options: RenderOptions { options: RenderOptions {
clear_ops: ClearOps { clear_ops: ClearOps {
color: Some(ColorF::transparent_black()), color: Some(ColorF::transparent_black()),
@ -1395,6 +1444,10 @@ impl BlendModeExt for BlendMode {
op: BlendOp::Min, op: BlendOp::Min,
}) })
} }
BlendMode::Multiply |
BlendMode::Screen |
BlendMode::HardLight |
BlendMode::Overlay |
BlendMode::Hue | BlendMode::Hue |
BlendMode::Saturation | BlendMode::Saturation |
BlendMode::Color | BlendMode::Color |
@ -1409,6 +1462,7 @@ impl BlendModeExt for BlendMode {
#[derive(Clone, Copy, Debug, PartialEq)] #[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) enum BlendModeProgram { pub(crate) enum BlendModeProgram {
Regular, Regular,
Overlay,
HSL, HSL,
} }
@ -1424,6 +1478,10 @@ impl BlendModeProgram {
BlendMode::Lighter | BlendMode::Lighter |
BlendMode::Lighten | BlendMode::Lighten |
BlendMode::Darken => BlendModeProgram::Regular, BlendMode::Darken => BlendModeProgram::Regular,
BlendMode::Multiply |
BlendMode::Screen |
BlendMode::HardLight |
BlendMode::Overlay => BlendModeProgram::Overlay,
BlendMode::Hue | BlendMode::Hue |
BlendMode::Saturation | BlendMode::Saturation |
BlendMode::Color | BlendMode::Color |
@ -1434,7 +1492,7 @@ impl BlendModeProgram {
pub(crate) fn needs_readable_framebuffer(self) -> bool { pub(crate) fn needs_readable_framebuffer(self) -> bool {
match self { match self {
BlendModeProgram::Regular => false, BlendModeProgram::Regular => false,
BlendModeProgram::HSL => true, BlendModeProgram::Overlay | BlendModeProgram::HSL => true,
} }
} }
} }

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@ -429,6 +429,7 @@ pub struct CopyTileProgram<D> where D: Device {
pub program: D::Program, pub program: D::Program,
pub transform_uniform: D::Uniform, pub transform_uniform: D::Uniform,
pub tile_size_uniform: D::Uniform, pub tile_size_uniform: D::Uniform,
pub framebuffer_size_uniform: D::Uniform,
pub src_uniform: D::Uniform, pub src_uniform: D::Uniform,
} }
@ -437,8 +438,15 @@ impl<D> CopyTileProgram<D> where D: Device {
let program = device.create_program(resources, "tile_copy"); let program = device.create_program(resources, "tile_copy");
let transform_uniform = device.get_uniform(&program, "Transform"); let transform_uniform = device.get_uniform(&program, "Transform");
let tile_size_uniform = device.get_uniform(&program, "TileSize"); let tile_size_uniform = device.get_uniform(&program, "TileSize");
let framebuffer_size_uniform = device.get_uniform(&program, "FramebufferSize");
let src_uniform = device.get_uniform(&program, "Src"); let src_uniform = device.get_uniform(&program, "Src");
CopyTileProgram { program, transform_uniform, tile_size_uniform, src_uniform } CopyTileProgram {
program,
transform_uniform,
tile_size_uniform,
framebuffer_size_uniform,
src_uniform,
}
} }
} }
@ -459,6 +467,23 @@ impl<D> AlphaTileHSLProgram<D> where D: Device {
} }
} }
pub struct AlphaTileOverlayProgram<D> where D: Device {
pub alpha_tile_program: AlphaTileProgram<D>,
pub dest_uniform: D::Uniform,
pub blend_mode_uniform: D::Uniform,
}
impl<D> AlphaTileOverlayProgram<D> where D: Device {
pub fn new(device: &D, resources: &dyn ResourceLoader) -> AlphaTileOverlayProgram<D> {
let alpha_tile_program = AlphaTileProgram::from_fragment_shader_name(device,
resources,
"tile_alpha_overlay");
let dest_uniform = device.get_uniform(&alpha_tile_program.program, "Dest");
let blend_mode_uniform = device.get_uniform(&alpha_tile_program.program, "BlendMode");
AlphaTileOverlayProgram { alpha_tile_program, dest_uniform, blend_mode_uniform }
}
}
pub struct FilterBasicProgram<D> where D: Device { pub struct FilterBasicProgram<D> where D: Device {
pub program: D::Program, pub program: D::Program,
pub source_uniform: D::Uniform, pub source_uniform: D::Uniform,

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@ -0,0 +1,96 @@
#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#extension GL_GOOGLE_include_directive : enable
precision highp float;
uniform int uBlendMode;
out vec4 oFragColor;
uniform sampler2D uStencilTexture;
uniform sampler2D uPaintTexture;
uniform sampler2D uDest;
uniform vec2 uFramebufferSize;
in vec2 vColorTexCoord;
in vec2 vMaskTexCoord;
vec4 sampleSrcColor(){
float coverage = texture(uStencilTexture, vMaskTexCoord). r;
vec4 srcRGBA = texture(uPaintTexture, vColorTexCoord);
return vec4(srcRGBA . rgb, srcRGBA . a * coverage);
}
vec4 sampleDestColor(){
vec2 destTexCoord = gl_FragCoord . xy / uFramebufferSize;
return texture(uDest, destTexCoord);
}
vec4 blendColors(vec4 destRGBA, vec4 srcRGBA, vec3 blendedRGB){
return vec4(srcRGBA . a *(1.0 - destRGBA . a)* srcRGBA . rgb +
srcRGBA . a * destRGBA . a * blendedRGB +
(1.0 - srcRGBA . a)* destRGBA . a * destRGBA . rgb,
1.0);
}
vec3 select3(bvec3 cond, vec3 a, vec3 b){
return vec3(cond . x ? a . x : b . x, cond . y ? a . y : b . y, cond . z ? a . z : b . z);
}
void main(){
vec4 srcRGBA = sampleSrcColor();
vec4 destRGBA = sampleDestColor();
bool reversed = uBlendMode == 3;
vec3 src = reversed ? srcRGBA . rgb : destRGBA . rgb;
vec3 dest = reversed ? destRGBA . rgb : srcRGBA . rgb;
vec3 multiply = src * dest;
vec3 blended;
if(uBlendMode == 0){
blended = multiply;
} else {
vec3 screen = dest + src - multiply;
if(uBlendMode == 1)
blended = screen;
else
blended = select3(lessThanEqual(src, vec3(0.5)), multiply, screen * 2.0 - 1.0);
}
oFragColor = blendColors(destRGBA, srcRGBA, blended);
}

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@ -0,0 +1,135 @@
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float> uStencilTexture [[id(0)]];
sampler uStencilTextureSmplr [[id(1)]];
texture2d<float> uPaintTexture [[id(2)]];
sampler uPaintTextureSmplr [[id(3)]];
constant float2* uFramebufferSize [[id(4)]];
texture2d<float> uDest [[id(5)]];
sampler uDestSmplr [[id(6)]];
constant int* uBlendMode [[id(7)]];
};
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float2 vColorTexCoord [[user(locn0)]];
float2 vMaskTexCoord [[user(locn1)]];
};
float4 sampleSrcColor(thread texture2d<float> uStencilTexture, thread const sampler uStencilTextureSmplr, thread float2& vMaskTexCoord, thread texture2d<float> uPaintTexture, thread const sampler uPaintTextureSmplr, thread float2& vColorTexCoord)
{
float coverage = uStencilTexture.sample(uStencilTextureSmplr, vMaskTexCoord).x;
float4 srcRGBA = uPaintTexture.sample(uPaintTextureSmplr, vColorTexCoord);
return float4(srcRGBA.xyz, srcRGBA.w * coverage);
}
float4 sampleDestColor(thread float4& gl_FragCoord, thread float2 uFramebufferSize, thread texture2d<float> uDest, thread const sampler uDestSmplr)
{
float2 destTexCoord = gl_FragCoord.xy / uFramebufferSize;
return uDest.sample(uDestSmplr, destTexCoord);
}
float3 select3(thread const bool3& cond, thread const float3& a, thread const float3& b)
{
float _118;
if (cond.x)
{
_118 = a.x;
}
else
{
_118 = b.x;
}
float _130;
if (cond.y)
{
_130 = a.y;
}
else
{
_130 = b.y;
}
float _142;
if (cond.z)
{
_142 = a.z;
}
else
{
_142 = b.z;
}
return float3(_118, _130, _142);
}
float4 blendColors(thread const float4& destRGBA, thread const float4& srcRGBA, thread const float3& blendedRGB)
{
return float4(((srcRGBA.xyz * (srcRGBA.w * (1.0 - destRGBA.w))) + (blendedRGB * (srcRGBA.w * destRGBA.w))) + (destRGBA.xyz * ((1.0 - srcRGBA.w) * destRGBA.w)), 1.0);
}
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
float4 srcRGBA = sampleSrcColor(spvDescriptorSet0.uStencilTexture, spvDescriptorSet0.uStencilTextureSmplr, in.vMaskTexCoord, spvDescriptorSet0.uPaintTexture, spvDescriptorSet0.uPaintTextureSmplr, in.vColorTexCoord);
float4 destRGBA = sampleDestColor(gl_FragCoord, (*spvDescriptorSet0.uFramebufferSize), spvDescriptorSet0.uDest, spvDescriptorSet0.uDestSmplr);
bool reversed = (*spvDescriptorSet0.uBlendMode) == 3;
float3 _167;
if (reversed)
{
_167 = srcRGBA.xyz;
}
else
{
_167 = destRGBA.xyz;
}
float3 src = _167;
float3 _178;
if (reversed)
{
_178 = destRGBA.xyz;
}
else
{
_178 = srcRGBA.xyz;
}
float3 dest = _178;
float3 multiply = src * dest;
float3 blended;
if ((*spvDescriptorSet0.uBlendMode) == 0)
{
blended = multiply;
}
else
{
float3 screen = (dest + src) - multiply;
if ((*spvDescriptorSet0.uBlendMode) == 1)
{
blended = screen;
}
else
{
bool3 param = src <= float3(0.5);
float3 param_1 = multiply;
float3 param_2 = (screen * 2.0) - float3(1.0);
blended = select3(param, param_1, param_2);
}
}
float4 param_3 = destRGBA;
float4 param_4 = srcRGBA;
float3 param_5 = blended;
out.oFragColor = blendColors(param_3, param_4, param_5);
return out;
}

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@ -24,6 +24,7 @@ SHADERS=\
tile_alpha.fs.glsl \ tile_alpha.fs.glsl \
tile_alpha.vs.glsl \ tile_alpha.vs.glsl \
tile_alpha_hsl.fs.glsl \ tile_alpha_hsl.fs.glsl \
tile_alpha_overlay.fs.glsl \
tile_copy.fs.glsl \ tile_copy.fs.glsl \
tile_copy.vs.glsl \ tile_copy.vs.glsl \
tile_solid.fs.glsl \ tile_solid.fs.glsl \

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@ -0,0 +1,51 @@
#version 330
// pathfinder/shaders/tile_alpha_overlay.fs.glsl
//
// Copyright © 2020 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// Multiply, screen, overlay, and hard light filters.
#extension GL_GOOGLE_include_directive : enable
#define OVERLAY_BLEND_MODE_MULTIPLY 0
#define OVERLAY_BLEND_MODE_SCREEN 1
#define OVERLAY_BLEND_MODE_HARD_LIGHT 2
#define OVERLAY_BLEND_MODE_OVERLAY 3
precision highp float;
uniform int uBlendMode;
out vec4 oFragColor;
#include "tile_alpha_sample.inc.glsl"
void main() {
vec4 srcRGBA = sampleSrcColor();
vec4 destRGBA = sampleDestColor();
bool reversed = uBlendMode == OVERLAY_BLEND_MODE_OVERLAY;
vec3 src = reversed ? srcRGBA.rgb : destRGBA.rgb;
vec3 dest = reversed ? destRGBA.rgb : srcRGBA.rgb;
vec3 multiply = src * dest;
vec3 blended;
if (uBlendMode == OVERLAY_BLEND_MODE_MULTIPLY) {
blended = multiply;
} else {
vec3 screen = dest + src - multiply;
if (uBlendMode == OVERLAY_BLEND_MODE_SCREEN)
blended = screen;
else
blended = select3(lessThanEqual(src, vec3(0.5)), multiply, screen * 2.0 - 1.0);
}
oFragColor = blendColors(destRGBA, srcRGBA, blended);
}