Call make_current(eye) when rendering for each eye.
This commit is contained in:
parent
dc45dc459e
commit
635d3bc1f3
|
@ -149,6 +149,8 @@ impl<W> DemoApp<W> where W: Window {
|
||||||
debug!("modelview transform={:?}", modelview_transform);
|
debug!("modelview transform={:?}", modelview_transform);
|
||||||
|
|
||||||
let viewport = self.window.viewport(View::Stereo(render_scene_index));
|
let viewport = self.window.viewport(View::Stereo(render_scene_index));
|
||||||
|
self.window.make_current(View::Stereo(render_scene_index));
|
||||||
|
|
||||||
self.renderer
|
self.renderer
|
||||||
.replace_dest_framebuffer(DestFramebuffer::Default {
|
.replace_dest_framebuffer(DestFramebuffer::Default {
|
||||||
viewport,
|
viewport,
|
||||||
|
|
Loading…
Reference in New Issue