Call make_current(eye) when rendering for each eye.

This commit is contained in:
Alan Jeffrey 2019-06-03 17:25:17 -05:00
parent dc45dc459e
commit 635d3bc1f3
1 changed files with 2 additions and 0 deletions

View File

@ -149,6 +149,8 @@ impl<W> DemoApp<W> where W: Window {
debug!("modelview transform={:?}", modelview_transform); debug!("modelview transform={:?}", modelview_transform);
let viewport = self.window.viewport(View::Stereo(render_scene_index)); let viewport = self.window.viewport(View::Stereo(render_scene_index));
self.window.make_current(View::Stereo(render_scene_index));
self.renderer self.renderer
.replace_dest_framebuffer(DestFramebuffer::Default { .replace_dest_framebuffer(DestFramebuffer::Default {
viewport, viewport,