Call make_current(eye) when rendering for each eye.
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@ -149,6 +149,8 @@ impl<W> DemoApp<W> where W: Window {
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debug!("modelview transform={:?}", modelview_transform);
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let viewport = self.window.viewport(View::Stereo(render_scene_index));
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self.window.make_current(View::Stereo(render_scene_index));
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self.renderer
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.replace_dest_framebuffer(DestFramebuffer::Default {
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viewport,
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