Don't allow the user to zoom in so far that we run out of space in the glyph atlas
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@ -130,7 +130,7 @@ class BenchmarkTestView extends PathfinderDemoView {
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this.appController = appController;
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this.appController = appController;
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this.camera = new OrthographicCamera(this.canvas);
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this.camera = new OrthographicCamera(this.canvas, false);
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this.camera.onPan = () => this.setDirty();
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this.camera.onPan = () => this.setDirty();
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this.camera.onZoom = () => this.setDirty();
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this.camera.onZoom = () => this.setDirty();
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}
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}
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@ -18,6 +18,8 @@ const ORTHOGRAPHIC_ZOOM_SPEED: number = 1.0 / 100.0;
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const ORTHOGRAPHIC_ZOOM_IN_FACTOR: number = 1.2;
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const ORTHOGRAPHIC_ZOOM_IN_FACTOR: number = 1.2;
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const ORTHOGRAPHIC_ZOOM_OUT_FACTOR: number = 1.0 / ORTHOGRAPHIC_ZOOM_IN_FACTOR;
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const ORTHOGRAPHIC_ZOOM_OUT_FACTOR: number = 1.0 / ORTHOGRAPHIC_ZOOM_IN_FACTOR;
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const ORTHOGRAPHIC_MAX_SCALE: number = 10.0;
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const PERSPECTIVE_MOVEMENT_SPEED: number = 10.0;
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const PERSPECTIVE_MOVEMENT_SPEED: number = 10.0;
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const PERSPECTIVE_ROTATION_SPEED: number = 1.0 / 300.0;
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const PERSPECTIVE_ROTATION_SPEED: number = 1.0 / 300.0;
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@ -50,9 +52,11 @@ export abstract class Camera {
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}
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}
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export class OrthographicCamera extends Camera {
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export class OrthographicCamera extends Camera {
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constructor(canvas: HTMLCanvasElement) {
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constructor(canvas: HTMLCanvasElement, limitedZoom: boolean) {
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super(canvas);
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super(canvas);
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this.limitedZoom = limitedZoom;
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this.translation = glmatrix.vec2.create();
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this.translation = glmatrix.vec2.create();
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this.scale = 1.0;
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this.scale = 1.0;
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@ -144,6 +148,8 @@ export class OrthographicCamera extends Camera {
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glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, 1.0 / this.scale);
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glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, 1.0 / this.scale);
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this.scale *= scale;
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this.scale *= scale;
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if (this.limitedZoom && this.scale > ORTHOGRAPHIC_MAX_SCALE)
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this.scale = ORTHOGRAPHIC_MAX_SCALE;
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glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, this.scale);
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glmatrix.vec2.scale(absoluteTranslation, absoluteTranslation, this.scale);
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glmatrix.vec2.add(this.translation, absoluteTranslation, point);
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glmatrix.vec2.add(this.translation, absoluteTranslation, point);
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@ -171,6 +177,8 @@ export class OrthographicCamera extends Camera {
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translation: glmatrix.vec2;
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translation: glmatrix.vec2;
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scale: number;
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scale: number;
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private readonly limitedZoom: boolean;
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}
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}
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export class PerspectiveCamera extends Camera {
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export class PerspectiveCamera extends Camera {
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@ -68,7 +68,7 @@ class MeshDebuggerView extends PathfinderView {
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super();
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super();
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this.appController = appController;
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this.appController = appController;
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this.camera = new OrthographicCamera(this.canvas);
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this.camera = new OrthographicCamera(this.canvas, false);
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this.scale = 1.0;
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this.scale = 1.0;
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}
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}
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@ -213,7 +213,7 @@ class SVGDemoView extends PathfinderDemoView {
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this.appController = appController;
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this.appController = appController;
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this.camera = new OrthographicCamera(this.canvas);
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this.camera = new OrthographicCamera(this.canvas, false);
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this.camera.onPan = () => this.setDirty();
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this.camera.onPan = () => this.setDirty();
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this.camera.onZoom = () => this.setDirty();
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this.camera.onZoom = () => this.setDirty();
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}
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}
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@ -251,7 +251,7 @@ class TextDemoView extends MonochromePathfinderView {
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this.appController = appController;
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this.appController = appController;
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this.camera = new OrthographicCamera(this.canvas);
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this.camera = new OrthographicCamera(this.canvas, true);
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this.camera.onPan = () => this.onPan();
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this.camera.onPan = () => this.onPan();
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this.camera.onZoom = () => this.onZoom();
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this.camera.onZoom = () => this.onZoom();
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