Split out the demo UI code into a separate module

This commit is contained in:
Patrick Walton 2019-02-08 20:58:54 -08:00
parent dbce7e3ad1
commit 6afbafcb43
2 changed files with 213 additions and 197 deletions

View File

@ -8,16 +8,14 @@
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use crate::ui::{DemoUI, UIEvent};
use clap::{App, Arg};
use euclid::Size2D;
use jemallocator;
use pathfinder_geometry::basic::point::{Point2DF32, Point2DI32, Point3DF32};
use pathfinder_geometry::basic::rect::{RectF32, RectI32};
use pathfinder_geometry::basic::rect::RectF32;
use pathfinder_geometry::basic::transform2d::Transform2DF32;
use pathfinder_geometry::basic::transform3d::{Perspective, Transform3DF32};
use pathfinder_gl::debug::{BUTTON_HEIGHT, BUTTON_TEXT_OFFSET, BUTTON_WIDTH, DebugUI, PADDING};
use pathfinder_gl::debug::{TEXT_COLOR, WINDOW_COLOR};
use pathfinder_gl::device::Texture;
use pathfinder_gl::renderer::Renderer;
use pathfinder_renderer::builder::{RenderOptions, RenderTransform, SceneBuilder};
use pathfinder_renderer::gpu_data::BuiltScene;
@ -51,18 +49,11 @@ const CAMERA_VELOCITY: f32 = 25.0;
const BACKGROUND_COLOR: ColorU = ColorU { r: 32, g: 32, b: 32, a: 255 };
const EFFECTS_WINDOW_WIDTH: i32 = 550;
const EFFECTS_WINDOW_HEIGHT: i32 = BUTTON_HEIGHT * 3 + PADDING * 4;
const SWITCH_SIZE: i32 = SWITCH_HALF_SIZE * 2 + 1;
const SWITCH_HALF_SIZE: i32 = 96;
const APPROX_FONT_SIZE: f32 = 16.0;
const WORLD_SCALE: f32 = 1.0 / 800.0;
static EFFECTS_PNG_NAME: &'static str = "demo-effects";
static OPEN_PNG_NAME: &'static str = "demo-open";
mod ui;
fn main() {
DemoApp::new().run();
@ -403,7 +394,7 @@ enum SceneToMainMsg {
}
#[derive(Clone)]
struct Options {
pub struct Options {
jobs: Option<usize>,
threed: bool,
input_path: PathBuf,
@ -502,187 +493,3 @@ fn build_scene(scene: &Scene, build_options: BuildOptions, jobs: Option<usize>)
built_scene
}
struct DemoUI {
effects_texture: Texture,
open_texture: Texture,
threed_enabled: bool,
effects_window_visible: bool,
gamma_correction_effect_enabled: bool,
stem_darkening_effect_enabled: bool,
subpixel_aa_effect_enabled: bool,
}
impl DemoUI {
fn new(options: Options) -> DemoUI {
let effects_texture = Texture::from_png(EFFECTS_PNG_NAME);
let open_texture = Texture::from_png(OPEN_PNG_NAME);
DemoUI {
effects_texture,
open_texture,
threed_enabled: options.threed,
effects_window_visible: false,
gamma_correction_effect_enabled: false,
stem_darkening_effect_enabled: false,
subpixel_aa_effect_enabled: false,
}
}
fn update(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
// Draw effects button.
let effects_button_position = Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT);
if self.draw_button(debug_ui, event, effects_button_position, &self.effects_texture) {
self.effects_window_visible = !self.effects_window_visible;
}
// Draw open button.
let open_button_x = PADDING + BUTTON_WIDTH + PADDING;
let open_button_y = bottom - BUTTON_HEIGHT;
let open_button_position = Point2DI32::new(open_button_x, open_button_y);
self.draw_button(debug_ui, event, open_button_position, &self.open_texture);
// Draw 3D switch.
let threed_switch_x = PADDING + (BUTTON_WIDTH + PADDING) * 2;
let threed_switch_origin = Point2DI32::new(threed_switch_x, open_button_y);
debug_ui.draw_solid_rect(RectI32::new(threed_switch_origin,
Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)),
WINDOW_COLOR);
self.threed_enabled = self.draw_switch(debug_ui,
event,
threed_switch_origin,
"2D",
"3D",
self.threed_enabled);
// Draw effects window, if necessary.
self.draw_effects_window(debug_ui, event);
}
fn draw_effects_window(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
if !self.effects_window_visible {
return;
}
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
let effects_window_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_WINDOW_HEIGHT);
debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_window_y),
Point2DI32::new(EFFECTS_WINDOW_WIDTH,
EFFECTS_WINDOW_HEIGHT)),
WINDOW_COLOR);
self.gamma_correction_effect_enabled =
self.draw_effects_switch(debug_ui,
event,
"Gamma Correction",
0,
effects_window_y,
self.gamma_correction_effect_enabled);
self.stem_darkening_effect_enabled =
self.draw_effects_switch(debug_ui,
event,
"Stem Darkening",
1,
effects_window_y,
self.stem_darkening_effect_enabled);
self.subpixel_aa_effect_enabled =
self.draw_effects_switch(debug_ui,
event,
"Subpixel AA",
2,
effects_window_y,
self.subpixel_aa_effect_enabled);
}
fn draw_button(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
texture: &Texture)
-> bool {
let button_rect = RectI32::new(origin, Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT));
debug_ui.draw_solid_rect(button_rect, WINDOW_COLOR);
debug_ui.draw_rect_outline(button_rect, TEXT_COLOR);
debug_ui.draw_texture(origin + Point2DI32::new(PADDING, PADDING), texture, TEXT_COLOR);
event.handle_mouse_down_in_rect(button_rect)
}
fn draw_effects_switch(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
text: &str,
index: i32,
window_y: i32,
value: bool)
-> bool {
let text_x = PADDING * 2;
let text_y = window_y + PADDING + BUTTON_TEXT_OFFSET + (BUTTON_HEIGHT + PADDING) * index;
debug_ui.draw_text(text, Point2DI32::new(text_x, text_y), false);
let switch_x = PADDING + EFFECTS_WINDOW_WIDTH - (SWITCH_SIZE + PADDING);
let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index;
self.draw_switch(debug_ui, event, Point2DI32::new(switch_x, switch_y), "Off", "On", value)
}
fn draw_switch(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
off_text: &str,
on_text: &str,
mut value: bool)
-> bool {
let widget_rect = RectI32::new(origin, Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT));
if event.handle_mouse_down_in_rect(widget_rect) {
value = !value;
}
debug_ui.draw_rect_outline(widget_rect, TEXT_COLOR);
let highlight_size = Point2DI32::new(SWITCH_HALF_SIZE, BUTTON_HEIGHT);
if !value {
debug_ui.draw_solid_rect(RectI32::new(origin, highlight_size), TEXT_COLOR);
} else {
let x_offset = SWITCH_HALF_SIZE + 1;
debug_ui.draw_solid_rect(RectI32::new(origin + Point2DI32::new(x_offset, 0),
highlight_size),
TEXT_COLOR);
}
let off_size = debug_ui.measure_text(off_text);
let on_size = debug_ui.measure_text(on_text);
let off_offset = SWITCH_HALF_SIZE / 2 - off_size / 2;
let on_offset = SWITCH_HALF_SIZE + SWITCH_HALF_SIZE / 2 - on_size / 2;
let text_top = BUTTON_TEXT_OFFSET;
debug_ui.draw_text(off_text, origin + Point2DI32::new(off_offset, text_top), !value);
debug_ui.draw_text(on_text, origin + Point2DI32::new(on_offset, text_top), value);
value
}
}
enum UIEvent {
None,
MouseDown(Point2DI32),
}
impl UIEvent {
fn is_none(&self) -> bool {
match *self { UIEvent::None => true, _ => false }
}
fn handle_mouse_down_in_rect(&mut self, rect: RectI32) -> bool {
if let UIEvent::MouseDown(point) = *self {
if rect.contains_point(point) {
*self = UIEvent::None;
return true;
}
}
false
}
}

209
demo/src/ui.rs Normal file
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@ -0,0 +1,209 @@
// pathfinder/demo/src/ui.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use crate::Options;
use pathfinder_geometry::basic::point::Point2DI32;
use pathfinder_geometry::basic::rect::RectI32;
use pathfinder_gl::debug::{BUTTON_HEIGHT, BUTTON_TEXT_OFFSET, BUTTON_WIDTH, DebugUI, PADDING};
use pathfinder_gl::debug::{TEXT_COLOR, WINDOW_COLOR};
use pathfinder_gl::device::Texture;
const SWITCH_SIZE: i32 = SWITCH_HALF_SIZE * 2 + 1;
const SWITCH_HALF_SIZE: i32 = 96;
const EFFECTS_WINDOW_WIDTH: i32 = 550;
const EFFECTS_WINDOW_HEIGHT: i32 = BUTTON_HEIGHT * 3 + PADDING * 4;
static EFFECTS_PNG_NAME: &'static str = "demo-effects";
static OPEN_PNG_NAME: &'static str = "demo-open";
pub struct DemoUI {
effects_texture: Texture,
open_texture: Texture,
effects_window_visible: bool,
pub threed_enabled: bool,
pub gamma_correction_effect_enabled: bool,
pub stem_darkening_effect_enabled: bool,
pub subpixel_aa_effect_enabled: bool,
}
impl DemoUI {
pub fn new(options: Options) -> DemoUI {
let effects_texture = Texture::from_png(EFFECTS_PNG_NAME);
let open_texture = Texture::from_png(OPEN_PNG_NAME);
DemoUI {
effects_texture,
open_texture,
threed_enabled: options.threed,
effects_window_visible: false,
gamma_correction_effect_enabled: false,
stem_darkening_effect_enabled: false,
subpixel_aa_effect_enabled: false,
}
}
pub fn update(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
// Draw effects button.
let effects_button_position = Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT);
if self.draw_button(debug_ui, event, effects_button_position, &self.effects_texture) {
self.effects_window_visible = !self.effects_window_visible;
}
// Draw open button.
let open_button_x = PADDING + BUTTON_WIDTH + PADDING;
let open_button_y = bottom - BUTTON_HEIGHT;
let open_button_position = Point2DI32::new(open_button_x, open_button_y);
self.draw_button(debug_ui, event, open_button_position, &self.open_texture);
// Draw 3D switch.
let threed_switch_x = PADDING + (BUTTON_WIDTH + PADDING) * 2;
let threed_switch_origin = Point2DI32::new(threed_switch_x, open_button_y);
debug_ui.draw_solid_rect(RectI32::new(threed_switch_origin,
Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)),
WINDOW_COLOR);
self.threed_enabled = self.draw_switch(debug_ui,
event,
threed_switch_origin,
"2D",
"3D",
self.threed_enabled);
// Draw effects window, if necessary.
self.draw_effects_window(debug_ui, event);
}
fn draw_effects_window(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
if !self.effects_window_visible {
return;
}
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
let effects_window_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_WINDOW_HEIGHT);
debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_window_y),
Point2DI32::new(EFFECTS_WINDOW_WIDTH,
EFFECTS_WINDOW_HEIGHT)),
WINDOW_COLOR);
self.gamma_correction_effect_enabled =
self.draw_effects_switch(debug_ui,
event,
"Gamma Correction",
0,
effects_window_y,
self.gamma_correction_effect_enabled);
self.stem_darkening_effect_enabled =
self.draw_effects_switch(debug_ui,
event,
"Stem Darkening",
1,
effects_window_y,
self.stem_darkening_effect_enabled);
self.subpixel_aa_effect_enabled =
self.draw_effects_switch(debug_ui,
event,
"Subpixel AA",
2,
effects_window_y,
self.subpixel_aa_effect_enabled);
}
fn draw_button(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
texture: &Texture)
-> bool {
let button_rect = RectI32::new(origin, Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT));
debug_ui.draw_solid_rect(button_rect, WINDOW_COLOR);
debug_ui.draw_rect_outline(button_rect, TEXT_COLOR);
debug_ui.draw_texture(origin + Point2DI32::new(PADDING, PADDING), texture, TEXT_COLOR);
event.handle_mouse_down_in_rect(button_rect)
}
fn draw_effects_switch(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
text: &str,
index: i32,
window_y: i32,
value: bool)
-> bool {
let text_x = PADDING * 2;
let text_y = window_y + PADDING + BUTTON_TEXT_OFFSET + (BUTTON_HEIGHT + PADDING) * index;
debug_ui.draw_text(text, Point2DI32::new(text_x, text_y), false);
let switch_x = PADDING + EFFECTS_WINDOW_WIDTH - (SWITCH_SIZE + PADDING);
let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index;
self.draw_switch(debug_ui, event, Point2DI32::new(switch_x, switch_y), "Off", "On", value)
}
fn draw_switch(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
off_text: &str,
on_text: &str,
mut value: bool)
-> bool {
let widget_rect = RectI32::new(origin, Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT));
if event.handle_mouse_down_in_rect(widget_rect) {
value = !value;
}
debug_ui.draw_rect_outline(widget_rect, TEXT_COLOR);
let highlight_size = Point2DI32::new(SWITCH_HALF_SIZE, BUTTON_HEIGHT);
if !value {
debug_ui.draw_solid_rect(RectI32::new(origin, highlight_size), TEXT_COLOR);
} else {
let x_offset = SWITCH_HALF_SIZE + 1;
debug_ui.draw_solid_rect(RectI32::new(origin + Point2DI32::new(x_offset, 0),
highlight_size),
TEXT_COLOR);
}
let off_size = debug_ui.measure_text(off_text);
let on_size = debug_ui.measure_text(on_text);
let off_offset = SWITCH_HALF_SIZE / 2 - off_size / 2;
let on_offset = SWITCH_HALF_SIZE + SWITCH_HALF_SIZE / 2 - on_size / 2;
let text_top = BUTTON_TEXT_OFFSET;
debug_ui.draw_text(off_text, origin + Point2DI32::new(off_offset, text_top), !value);
debug_ui.draw_text(on_text, origin + Point2DI32::new(on_offset, text_top), value);
value
}
}
pub enum UIEvent {
None,
MouseDown(Point2DI32),
}
impl UIEvent {
pub fn is_none(&self) -> bool {
match *self { UIEvent::None => true, _ => false }
}
fn handle_mouse_down_in_rect(&mut self, rect: RectI32) -> bool {
if let UIEvent::MouseDown(point) = *self {
if rect.contains_point(point) {
*self = UIEvent::None;
return true;
}
}
false
}
}