diff --git a/shaders/gles2/common.inc.glsl b/shaders/gles2/common.inc.glsl index 8dec9f4c..2c045069 100644 --- a/shaders/gles2/common.inc.glsl +++ b/shaders/gles2/common.inc.glsl @@ -231,7 +231,6 @@ vec4 clipLineToPixelRow(vec2 p0, vec2 dP, float pixelCenterY, out float outPixel outPixelTop = pixelRowBounds.y; vec2 qY = pixelRowBounds - p0.yy; vec2 tY = clamp((slopeIsNegative(dP) ? qY.yx : qY.xy) / dP.yy, 0.0, 1.0); - //vec2 tY = clamp(vec2(min(qY.x, qY.y), max(qY.x, qY.y)) / dP.yy, 0.0, 1.0); return vec4(p0 + dP * tY.x, dP * (tY.y - tY.x)); }