Move demo UI to the demo
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Before Width: | Height: | Size: 792 B After Width: | Height: | Size: 792 B |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 546 B |
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@ -1,6 +1,6 @@
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#version 330
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// pathfinder/demo3/shaders/debug_font.fs.glsl
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// pathfinder/demo3/shaders/debug_texture.fs.glsl
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//
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// Copyright © 2019 The Pathfinder Project Developers.
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//
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@ -13,6 +13,7 @@
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precision highp float;
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uniform sampler2D uTexture;
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uniform vec4 uColor;
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in vec2 vTexCoord;
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@ -20,5 +21,5 @@ out vec4 oFragColor;
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void main() {
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float alpha = texture(uTexture, vTexCoord).r;
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oFragColor = vec4(alpha);
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oFragColor = uColor * alpha;
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}
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@ -1,6 +1,6 @@
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#version 330
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// pathfinder/demo3/shaders/debug_font.vs.glsl
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// pathfinder/demo3/shaders/debug_texture.vs.glsl
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//
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// Copyright © 2019 The Pathfinder Project Developers.
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//
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@ -11,10 +11,13 @@
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use clap::{App, Arg};
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use euclid::Size2D;
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use jemallocator;
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use pathfinder_geometry::basic::point::{Point2DF32, Point3DF32};
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use pathfinder_geometry::basic::rect::RectF32;
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use pathfinder_geometry::basic::point::{Point2DF32, Point2DI32, Point3DF32};
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use pathfinder_geometry::basic::rect::{RectF32, RectI32};
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use pathfinder_geometry::basic::transform2d::Transform2DF32;
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use pathfinder_geometry::basic::transform3d::{Perspective, Transform3DF32};
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use pathfinder_gl::debug::{BUTTON_HEIGHT, BUTTON_TEXT_OFFSET, BUTTON_WIDTH, DebugUI, PADDING};
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use pathfinder_gl::debug::{TEXT_COLOR, WINDOW_COLOR};
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use pathfinder_gl::device::Texture;
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use pathfinder_gl::renderer::Renderer;
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use pathfinder_renderer::builder::{RenderOptions, RenderTransform, SceneBuilder};
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use pathfinder_renderer::gpu_data::BuiltScene;
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@ -45,6 +48,15 @@ const CAMERA_VELOCITY: f32 = 25.0;
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const BACKGROUND_COLOR: f32 = 0.22;
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const EFFECTS_WINDOW_WIDTH: i32 = 550;
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const EFFECTS_WINDOW_HEIGHT: i32 = BUTTON_HEIGHT * 3 + PADDING * 4;
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const SWITCH_SIZE: i32 = SWITCH_HALF_SIZE * 2 + 1;
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const SWITCH_HALF_SIZE: i32 = 96;
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static EFFECTS_PNG_NAME: &'static str = "demo-effects";
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static OPEN_PNG_NAME: &'static str = "demo-open";
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fn main() {
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let options = Options::get();
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@ -81,6 +93,8 @@ fn main() {
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let scene_thread_proxy = SceneThreadProxy::new(base_scene, options.clone());
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scene_thread_proxy.set_window_size(&window_size);
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let mut demo_ui = DemoUI::new();
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let mut events = vec![];
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let mut first_frame = true;
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let mut mouselook_enabled = false;
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@ -124,7 +138,9 @@ fn main() {
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renderer.render_scene(&built_scene);
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let rendering_time = renderer.shift_timer_query();
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renderer.debug_renderer.draw(tile_time, rendering_time);
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renderer.debug_ui.add_sample(tile_time, rendering_time);
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renderer.debug_ui.draw();
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demo_ui.update(&mut renderer.debug_ui);
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}
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}
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}
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@ -345,3 +361,133 @@ fn build_scene(scene: &Scene, perspective: Option<Perspective>, options: &Option
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}
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built_scene
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}
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struct DemoUI {
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effects_texture: Texture,
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open_texture: Texture,
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threed_enabled: bool,
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gamma_correction_effect_enabled: bool,
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stem_darkening_effect_enabled: bool,
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subpixel_aa_effect_enabled: bool,
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}
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impl DemoUI {
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fn new() -> DemoUI {
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let effects_texture = Texture::from_png(EFFECTS_PNG_NAME);
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let open_texture = Texture::from_png(OPEN_PNG_NAME);
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DemoUI {
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effects_texture,
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open_texture,
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threed_enabled: true,
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gamma_correction_effect_enabled: false,
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stem_darkening_effect_enabled: false,
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subpixel_aa_effect_enabled: false,
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}
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}
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fn update(&mut self, debug_ui: &mut DebugUI) {
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let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
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// Draw effects button.
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debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT),
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Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT)),
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WINDOW_COLOR);
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debug_ui.draw_texture(Point2DI32::new(PADDING + PADDING, bottom - BUTTON_HEIGHT + PADDING),
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&self.effects_texture,
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TEXT_COLOR);
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// Draw open button.
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let open_button_x = PADDING + BUTTON_WIDTH + PADDING;
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let open_button_y = bottom - BUTTON_HEIGHT;
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debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(open_button_x, open_button_y),
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Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT)),
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WINDOW_COLOR);
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debug_ui.draw_texture(Point2DI32::new(open_button_x + PADDING, open_button_y + PADDING),
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&self.open_texture,
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TEXT_COLOR);
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// Draw 3D switch.
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let threed_switch_x = PADDING + (BUTTON_WIDTH + PADDING) * 2;
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let threed_switch_origin = Point2DI32::new(threed_switch_x, open_button_y);
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debug_ui.draw_solid_rect(RectI32::new(threed_switch_origin,
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Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)),
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WINDOW_COLOR);
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self.threed_enabled =
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self.draw_switch(debug_ui, threed_switch_origin, "2D", "3D", self.threed_enabled);
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// Draw effects window.
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let effects_window_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_WINDOW_HEIGHT);
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debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_window_y),
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Point2DI32::new(EFFECTS_WINDOW_WIDTH,
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EFFECTS_WINDOW_HEIGHT)),
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WINDOW_COLOR);
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self.gamma_correction_effect_enabled =
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self.draw_effects_switch(debug_ui,
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"Gamma Correction",
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0,
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effects_window_y,
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self.gamma_correction_effect_enabled);
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self.stem_darkening_effect_enabled =
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self.draw_effects_switch(debug_ui,
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"Stem Darkening",
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1,
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effects_window_y,
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self.stem_darkening_effect_enabled);
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self.subpixel_aa_effect_enabled =
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self.draw_effects_switch(debug_ui,
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"Subpixel AA",
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2,
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effects_window_y,
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self.subpixel_aa_effect_enabled);
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}
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fn draw_effects_switch(&self,
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debug_ui: &mut DebugUI,
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text: &str,
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index: i32,
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window_y: i32,
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value: bool)
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-> bool {
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let text_x = PADDING * 2;
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let text_y = window_y + PADDING + BUTTON_TEXT_OFFSET + (BUTTON_HEIGHT + PADDING) * index;
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debug_ui.draw_text(text, Point2DI32::new(text_x, text_y), false);
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let switch_x = PADDING + EFFECTS_WINDOW_WIDTH - (SWITCH_SIZE + PADDING);
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let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index;
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self.draw_switch(debug_ui, Point2DI32::new(switch_x, switch_y), "Off", "On", value)
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}
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fn draw_switch(&self,
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debug_ui: &mut DebugUI,
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origin: Point2DI32,
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off_text: &str,
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on_text: &str,
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value: bool)
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-> bool {
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let size = Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT);
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debug_ui.draw_rect_outline(RectI32::new(origin, size), TEXT_COLOR);
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let highlight_size = Point2DI32::new(SWITCH_HALF_SIZE, BUTTON_HEIGHT);
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if !value {
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debug_ui.draw_solid_rect(RectI32::new(origin, highlight_size), TEXT_COLOR);
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} else {
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let x_offset = SWITCH_HALF_SIZE + 1;
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debug_ui.draw_solid_rect(RectI32::new(origin + Point2DI32::new(x_offset, 0),
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highlight_size),
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TEXT_COLOR);
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}
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let off_size = debug_ui.measure_text(off_text);
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let on_size = debug_ui.measure_text(on_text);
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let off_offset = SWITCH_HALF_SIZE / 2 - off_size / 2;
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let on_offset = SWITCH_HALF_SIZE + SWITCH_HALF_SIZE / 2 - on_size / 2;
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let text_top = BUTTON_TEXT_OFFSET;
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debug_ui.draw_text(off_text, origin + Point2DI32::new(off_offset, text_top), !value);
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debug_ui.draw_text(on_text, origin + Point2DI32::new(on_offset, text_top), value);
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value
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}
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}
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196
gl/src/debug.rs
196
gl/src/debug.rs
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@ -23,36 +23,36 @@ use pathfinder_geometry::basic::point::Point2DI32;
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use pathfinder_geometry::basic::rect::RectI32;
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use pathfinder_renderer::paint::ColorU;
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use serde_json;
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use std::collections::HashMap;
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use std::collections::{HashMap, VecDeque};
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use std::fs::File;
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use std::io::BufReader;
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use std::ptr;
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use std::time::Duration;
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const SAMPLE_BUFFER_SIZE: usize = 60;
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const DEBUG_TEXTURE_VERTEX_SIZE: GLint = 8;
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const DEBUG_SOLID_VERTEX_SIZE: GLint = 4;
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pub const PADDING: i32 = 12;
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pub const BUTTON_WIDTH: i32 = PADDING * 2 + ICON_SIZE;
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pub const BUTTON_HEIGHT: i32 = PADDING * 2 + ICON_SIZE;
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pub const BUTTON_TEXT_OFFSET: i32 = PADDING + 36;
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pub static TEXT_COLOR: ColorU = ColorU { r: 255, g: 255, b: 255, a: 255 };
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pub static WINDOW_COLOR: ColorU = ColorU { r: 30, g: 30, b: 30, a: 255 - 30 };
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const PERF_WINDOW_WIDTH: i32 = 300;
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const PERF_WINDOW_HEIGHT: i32 = LINE_HEIGHT * 2 + PADDING + 2;
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const EFFECTS_WINDOW_WIDTH: i32 = 400;
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const EFFECTS_WINDOW_HEIGHT: i32 = LINE_HEIGHT * 3 + PADDING + 2;
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const PADDING: i32 = 12;
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const FONT_ASCENT: i32 = 28;
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const LINE_HEIGHT: i32 = 42;
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const ICON_SIZE: i32 = 48;
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const BUTTON_WIDTH: i32 = PADDING * 2 + ICON_SIZE;
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const BUTTON_HEIGHT: i32 = PADDING * 2 + ICON_SIZE;
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const SWITCH_HALF_SIZE: i32 = 64;
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const SWITCH_SIZE: i32 = PADDING * 2 + SWITCH_HALF_SIZE * 2 - 1;
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static WINDOW_COLOR: ColorU = ColorU { r: 30, g: 30, b: 30, a: 255 - 30 };
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static TEXT_COLOR: ColorU = ColorU { r: 255, g: 255, b: 255, a: 255 };
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static INVERTED_TEXT_COLOR: ColorU = ColorU { r: 0, g: 0, b: 0, a: 255 };
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static JSON_PATH: &'static str = "resources/debug-font.json";
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static EFFECTS_PNG_NAME: &'static str = "debug-effects";
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static FONT_PNG_NAME: &'static str = "debug-font";
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static OPEN_PNG_NAME: &'static str = "debug-open";
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static QUAD_INDICES: [u32; 6] = [0, 1, 3, 1, 2, 3];
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@ -87,20 +87,22 @@ impl DebugFont {
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}
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}
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pub struct DebugRenderer {
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pub struct DebugUI {
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framebuffer_size: Size2D<u32>,
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texture_program: DebugTextureProgram,
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texture_vertex_array: DebugTextureVertexArray,
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font: DebugFont,
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solid_program: DebugSolidProgram,
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solid_vertex_array: DebugSolidVertexArray,
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font_texture: Texture,
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effects_texture: Texture,
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open_texture: Texture,
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cpu_samples: SampleBuffer,
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gpu_samples: SampleBuffer,
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}
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impl DebugRenderer {
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pub fn new(framebuffer_size: &Size2D<u32>) -> DebugRenderer {
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impl DebugUI {
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pub fn new(framebuffer_size: &Size2D<u32>) -> DebugUI {
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let texture_program = DebugTextureProgram::new();
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let texture_vertex_array = DebugTextureVertexArray::new(&texture_program);
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let font = DebugFont::load();
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@ -112,10 +114,8 @@ impl DebugRenderer {
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BufferUploadMode::Static);
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let font_texture = Texture::from_png(FONT_PNG_NAME);
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let effects_texture = Texture::from_png(EFFECTS_PNG_NAME);
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let open_texture = Texture::from_png(OPEN_PNG_NAME);
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DebugRenderer {
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DebugUI {
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framebuffer_size: *framebuffer_size,
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texture_program,
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texture_vertex_array,
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@ -123,16 +123,27 @@ impl DebugRenderer {
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solid_program,
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solid_vertex_array,
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font_texture,
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effects_texture,
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open_texture,
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cpu_samples: SampleBuffer::new(),
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gpu_samples: SampleBuffer::new(),
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}
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}
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pub fn framebuffer_size(&self) -> Size2D<u32> {
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self.framebuffer_size
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}
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pub fn set_framebuffer_size(&mut self, window_size: &Size2D<u32>) {
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self.framebuffer_size = *window_size;
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}
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pub fn draw(&self, tile_time: Duration, rendering_time: Option<Duration>) {
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pub fn add_sample(&mut self, tile_time: Duration, rendering_time: Option<Duration>) {
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self.cpu_samples.push(tile_time);
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if let Some(rendering_time) = rendering_time {
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self.gpu_samples.push(rendering_time);
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}
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}
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pub fn draw(&self) {
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// Draw performance window.
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let bottom = self.framebuffer_size.height as i32 - PADDING;
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let window_rect = RectI32::new(
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bottom - PERF_WINDOW_HEIGHT),
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Point2DI32::new(PERF_WINDOW_WIDTH, PERF_WINDOW_HEIGHT));
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self.draw_solid_rect(window_rect, WINDOW_COLOR);
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self.draw_text(&format!("CPU: {:.3} ms", duration_ms(tile_time)),
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self.draw_text(&format!("CPU: {:.3} ms", self.cpu_samples.mean_ms()),
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Point2DI32::new(window_rect.min_x() + PADDING,
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window_rect.min_y() + PADDING + FONT_ASCENT));
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if let Some(rendering_time) = rendering_time {
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self.draw_text(&format!("GPU: {:.3} ms", duration_ms(rendering_time)),
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Point2DI32::new(
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window_rect.min_x() + PADDING,
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window_rect.min_y() + PADDING + FONT_ASCENT + LINE_HEIGHT));
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}
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// Draw effects button.
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self.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT),
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Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT)),
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WINDOW_COLOR);
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self.draw_texture(Point2DI32::new(PADDING + PADDING, bottom - BUTTON_HEIGHT + PADDING),
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&self.effects_texture);
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// Draw open button.
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let open_button_x = PADDING + BUTTON_WIDTH + PADDING;
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self.draw_solid_rect(RectI32::new(Point2DI32::new(open_button_x, bottom - BUTTON_HEIGHT),
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Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT)),
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WINDOW_COLOR);
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self.draw_texture(Point2DI32::new(open_button_x + PADDING,
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bottom - BUTTON_HEIGHT + PADDING),
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&self.open_texture);
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// Draw 3D switch.
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let threed_switch_x = PADDING + (BUTTON_WIDTH + PADDING) * 2;
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self.draw_switch(Point2DI32::new(threed_switch_x, bottom - BUTTON_HEIGHT), "2D", "3D");
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// Draw effects window.
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let effects_window_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_WINDOW_HEIGHT);
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self.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_window_y),
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Point2DI32::new(EFFECTS_WINDOW_WIDTH,
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EFFECTS_WINDOW_HEIGHT)),
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WINDOW_COLOR);
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let effects_text_origin = effects_window_y + PADDING + FONT_ASCENT;
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self.draw_text("Gamma Correction", Point2DI32::new(PADDING * 2, effects_text_origin));
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self.draw_text("Stem Darkening",
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Point2DI32::new(PADDING * 2, effects_text_origin + LINE_HEIGHT));
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self.draw_text("Subpixel AA",
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Point2DI32::new(PADDING * 2, effects_text_origin + LINE_HEIGHT * 2));
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window_rect.min_y() + PADDING + FONT_ASCENT),
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false);
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self.draw_text(&format!("GPU: {:.3} ms", self.gpu_samples.mean_ms()),
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Point2DI32::new(
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window_rect.min_x() + PADDING,
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window_rect.min_y() + PADDING + FONT_ASCENT + LINE_HEIGHT),
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false);
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}
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fn draw_switch(&self, origin: Point2DI32, off_text: &str, on_text: &str) {
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//self.draw_solid_rect(RectI32::new(origin, Point2DI32::new(SWITCH_SIZE), WINDOW_COLOR);
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self.draw_rect_outline(RectI32::new(origin, Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)),
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TEXT_COLOR);
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self.draw_solid_rect(RectI32::new(origin + Point2DI32::new(SWITCH_HALF_SIZE, 0),
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Point2DI32::new(SWITCH_HALF_SIZE, BUTTON_HEIGHT)),
|
||||
TEXT_COLOR);
|
||||
self.draw_text(off_text, origin + Point2DI32::new(PADDING, PADDING + FONT_ASCENT));
|
||||
self.draw_text(on_text, origin + Point2DI32::new(SWITCH_HALF_SIZE + PADDING,
|
||||
PADDING + FONT_ASCENT));
|
||||
}
|
||||
|
||||
fn draw_solid_rect(&self, rect: RectI32, color: ColorU) {
|
||||
pub fn draw_solid_rect(&self, rect: RectI32, color: ColorU) {
|
||||
self.draw_rect(rect, color, true);
|
||||
}
|
||||
|
||||
fn draw_rect_outline(&self, rect: RectI32, color: ColorU) {
|
||||
pub fn draw_rect_outline(&self, rect: RectI32, color: ColorU) {
|
||||
self.draw_rect(rect, color, false);
|
||||
}
|
||||
|
||||
|
@ -221,11 +187,7 @@ impl DebugRenderer {
|
|||
gl::Uniform2f(self.solid_program.framebuffer_size_uniform.location,
|
||||
self.framebuffer_size.width as GLfloat,
|
||||
self.framebuffer_size.height as GLfloat);
|
||||
gl::Uniform4f(self.solid_program.color_uniform.location,
|
||||
color.r as f32 * (1.0 / 255.0),
|
||||
color.g as f32 * (1.0 / 255.0),
|
||||
color.b as f32 * (1.0 / 255.0),
|
||||
color.a as f32 * (1.0 / 255.0));
|
||||
set_color_uniform(&self.solid_program.color_uniform, color);
|
||||
gl::BlendEquation(gl::FUNC_ADD);
|
||||
gl::BlendFunc(gl::ONE, gl::ONE_MINUS_SRC_ALPHA);
|
||||
gl::Enable(gl::BLEND);
|
||||
|
@ -238,7 +200,7 @@ impl DebugRenderer {
|
|||
}
|
||||
}
|
||||
|
||||
fn draw_text(&self, string: &str, origin: Point2DI32) {
|
||||
pub fn draw_text(&self, string: &str, origin: Point2DI32, invert: bool) {
|
||||
let mut next = origin;
|
||||
let char_count = string.chars().count();
|
||||
let mut vertex_data = Vec::with_capacity(char_count * 4);
|
||||
|
@ -267,10 +229,11 @@ impl DebugRenderer {
|
|||
next.set_x(next_x);
|
||||
}
|
||||
|
||||
self.draw_texture_with_vertex_data(&vertex_data, &index_data, &self.font_texture);
|
||||
let color = if invert { INVERTED_TEXT_COLOR } else { TEXT_COLOR };
|
||||
self.draw_texture_with_vertex_data(&vertex_data, &index_data, &self.font_texture, color);
|
||||
}
|
||||
|
||||
fn draw_texture(&self, origin: Point2DI32, texture: &Texture) {
|
||||
pub fn draw_texture(&self, origin: Point2DI32, texture: &Texture, color: ColorU) {
|
||||
let size = Point2DI32::new(texture.size.width as i32, texture.size.height as i32);
|
||||
let position_rect = RectI32::new(origin, size);
|
||||
let tex_coord_rect = RectI32::new(Point2DI32::default(), size);
|
||||
|
@ -281,13 +244,27 @@ impl DebugRenderer {
|
|||
DebugTextureVertex::new(position_rect.lower_left(), tex_coord_rect.lower_left()),
|
||||
];
|
||||
|
||||
self.draw_texture_with_vertex_data(&vertex_data, &QUAD_INDICES, texture);
|
||||
self.draw_texture_with_vertex_data(&vertex_data, &QUAD_INDICES, texture, color);
|
||||
}
|
||||
|
||||
pub fn measure_text(&self, string: &str) -> i32 {
|
||||
let mut next = 0;
|
||||
for mut character in string.chars() {
|
||||
if !self.font.characters.contains_key(&character) {
|
||||
character = '?';
|
||||
}
|
||||
|
||||
let info = &self.font.characters[&character];
|
||||
next += info.advance;
|
||||
}
|
||||
next
|
||||
}
|
||||
|
||||
fn draw_texture_with_vertex_data(&self,
|
||||
vertex_data: &[DebugTextureVertex],
|
||||
index_data: &[u32],
|
||||
texture: &Texture) {
|
||||
texture: &Texture,
|
||||
color: ColorU) {
|
||||
self.texture_vertex_array
|
||||
.vertex_buffer
|
||||
.upload(&vertex_data, BufferTarget::Vertex, BufferUploadMode::Dynamic);
|
||||
|
@ -304,6 +281,7 @@ impl DebugRenderer {
|
|||
gl::Uniform2f(self.texture_program.texture_size_uniform.location,
|
||||
texture.size.width as GLfloat,
|
||||
texture.size.height as GLfloat);
|
||||
set_color_uniform(&self.texture_program.color_uniform, color);
|
||||
texture.bind(0);
|
||||
gl::Uniform1i(self.texture_program.texture_uniform.location, 0);
|
||||
gl::BlendEquation(gl::FUNC_ADD);
|
||||
|
@ -410,6 +388,7 @@ struct DebugTextureProgram {
|
|||
framebuffer_size_uniform: Uniform,
|
||||
texture_size_uniform: Uniform,
|
||||
texture_uniform: Uniform,
|
||||
color_uniform: Uniform,
|
||||
}
|
||||
|
||||
impl DebugTextureProgram {
|
||||
|
@ -418,11 +397,13 @@ impl DebugTextureProgram {
|
|||
let framebuffer_size_uniform = Uniform::new(&program, "FramebufferSize");
|
||||
let texture_size_uniform = Uniform::new(&program, "TextureSize");
|
||||
let texture_uniform = Uniform::new(&program, "Texture");
|
||||
let color_uniform = Uniform::new(&program, "Color");
|
||||
DebugTextureProgram {
|
||||
program,
|
||||
framebuffer_size_uniform,
|
||||
texture_size_uniform,
|
||||
texture_uniform,
|
||||
color_uniform,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -475,6 +456,41 @@ impl DebugSolidVertex {
|
|||
}
|
||||
}
|
||||
|
||||
fn duration_ms(time: Duration) -> f64 {
|
||||
time.as_secs() as f64 * 1000.0 + time.subsec_nanos() as f64 / 1000000.0
|
||||
struct SampleBuffer {
|
||||
samples: VecDeque<Duration>,
|
||||
}
|
||||
|
||||
impl SampleBuffer {
|
||||
fn new() -> SampleBuffer {
|
||||
SampleBuffer { samples: VecDeque::with_capacity(SAMPLE_BUFFER_SIZE) }
|
||||
}
|
||||
|
||||
fn push(&mut self, time: Duration) {
|
||||
self.samples.push_back(time);
|
||||
while self.samples.len() > SAMPLE_BUFFER_SIZE {
|
||||
self.samples.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
fn mean_ms(&self) -> f64 {
|
||||
if self.samples.is_empty() {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
let mut ms = 0.0;
|
||||
for time in &self.samples {
|
||||
ms += time.as_secs() as f64 * 1000.0 + time.subsec_nanos() as f64 / 1000000.0;
|
||||
}
|
||||
ms / self.samples.len() as f64
|
||||
}
|
||||
}
|
||||
|
||||
fn set_color_uniform(uniform: &Uniform, color: ColorU) {
|
||||
unsafe {
|
||||
gl::Uniform4f(uniform.location,
|
||||
color.r as f32 * (1.0 / 255.0),
|
||||
color.g as f32 * (1.0 / 255.0),
|
||||
color.b as f32 * (1.0 / 255.0),
|
||||
color.a as f32 * (1.0 / 255.0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
// option. This file may not be copied, modified, or distributed
|
||||
// except according to those terms.
|
||||
|
||||
use crate::debug::DebugRenderer;
|
||||
use crate::debug::DebugUI;
|
||||
use crate::device::{Buffer, BufferTarget, BufferUploadMode, Framebuffer, Program, Texture};
|
||||
use crate::device::{TimerQuery, Uniform, VertexAttr};
|
||||
use euclid::Size2D;
|
||||
|
@ -54,7 +54,7 @@ pub struct Renderer {
|
|||
// Debug
|
||||
pending_timer_queries: VecDeque<TimerQuery>,
|
||||
free_timer_queries: Vec<TimerQuery>,
|
||||
pub debug_renderer: DebugRenderer,
|
||||
pub debug_ui: DebugUI,
|
||||
|
||||
// Extra info
|
||||
main_framebuffer_size: Size2D<u32>,
|
||||
|
@ -91,7 +91,7 @@ impl Renderer {
|
|||
let fill_colors_texture = Texture::new_rgba(&Size2D::new(FILL_COLORS_TEXTURE_WIDTH,
|
||||
FILL_COLORS_TEXTURE_HEIGHT));
|
||||
|
||||
let debug_renderer = DebugRenderer::new(main_framebuffer_size);
|
||||
let debug_ui = DebugUI::new(main_framebuffer_size);
|
||||
|
||||
Renderer {
|
||||
fill_program,
|
||||
|
@ -112,7 +112,7 @@ impl Renderer {
|
|||
pending_timer_queries: VecDeque::new(),
|
||||
free_timer_queries: vec![],
|
||||
|
||||
debug_renderer,
|
||||
debug_ui,
|
||||
|
||||
main_framebuffer_size: *main_framebuffer_size,
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ impl Renderer {
|
|||
|
||||
pub fn set_main_framebuffer_size(&mut self, new_framebuffer_size: &Size2D<u32>) {
|
||||
self.main_framebuffer_size = *new_framebuffer_size;
|
||||
self.debug_renderer.set_framebuffer_size(new_framebuffer_size);
|
||||
self.debug_ui.set_framebuffer_size(new_framebuffer_size);
|
||||
}
|
||||
|
||||
fn upload_shaders(&mut self, shaders: &[ObjectShader]) {
|
||||
|
|
Loading…
Reference in New Issue