Fix counterclockwise arc drawing logic
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bf2fd6569b
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764953a643
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@ -420,7 +420,7 @@ impl Contour {
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direction: ArcDirection) {
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direction: ArcDirection) {
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let mut direction_transform = Transform2F::default();
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let mut direction_transform = Transform2F::default();
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if direction == ArcDirection::CCW {
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if direction == ArcDirection::CCW {
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chord = chord.reversed();
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chord = chord.scale_xy(vec2f(1.0, -1.0));
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direction_transform = Transform2F::from_scale(vec2f(1.0, -1.0));
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direction_transform = Transform2F::from_scale(vec2f(1.0, -1.0));
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}
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}
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@ -446,7 +446,7 @@ impl Contour {
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let half_sweep_vector = sweep_vector.halve_angle();
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let half_sweep_vector = sweep_vector.halve_angle();
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let rotation = Transform2F::from_rotation_vector(half_sweep_vector.rotate_by(vector));
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let rotation = Transform2F::from_rotation_vector(half_sweep_vector.rotate_by(vector));
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segment = segment.transform(&(*transform * rotation * direction_transform));
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segment = segment.transform(&(*transform * direction_transform * rotation));
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let mut push_segment_flags = PushSegmentFlags::UPDATE_BOUNDS;
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let mut push_segment_flags = PushSegmentFlags::UPDATE_BOUNDS;
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if segment_index == 0 {
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if segment_index == 0 {
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