Update `pathfinder_renderer::{paint, scene}`

This commit is contained in:
Patrick Walton 2020-06-23 13:03:13 -07:00
parent df15c855c4
commit 7a996d330c
2 changed files with 188 additions and 81 deletions

View File

@ -9,12 +9,12 @@
// except according to those terms.
use crate::allocator::{AllocationMode, TextureAllocator};
use crate::gpu_data::{RenderCommand, TextureLocation, TextureMetadataEntry, TexturePageDescriptor};
use crate::gpu_data::{ColorCombineMode, RenderCommand, TextureLocation, TextureMetadataEntry, TexturePageDescriptor};
use crate::gpu_data::{TexturePageId, TileBatchTexture};
use crate::scene::{RenderTarget, SceneId};
use hashbrown::HashMap;
use pathfinder_color::ColorU;
use pathfinder_content::effects::{Filter, PatternFilter};
use pathfinder_content::effects::{BlendMode, Filter, PatternFilter};
use pathfinder_content::gradient::{Gradient, GradientGeometry};
use pathfinder_content::pattern::{Pattern, PatternSource};
use pathfinder_content::render_target::RenderTargetId;
@ -285,6 +285,7 @@ pub struct PaintMetadata {
pub color_texture_metadata: Option<PaintColorTextureMetadata>,
/// The base color that the color texture gets mixed into.
pub base_color: ColorU,
pub blend_mode: BlendMode,
/// True if this paint is fully opaque.
pub is_opaque: bool,
}
@ -435,6 +436,8 @@ impl Palette {
color_texture_metadata,
is_opaque: paint.is_opaque(),
base_color: paint.base_color(),
// FIXME(pcwalton)
blend_mode: BlendMode::SrcOver,
});
}
@ -496,7 +499,14 @@ impl Palette {
None => Transform2F::default(),
Some(ref color_texture_metadata) => color_texture_metadata.transform,
},
color_0_combine_mode: if paint_metadata.color_texture_metadata.is_some() {
ColorCombineMode::SrcIn
} else {
ColorCombineMode::None
},
base_color: paint_metadata.base_color,
filter: paint_metadata.filter(),
blend_mode: paint_metadata.blend_mode,
}
}).collect();
let mut render_commands = vec![RenderCommand::UploadTextureMetadata(texture_metadata)];

View File

@ -12,6 +12,7 @@
use crate::builder::SceneBuilder;
use crate::concurrent::executor::Executor;
use crate::gpu::options::RendererLevel;
use crate::options::{BuildOptions, PreparedBuildOptions};
use crate::options::{PreparedRenderTransform, RenderCommandListener};
use crate::paint::{MergedPaletteInfo, Paint, PaintId, PaintInfo, Palette};
@ -22,19 +23,22 @@ use pathfinder_content::render_target::RenderTargetId;
use pathfinder_geometry::rect::RectF;
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::vector::{Vector2I, vec2f};
use std::ops::Range;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::u64;
static NEXT_SCENE_ID: AtomicUsize = AtomicUsize::new(0);
#[derive(Clone)]
pub struct Scene {
pub(crate) display_list: Vec<DisplayItem>,
pub(crate) paths: Vec<DrawPath>,
pub(crate) clip_paths: Vec<ClipPath>,
display_list: Vec<DisplayItem>,
draw_paths: Vec<DrawPath>,
clip_paths: Vec<ClipPath>,
palette: Palette,
bounds: RectF,
view_box: RectF,
id: SceneId,
epoch: SceneEpoch,
}
#[derive(Clone, Copy, Debug, PartialEq)]
@ -46,47 +50,47 @@ impl Scene {
let scene_id = SceneId(NEXT_SCENE_ID.fetch_add(1, Ordering::Relaxed) as u32);
Scene {
display_list: vec![],
paths: vec![],
draw_paths: vec![],
clip_paths: vec![],
palette: Palette::new(scene_id),
bounds: RectF::default(),
view_box: RectF::default(),
id: scene_id,
epoch: SceneEpoch::new(0, 1),
}
}
pub fn push_path(&mut self, path: DrawPath) {
let path_index = self.paths.len() as u32;
self.paths.push(path);
self.push_path_with_index(path_index);
pub fn push_draw_path(&mut self, draw_path: DrawPath) {
let draw_path_index = DrawPathId(self.draw_paths.len() as u32);
self.draw_paths.push(draw_path);
self.push_draw_path_with_index(draw_path_index);
}
fn push_path_with_index(&mut self, path_index: u32) {
self.bounds = self.bounds.union_rect(self.paths[path_index as usize].outline.bounds());
fn push_draw_path_with_index(&mut self, draw_path_id: DrawPathId) {
let new_path_bounds = self.draw_paths[draw_path_id.0 as usize].outline.bounds();
self.bounds = self.bounds.union_rect(new_path_bounds);
if let Some(DisplayItem::DrawPaths {
start_index: _,
ref mut end_index
}) = self.display_list.last_mut() {
*end_index = path_index + 1;
} else {
self.display_list.push(DisplayItem::DrawPaths {
start_index: path_index,
end_index: path_index + 1,
});
let end_path_id = DrawPathId(draw_path_id.0 + 1);
match self.display_list.last_mut() {
Some(DisplayItem::DrawPaths(ref mut range)) => range.end = end_path_id,
_ => self.display_list.push(DisplayItem::DrawPaths(draw_path_id..end_path_id)),
}
self.epoch.next();
}
pub fn push_clip_path(&mut self, clip_path: ClipPath) -> ClipPathId {
self.bounds = self.bounds.union_rect(clip_path.outline.bounds());
let clip_path_id = ClipPathId(self.clip_paths.len() as u32);
self.clip_paths.push(clip_path);
self.epoch.next();
clip_path_id
}
pub fn push_render_target(&mut self, render_target: RenderTarget) -> RenderTargetId {
let render_target_id = self.palette.push_render_target(render_target);
self.display_list.push(DisplayItem::PushRenderTarget(render_target_id));
self.epoch.next();
render_target_id
}
@ -108,10 +112,10 @@ impl Scene {
}
// Merge draw paths.
let mut draw_path_mapping = Vec::with_capacity(scene.paths.len());
for draw_path in scene.paths {
draw_path_mapping.push(self.paths.len() as u32);
self.paths.push(DrawPath {
let mut draw_path_mapping = Vec::with_capacity(scene.draw_paths.len());
for draw_path in scene.draw_paths {
draw_path_mapping.push(self.draw_paths.len() as u32);
self.draw_paths.push(DrawPath {
outline: draw_path.outline,
paint: paint_mapping[&draw_path.paint],
clip_path: draw_path.clip_path.map(|clip_path_id| {
@ -133,16 +137,17 @@ impl Scene {
DisplayItem::PopRenderTarget => {
self.display_list.push(DisplayItem::PopRenderTarget);
}
DisplayItem::DrawPaths {
start_index: old_start_path_index,
end_index: old_end_path_index,
} => {
for old_path_index in old_start_path_index..old_end_path_index {
self.push_path_with_index(draw_path_mapping[old_path_index as usize])
DisplayItem::DrawPaths(range) => {
for old_path_index in (range.start.0 as usize)..(range.end.0 as usize) {
let old_draw_path_id = DrawPathId(draw_path_mapping[old_path_index]);
self.push_draw_path_with_index(old_draw_path_id);
}
}
}
}
// Bump epoch.
self.epoch.next();
}
#[inline]
@ -152,12 +157,9 @@ impl Scene {
#[allow(clippy::trivially_copy_pass_by_ref)]
pub fn push_paint(&mut self, paint: &Paint) -> PaintId {
self.palette.push_paint(paint)
}
#[inline]
pub fn path_count(&self) -> usize {
self.paths.len()
let paint_id = self.palette.push_paint(paint);
self.epoch.next();
paint_id
}
#[inline]
@ -168,6 +170,7 @@ impl Scene {
#[inline]
pub fn set_bounds(&mut self, new_bounds: RectF) {
self.bounds = new_bounds;
self.epoch.next();
}
#[inline]
@ -178,13 +181,13 @@ impl Scene {
#[inline]
pub fn set_view_box(&mut self, new_view_box: RectF) {
self.view_box = new_view_box;
self.epoch.next();
}
pub(crate) fn apply_render_options(
&self,
pub(crate) fn apply_render_options(&self,
original_outline: &Outline,
options: &PreparedBuildOptions,
) -> Outline {
options: &PreparedBuildOptions)
-> Outline {
let mut outline;
match options.transform {
PreparedRenderTransform::Perspective {
@ -238,63 +241,131 @@ impl Scene {
}
#[inline]
pub fn build<'a, E>(&mut self,
pub fn build<'a, 'b, E>(&mut self,
options: BuildOptions,
listener: Box<dyn RenderCommandListener + 'a>,
sink: &'b mut SceneSink<'a>,
executor: &E)
where E: Executor {
let prepared_options = options.prepare(self.bounds);
SceneBuilder::new(self, &prepared_options, listener).build(executor)
SceneBuilder::new(self, &prepared_options, sink).build(executor)
}
pub fn paths<'a>(&'a self) -> PathIter {
PathIter {
scene: self,
pos: 0
#[inline]
pub fn display_list(&self) -> &[DisplayItem] {
&self.display_list
}
#[inline]
pub fn draw_paths(&self) -> &[DrawPath] {
&self.draw_paths
}
#[inline]
pub fn clip_paths(&self) -> &[ClipPath] {
&self.clip_paths
}
#[inline]
pub fn get_draw_path(&self, draw_path_id: DrawPathId) -> &DrawPath {
&self.draw_paths[draw_path_id.0 as usize]
}
#[inline]
pub fn get_clip_path(&self, clip_path_id: ClipPathId) -> &ClipPath {
&self.clip_paths[clip_path_id.0 as usize]
}
#[inline]
pub fn palette(&self) -> &Palette {
&self.palette
}
#[inline]
pub fn id(&self) -> SceneId {
self.id
}
#[inline]
pub fn epoch(&self) -> SceneEpoch {
self.epoch
}
}
pub struct PathIter<'a> {
scene: &'a Scene,
pos: usize
pub struct SceneSink<'a> {
pub(crate) listener: RenderCommandListener<'a>,
pub(crate) renderer_level: RendererLevel,
pub(crate) last_scene: Option<LastSceneInfo>,
}
impl<'a> Iterator for PathIter<'a> {
type Item = (&'a Paint, &'a Outline, &'a str);
fn next(&mut self) -> Option<Self::Item> {
let item = self.scene.paths.get(self.pos).map(|path_object| {
(
self.scene.palette.paints.get(path_object.paint.0 as usize).unwrap(),
&path_object.outline,
&*path_object.name
)
});
self.pos += 1;
item
pub(crate) struct LastSceneInfo {
pub(crate) scene_id: SceneId,
pub(crate) scene_epoch: SceneEpoch,
pub(crate) draw_segment_ranges: Vec<Range<u32>>,
pub(crate) clip_segment_ranges: Vec<Range<u32>>,
}
#[derive(Clone, Copy, PartialEq, Debug)]
pub struct SceneEpoch {
pub hi: u64,
pub lo: u64,
}
impl SceneEpoch {
#[inline]
fn new(hi: u64, lo: u64) -> SceneEpoch {
SceneEpoch { hi, lo }
}
#[inline]
fn successor(&self) -> SceneEpoch {
if self.lo == u64::MAX {
SceneEpoch { hi: self.hi + 1, lo: 0 }
} else {
SceneEpoch { hi: self.hi, lo: self.lo + 1 }
}
}
#[inline]
fn next(&mut self) {
*self = self.successor();
}
}
impl<'a> SceneSink<'a> {
#[inline]
pub fn new(listener: RenderCommandListener<'a>, renderer_level: RendererLevel)
-> SceneSink<'a> {
SceneSink { listener, renderer_level, last_scene: None }
}
}
#[derive(Clone, Debug)]
pub struct DrawPath {
outline: Outline,
paint: PaintId,
clip_path: Option<ClipPathId>,
fill_rule: FillRule,
blend_mode: BlendMode,
name: String,
pub outline: Outline,
pub paint: PaintId,
pub clip_path: Option<ClipPathId>,
pub fill_rule: FillRule,
pub blend_mode: BlendMode,
pub name: String,
}
#[derive(Clone, Debug)]
pub struct ClipPath {
outline: Outline,
fill_rule: FillRule,
name: String,
pub outline: Outline,
pub fill_rule: FillRule,
pub name: String,
}
#[derive(Clone, Copy, Debug)]
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct DrawPathId(pub u32);
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct ClipPathId(pub u32);
/// Either a draw path ID or a clip path ID, depending on context.
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct PathId(pub u32);
#[derive(Clone, Debug)]
pub struct RenderTarget {
size: Vector2I,
@ -305,7 +376,7 @@ pub struct RenderTarget {
#[derive(Clone, Debug)]
pub enum DisplayItem {
/// Draws paths to the render target on top of the stack.
DrawPaths { start_index: u32, end_index: u32 },
DrawPaths(Range<DrawPathId>),
/// Pushes a render target onto the top of the stack.
PushRenderTarget(RenderTargetId),
@ -411,3 +482,29 @@ impl RenderTarget {
self.size
}
}
impl DrawPathId {
#[inline]
pub(crate) fn to_path_id(self) -> PathId {
PathId(self.0)
}
}
impl ClipPathId {
#[inline]
pub(crate) fn to_path_id(self) -> PathId {
PathId(self.0)
}
}
impl PathId {
#[inline]
pub(crate) fn to_clip_path_id(self) -> ClipPathId {
ClipPathId(self.0)
}
#[inline]
pub(crate) fn to_draw_path_id(self) -> DrawPathId {
DrawPathId(self.0)
}
}