Add add_native_font function to get feature parity on Windows + publicly export necessary types

This commit is contained in:
fschutt 2018-04-13 13:24:53 +02:00
parent ddcde6d1ae
commit 80a872ca46
2 changed files with 21 additions and 1 deletions

View File

@ -22,6 +22,7 @@ use std::iter::Cloned;
use std::mem;
use std::os::raw::c_void;
use std::ptr;
use std::collections::btree_map::Entry;
use std::slice::{self, Iter};
use std::sync::Arc;
use uuid::IID_ID2D1SimplifiedGeometrySink;
@ -36,7 +37,8 @@ use winapi::{IDWriteFontFileLoader, IDWriteFontFileLoaderVtbl, IDWriteFontFileSt
use winapi::{IDWriteFontFileStreamVtbl, IDWriteGeometrySink, IUnknown, IUnknownVtbl, TRUE, UINT16};
use winapi::{UINT32, UINT64, UINT};
use self::com::{PathfinderCoclass, PathfinderComObject, PathfinderComPtr};
use self::com::{PathfinderCoclass, PathfinderComObject};
pub use self::com::{PathfinderComPtr};
use {FontInstance, GlyphDimensions, GlyphImage, GlyphKey};
mod com;
@ -178,6 +180,19 @@ impl<FK> FontContext<FK> where FK: Clone + Hash + Eq + Ord {
}
}
/// Loads an OpenType font from a COM `IDWriteFontFace` handle.
pub fn add_native_font<H>(&mut self, font_key: &FK, handle: H) -> Result<(), ()>
where H: Into<PathfinderComPtr<IDWriteFontFace>>
{
match self.dwrite_font_faces.entry((*font_key).clone()) {
Entry::Occupied(_) => Ok(()),
Entry::Vacant(entry) => {
entry.insert(handle.into());
Ok(())
}
}
}
/// Unloads the font with the given font key from memory.
///
/// If the font isn't loaded, does nothing.

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@ -53,6 +53,11 @@ extern crate uuid;
#[macro_use(DEFINE_GUID)]
extern crate winapi;
#[cfg(target_os = "windows")]
pub use self::directwrite::PathfinderComPtr;
#[cfg(target_os = "windows")]
pub use winapi::IDWriteFontFace;
use app_units::Au;
use euclid::{Point2D, Size2D};