Get the 3D view rendering something

This commit is contained in:
Patrick Walton 2017-08-31 19:19:26 -07:00
parent f182686ba8
commit 982c97771c
2 changed files with 35 additions and 13 deletions

View File

@ -15,15 +15,17 @@ import {mat4, vec2} from "gl-matrix";
import {PathfinderMeshData} from "./meshes";
import {ShaderMap, ShaderProgramSource} from "./shader-loader";
import {BUILTIN_FONT_URI, TextLayout, PathfinderGlyph} from "./text";
import {panic, PathfinderError} from "./utils";
import {PathfinderView, Timings} from "./view";
import AppController from "./app-controller";
import SSAAStrategy from "./ssaa-strategy";
import { panic, PathfinderError } from "./utils";
const TEXT: string = "Lorem ipsum dolor sit amet";
const FONT: string = 'open-sans';
const PIXELS_PER_UNIT: number = 1.0;
const ANTIALIASING_STRATEGIES: AntialiasingStrategyTable = {
none: NoAAStrategy,
ssaa: SSAAStrategy,
@ -35,8 +37,15 @@ interface AntialiasingStrategyTable {
}
class ThreeDController extends AppController<ThreeDView> {
start() {
super.start();
this.loadInitialFile();
}
protected fileLoaded(): void {
this.layout = new TextLayout(this.fileData, TEXT, glyph => new Glyph(glyph));
this.layout = new TextLayout(this.fileData, TEXT, glyph => new ThreeDGlyph(glyph));
this.layout.layoutText();
this.layout.partition().then((meshes: PathfinderMeshData) => {
this.meshes = meshes;
this.view.then(view => {
@ -61,7 +70,7 @@ class ThreeDController extends AppController<ThreeDView> {
return FONT;
}
layout: TextLayout<Glyph>;
layout: TextLayout<ThreeDGlyph>;
private meshes: PathfinderMeshData;
}
@ -73,17 +82,30 @@ class ThreeDView extends PathfinderView {
super(canvas, commonShaderSource, shaderSources);
this.appController = appController;
this._scale = 1.0;
}
uploadPathMetadata(pathCount: number) {
const textGlyphs = this.appController.layout.textGlyphs;
const pathColors = new Uint8Array(4 * (pathCount + 1));
const pathTransforms = new Float32Array(4 * (pathCount + 1));
for (let pathIndex = 0; pathIndex < pathCount; pathIndex++) {
const startOffset = (pathIndex + 1) * 4;
for (let channel = 0; channel < 3; channel++)
pathColors[(pathIndex + 1) * 4 + channel] = 0x00; // RGB
pathColors[(pathIndex + 1) * 4 + 3] = 0xff; // alpha
pathColors[startOffset + channel] = 0x00; // RGB
pathColors[startOffset + 3] = 0xff; // alpha
const textGlyph = textGlyphs[pathIndex];
const glyphRect = textGlyph.getRect(PIXELS_PER_UNIT);
console.log(glyphRect);
pathTransforms.set([1, 1, glyphRect[0], glyphRect[1]], startOffset);
}
this.pathColorsBufferTexture.upload(this.gl, pathColors);
this.pathTransformBufferTexture.upload(this.gl, pathTransforms);
}
protected createAAStrategy(aaType: AntialiasingStrategyName, aaLevel: number):
@ -140,16 +162,17 @@ class ThreeDView extends PathfinderView {
private appController: ThreeDController;
}
class Glyph extends PathfinderGlyph {
class ThreeDGlyph extends PathfinderGlyph {
constructor(glyph: opentype.Glyph) {
super(glyph);
}
getRect(pixelsPerUnit: number): glmatrix.vec4 {
const rect = glmatrix.vec4.fromValues(this.position[0],
this.position[1],
this.metrics.xMax - this.metrics.xMin,
this.metrics.yMax - this.metrics.yMin);
const rect =
glmatrix.vec4.fromValues(this.position[0],
this.position[1],
this.position[0] + this.metrics.xMax - this.metrics.xMin,
this.position[1] + this.metrics.yMax - this.metrics.yMin);
glmatrix.vec4.scale(rect, rect, pixelsPerUnit);
return rect;
}

View File

@ -155,7 +155,7 @@ class SVGDemoController extends AppController<SVGDemoView> {
private meshesReceived() {
this.view.then(view => {
view.uploadPathData(this.pathElements);
view.uploadPathMetadata(this.pathElements);
view.attachMeshes(this.meshes);
})
}
@ -173,7 +173,6 @@ class SVGDemoView extends PathfinderView {
super(canvas, commonShaderSource, shaderSources);
this.appController = appController;
this._scale = 1.0;
}
@ -193,7 +192,7 @@ class SVGDemoView extends PathfinderView {
this.setDirty();
}
uploadPathData(elements: SVGPathElement[]) {
uploadPathMetadata(elements: SVGPathElement[]) {
const pathColors = new Uint8Array(4 * (elements.length + 1));
const pathTransforms = new Float32Array(4 * (elements.length + 1));
for (let pathIndex = 0; pathIndex < elements.length; pathIndex++) {