Fix batch breaking logic for blend modes
This commit is contained in:
parent
00b7a2ee5a
commit
99d980c0c7
|
@ -271,7 +271,7 @@ impl<'a> SceneBuilder<'a> {
|
|||
}) if paint_page == built_draw_path.paint_page &&
|
||||
blend_mode == built_draw_path.blend_mode &&
|
||||
!BlendModeProgram::from_blend_mode(
|
||||
built_draw_path.blend_mode).needs_readable_framebuffer() => {}
|
||||
blend_mode).needs_readable_framebuffer() => {}
|
||||
_ => {
|
||||
culled_tiles.display_list.push(CulledDisplayItem::DrawAlphaTiles {
|
||||
tiles: vec![],
|
||||
|
|
Loading…
Reference in New Issue