Flesh out the NanoVG demo yet more

This commit is contained in:
Patrick Walton 2020-03-30 21:33:05 -07:00
parent f1d7a0bfa3
commit 9a0fbe1d11
1 changed files with 168 additions and 109 deletions

View File

@ -10,11 +10,10 @@
use arrayvec::ArrayVec; use arrayvec::ArrayVec;
use image; use image;
use pathfinder_canvas::{CanvasFontContext, CanvasRenderingContext2D}; use pathfinder_canvas::{CanvasFontContext, CanvasRenderingContext2D, LineJoin, Path2D, TextAlign};
use pathfinder_canvas::{FillStyle, LineJoin, Path2D};
use pathfinder_color::{ColorF, ColorU}; use pathfinder_color::{ColorF, ColorU};
use pathfinder_content::fill::FillRule; use pathfinder_content::fill::FillRule;
use pathfinder_content::gradient::{ColorStop, Gradient}; use pathfinder_content::gradient::Gradient;
use pathfinder_content::outline::ArcDirection; use pathfinder_content::outline::ArcDirection;
use pathfinder_content::pattern::{Image, Pattern, PatternFlags, PatternSource}; use pathfinder_content::pattern::{Image, Pattern, PatternFlags, PatternSource};
use pathfinder_content::stroke::LineCap; use pathfinder_content::stroke::LineCap;
@ -58,12 +57,9 @@ fn render_demo(canvas: &mut CanvasRenderingContext2D,
Vector2F::new(150.0, 100.0)), Vector2F::new(150.0, 100.0)),
mouse_position, mouse_position,
time); time);
/*
FIXME(pcwalton): Too slow. See https://github.com/linebender/skribo/issues/30
draw_paragraph(canvas, draw_paragraph(canvas,
RectF::new(Vector2F::new(window_size.x() - 450.0, 50.0), RectF::new(Vector2F::new(window_size.x() - 450.0, 50.0),
Vector2F::new(150.0, 100.0))); Vector2F::new(150.0, 100.0)));
*/
draw_graph(canvas, draw_graph(canvas,
RectF::new(window_size.scale_xy(Vector2F::new(0.0, 0.5)), RectF::new(window_size.scale_xy(Vector2F::new(0.0, 0.5)),
window_size.scale_xy(Vector2F::new(1.0, 0.5))), window_size.scale_xy(Vector2F::new(1.0, 0.5))),
@ -82,7 +78,7 @@ fn render_demo(canvas: &mut CanvasRenderingContext2D,
// Draw widgets. // Draw widgets.
draw_window(canvas, draw_window(canvas,
"Widgets 'n' Stuff", "Widgets & Stuff",
RectF::new(Vector2F::splat(50.0), Vector2F::new(300.0, 400.0))); RectF::new(Vector2F::splat(50.0), Vector2F::new(300.0, 400.0)));
let mut position = Vector2F::new(60.0, 95.0); let mut position = Vector2F::new(60.0, 95.0);
draw_search_box(canvas, "Search", RectF::new(position, Vector2F::new(280.0, 25.0))); draw_search_box(canvas, "Search", RectF::new(position, Vector2F::new(280.0, 25.0)));
@ -92,6 +88,7 @@ fn render_demo(canvas: &mut CanvasRenderingContext2D,
position += Vector2F::new(0.0, 45.0); position += Vector2F::new(0.0, 45.0);
// Draw login form. // Draw login form.
draw_label(canvas, "Login", RectF::new(position, Vector2F::new(280.0, 20.0)));
position += Vector2F::new(0.0, 25.0); position += Vector2F::new(0.0, 25.0);
draw_text_edit_box(canvas, "E-mail address", RectF::new(position, Vector2F::new(280.0, 28.0))); draw_text_edit_box(canvas, "E-mail address", RectF::new(position, Vector2F::new(280.0, 28.0)));
position += Vector2F::new(0.0, 35.0); position += Vector2F::new(0.0, 35.0);
@ -105,6 +102,7 @@ fn render_demo(canvas: &mut CanvasRenderingContext2D,
position += Vector2F::new(0.0, 45.0); position += Vector2F::new(0.0, 45.0);
// Draw slider form. // Draw slider form.
draw_label(canvas, "Diameter", RectF::new(position, Vector2F::new(280.0, 20.0)));
position += Vector2F::new(0.0, 25.0); position += Vector2F::new(0.0, 25.0);
draw_numeric_edit_box(canvas, "123.00", "px", RectF::new(position + Vector2F::new(180.0, 0.0), draw_numeric_edit_box(canvas, "123.00", "px", RectF::new(position + Vector2F::new(180.0, 0.0),
Vector2F::new(100.0, 28.0))); Vector2F::new(100.0, 28.0)));
@ -147,24 +145,24 @@ fn draw_eyes(canvas: &mut CanvasRenderingContext2D,
Gradient::linear(LineSegment2F::new(Vector2F::new(0.0, rect.height() * 0.5), Gradient::linear(LineSegment2F::new(Vector2F::new(0.0, rect.height() * 0.5),
rect.size().scale_xy(Vector2F::new(0.1, 1.0))) + rect.size().scale_xy(Vector2F::new(0.1, 1.0))) +
rect.origin()); rect.origin());
gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 32), 0.0)); gradient.add_color_stop(ColorU::new(0, 0, 0, 32), 0.0);
gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 16), 1.0)); gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_left_position + Vector2F::new(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_left_position + Vector2F::new(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2);
path.ellipse(eyes_right_position + Vector2F::new(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_right_position + Vector2F::new(3.0, 16.0), eyes_radii, 0.0, 0.0, PI_2);
canvas.set_fill_style(FillStyle::Gradient(gradient)); canvas.set_fill_style(gradient);
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
let mut gradient = let mut gradient =
Gradient::linear(LineSegment2F::new(Vector2F::new(0.0, rect.height() * 0.25), Gradient::linear(LineSegment2F::new(Vector2F::new(0.0, rect.height() * 0.25),
rect.size().scale_xy(Vector2F::new(0.1, 1.0))) + rect.size().scale_xy(Vector2F::new(0.1, 1.0))) +
rect.origin()); rect.origin());
gradient.add_color_stop(ColorStop::new(ColorU::new(220, 220, 220, 255), 0.0)); gradient.add_color_stop(ColorU::new(220, 220, 220, 255), 0.0);
gradient.add_color_stop(ColorStop::new(ColorU::new(128, 128, 128, 255), 1.0)); gradient.add_color_stop(ColorU::new(128, 128, 128, 255), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2);
path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2);
canvas.set_fill_style(FillStyle::Gradient(gradient)); canvas.set_fill_style(gradient);
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
let mut delta = (mouse_position - eyes_right_position) / eyes_radii.scale(10.0); let mut delta = (mouse_position - eyes_right_position) / eyes_radii.scale(10.0);
@ -188,26 +186,24 @@ fn draw_eyes(canvas: &mut CanvasRenderingContext2D,
0.0, 0.0,
0.0, 0.0,
PI_2); PI_2);
canvas.set_fill_style(FillStyle::Color(ColorU::new(32, 32, 32, 255))); canvas.set_fill_style(ColorU::new(32, 32, 32, 255));
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
let gloss_position = eyes_left_position - eyes_radii.scale_xy(Vector2F::new(0.25, 0.5)); let gloss_position = eyes_left_position - eyes_radii.scale_xy(Vector2F::new(0.25, 0.5));
let gloss_radii = F32x2::new(0.1, 0.75) * F32x2::splat(eyes_radii.x()); let gloss_radii = F32x2::new(0.1, 0.75) * F32x2::splat(eyes_radii.x());
let mut gloss = Gradient::radial(LineSegment2F::new(gloss_position, gloss_position), let mut gloss = Gradient::radial(gloss_position, gloss_radii);
gloss_radii); gloss.add_color_stop(ColorU::new(255, 255, 255, 128), 0.0);
gloss.add_color_stop(ColorStop::new(ColorU::new(255, 255, 255, 128), 0.0)); gloss.add_color_stop(ColorU::new(255, 255, 255, 0), 1.0);
gloss.add_color_stop(ColorStop::new(ColorU::new(255, 255, 255, 0), 1.0)); canvas.set_fill_style(gloss);
canvas.set_fill_style(FillStyle::Gradient(gloss));
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_left_position, eyes_radii, 0.0, 0.0, PI_2);
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
let gloss_position = eyes_right_position - eyes_radii.scale_xy(Vector2F::new(0.25, 0.5)); let gloss_position = eyes_right_position - eyes_radii.scale_xy(Vector2F::new(0.25, 0.5));
let mut gloss = Gradient::radial(LineSegment2F::new(gloss_position, gloss_position), let mut gloss = Gradient::radial(gloss_position, gloss_radii);
gloss_radii); gloss.add_color_stop(ColorU::new(255, 255, 255, 128), 0.0);
gloss.add_color_stop(ColorStop::new(ColorU::new(255, 255, 255, 128), 0.0)); gloss.add_color_stop(ColorU::new(255, 255, 255, 0), 1.0);
gloss.add_color_stop(ColorStop::new(ColorU::new(255, 255, 255, 0), 1.0)); canvas.set_fill_style(gloss);
canvas.set_fill_style(FillStyle::Gradient(gloss));
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2); path.ellipse(eyes_right_position, eyes_radii, 0.0, 0.0, PI_2);
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
@ -242,7 +238,7 @@ fn draw_paragraph(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
cursor = cursor + Vector2F::new(space_width, 0.0); cursor = cursor + Vector2F::new(space_width, 0.0);
} }
canvas.set_fill_style(FillStyle::Color(ColorU::white())); canvas.set_fill_style(ColorU::white());
canvas.fill_text(word, cursor); canvas.fill_text(word, cursor);
cursor = cursor + Vector2F::new(word_width, 0.0); cursor = cursor + Vector2F::new(word_width, 0.0);
@ -254,7 +250,7 @@ fn draw_paragraph(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
fn next_line(canvas: &mut CanvasRenderingContext2D, cursor: &mut Vector2F, rect: RectF) { fn next_line(canvas: &mut CanvasRenderingContext2D, cursor: &mut Vector2F, rect: RectF) {
cursor.set_x(rect.min_x()); cursor.set_x(rect.min_x());
canvas.set_fill_style(FillStyle::Color(ColorU::new(255, 255, 255, 16))); canvas.set_fill_style(ColorU::new(255, 255, 255, 16));
canvas.fill_rect(RectF::new(*cursor, Vector2F::new(rect.width(), LINE_HEIGHT))); canvas.fill_rect(RectF::new(*cursor, Vector2F::new(rect.width(), LINE_HEIGHT)));
*cursor = *cursor + Vector2F::new(0.0, LINE_HEIGHT); *cursor = *cursor + Vector2F::new(0.0, LINE_HEIGHT);
@ -284,22 +280,22 @@ fn draw_graph(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
let mut background = Gradient::linear(LineSegment2F::new(Vector2F::default(), let mut background = Gradient::linear(LineSegment2F::new(Vector2F::default(),
Vector2F::new(0.0, rect.height())) + Vector2F::new(0.0, rect.height())) +
rect.origin()); rect.origin());
background.add_color_stop(ColorStop::new(ColorU::new(0, 160, 192, 0), 0.0)); background.add_color_stop(ColorU::new(0, 160, 192, 0), 0.0);
background.add_color_stop(ColorStop::new(ColorU::new(0, 160, 192, 64), 1.0)); background.add_color_stop(ColorU::new(0, 160, 192, 64), 1.0);
canvas.set_fill_style(FillStyle::Gradient(background)); canvas.set_fill_style(background);
let mut path = create_graph_path(&sample_points, sample_spread, Vector2F::default()); let mut path = create_graph_path(&sample_points, sample_spread, Vector2F::default());
path.line_to(rect.lower_right()); path.line_to(rect.lower_right());
path.line_to(rect.lower_left()); path.line_to(rect.lower_left());
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
// Draw graph line shadow. // Draw graph line shadow.
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 32))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 32));
canvas.set_line_width(3.0); canvas.set_line_width(3.0);
let path = create_graph_path(&sample_points, sample_spread, Vector2F::new(0.0, 2.0)); let path = create_graph_path(&sample_points, sample_spread, Vector2F::new(0.0, 2.0));
canvas.stroke_path(path); canvas.stroke_path(path);
// Draw graph line. // Draw graph line.
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 160, 192, 255))); canvas.set_stroke_style(ColorU::new(0, 160, 192, 255));
canvas.set_line_width(3.0); canvas.set_line_width(3.0);
let path = create_graph_path(&sample_points, sample_spread, Vector2F::default()); let path = create_graph_path(&sample_points, sample_spread, Vector2F::default());
canvas.stroke_path(path); canvas.stroke_path(path);
@ -307,23 +303,22 @@ fn draw_graph(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
// Draw sample position highlights. // Draw sample position highlights.
for &sample_point in &sample_points { for &sample_point in &sample_points {
let gradient_center = sample_point + Vector2F::new(0.0, 2.0); let gradient_center = sample_point + Vector2F::new(0.0, 2.0);
let mut background = Gradient::radial(LineSegment2F::new(gradient_center, gradient_center), let mut background = Gradient::radial(gradient_center, F32x2::new(3.0, 8.0));
F32x2::new(3.0, 8.0)); background.add_color_stop(ColorU::new(0, 0, 0, 32), 0.0);
background.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 32), 0.0)); background.add_color_stop(ColorU::transparent_black(), 1.0);
background.add_color_stop(ColorStop::new(ColorU::transparent_black(), 1.0)); canvas.set_fill_style(background);
canvas.set_fill_style(FillStyle::Gradient(background));
canvas.fill_rect(RectF::new(sample_point + Vector2F::new(-10.0, -10.0 + 2.0), canvas.fill_rect(RectF::new(sample_point + Vector2F::new(-10.0, -10.0 + 2.0),
Vector2F::splat(20.0))); Vector2F::splat(20.0)));
} }
// Draw sample positions. // Draw sample positions.
canvas.set_fill_style(FillStyle::Color(ColorU::new(0, 160, 192, 255))); canvas.set_fill_style(ColorU::new(0, 160, 192, 255));
let mut path = Path2D::new(); let mut path = Path2D::new();
for &sample_point in &sample_points { for &sample_point in &sample_points {
path.ellipse(sample_point, Vector2F::splat(4.0), 0.0, 0.0, PI_2); path.ellipse(sample_point, Vector2F::splat(4.0), 0.0, 0.0, PI_2);
} }
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
canvas.set_fill_style(FillStyle::Color(ColorU::new(220, 220, 220, 255))); canvas.set_fill_style(ColorU::new(220, 220, 220, 255));
let mut path = Path2D::new(); let mut path = Path2D::new();
for &sample_point in &sample_points { for &sample_point in &sample_points {
path.ellipse(sample_point, Vector2F::splat(2.0), 0.0, 0.0, PI_2); path.ellipse(sample_point, Vector2F::splat(2.0), 0.0, 0.0, PI_2);
@ -356,9 +351,9 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
let mut gradient = Gradient::linear(line.scale(scale) + center); let mut gradient = Gradient::linear(line.scale(scale) + center);
let start_color = ColorF::from_hsl(start_angle, 1.0, 0.55).to_u8(); let start_color = ColorF::from_hsl(start_angle, 1.0, 0.55).to_u8();
let end_color = ColorF::from_hsl(end_angle, 1.0, 0.55).to_u8(); let end_color = ColorF::from_hsl(end_angle, 1.0, 0.55).to_u8();
gradient.add_color_stop(ColorStop::new(start_color, 0.0)); gradient.add_color_stop(start_color, 0.0);
gradient.add_color_stop(ColorStop::new(end_color, 1.0)); gradient.add_color_stop(end_color, 1.0);
canvas.set_fill_style(FillStyle::Gradient(gradient)); canvas.set_fill_style(gradient);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.arc(center, inner_radius, start_angle, end_angle, ArcDirection::CW); path.arc(center, inner_radius, start_angle, end_angle, ArcDirection::CW);
path.arc(center, outer_radius, end_angle, start_angle, ArcDirection::CCW); path.arc(center, outer_radius, end_angle, start_angle, ArcDirection::CCW);
@ -367,7 +362,7 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
} }
// Stroke outer circle. // Stroke outer circle.
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 64))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 64));
canvas.set_line_width(1.0); canvas.set_line_width(1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(center, Vector2F::splat(inner_radius - 0.5), 0.0, 0.0, PI_2); path.ellipse(center, Vector2F::splat(inner_radius - 0.5), 0.0, 0.0, PI_2);
@ -379,7 +374,7 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
canvas.set_current_transform(&(Transform2F::from_translation(center) * canvas.set_current_transform(&(Transform2F::from_translation(center) *
Transform2F::from_rotation(hue))); Transform2F::from_rotation(hue)));
canvas.set_stroke_style(FillStyle::Color(ColorU::new(255, 255, 255, 192))); canvas.set_stroke_style(ColorU::new(255, 255, 255, 192));
canvas.set_line_width(2.0); canvas.set_line_width(2.0);
canvas.stroke_rect(RectF::new(Vector2F::new(inner_radius - 1.0, -3.0), canvas.stroke_rect(RectF::new(Vector2F::new(inner_radius - 1.0, -3.0),
Vector2F::new(outer_radius - inner_radius + 2.0, 6.0))); Vector2F::new(outer_radius - inner_radius + 2.0, 6.0)));
@ -395,23 +390,23 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
f32::sin(PI * -2.0 / 3.0)).scale(triangle_radius); f32::sin(PI * -2.0 / 3.0)).scale(triangle_radius);
let mut gradient_0 = Gradient::linear(LineSegment2F::new(triangle_vertex_a, let mut gradient_0 = Gradient::linear(LineSegment2F::new(triangle_vertex_a,
triangle_vertex_b)); triangle_vertex_b));
gradient_0.add_color_stop(ColorStop::new(ColorF::from_hsl(hue, 1.0, 0.5).to_u8(), 0.0)); gradient_0.add_color_stop(ColorF::from_hsl(hue, 1.0, 0.5).to_u8(), 0.0);
gradient_0.add_color_stop(ColorStop::new(ColorU::white(), 1.0)); gradient_0.add_color_stop(ColorU::white(), 1.0);
let mut gradient_1 = let mut gradient_1 =
Gradient::linear(LineSegment2F::new(triangle_vertex_a.lerp(triangle_vertex_b, 0.5), Gradient::linear_from_points(triangle_vertex_a.lerp(triangle_vertex_b, 0.5),
triangle_vertex_c)); triangle_vertex_c);
gradient_1.add_color_stop(ColorStop::new(ColorU::transparent_black(), 0.0)); gradient_1.add_color_stop(ColorU::transparent_black(), 0.0);
gradient_1.add_color_stop(ColorStop::new(ColorU::black(), 1.0)); gradient_1.add_color_stop(ColorU::black(), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.move_to(triangle_vertex_a); path.move_to(triangle_vertex_a);
path.line_to(triangle_vertex_b); path.line_to(triangle_vertex_b);
path.line_to(triangle_vertex_c); path.line_to(triangle_vertex_c);
path.close_path(); path.close_path();
canvas.set_fill_style(FillStyle::Gradient(gradient_0)); canvas.set_fill_style(gradient_0);
canvas.fill_path(path.clone(), FillRule::Winding); canvas.fill_path(path.clone(), FillRule::Winding);
canvas.set_fill_style(FillStyle::Gradient(gradient_1)); canvas.set_fill_style(gradient_1);
canvas.fill_path(path.clone(), FillRule::Winding); canvas.fill_path(path.clone(), FillRule::Winding);
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 64))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 64));
canvas.stroke_path(path); canvas.stroke_path(path);
// Stroke the selection circle on the triangle. // Stroke the selection circle on the triangle.
@ -419,7 +414,7 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
Vector2F::new(f32::cos(PI_2 / 3.0), Vector2F::new(f32::cos(PI_2 / 3.0),
f32::sin(PI_2 / 3.0)).scale(triangle_radius) f32::sin(PI_2 / 3.0)).scale(triangle_radius)
.scale_xy(Vector2F::new(0.3, 0.4)); .scale_xy(Vector2F::new(0.3, 0.4));
canvas.set_stroke_style(FillStyle::Color(ColorU::new(255, 255, 255, 192))); canvas.set_stroke_style(ColorU::new(255, 255, 255, 192));
canvas.set_line_width(2.0); canvas.set_line_width(2.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(selection_circle_center, Vector2F::splat(5.0), 0.0, 0.0, PI_2); path.ellipse(selection_circle_center, Vector2F::splat(5.0), 0.0, 0.0, PI_2);
@ -429,9 +424,9 @@ fn draw_color_wheel(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f3
let mut gradient = Gradient::radial(LineSegment2F::new(selection_circle_center, let mut gradient = Gradient::radial(LineSegment2F::new(selection_circle_center,
selection_circle_center), selection_circle_center),
F32x2::new(7.0, 9.0)); F32x2::new(7.0, 9.0));
gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 64), 0.0)); gradient.add_color_stop(ColorU::new(0, 0, 0, 64), 0.0);
gradient.add_color_stop(ColorStop::new(ColorU::transparent_black(), 1.0)); gradient.add_color_stop(ColorU::transparent_black(), 1.0);
canvas.set_fill_style(FillStyle::Gradient(gradient)); canvas.set_fill_style(gradient);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.rect(RectF::new(selection_circle_center - Vector2F::splat(20.0), Vector2F::splat(40.0))); path.rect(RectF::new(selection_circle_center - Vector2F::splat(20.0), Vector2F::splat(40.0)));
path.ellipse(selection_circle_center, Vector2F::splat(7.0), 0.0, 0.0, PI_2); path.ellipse(selection_circle_center, Vector2F::splat(7.0), 0.0, 0.0, PI_2);
@ -469,7 +464,7 @@ fn draw_lines(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
canvas.set_line_cap(cap); canvas.set_line_cap(cap);
canvas.set_line_join(join); canvas.set_line_join(join);
canvas.set_line_width(spacing * 0.3); canvas.set_line_width(spacing * 0.3);
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 160))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 160));
let mut path = Path2D::new(); let mut path = Path2D::new();
path.move_to(points[0] + origin); path.move_to(points[0] + origin);
@ -481,7 +476,7 @@ fn draw_lines(canvas: &mut CanvasRenderingContext2D, rect: RectF, time: f32) {
canvas.set_line_cap(LineCap::Butt); canvas.set_line_cap(LineCap::Butt);
canvas.set_line_join(LineJoin::Bevel); canvas.set_line_join(LineJoin::Bevel);
canvas.set_line_width(1.0); canvas.set_line_width(1.0);
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 192, 255, 255))); canvas.set_stroke_style(ColorU::new(0, 192, 255, 255));
canvas.stroke_path(path); canvas.stroke_path(path);
} }
@ -495,14 +490,14 @@ fn draw_caps(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
canvas.save(); canvas.save();
canvas.set_fill_style(FillStyle::Color(ColorU::new(255, 255, 255, 32))); canvas.set_fill_style(ColorU::new(255, 255, 255, 32));
canvas.fill_rect(rect.dilate(Vector2F::new(LINE_WIDTH / 2.0, 0.0))); canvas.fill_rect(rect.dilate(Vector2F::new(LINE_WIDTH / 2.0, 0.0)));
canvas.fill_rect(rect); canvas.fill_rect(rect);
canvas.set_line_width(LINE_WIDTH); canvas.set_line_width(LINE_WIDTH);
for (cap_index, &cap) in [LineCap::Butt, LineCap::Round, LineCap::Square].iter().enumerate() { for (cap_index, &cap) in [LineCap::Butt, LineCap::Round, LineCap::Square].iter().enumerate() {
canvas.set_line_cap(cap); canvas.set_line_cap(cap);
canvas.set_stroke_style(FillStyle::Color(ColorU::black())); canvas.set_stroke_style(ColorU::black());
let offset = cap_index as f32 * 10.0 + 5.0; let offset = cap_index as f32 * 10.0 + 5.0;
let mut path = Path2D::new(); let mut path = Path2D::new();
path.move_to(rect.origin() + Vector2F::new(0.0, offset)); path.move_to(rect.origin() + Vector2F::new(0.0, offset));
@ -520,7 +515,7 @@ fn draw_clip(canvas: &mut CanvasRenderingContext2D, origin: Vector2F, time: f32)
let transform_a = Transform2F::from_translation(origin) * let transform_a = Transform2F::from_translation(origin) *
Transform2F::from_rotation(angle::angle_from_degrees(5.0)); Transform2F::from_rotation(angle::angle_from_degrees(5.0));
canvas.set_current_transform(&transform_a); canvas.set_current_transform(&transform_a);
canvas.set_fill_style(FillStyle::Color(ColorU::new(255, 0, 0, 255))); canvas.set_fill_style(ColorU::new(255, 0, 0, 255));
let mut clip_path = Path2D::new(); let mut clip_path = Path2D::new();
clip_path.rect(RectF::new(Vector2F::splat(-20.0), Vector2F::new(60.0, 40.0))); clip_path.rect(RectF::new(Vector2F::splat(-20.0), Vector2F::new(60.0, 40.0)));
canvas.fill_path(clip_path.clone(), FillRule::Winding); canvas.fill_path(clip_path.clone(), FillRule::Winding);
@ -529,7 +524,7 @@ fn draw_clip(canvas: &mut CanvasRenderingContext2D, origin: Vector2F, time: f32)
let transform_b = transform_a * Transform2F::from_translation(Vector2F::new(40.0, 0.0)) * let transform_b = transform_a * Transform2F::from_translation(Vector2F::new(40.0, 0.0)) *
Transform2F::from_rotation(time); Transform2F::from_rotation(time);
canvas.set_current_transform(&transform_b); canvas.set_current_transform(&transform_b);
canvas.set_fill_style(FillStyle::Color(ColorU::new(255, 128, 0, 64))); canvas.set_fill_style(ColorU::new(255, 128, 0, 64));
let fill_rect = RectF::new(Vector2F::new(-20.0, -10.0), Vector2F::new(60.0, 30.0)); let fill_rect = RectF::new(Vector2F::new(-20.0, -10.0), Vector2F::new(60.0, 30.0));
canvas.fill_rect(fill_rect); canvas.fill_rect(fill_rect);
@ -537,7 +532,7 @@ fn draw_clip(canvas: &mut CanvasRenderingContext2D, origin: Vector2F, time: f32)
canvas.set_current_transform(&transform_a); canvas.set_current_transform(&transform_a);
canvas.clip_path(clip_path, FillRule::Winding); canvas.clip_path(clip_path, FillRule::Winding);
canvas.set_current_transform(&transform_b); canvas.set_current_transform(&transform_b);
canvas.set_fill_style(FillStyle::Color(ColorU::new(255, 128, 0, 255))); canvas.set_fill_style(ColorU::new(255, 128, 0, 255));
canvas.fill_rect(fill_rect); canvas.fill_rect(fill_rect);
canvas.restore(); canvas.restore();
@ -549,7 +544,7 @@ fn draw_window(canvas: &mut CanvasRenderingContext2D, title: &str, rect: RectF)
canvas.save(); canvas.save();
// Draw window with shadow. // Draw window with shadow.
canvas.set_fill_style(FillStyle::Color(ColorU::new(28, 30, 34, 192))); canvas.set_fill_style(ColorU::new(28, 30, 34, 192));
canvas.set_shadow_offset(Vector2F::new(0.0, 2.0)); canvas.set_shadow_offset(Vector2F::new(0.0, 2.0));
canvas.set_shadow_blur(10.0); canvas.set_shadow_blur(10.0);
canvas.set_shadow_color(ColorU::new(0, 0, 0, 128)); canvas.set_shadow_color(ColorU::new(0, 0, 0, 128));
@ -560,9 +555,9 @@ fn draw_window(canvas: &mut CanvasRenderingContext2D, title: &str, rect: RectF)
let mut header_gradient = Gradient::linear(LineSegment2F::new(Vector2F::default(), let mut header_gradient = Gradient::linear(LineSegment2F::new(Vector2F::default(),
Vector2F::new(0.0, 15.0)) + Vector2F::new(0.0, 15.0)) +
rect.origin()); rect.origin());
header_gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 128), 0.0)); header_gradient.add_color_stop(ColorU::new(0, 0, 0, 128), 0.0);
header_gradient.add_color_stop(ColorStop::new(ColorU::transparent_black(), 1.0)); header_gradient.add_color_stop(ColorU::transparent_black(), 1.0);
canvas.set_fill_style(FillStyle::Gradient(header_gradient)); canvas.set_fill_style(header_gradient);
canvas.fill_path(create_rounded_rect_path(RectF::new(rect.origin() + Vector2F::splat(1.0), canvas.fill_path(create_rounded_rect_path(RectF::new(rect.origin() + Vector2F::splat(1.0),
Vector2F::new(rect.width() - 2.0, 30.0)), Vector2F::new(rect.width() - 2.0, 30.0)),
CORNER_RADIUS - 1.0), CORNER_RADIUS - 1.0),
@ -570,9 +565,18 @@ fn draw_window(canvas: &mut CanvasRenderingContext2D, title: &str, rect: RectF)
let mut path = Path2D::new(); let mut path = Path2D::new();
path.move_to(rect.origin() + Vector2F::new(0.5, 30.5)); path.move_to(rect.origin() + Vector2F::new(0.5, 30.5));
path.line_to(rect.origin() + Vector2F::new(rect.width() - 0.5, 30.5)); path.line_to(rect.origin() + Vector2F::new(rect.width() - 0.5, 30.5));
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 32))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 32));
canvas.stroke_path(path); canvas.stroke_path(path);
// TODO(pcwalton): Bold text.
canvas.set_font_size(15.0);
canvas.set_text_align(TextAlign::Center);
canvas.set_fill_style(ColorU::new(220, 220, 220, 160));
canvas.set_shadow_blur(2.0);
canvas.set_shadow_offset(Vector2F::new(0.0, 1.0));
canvas.set_shadow_color(ColorU::new(0, 0, 0, 128));
canvas.fill_text(title, rect.origin() + Vector2F::new(rect.width() * 0.5, 16.0));
canvas.restore(); canvas.restore();
} }
@ -587,23 +591,38 @@ fn draw_search_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: Rect
5.0, 5.0,
ColorU::new(0, 0, 0, 16), ColorU::new(0, 0, 0, 16),
ColorU::new(0, 0, 0, 92)); ColorU::new(0, 0, 0, 92));
canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 64));
canvas.fill_text(text,
rect.origin() + Vector2F::splat(rect.height()) * Vector2F::new(1.05, 0.5));
} }
fn draw_dropdown(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) { fn draw_dropdown(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
const CORNER_RADIUS: f32 = 4.0; const CORNER_RADIUS: f32 = 4.0;
let mut background_gradient = Gradient::linear(LineSegment2F::new(rect.origin(), let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left());
rect.lower_left())); background_gradient.add_color_stop(ColorU::new(255, 255, 255, 16), 0.0);
background_gradient.add_color_stop(ColorStop::new(ColorU::new(255, 255, 255, 16), 0.0)); background_gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0);
background_gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 16), 1.0)); canvas.set_fill_style(background_gradient);
canvas.set_fill_style(FillStyle::Gradient(background_gradient));
canvas.fill_path(create_rounded_rect_path(rect.contract(Vector2F::splat(1.0)), canvas.fill_path(create_rounded_rect_path(rect.contract(Vector2F::splat(1.0)),
CORNER_RADIUS - 1.0), CORNER_RADIUS - 1.0),
FillRule::Winding); FillRule::Winding);
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 48))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(Vector2F::splat(0.5)), canvas.stroke_path(create_rounded_rect_path(rect.contract(Vector2F::splat(0.5)),
CORNER_RADIUS - 0.5)); CORNER_RADIUS - 0.5));
canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 160));
canvas.fill_text(text,
rect.origin() + Vector2F::splat(rect.height()) * Vector2F::new(0.3, 0.5));
}
fn draw_label(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
canvas.set_font_size(15.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 128));
canvas.fill_text(text, rect.origin() + Vector2F::new(0.0, rect.height() * 0.5));
} }
fn draw_edit_box(canvas: &mut CanvasRenderingContext2D, rect: RectF) { fn draw_edit_box(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
@ -619,25 +638,51 @@ fn draw_edit_box(canvas: &mut CanvasRenderingContext2D, rect: RectF) {
ColorU::new(255, 255, 255, 32), ColorU::new(255, 255, 255, 32),
ColorU::new(32, 32, 32, 32)); ColorU::new(32, 32, 32, 32));
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 48))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(Vector2F::splat(0.5)), canvas.stroke_path(create_rounded_rect_path(rect.contract(Vector2F::splat(0.5)),
CORNER_RADIUS - 0.5)); CORNER_RADIUS - 0.5));
} }
fn draw_text_edit_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) { fn draw_text_edit_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
draw_edit_box(canvas, rect) draw_edit_box(canvas, rect);
canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Left);
canvas.fill_text(text,
rect.origin() + Vector2F::splat(rect.height()) * Vector2F::new(0.3, 0.5));
} }
fn draw_numeric_edit_box(canvas: &mut CanvasRenderingContext2D, fn draw_numeric_edit_box(canvas: &mut CanvasRenderingContext2D,
value: &str, value: &str,
unit: &str, unit: &str,
rect: RectF) { rect: RectF) {
draw_edit_box(canvas, rect) draw_edit_box(canvas, rect);
canvas.set_font_size(15.0);
let unit_width = canvas.measure_text(unit).width;
canvas.set_fill_style(ColorU::new(255, 255, 255, 64));
canvas.set_text_align(TextAlign::Right);
canvas.fill_text(
unit,
rect.upper_right() + Vector2F::new(-0.3, 0.5) * Vector2F::splat(rect.height()));
canvas.set_font_size(17.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 128));
canvas.set_text_align(TextAlign::Right);
canvas.fill_text(value,
rect.upper_right() + Vector2F::new(-unit_width - rect.height() * 0.5,
rect.height() * 0.5));
} }
fn draw_check_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) { fn draw_check_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF) {
const CORNER_RADIUS: f32 = 3.0; const CORNER_RADIUS: f32 = 3.0;
canvas.set_font_size(15.0);
canvas.set_fill_style(ColorU::new(255, 255, 255, 160));
canvas.fill_text(text, rect.origin() + Vector2F::new(28.0, rect.height() * 0.5));
let check_box_rect = let check_box_rect =
RectF::new(Vector2F::new(rect.origin_x(), rect.center().y().floor() - 9.0), RectF::new(Vector2F::new(rect.origin_x(), rect.center().y().floor() - 9.0),
Vector2F::splat(20.0)).contract(Vector2F::splat(1.0)); Vector2F::splat(20.0)).contract(Vector2F::splat(1.0));
@ -649,6 +694,8 @@ fn draw_check_box(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF
3.0, 3.0,
ColorU::new(0, 0, 0, 32), ColorU::new(0, 0, 0, 32),
ColorU::new(0, 0, 0, 92)); ColorU::new(0, 0, 0, 92));
// TODO(pcwalton): Icon.
} }
fn draw_button(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF, color: ColorU) { fn draw_button(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF, color: ColorU) {
@ -656,20 +703,33 @@ fn draw_button(canvas: &mut CanvasRenderingContext2D, text: &str, rect: RectF, c
let path = create_rounded_rect_path(rect.contract(Vector2F::splat(1.0)), CORNER_RADIUS - 1.0); let path = create_rounded_rect_path(rect.contract(Vector2F::splat(1.0)), CORNER_RADIUS - 1.0);
if color != ColorU::transparent_black() { if color != ColorU::transparent_black() {
canvas.set_fill_style(FillStyle::Color(color)); canvas.set_fill_style(color);
canvas.fill_path(path.clone(), FillRule::Winding); canvas.fill_path(path.clone(), FillRule::Winding);
} }
let alpha = if color == ColorU::transparent_black() { 16 } else { 32 }; let alpha = if color == ColorU::transparent_black() { 16 } else { 32 };
let mut background_gradient = Gradient::linear(LineSegment2F::new(rect.origin(), let mut background_gradient = Gradient::linear_from_points(rect.origin(), rect.lower_left());
rect.lower_left())); background_gradient.add_color_stop(ColorU::new(255, 255, 255, alpha), 0.0);
background_gradient.add_color_stop(ColorStop::new(ColorU::new(255, 255, 255, alpha), 0.0)); background_gradient.add_color_stop(ColorU::new(0, 0, 0, alpha), 1.0);
background_gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, alpha), 1.0)); canvas.set_fill_style(background_gradient);
canvas.set_fill_style(FillStyle::Gradient(background_gradient));
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 48))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 48));
canvas.stroke_path(create_rounded_rect_path(rect.contract(Vector2F::splat(0.5)), canvas.stroke_path(create_rounded_rect_path(rect.contract(Vector2F::splat(0.5)),
CORNER_RADIUS - 0.5)); CORNER_RADIUS - 0.5));
// TODO(pcwalton): Bold font.
// TODO(pcwalton): Icon.
canvas.set_font_size(17.0);
let text_width = canvas.measure_text(text).width;
let icon_width = 0.0;
canvas.set_font_size(17.0);
let text_origin = rect.center() + Vector2F::new(icon_width * 0.25 - text_width * 0.5, 0.0);
canvas.set_fill_style(ColorU::new(0, 0, 0, 160));
canvas.set_text_align(TextAlign::Left);
canvas.fill_text(text, text_origin - Vector2F::new(0.0, 1.0));
canvas.set_fill_style(ColorU::new(255, 255, 255, 160));
canvas.fill_text(text, text_origin);
} }
fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) { fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
@ -696,9 +756,9 @@ fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
Gradient::radial(LineSegment2F::new(knob_position, Gradient::radial(LineSegment2F::new(knob_position,
knob_position) + Vector2F::new(0.0, 1.0), knob_position) + Vector2F::new(0.0, 1.0),
F32x2::splat(knob_radius) * F32x2::new(-3.0, 3.0)); F32x2::splat(knob_radius) * F32x2::new(-3.0, 3.0));
background_gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 64), 0.0)); background_gradient.add_color_stop(ColorU::new(0, 0, 0, 64), 0.0);
background_gradient.add_color_stop(ColorStop::new(ColorU::transparent_black(), 1.0)); background_gradient.add_color_stop(ColorU::transparent_black(), 1.0);
canvas.set_fill_style(FillStyle::Gradient(background_gradient)); canvas.set_fill_style(background_gradient);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.rect(RectF::new(knob_position, path.rect(RectF::new(knob_position,
Vector2F::default()).dilate(Vector2F::splat(knob_radius + 5.0))); Vector2F::default()).dilate(Vector2F::splat(knob_radius + 5.0)));
@ -707,21 +767,21 @@ fn draw_slider(canvas: &mut CanvasRenderingContext2D, value: f32, rect: RectF) {
// Fill knob. // Fill knob.
let mut background_gradient = let mut background_gradient =
Gradient::linear(LineSegment2F::new(knob_position - Vector2F::new(0.0, knob_radius), Gradient::linear_from_points(knob_position - Vector2F::new(0.0, knob_radius),
knob_position + Vector2F::new(0.0, knob_radius))); knob_position + Vector2F::new(0.0, knob_radius));
background_gradient.add_color_stop(ColorStop::new(ColorU::new(255, 255, 255, 16), 0.0)); background_gradient.add_color_stop(ColorU::new(255, 255, 255, 16), 0.0);
background_gradient.add_color_stop(ColorStop::new(ColorU::new(0, 0, 0, 16), 1.0)); background_gradient.add_color_stop(ColorU::new(0, 0, 0, 16), 1.0);
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(knob_position, Vector2F::splat(knob_radius - 1.0), 0.0, 0.0, PI_2); path.ellipse(knob_position, Vector2F::splat(knob_radius - 1.0), 0.0, 0.0, PI_2);
canvas.set_fill_style(FillStyle::Color(ColorU::new(40, 43, 48, 255))); canvas.set_fill_style(ColorU::new(40, 43, 48, 255));
canvas.fill_path(path.clone(), FillRule::Winding); canvas.fill_path(path.clone(), FillRule::Winding);
canvas.set_fill_style(FillStyle::Gradient(background_gradient)); canvas.set_fill_style(background_gradient);
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
// Outline knob. // Outline knob.
let mut path = Path2D::new(); let mut path = Path2D::new();
path.ellipse(knob_position, Vector2F::splat(knob_radius - 0.5), 0.0, 0.0, PI_2); path.ellipse(knob_position, Vector2F::splat(knob_radius - 0.5), 0.0, 0.0, PI_2);
canvas.set_stroke_style(FillStyle::Color(ColorU::new(0, 0, 0, 92))); canvas.set_stroke_style(ColorU::new(0, 0, 0, 92));
canvas.stroke_path(path); canvas.stroke_path(path);
canvas.restore(); canvas.restore();
@ -763,7 +823,7 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
path.move_to(rect.origin() + Vector2F::new(-10.0, ARROW_Y_POSITION)); path.move_to(rect.origin() + Vector2F::new(-10.0, ARROW_Y_POSITION));
path.line_to(rect.origin() + Vector2F::new(1.0, ARROW_Y_POSITION - 11.0)); path.line_to(rect.origin() + Vector2F::new(1.0, ARROW_Y_POSITION - 11.0));
path.line_to(rect.origin() + Vector2F::new(1.0, ARROW_Y_POSITION + 11.0)); path.line_to(rect.origin() + Vector2F::new(1.0, ARROW_Y_POSITION + 11.0));
canvas.set_fill_style(FillStyle::Color(ColorU::new(200, 200, 200, 255))); canvas.set_fill_style(ColorU::new(200, 200, 200, 255));
canvas.fill_path(path, FillRule::Winding); canvas.fill_path(path, FillRule::Winding);
// Draw images. // Draw images.
@ -796,7 +856,7 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
let pattern = Pattern::new(PatternSource::Image((*image).clone()), let pattern = Pattern::new(PatternSource::Image((*image).clone()),
pattern_transform, pattern_transform,
PatternFlags::empty()); PatternFlags::empty());
canvas.set_fill_style(FillStyle::Pattern(pattern)); canvas.set_fill_style(pattern);
canvas.fill_path(image_path, FillRule::Winding); canvas.fill_path(image_path, FillRule::Winding);
let mut shadow_path = create_rounded_rect_path(image_rect, 6.0); let mut shadow_path = create_rounded_rect_path(image_rect, 6.0);
@ -814,7 +874,7 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
ColorU::transparent_black()); ColorU::transparent_black());
*/ */
canvas.set_stroke_style(FillStyle::Color(ColorU::new(255, 255, 255, 192))); canvas.set_stroke_style(ColorU::new(255, 255, 255, 192));
canvas.stroke_path(create_rounded_rect_path(image_rect.dilate(Vector2F::splat(0.5)), 3.5)); canvas.stroke_path(create_rounded_rect_path(image_rect.dilate(Vector2F::splat(0.5)), 3.5));
} }
@ -822,21 +882,20 @@ fn draw_thumbnails(canvas: &mut CanvasRenderingContext2D,
// Draw fade-away gradients. // Draw fade-away gradients.
let mut fade_gradient = let mut fade_gradient = Gradient::linear_from_points(rect.origin(),
Gradient::linear(LineSegment2F::new(rect.origin(), rect.origin() + Vector2F::new(0.0, 6.0));
rect.origin() + Vector2F::new(0.0, 6.0))); fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 255), 0.0);
fade_gradient.add_color_stop(ColorStop::new(ColorU::new(200, 200, 200, 255), 0.0)); fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 0), 1.0);
fade_gradient.add_color_stop(ColorStop::new(ColorU::new(200, 200, 200, 0), 1.0)); canvas.set_fill_style(fade_gradient);
canvas.set_fill_style(FillStyle::Gradient(fade_gradient));
canvas.fill_rect(RectF::new(rect.origin() + Vector2F::new(4.0, 0.0), canvas.fill_rect(RectF::new(rect.origin() + Vector2F::new(4.0, 0.0),
Vector2F::new(rect.width() - 8.0, 6.0))); Vector2F::new(rect.width() - 8.0, 6.0)));
let mut fade_gradient = let mut fade_gradient =
Gradient::linear(LineSegment2F::new(rect.lower_left(), Gradient::linear(LineSegment2F::new(rect.lower_left(),
rect.lower_left() - Vector2F::new(0.0, 6.0))); rect.lower_left() - Vector2F::new(0.0, 6.0)));
fade_gradient.add_color_stop(ColorStop::new(ColorU::new(200, 200, 200, 255), 0.0)); fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 255), 0.0);
fade_gradient.add_color_stop(ColorStop::new(ColorU::new(200, 200, 200, 0), 1.0)); fade_gradient.add_color_stop(ColorU::new(200, 200, 200, 0), 1.0);
canvas.set_fill_style(FillStyle::Gradient(fade_gradient)); canvas.set_fill_style(fade_gradient);
canvas.fill_rect(RectF::new(rect.lower_left() + Vector2F::new(4.0, -6.0), canvas.fill_rect(RectF::new(rect.lower_left() + Vector2F::new(4.0, -6.0),
Vector2F::new(rect.width() - 8.0, 6.0))); Vector2F::new(rect.width() - 8.0, 6.0)));
@ -986,9 +1045,9 @@ fn set_linear_gradient_fill_style(canvas: &mut CanvasRenderingContext2D,
from_color: ColorU, from_color: ColorU,
to_color: ColorU) { to_color: ColorU) {
let mut gradient = Gradient::linear(LineSegment2F::new(from_position, to_position)); let mut gradient = Gradient::linear(LineSegment2F::new(from_position, to_position));
gradient.add_color_stop(ColorStop::new(from_color, 0.0)); gradient.add_color_stop(from_color, 0.0);
gradient.add_color_stop(ColorStop::new(to_color, 1.0)); gradient.add_color_stop(to_color, 1.0);
canvas.set_fill_style(FillStyle::Gradient(gradient)); canvas.set_fill_style(gradient);
} }
fn create_graph_path(sample_points: &[Vector2F], sample_spread: f32, offset: Vector2F) -> Path2D { fn create_graph_path(sample_points: &[Vector2F], sample_spread: f32, offset: Vector2F) -> Path2D {