Update examples
This commit is contained in:
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@ -24,7 +24,7 @@ use pathfinder_resources::embedded::EmbeddedResourceLoader;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererMode, RendererOptions};
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_renderer::options::BuildOptions;
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fn main() {
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fn main() {
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@ -48,13 +48,14 @@ fn main() {
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gl::load_with(|name| gl_context.get_proc_address(name) as *const _);
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gl::load_with(|name| gl_context.get_proc_address(name) as *const _);
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// Create a Pathfinder renderer.
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// Create a Pathfinder renderer.
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let mut renderer = Renderer::new(GLDevice::new(GLVersion::GL3, 0),
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let device = GLDevice::new(GLVersion::GL3, 0);
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&EmbeddedResourceLoader,
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let mode = RendererMode::default_for_device(&device);
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DestFramebuffer::full_window(window_size),
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let options = RendererOptions {
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RendererOptions {
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background_color: Some(ColorF::white()),
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background_color: Some(ColorF::white()),
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dest: DestFramebuffer::full_window(window_size),
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..RendererOptions::default()
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..RendererOptions::default()
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});
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};
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let mut renderer = Renderer::new(device, &EmbeddedResourceLoader, mode, options);
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// Make a canvas. We're going to draw a house.
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// Make a canvas. We're going to draw a house.
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let font_context = CanvasFontContext::from_system_source();
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let font_context = CanvasFontContext::from_system_source();
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@ -78,7 +79,9 @@ fn main() {
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canvas.stroke_path(path);
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canvas.stroke_path(path);
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// Render the canvas to screen.
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// Render the canvas to screen.
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let scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(), RayonExecutor);
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let mut scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(),
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renderer.mode().level,
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RayonExecutor);
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scene.build_and_render(&mut renderer, BuildOptions::default());
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scene.build_and_render(&mut renderer, BuildOptions::default());
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gl_context.swap_buffers().unwrap();
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gl_context.swap_buffers().unwrap();
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@ -10,14 +10,14 @@
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use foreign_types::ForeignTypeRef;
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use foreign_types::ForeignTypeRef;
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use metal::{CAMetalLayer, CoreAnimationLayerRef};
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use metal::{CAMetalLayer, CoreAnimationLayerRef};
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use pathfinder_canvas::{CanvasFontContext, CanvasRenderingContext2D, Path2D};
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use pathfinder_canvas::{Canvas, CanvasFontContext, Path2D};
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use pathfinder_color::ColorF;
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use pathfinder_color::ColorF;
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use pathfinder_geometry::vector::{Vector2F, Vector2I, vec2f, vec2i};
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use pathfinder_geometry::vector::{vec2f, vec2i};
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use pathfinder_geometry::rect::RectF;
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use pathfinder_geometry::rect::RectF;
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use pathfinder_metal::MetalDevice;
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use pathfinder_metal::MetalDevice;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererMode, RendererOptions};
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_resources::embedded::EmbeddedResourceLoader;
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use pathfinder_resources::embedded::EmbeddedResourceLoader;
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@ -46,14 +46,18 @@ fn main() {
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};
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};
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// Create a Pathfinder renderer.
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// Create a Pathfinder renderer.
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let mut renderer = Renderer::new(MetalDevice::new(metal_layer),
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let device = MetalDevice::new(metal_layer);
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&EmbeddedResourceLoader,
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let mode = RendererMode::default_for_device(&device);
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DestFramebuffer::full_window(window_size),
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let options = RendererOptions {
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RendererOptions { background_color: Some(ColorF::white()) });
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dest: DestFramebuffer::full_window(window_size),
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background_color: Some(ColorF::white()),
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..RendererOptions::default()
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};
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let mut renderer = Renderer::new(device, &EmbeddedResourceLoader, mode, options);
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// Make a canvas. We're going to draw a house.
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// Make a canvas. We're going to draw a house.
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let mut canvas = CanvasRenderingContext2D::new(CanvasFontContext::from_system_source(),
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let canvas = Canvas::new(window_size.to_f32());
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window_size.to_f32());
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let mut canvas = canvas.get_context_2d(CanvasFontContext::from_system_source());
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// Set line width.
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// Set line width.
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canvas.set_line_width(10.0);
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canvas.set_line_width(10.0);
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@ -73,9 +77,11 @@ fn main() {
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canvas.stroke_path(path);
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canvas.stroke_path(path);
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// Render the canvas to screen.
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// Render the canvas to screen.
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let scene = SceneProxy::from_scene(canvas.into_scene(), RayonExecutor);
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let mut scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(),
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renderer.mode().level,
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RayonExecutor);
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scene.build_and_render(&mut renderer, BuildOptions::default());
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scene.build_and_render(&mut renderer, BuildOptions::default());
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renderer.device.present_drawable();
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renderer.device().present_drawable();
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// Wait for a keypress.
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// Wait for a keypress.
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let mut event_pump = sdl_context.event_pump().unwrap();
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let mut event_pump = sdl_context.event_pump().unwrap();
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@ -16,7 +16,7 @@ use pathfinder_geometry::vector::{vec2f, vec2i};
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use pathfinder_gl::{GLDevice, GLVersion};
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use pathfinder_gl::{GLDevice, GLVersion};
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererMode, RendererOptions};
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_resources::embedded::EmbeddedResourceLoader;
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use pathfinder_resources::embedded::EmbeddedResourceLoader;
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@ -72,13 +72,14 @@ fn main() {
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let pathfinder_device = GLDevice::new(GLVersion::GL3, default_framebuffer);
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let pathfinder_device = GLDevice::new(GLVersion::GL3, default_framebuffer);
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// Create a Pathfinder renderer.
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// Create a Pathfinder renderer.
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let mut renderer = Renderer::new(pathfinder_device,
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let mode = RendererMode::default_for_device(&pathfinder_device);
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&EmbeddedResourceLoader::new(),
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let options = RendererOptions {
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DestFramebuffer::full_window(framebuffer_size),
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dest: DestFramebuffer::full_window(framebuffer_size),
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RendererOptions {
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background_color: Some(ColorF::white()),
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background_color: Some(ColorF::white()),
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..RendererOptions::default()
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..RendererOptions::default()
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};
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});
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let resource_loader = EmbeddedResourceLoader::new();
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let mut renderer = Renderer::new(pathfinder_device, &resource_loader, mode, options);
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// Make a canvas. We're going to draw a house.
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// Make a canvas. We're going to draw a house.
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let font_context = CanvasFontContext::from_system_source();
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let font_context = CanvasFontContext::from_system_source();
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@ -102,7 +103,9 @@ fn main() {
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canvas.stroke_path(path);
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canvas.stroke_path(path);
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// Render the canvas to screen.
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// Render the canvas to screen.
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let scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(), RayonExecutor);
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let mut scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(),
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renderer.mode().level,
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RayonExecutor);
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scene.build_and_render(&mut renderer, BuildOptions::default());
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scene.build_and_render(&mut renderer, BuildOptions::default());
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// Present the surface.
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// Present the surface.
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@ -15,7 +15,7 @@ use pathfinder_geometry::vector::{Vector2F, Vector2I, vec2f, vec2i};
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use pathfinder_gl::{GLDevice, GLVersion};
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use pathfinder_gl::{GLDevice, GLVersion};
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererMode, RendererOptions};
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_resources::embedded::EmbeddedResourceLoader;
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use pathfinder_resources::embedded::EmbeddedResourceLoader;
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@ -85,13 +85,13 @@ fn main() {
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let pathfinder_device = GLDevice::new(GLVersion::GL3, default_framebuffer);
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let pathfinder_device = GLDevice::new(GLVersion::GL3, default_framebuffer);
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// Create our renderers.
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// Create our renderers.
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let renderer = Renderer::new(pathfinder_device,
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let mode = RendererMode::default_for_device(&pathfinder_device);
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&EmbeddedResourceLoader,
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let options = RendererOptions {
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DestFramebuffer::full_window(framebuffer_size),
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background_color: Some(ColorF::white()),
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RendererOptions {
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dest: DestFramebuffer::full_window(framebuffer_size),
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background_color: Some(ColorF::white()),
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..RendererOptions::default()
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..RendererOptions::default()
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};
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});
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let renderer = Renderer::new(pathfinder_device, &EmbeddedResourceLoader, mode, options);
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let window_size = vec2i(window_size.width, window_size.height);
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let window_size = vec2i(window_size.width, window_size.height);
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let mut moire_renderer = MoireRenderer::new(renderer, window_size, framebuffer_size);
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let mut moire_renderer = MoireRenderer::new(renderer, window_size, framebuffer_size);
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@ -129,10 +129,11 @@ struct MoireRenderer {
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impl MoireRenderer {
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impl MoireRenderer {
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fn new(renderer: Renderer<GLDevice>, window_size: Vector2I, drawable_size: Vector2I)
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fn new(renderer: Renderer<GLDevice>, window_size: Vector2I, drawable_size: Vector2I)
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-> MoireRenderer {
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-> MoireRenderer {
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let level = renderer.mode().level;
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MoireRenderer {
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MoireRenderer {
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renderer,
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renderer,
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font_context: CanvasFontContext::from_system_source(),
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font_context: CanvasFontContext::from_system_source(),
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scene: SceneProxy::new(RayonExecutor),
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scene: SceneProxy::new(level, RayonExecutor),
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frame: 0,
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frame: 0,
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window_size,
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window_size,
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drawable_size,
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drawable_size,
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@ -155,10 +156,7 @@ impl MoireRenderer {
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let inner_center = window_center + vec2f(1.0, sin_time) * (cos_time * INNER_RADIUS);
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let inner_center = window_center + vec2f(1.0, sin_time) * (cos_time * INNER_RADIUS);
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// Clear to background color.
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// Clear to background color.
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self.renderer.set_options(RendererOptions {
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self.renderer.options_mut().background_color = Some(background_color);
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background_color: Some(background_color),
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..RendererOptions::default()
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});
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// Make a canvas.
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// Make a canvas.
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let mut canvas =
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let mut canvas =
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@ -1517,13 +1517,14 @@ fn main() {
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let pathfinder_device = GLDevice::new(GLVersion::GL3, default_framebuffer);
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let pathfinder_device = GLDevice::new(GLVersion::GL3, default_framebuffer);
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// Create a Pathfinder renderer.
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// Create a Pathfinder renderer.
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let renderer_options = RendererOptions {
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background_color: Some(rgbf(0.3, 0.3, 0.32)),
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..RendererOptions::default_for_device(&pathfinder_device)
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};
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let mut renderer = Renderer::new(pathfinder_device,
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let mut renderer = Renderer::new(pathfinder_device,
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&resources,
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&resources,
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DestFramebuffer::full_window(framebuffer_size),
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DestFramebuffer::full_window(framebuffer_size),
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RendererOptions {
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renderer_options);
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background_color: Some(rgbf(0.3, 0.3, 0.32)),
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..RendererOptions::default()
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});
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// Initialize font state.
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// Initialize font state.
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let font_source = Arc::new(MemSource::from_fonts(font_data.into_iter()).unwrap());
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let font_source = Arc::new(MemSource::from_fonts(font_data.into_iter()).unwrap());
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@ -1566,7 +1567,9 @@ fn main() {
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// Render the canvas to screen.
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// Render the canvas to screen.
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let canvas = context.into_canvas();
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let canvas = context.into_canvas();
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let scene = SceneProxy::from_scene(canvas.into_scene(), RayonExecutor);
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let mut scene = SceneProxy::from_scene(canvas.into_scene(),
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renderer.level(),
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RayonExecutor);
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scene.build_and_render(&mut renderer, BuildOptions::default());
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scene.build_and_render(&mut renderer, BuildOptions::default());
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// Present the rendered canvas via `surfman`.
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// Present the rendered canvas via `surfman`.
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@ -1575,9 +1578,9 @@ fn main() {
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device.bind_surface_to_context(&mut gl_context, surface).unwrap();
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device.bind_surface_to_context(&mut gl_context, surface).unwrap();
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// Add stats to performance graphs.
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// Add stats to performance graphs.
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if let Some(gpu_time) = renderer.shift_rendering_time() {
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if let Some(gpu_time) = renderer.last_rendering_time() {
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let cpu_build_time = renderer.stats.cpu_build_time.as_secs_f32();
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let cpu_build_time = renderer.stats().cpu_build_time.as_secs_f32();
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let gpu_time = gpu_time.gpu_time.as_secs_f32();
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let gpu_time = gpu_time.total_time().as_secs_f32();
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fps_graph.push(cpu_frame_elapsed_time + cpu_build_time.max(gpu_time));
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fps_graph.push(cpu_frame_elapsed_time + cpu_build_time.max(gpu_time));
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cpu_graph.push(cpu_frame_elapsed_time + cpu_build_time);
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cpu_graph.push(cpu_frame_elapsed_time + cpu_build_time);
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gpu_graph.push(gpu_time);
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gpu_graph.push(gpu_time);
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@ -15,11 +15,11 @@ use pathfinder_geometry::vector::{vec2f, vec2i};
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use pathfinder_gl::{GLDevice, GLVersion};
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use pathfinder_gl::{GLDevice, GLVersion};
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
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use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererMode, RendererOptions};
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::gpu::renderer::Renderer;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_renderer::options::BuildOptions;
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use pathfinder_resources::ResourceLoader;
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use pathfinder_resources::ResourceLoader;
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use pathfinder_resources::embedded::EmbeddedResourceLoader;
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use pathfinder_resources::fs::FilesystemResourceLoader;
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use sdl2::event::Event;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::keyboard::Keycode;
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use sdl2::video::GLProfile;
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use sdl2::video::GLProfile;
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@ -49,14 +49,15 @@ fn main() {
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window.gl_make_current(&gl_context).unwrap();
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window.gl_make_current(&gl_context).unwrap();
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// Create a Pathfinder renderer.
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// Create a Pathfinder renderer.
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let resource_loader = EmbeddedResourceLoader;
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let resource_loader = FilesystemResourceLoader::locate();
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let mut renderer = Renderer::new(GLDevice::new(GLVersion::GL3, 0),
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let device = GLDevice::new(GLVersion::GL3, 0);
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&resource_loader,
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let mode = RendererMode::default_for_device(&device);
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DestFramebuffer::full_window(window_size),
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let options = RendererOptions {
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RendererOptions {
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background_color: Some(ColorF::white()),
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background_color: Some(ColorF::white()),
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dest: DestFramebuffer::full_window(window_size),
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..RendererOptions::default()
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..RendererOptions::default()
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});
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};
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let mut renderer = Renderer::new(device, &resource_loader, mode, options);
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// Load a font.
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// Load a font.
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let font_data = Arc::new(resource_loader.slurp("fonts/Overpass-Regular.otf").unwrap());
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let font_data = Arc::new(resource_loader.slurp("fonts/Overpass-Regular.otf").unwrap());
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@ -74,7 +75,9 @@ fn main() {
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canvas.stroke_text("Goodbye Pathfinder!", vec2f(608.0, 464.0));
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canvas.stroke_text("Goodbye Pathfinder!", vec2f(608.0, 464.0));
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// Render the canvas to screen.
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// Render the canvas to screen.
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let scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(), RayonExecutor);
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let mut scene = SceneProxy::from_scene(canvas.into_canvas().into_scene(),
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renderer.mode().level,
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RayonExecutor);
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scene.build_and_render(&mut renderer, BuildOptions::default());
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scene.build_and_render(&mut renderer, BuildOptions::default());
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window.gl_swap_window();
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window.gl_swap_window();
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@ -15,7 +15,7 @@ use pathfinder_gl::{GLDevice, GLVersion};
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::rayon::RayonExecutor;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::concurrent::scene_proxy::SceneProxy;
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use pathfinder_renderer::gpu::renderer::Renderer;
|
use pathfinder_renderer::gpu::renderer::Renderer;
|
||||||
use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererOptions};
|
use pathfinder_renderer::gpu::options::{DestFramebuffer, RendererMode, RendererOptions};
|
||||||
use pathfinder_renderer::options::{RenderTransform, BuildOptions};
|
use pathfinder_renderer::options::{RenderTransform, BuildOptions};
|
||||||
use pathfinder_resources::ResourceLoader;
|
use pathfinder_resources::ResourceLoader;
|
||||||
use pathfinder_resources::embedded::EmbeddedResourceLoader;
|
use pathfinder_resources::embedded::EmbeddedResourceLoader;
|
||||||
|
@ -98,15 +98,15 @@ fn main() {
|
||||||
window.gl_make_current(&gl_context).unwrap();
|
window.gl_make_current(&gl_context).unwrap();
|
||||||
|
|
||||||
// Create a Pathfinder renderer.
|
// Create a Pathfinder renderer.
|
||||||
let mut renderer = Renderer::new(
|
let device = GLDevice::new(GLVersion::GL3, 0);
|
||||||
GLDevice::new(GLVersion::GL3, 0),
|
let mode = RendererMode::default_for_device(&device);
|
||||||
&resource_loader,
|
let options = RendererOptions {
|
||||||
DestFramebuffer::full_window(pixel_size),
|
background_color: Some(stage.background_color()),
|
||||||
RendererOptions {
|
dest: DestFramebuffer::full_window(pixel_size),
|
||||||
background_color: Some(stage.background_color()),
|
..RendererOptions::default()
|
||||||
..RendererOptions::default()
|
};
|
||||||
}
|
let mut renderer = Renderer::new(device, &resource_loader, mode, options);
|
||||||
);
|
|
||||||
// Clear to swf stage background color.
|
// Clear to swf stage background color.
|
||||||
let mut scene = Scene::new();
|
let mut scene = Scene::new();
|
||||||
scene.set_view_box(RectF::new(Vector2F::zero(),
|
scene.set_view_box(RectF::new(Vector2F::zero(),
|
||||||
|
@ -115,7 +115,7 @@ fn main() {
|
||||||
draw_paths_into_scene(&library, &mut scene);
|
draw_paths_into_scene(&library, &mut scene);
|
||||||
|
|
||||||
// Render the canvas to screen.
|
// Render the canvas to screen.
|
||||||
let scene = SceneProxy::from_scene(scene, RayonExecutor);
|
let mut scene = SceneProxy::from_scene(scene, renderer.mode().level, RayonExecutor);
|
||||||
let mut build_options = BuildOptions::default();
|
let mut build_options = BuildOptions::default();
|
||||||
let scale_transform = Transform2F::from_scale(device_pixel_ratio);
|
let scale_transform = Transform2F::from_scale(device_pixel_ratio);
|
||||||
build_options.transform = RenderTransform::Transform2D(scale_transform);
|
build_options.transform = RenderTransform::Transform2D(scale_transform);
|
||||||
|
|
Loading…
Reference in New Issue