wip
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@ -287,7 +287,7 @@ class App {
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gl.disable(gl.BLEND);
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gl.disable(gl.BLEND);
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// Read back stencil and dump it.
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// Read back stencil and dump it.
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/*const totalStencilFramebufferSize = STENCIL_FRAMEBUFFER_SIZE.width *
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const totalStencilFramebufferSize = STENCIL_FRAMEBUFFER_SIZE.width *
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STENCIL_FRAMEBUFFER_SIZE.height * 4;
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STENCIL_FRAMEBUFFER_SIZE.height * 4;
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const stencilData = new Float32Array(totalStencilFramebufferSize);
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const stencilData = new Float32Array(totalStencilFramebufferSize);
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gl.readPixels(0, 0,
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gl.readPixels(0, 0,
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@ -312,7 +312,6 @@ class App {
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stencilDumpCanvasContext.putImageData(stencilDumpImageData, 0, 0);
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stencilDumpCanvasContext.putImageData(stencilDumpImageData, 0, 0);
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document.body.appendChild(stencilDumpCanvas);
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document.body.appendChild(stencilDumpCanvas);
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//console.log(stencilData);
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//console.log(stencilData);
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*/
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// Draw opaque tiles.
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// Draw opaque tiles.
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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