diff --git a/demo/common/src/lib.rs b/demo/common/src/lib.rs index fd1d3856..2121a93d 100644 --- a/demo/common/src/lib.rs +++ b/demo/common/src/lib.rs @@ -25,6 +25,7 @@ use clap::{App, Arg}; use pathfinder_geometry::basic::vector::{Vector2F, Vector2I}; use pathfinder_geometry::basic::rect::RectF; use pathfinder_geometry::basic::transform2d::Transform2DF; +use pathfinder_geometry::basic::transform3d::Transform3DF; use pathfinder_geometry::color::ColorU; use pathfinder_gl::GLDevice; use pathfinder_gpu::Device; @@ -53,6 +54,9 @@ const CAMERA_SCALE_SPEED_2D: f32 = 6.0; // How much the scene is scaled when a zoom button is clicked. const CAMERA_ZOOM_AMOUNT_2D: f32 = 0.1; +// Half of the eye separation distance. +const DEFAULT_EYE_OFFSET: f32 = 0.025; + const LIGHT_BG_COLOR: ColorU = ColorU { r: 248, g: 248, @@ -328,9 +332,18 @@ impl DemoApp where W: Window { .. } = self.camera { - // TODO: really we should lerp all the eye transforms to get the new scene transform - *scene_transform = new_eye_transforms[0]; *eye_transforms = new_eye_transforms; + // Calculate the new scene transform by lerp'ing the eye transforms. + *scene_transform = eye_transforms[0]; + for (index, eye_transform) in eye_transforms.iter().enumerate().skip(1) { + let weight = 1.0 / (index + 1) as f32; + scene_transform.perspective.transform = scene_transform.perspective.transform.lerp(weight, &eye_transform.perspective.transform); + scene_transform.modelview_to_eye = scene_transform.modelview_to_eye.lerp(weight, &eye_transform.modelview_to_eye); + } + // TODO: calculate the eye offset from the eye transforms? + let z_offset = -DEFAULT_EYE_OFFSET * scene_transform.perspective.transform.c0.x(); + scene_transform.modelview_to_eye = scene_transform.modelview_to_eye + .pre_mul(&Transform3DF::from_translation(0.0, 0.0, z_offset)); } } Event::KeyDown(Keycode::Alphanumeric(b'w')) => { diff --git a/geometry/src/basic/transform3d.rs b/geometry/src/basic/transform3d.rs index 9b7aa4bd..bdd71c0c 100644 --- a/geometry/src/basic/transform3d.rs +++ b/geometry/src/basic/transform3d.rs @@ -176,6 +176,15 @@ impl Transform3DF { ) } + /// Linearly interpolate between transforms + pub fn lerp(&self, weight: f32, other: &Transform3DF) -> Transform3DF { + let c0 = self.c0 * F32x4::splat(weight) + other.c0 * F32x4::splat(1.0 - weight); + let c1 = self.c1 * F32x4::splat(weight) + other.c1 * F32x4::splat(1.0 - weight); + let c2 = self.c2 * F32x4::splat(weight) + other.c2 * F32x4::splat(1.0 - weight); + let c3 = self.c3 * F32x4::splat(weight) + other.c3 * F32x4::splat(1.0 - weight); + Transform3DF { c0, c1, c2, c3 } + } + /// Just like `gluPerspective()`. #[inline] pub fn from_perspective(fov_y: f32, aspect: f32, z_near: f32, z_far: f32) -> Transform3DF {