Add GLDevice::set_default_framebuffer().
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@ -42,6 +42,10 @@ impl GLDevice {
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}
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}
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}
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}
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pub fn set_default_framebuffer(&mut self, framebuffer: GLuint) {
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self.default_framebuffer = framebuffer;
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}
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fn set_texture_parameters(&self, texture: &GLTexture) {
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fn set_texture_parameters(&self, texture: &GLTexture) {
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self.bind_texture(texture, 0);
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self.bind_texture(texture, 0);
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unsafe {
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unsafe {
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