Fix mask positioning on OpenGL
This commit is contained in:
parent
631e16ce9b
commit
a8019a1a1a
|
@ -22,8 +22,13 @@ out vec2 vMaskTexCoord;
|
||||||
out float vBackdrop;
|
out float vBackdrop;
|
||||||
|
|
||||||
void main(){
|
void main(){
|
||||||
|
vec2 position = mix(vec2(- 1.0), vec2(1.0), aPosition);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
vMaskTexCoord = aMaskTexCoord;
|
vMaskTexCoord = aMaskTexCoord;
|
||||||
vBackdrop = float(aBackdrop);
|
vBackdrop = float(aBackdrop);
|
||||||
gl_Position = vec4(mix(vec2(- 1.0, 1.0), vec2(1.0, - 1.0), aPosition), 0.0, 1.0);
|
gl_Position = vec4(position, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -21,9 +21,11 @@ struct main0_in
|
||||||
vertex main0_out main0(main0_in in [[stage_in]])
|
vertex main0_out main0(main0_in in [[stage_in]])
|
||||||
{
|
{
|
||||||
main0_out out = {};
|
main0_out out = {};
|
||||||
|
float2 position = mix(float2(-1.0), float2(1.0), in.aPosition);
|
||||||
|
position.y = -position.y;
|
||||||
out.vMaskTexCoord = in.aMaskTexCoord;
|
out.vMaskTexCoord = in.aMaskTexCoord;
|
||||||
out.vBackdrop = float(in.aBackdrop);
|
out.vBackdrop = float(in.aBackdrop);
|
||||||
out.gl_Position = float4(mix(float2(-1.0, 1.0), float2(1.0, -1.0), in.aPosition), 0.0, 1.0);
|
out.gl_Position = float4(position, 0.0, 1.0);
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,12 @@ out vec2 vMaskTexCoord;
|
||||||
out float vBackdrop;
|
out float vBackdrop;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
|
vec2 position = mix(vec2(-1.0), vec2(1.0), aPosition);
|
||||||
|
#ifdef PF_ORIGIN_UPPER_LEFT
|
||||||
|
position.y = -position.y;
|
||||||
|
#endif
|
||||||
|
|
||||||
vMaskTexCoord = aMaskTexCoord;
|
vMaskTexCoord = aMaskTexCoord;
|
||||||
vBackdrop = float(aBackdrop);
|
vBackdrop = float(aBackdrop);
|
||||||
gl_Position = vec4(mix(vec2(-1.0, 1.0), vec2(1.0, -1.0), aPosition), 0.0, 1.0);
|
gl_Position = vec4(position, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue