Make the effects window togglable

This commit is contained in:
Patrick Walton 2019-02-07 16:38:24 -08:00
parent 7429821867
commit a8cc87bfd7
4 changed files with 177 additions and 79 deletions

View File

@ -81,9 +81,11 @@ fn main() {
let mut sdl_event_pump = sdl_context.event_pump().unwrap(); let mut sdl_event_pump = sdl_context.event_pump().unwrap();
let mut exit = false; let mut exit = false;
let (window_width, _) = window.size();
let (drawable_width, drawable_height) = window.drawable_size(); let (drawable_width, drawable_height) = window.drawable_size();
let mut window_size = Size2D::new(drawable_width, drawable_height); let scale_factor = drawable_width / window_width;
let mut renderer = Renderer::new(&window_size); let mut drawable_size = Size2D::new(drawable_width, drawable_height);
let mut renderer = Renderer::new(&drawable_size);
let mut camera_position = Point3DF32::new(500.0, 500.0, 3000.0, 1.0); let mut camera_position = Point3DF32::new(500.0, 500.0, 3000.0, 1.0);
let mut camera_velocity = Point3DF32::new(0.0, 0.0, 0.0, 1.0); let mut camera_velocity = Point3DF32::new(0.0, 0.0, 0.0, 1.0);
@ -91,7 +93,7 @@ fn main() {
let base_scene = load_scene(&options); let base_scene = load_scene(&options);
let scene_thread_proxy = SceneThreadProxy::new(base_scene, options.clone()); let scene_thread_proxy = SceneThreadProxy::new(base_scene, options.clone());
scene_thread_proxy.set_window_size(&window_size); scene_thread_proxy.set_drawable_size(&drawable_size);
let mut demo_ui = DemoUI::new(); let mut demo_ui = DemoUI::new();
@ -105,7 +107,7 @@ fn main() {
let rotation = Transform3DF32::from_rotation(-camera_yaw, -camera_pitch, 0.0); let rotation = Transform3DF32::from_rotation(-camera_yaw, -camera_pitch, 0.0);
camera_position = camera_position + rotation.transform_point(camera_velocity); camera_position = camera_position + rotation.transform_point(camera_velocity);
let aspect = window_size.width as f32 / window_size.height as f32; let aspect = drawable_size.width as f32 / drawable_size.height as f32;
let mut transform = Transform3DF32::from_perspective(FRAC_PI_4, aspect, 0.025, 100.0); let mut transform = Transform3DF32::from_perspective(FRAC_PI_4, aspect, 0.025, 100.0);
transform = transform.post_mul(&Transform3DF32::from_scale(1.0 / 800.0, transform = transform.post_mul(&Transform3DF32::from_scale(1.0 / 800.0,
@ -119,36 +121,18 @@ fn main() {
-camera_position.y(), -camera_position.y(),
-camera_position.z())); -camera_position.z()));
Some(Perspective::new(&transform, &window_size)) Some(Perspective::new(&transform, &drawable_size))
} else { } else {
None None
}; };
scene_thread_proxy.sender.send(MainToSceneMsg::Build(perspective)).unwrap(); scene_thread_proxy.sender.send(MainToSceneMsg::Build(perspective)).unwrap();
// Draw the scene.
if !first_frame {
if let Ok(SceneToMainMsg::Render {
built_scene,
tile_time
}) = scene_thread_proxy.receiver.recv() {
unsafe {
gl::ClearColor(BACKGROUND_COLOR, BACKGROUND_COLOR, BACKGROUND_COLOR, 1.0);
gl::Clear(gl::COLOR_BUFFER_BIT);
renderer.render_scene(&built_scene);
let rendering_time = renderer.shift_timer_query();
renderer.debug_ui.add_sample(tile_time, rendering_time);
renderer.debug_ui.draw();
demo_ui.update(&mut renderer.debug_ui);
}
}
}
window.gl_swap_window();
first_frame = false;
let mut event_handled = false; let mut event_handled = false;
// FIXME(pcwalton): This can cause us to miss UI events if things get backed up...
let mut ui_event = UIEvent::None;
while !event_handled { while !event_handled {
if camera_velocity.is_zero() { if camera_velocity.is_zero() {
events.push(sdl_event_pump.wait_event()); events.push(sdl_event_pump.wait_event());
@ -163,12 +147,15 @@ fn main() {
exit = true; exit = true;
} }
Event::Window { win_event: WindowEvent::SizeChanged(..), .. } => { Event::Window { win_event: WindowEvent::SizeChanged(..), .. } => {
let (window_width, window_height) = window.drawable_size(); let (drawable_width, drawable_height) = window.drawable_size();
window_size = Size2D::new(window_width as u32, window_height as u32); drawable_size = Size2D::new(drawable_width as u32, drawable_height as u32);
scene_thread_proxy.set_window_size(&window_size); scene_thread_proxy.set_drawable_size(&drawable_size);
renderer.set_main_framebuffer_size(&window_size); renderer.set_main_framebuffer_size(&drawable_size);
}
Event::MouseButtonDown { x, y, .. } => {
let point = Point2DI32::new(x, y).scale(scale_factor as i32);
ui_event = UIEvent::MouseDown(point);
} }
Event::MouseButtonDown { .. } => mouselook_enabled = !mouselook_enabled,
Event::MouseMotion { xrel, yrel, .. } if mouselook_enabled => { Event::MouseMotion { xrel, yrel, .. } if mouselook_enabled => {
camera_yaw += xrel as f32 * MOUSELOOK_ROTATION_SPEED; camera_yaw += xrel as f32 * MOUSELOOK_ROTATION_SPEED;
camera_pitch -= yrel as f32 * MOUSELOOK_ROTATION_SPEED; camera_pitch -= yrel as f32 * MOUSELOOK_ROTATION_SPEED;
@ -204,6 +191,34 @@ fn main() {
event_handled = true; event_handled = true;
} }
} }
// Draw the scene.
if !first_frame {
if let Ok(SceneToMainMsg::Render {
built_scene,
tile_time
}) = scene_thread_proxy.receiver.recv() {
unsafe {
gl::ClearColor(BACKGROUND_COLOR, BACKGROUND_COLOR, BACKGROUND_COLOR, 1.0);
gl::Clear(gl::COLOR_BUFFER_BIT);
renderer.render_scene(&built_scene);
let rendering_time = renderer.shift_timer_query();
renderer.debug_ui.add_sample(tile_time, rendering_time);
renderer.debug_ui.draw();
demo_ui.update(&mut renderer.debug_ui, &mut ui_event);
// If nothing handled the mouse-down event, toggle mouselook.
if let UIEvent::MouseDown(_) = ui_event {
mouselook_enabled = !mouselook_enabled;
}
}
}
}
window.gl_swap_window();
first_frame = false;
} }
} }
@ -220,8 +235,8 @@ impl SceneThreadProxy {
SceneThreadProxy { sender: main_to_scene_sender, receiver: scene_to_main_receiver } SceneThreadProxy { sender: main_to_scene_sender, receiver: scene_to_main_receiver }
} }
fn set_window_size(&self, window_size: &Size2D<u32>) { fn set_drawable_size(&self, drawable_size: &Size2D<u32>) {
self.sender.send(MainToSceneMsg::SetWindowSize(*window_size)).unwrap(); self.sender.send(MainToSceneMsg::SetDrawableSize(*drawable_size)).unwrap();
} }
} }
@ -243,7 +258,7 @@ impl SceneThread {
fn run(mut self) { fn run(mut self) {
while let Ok(msg) = self.receiver.recv() { while let Ok(msg) = self.receiver.recv() {
match msg { match msg {
MainToSceneMsg::SetWindowSize(size) => { MainToSceneMsg::SetDrawableSize(size) => {
self.scene.view_box = self.scene.view_box =
RectF32::new(Point2DF32::default(), RectF32::new(Point2DF32::default(),
Point2DF32::new(size.width as f32, size.height as f32)); Point2DF32::new(size.width as f32, size.height as f32));
@ -260,7 +275,7 @@ impl SceneThread {
} }
enum MainToSceneMsg { enum MainToSceneMsg {
SetWindowSize(Size2D<u32>), SetDrawableSize(Size2D<u32>),
Build(Option<Perspective>), Build(Option<Perspective>),
} }
@ -367,6 +382,7 @@ struct DemoUI {
open_texture: Texture, open_texture: Texture,
threed_enabled: bool, threed_enabled: bool,
effects_window_visible: bool,
gamma_correction_effect_enabled: bool, gamma_correction_effect_enabled: bool,
stem_darkening_effect_enabled: bool, stem_darkening_effect_enabled: bool,
subpixel_aa_effect_enabled: bool, subpixel_aa_effect_enabled: bool,
@ -381,32 +397,27 @@ impl DemoUI {
effects_texture, effects_texture,
open_texture, open_texture,
threed_enabled: true, threed_enabled: true,
effects_window_visible: false,
gamma_correction_effect_enabled: false, gamma_correction_effect_enabled: false,
stem_darkening_effect_enabled: false, stem_darkening_effect_enabled: false,
subpixel_aa_effect_enabled: false, subpixel_aa_effect_enabled: false,
} }
} }
fn update(&mut self, debug_ui: &mut DebugUI) { fn update(&mut self, debug_ui: &mut DebugUI, event: &mut UIEvent) {
let bottom = debug_ui.framebuffer_size().height as i32 - PADDING; let bottom = debug_ui.framebuffer_size().height as i32 - PADDING;
// Draw effects button. // Draw effects button.
debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT), let effects_button_position = Point2DI32::new(PADDING, bottom - BUTTON_HEIGHT);
Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT)), if self.draw_button(debug_ui, event, effects_button_position, &self.effects_texture) {
WINDOW_COLOR); self.effects_window_visible = !self.effects_window_visible;
debug_ui.draw_texture(Point2DI32::new(PADDING + PADDING, bottom - BUTTON_HEIGHT + PADDING), }
&self.effects_texture,
TEXT_COLOR);
// Draw open button. // Draw open button.
let open_button_x = PADDING + BUTTON_WIDTH + PADDING; let open_button_x = PADDING + BUTTON_WIDTH + PADDING;
let open_button_y = bottom - BUTTON_HEIGHT; let open_button_y = bottom - BUTTON_HEIGHT;
debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(open_button_x, open_button_y), let open_button_position = Point2DI32::new(open_button_x, open_button_y);
Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT)), self.draw_button(debug_ui, event, open_button_position, &self.open_texture);
WINDOW_COLOR);
debug_ui.draw_texture(Point2DI32::new(open_button_x + PADDING, open_button_y + PADDING),
&self.open_texture,
TEXT_COLOR);
// Draw 3D switch. // Draw 3D switch.
let threed_switch_x = PADDING + (BUTTON_WIDTH + PADDING) * 2; let threed_switch_x = PADDING + (BUTTON_WIDTH + PADDING) * 2;
@ -414,37 +425,60 @@ impl DemoUI {
debug_ui.draw_solid_rect(RectI32::new(threed_switch_origin, debug_ui.draw_solid_rect(RectI32::new(threed_switch_origin,
Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)), Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)),
WINDOW_COLOR); WINDOW_COLOR);
self.threed_enabled = self.threed_enabled = self.draw_switch(debug_ui,
self.draw_switch(debug_ui, threed_switch_origin, "2D", "3D", self.threed_enabled); event,
threed_switch_origin,
"2D",
"3D",
self.threed_enabled);
// Draw effects window. // Draw effects window, if necessary.
let effects_window_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_WINDOW_HEIGHT); if self.effects_window_visible {
debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_window_y), let effects_window_y = bottom - (BUTTON_HEIGHT + PADDING + EFFECTS_WINDOW_HEIGHT);
Point2DI32::new(EFFECTS_WINDOW_WIDTH, debug_ui.draw_solid_rect(RectI32::new(Point2DI32::new(PADDING, effects_window_y),
EFFECTS_WINDOW_HEIGHT)), Point2DI32::new(EFFECTS_WINDOW_WIDTH,
WINDOW_COLOR); EFFECTS_WINDOW_HEIGHT)),
self.gamma_correction_effect_enabled = WINDOW_COLOR);
self.draw_effects_switch(debug_ui, self.gamma_correction_effect_enabled =
"Gamma Correction", self.draw_effects_switch(debug_ui,
0, event,
effects_window_y, "Gamma Correction",
self.gamma_correction_effect_enabled); 0,
self.stem_darkening_effect_enabled = effects_window_y,
self.draw_effects_switch(debug_ui, self.gamma_correction_effect_enabled);
"Stem Darkening", self.stem_darkening_effect_enabled =
1, self.draw_effects_switch(debug_ui,
effects_window_y, event,
self.stem_darkening_effect_enabled); "Stem Darkening",
self.subpixel_aa_effect_enabled = 1,
self.draw_effects_switch(debug_ui, effects_window_y,
"Subpixel AA", self.stem_darkening_effect_enabled);
2, self.subpixel_aa_effect_enabled =
effects_window_y, self.draw_effects_switch(debug_ui,
self.subpixel_aa_effect_enabled); event,
"Subpixel AA",
2,
effects_window_y,
self.subpixel_aa_effect_enabled);
}
}
fn draw_button(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
texture: &Texture)
-> bool {
let button_rect = RectI32::new(origin, Point2DI32::new(BUTTON_WIDTH, BUTTON_HEIGHT));
debug_ui.draw_solid_rect(button_rect, WINDOW_COLOR);
debug_ui.draw_rect_outline(button_rect, TEXT_COLOR);
debug_ui.draw_texture(origin + Point2DI32::new(PADDING, PADDING), texture, TEXT_COLOR);
event.handle_mouse_down_in_rect(button_rect)
} }
fn draw_effects_switch(&self, fn draw_effects_switch(&self,
debug_ui: &mut DebugUI, debug_ui: &mut DebugUI,
event: &mut UIEvent,
text: &str, text: &str,
index: i32, index: i32,
window_y: i32, window_y: i32,
@ -456,18 +490,23 @@ impl DemoUI {
let switch_x = PADDING + EFFECTS_WINDOW_WIDTH - (SWITCH_SIZE + PADDING); let switch_x = PADDING + EFFECTS_WINDOW_WIDTH - (SWITCH_SIZE + PADDING);
let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index; let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index;
self.draw_switch(debug_ui, Point2DI32::new(switch_x, switch_y), "Off", "On", value) self.draw_switch(debug_ui, event, Point2DI32::new(switch_x, switch_y), "Off", "On", value)
} }
fn draw_switch(&self, fn draw_switch(&self,
debug_ui: &mut DebugUI, debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32, origin: Point2DI32,
off_text: &str, off_text: &str,
on_text: &str, on_text: &str,
value: bool) mut value: bool)
-> bool { -> bool {
let size = Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT); let widget_rect = RectI32::new(origin, Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT));
debug_ui.draw_rect_outline(RectI32::new(origin, size), TEXT_COLOR); if event.handle_mouse_down_in_rect(widget_rect) {
value = !value;
}
debug_ui.draw_rect_outline(widget_rect, TEXT_COLOR);
let highlight_size = Point2DI32::new(SWITCH_HALF_SIZE, BUTTON_HEIGHT); let highlight_size = Point2DI32::new(SWITCH_HALF_SIZE, BUTTON_HEIGHT);
if !value { if !value {
@ -491,3 +530,20 @@ impl DemoUI {
value value
} }
} }
enum UIEvent {
None,
MouseDown(Point2DI32),
}
impl UIEvent {
fn handle_mouse_down_in_rect(&mut self, rect: RectI32) -> bool {
if let UIEvent::MouseDown(point) = *self {
if rect.contains_point(point) {
*self = UIEvent::None;
return true;
}
}
false
}
}

View File

@ -195,6 +195,11 @@ impl Point2DI32 {
pub fn set_y(&mut self, y: i32) { pub fn set_y(&mut self, y: i32) {
self.0[1] = y; self.0[1] = y;
} }
#[inline]
pub fn scale(&self, factor: i32) -> Point2DI32 {
Point2DI32(self.0 * I32x4::splat(factor))
}
} }
impl Add<Point2DI32> for Point2DI32 { impl Add<Point2DI32> for Point2DI32 {
@ -205,6 +210,14 @@ impl Add<Point2DI32> for Point2DI32 {
} }
} }
impl Sub<Point2DI32> for Point2DI32 {
type Output = Point2DI32;
#[inline]
fn sub(self, other: Point2DI32) -> Point2DI32 {
Point2DI32(self.0 - other.0)
}
}
/// 3D homogeneous points. /// 3D homogeneous points.
#[derive(Clone, Copy, Debug, PartialEq, Default)] #[derive(Clone, Copy, Debug, PartialEq, Default)]
pub struct Point3DF32(pub F32x4); pub struct Point3DF32(pub F32x4);

View File

@ -195,4 +195,11 @@ impl RectI32 {
pub fn max_y(self) -> i32 { pub fn max_y(self) -> i32 {
self.0[3] self.0[3]
} }
#[inline]
pub fn contains_point(&self, point: Point2DI32) -> bool {
// self.origin <= point && point <= self.lower_right - 1
let lower_right = self.lower_right() - Point2DI32::splat(1);
self.0.concat_xy_xy(point.0).packed_le(point.0.concat_xy_xy(lower_right.0)).is_all_ones()
}
} }

View File

@ -1610,6 +1610,20 @@ impl I32x4 {
I32x4(x86_64::_mm_castps_si128(x86_64::_mm_shuffle_ps(this, this, 78))) I32x4(x86_64::_mm_castps_si128(x86_64::_mm_shuffle_ps(this, this, 78)))
} }
} }
// Comparisons
#[inline]
pub fn packed_gt(self, other: I32x4) -> U32x4 {
unsafe {
U32x4(x86_64::_mm_cmpgt_epi32(self.0, other.0))
}
}
#[inline]
pub fn packed_le(self, other: I32x4) -> U32x4 {
!self.packed_gt(other)
}
} }
impl Default for I32x4 { impl Default for I32x4 {
@ -1650,6 +1664,14 @@ impl Sub<I32x4> for I32x4 {
} }
} }
impl Mul<I32x4> for I32x4 {
type Output = I32x4;
#[inline]
fn mul(self, other: I32x4) -> I32x4 {
unsafe { I32x4(x86_64::_mm_mullo_epi32(self.0, other.0)) }
}
}
impl Debug for I32x4 { impl Debug for I32x4 {
#[inline] #[inline]
fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> { fn fmt(&self, f: &mut Formatter) -> Result<(), fmt::Error> {