Shrink tile size
This commit is contained in:
parent
81912a91c9
commit
aa08cd1499
|
@ -11,7 +11,7 @@
|
|||
import {Point2D, Rect, Size2D, cross} from "./geometry";
|
||||
import {panic, staticCast, unwrapNull} from "./util";
|
||||
|
||||
export const TILE_SIZE: Size2D = {width: 32.0, height: 32.0};
|
||||
export const TILE_SIZE: Size2D = {width: 16.0, height: 16.0};
|
||||
|
||||
export interface SVGPath {
|
||||
abs(): SVGPath;
|
||||
|
@ -118,12 +118,11 @@ export class Tiler {
|
|||
|
||||
let tileTop = this.boundingRect.origin.y - this.boundingRect.origin.y % TILE_SIZE.height;
|
||||
while (tileTop < this.boundingRect.maxY()) {
|
||||
const strip = new Strip(tileTop);
|
||||
const tileBottom = tileTop + TILE_SIZE.height;
|
||||
|
||||
// Populate tile strip with active intervals.
|
||||
const strip = new Strip(tileTop);
|
||||
/*console.log("tileTop", tileTop,
|
||||
"intervals", JSON.stringify(activeIntervals.intervalRanges()));*/
|
||||
// TODO(pcwalton): Compress this.
|
||||
for (const interval of activeIntervals.intervalRanges()) {
|
||||
if (interval.winding === 0)
|
||||
continue;
|
||||
|
|
Loading…
Reference in New Issue