Allow the background color to be changed in the demo

This commit is contained in:
Patrick Walton 2019-02-22 18:21:03 -08:00
parent 1e3298fdb7
commit aef7dd1353
4 changed files with 93 additions and 27 deletions

View File

@ -61,7 +61,8 @@ const CAMERA_ZOOM_AMOUNT_2D: f32 = 0.1;
const NEAR_CLIP_PLANE: f32 = 0.01;
const FAR_CLIP_PLANE: f32 = 10.0;
const BACKGROUND_COLOR: ColorU = ColorU { r: 32, g: 32, b: 32, a: 255 };
const LIGHT_BG_COLOR: ColorU = ColorU { r: 192, g: 192, b: 192, a: 255 };
const DARK_BG_COLOR: ColorU = ColorU { r: 32, g: 32, b: 32, a: 255 };
const GROUND_SOLID_COLOR: ColorU = ColorU { r: 80, g: 80, b: 80, a: 255 };
const GROUND_LINE_COLOR: ColorU = ColorU { r: 127, g: 127, b: 127, a: 255 };
@ -337,7 +338,7 @@ impl DemoApp {
tile_time,
} = render_msg;
self.device.clear();
self.device.clear(self.background_color());
self.draw_environment(&render_transform);
self.render_vector_scene(&built_scene);
@ -457,7 +458,7 @@ impl DemoApp {
fn render_vector_scene(&mut self, built_scene: &BuiltScene) {
if self.ui.gamma_correction_effect_enabled {
self.renderer.enable_gamma_correction(BACKGROUND_COLOR);
self.renderer.enable_gamma_correction(self.background_color());
} else {
self.renderer.disable_gamma_correction();
}
@ -529,6 +530,10 @@ impl DemoApp {
}
}
}
fn background_color(&self) -> ColorU {
if self.ui.dark_background_enabled { DARK_BG_COLOR } else { LIGHT_BG_COLOR }
}
}
struct SceneThreadProxy {
@ -800,8 +805,8 @@ struct DemoDevice {
}
impl DemoDevice {
fn clear(&self) {
let color = BACKGROUND_COLOR.to_f32();
fn clear(&self, color: ColorU) {
let color = color.to_f32();
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
gl::ClearColor(color.r(), color.g(), color.b(), color.a());

View File

@ -30,7 +30,9 @@ const SLIDER_KNOB_HEIGHT: i32 = 48;
const EFFECTS_PANEL_WIDTH: i32 = 550;
const EFFECTS_PANEL_HEIGHT: i32 = BUTTON_HEIGHT * 3 + PADDING * 4;
const ROTATE_PANEL_X: i32 = PADDING + (BUTTON_WIDTH + PADDING) * 2 + PADDING + SWITCH_SIZE;
const BACKGROUND_SWITCH_X: i32 = PADDING + (BUTTON_WIDTH + PADDING) * 2 + PADDING + SWITCH_SIZE;
const ROTATE_PANEL_X: i32 = PADDING + (BUTTON_WIDTH + PADDING) * 2 + (PADDING + SWITCH_SIZE) * 2;
const ROTATE_PANEL_WIDTH: i32 = SLIDER_WIDTH + PADDING * 2;
const ROTATE_PANEL_HEIGHT: i32 = PADDING * 2 + SLIDER_HEIGHT;
@ -39,6 +41,8 @@ static OPEN_PNG_NAME: &'static str = "demo-open";
static ROTATE_PNG_NAME: &'static str = "demo-rotate";
static ZOOM_IN_PNG_NAME: &'static str = "demo-zoom-in";
static ZOOM_OUT_PNG_NAME: &'static str = "demo-zoom-out";
static BG_LIGHT_PNG_NAME: &'static str = "demo-bg-light";
static BG_DARK_PNG_NAME: &'static str = "demo-bg-dark";
pub struct DemoUI {
effects_texture: Texture,
@ -46,11 +50,14 @@ pub struct DemoUI {
rotate_texture: Texture,
zoom_in_texture: Texture,
zoom_out_texture: Texture,
bg_light_texture: Texture,
bg_dark_texture: Texture,
effects_panel_visible: bool,
rotate_panel_visible: bool,
pub three_d_enabled: bool,
pub dark_background_enabled: bool,
pub gamma_correction_effect_enabled: bool,
pub stem_darkening_effect_enabled: bool,
pub subpixel_aa_effect_enabled: bool,
@ -64,6 +71,8 @@ impl DemoUI {
let rotate_texture = device.create_texture_from_png(ROTATE_PNG_NAME);
let zoom_in_texture = device.create_texture_from_png(ZOOM_IN_PNG_NAME);
let zoom_out_texture = device.create_texture_from_png(ZOOM_OUT_PNG_NAME);
let bg_light_texture = device.create_texture_from_png(BG_LIGHT_PNG_NAME);
let bg_dark_texture = device.create_texture_from_png(BG_DARK_PNG_NAME);
DemoUI {
effects_texture,
@ -71,7 +80,10 @@ impl DemoUI {
rotate_texture,
zoom_in_texture,
zoom_out_texture,
bg_light_texture,
bg_dark_texture,
three_d_enabled: options.three_d,
dark_background_enabled: true,
effects_panel_visible: false,
rotate_panel_visible: false,
gamma_correction_effect_enabled: false,
@ -107,16 +119,22 @@ impl DemoUI {
// Draw 3D switch.
let threed_switch_x = PADDING + (BUTTON_WIDTH + PADDING) * 2;
let threed_switch_origin = Point2DI32::new(threed_switch_x, open_button_y);
debug_ui.draw_solid_rect(RectI32::new(threed_switch_origin,
Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT)),
WINDOW_COLOR);
self.three_d_enabled = self.draw_switch(debug_ui,
self.three_d_enabled = self.draw_text_switch(debug_ui,
event,
threed_switch_origin,
"2D",
"3D",
self.three_d_enabled);
// Draw background switch.
let background_switch_origin = Point2DI32::new(BACKGROUND_SWITCH_X, open_button_y);
self.dark_background_enabled = self.draw_image_switch(debug_ui,
event,
background_switch_origin,
&self.bg_light_texture,
&self.bg_dark_texture,
self.dark_background_enabled);
// Draw rotate and zoom buttons, if applicable.
if !self.three_d_enabled {
let rotate_button_y = bottom - BUTTON_HEIGHT;
@ -248,10 +266,15 @@ impl DemoUI {
let switch_x = PADDING + EFFECTS_PANEL_WIDTH - (SWITCH_SIZE + PADDING);
let switch_y = window_y + PADDING + (BUTTON_HEIGHT + PADDING) * index;
self.draw_switch(debug_ui, event, Point2DI32::new(switch_x, switch_y), "Off", "On", value)
self.draw_text_switch(debug_ui,
event,
Point2DI32::new(switch_x, switch_y),
"Off",
"On",
value)
}
fn draw_switch(&self,
fn draw_text_switch(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
@ -259,11 +282,58 @@ impl DemoUI {
on_text: &str,
mut value: bool)
-> bool {
value = self.draw_switch(debug_ui, event, origin, value);
let off_size = debug_ui.measure_text(off_text);
let on_size = debug_ui.measure_text(on_text);
let off_offset = SWITCH_HALF_SIZE / 2 - off_size / 2;
let on_offset = SWITCH_HALF_SIZE + SWITCH_HALF_SIZE / 2 - on_size / 2;
let text_top = BUTTON_TEXT_OFFSET;
debug_ui.draw_text(off_text, origin + Point2DI32::new(off_offset, text_top), !value);
debug_ui.draw_text(on_text, origin + Point2DI32::new(on_offset, text_top), value);
value
}
fn draw_image_switch(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
off_texture: &Texture,
on_texture: &Texture,
mut value: bool)
-> bool {
value = self.draw_switch(debug_ui, event, origin, value);
let off_offset = SWITCH_HALF_SIZE / 2 - off_texture.size.x() / 2;
let on_offset = SWITCH_HALF_SIZE + SWITCH_HALF_SIZE / 2 - on_texture.size.x() / 2;
let off_color = if !value { WINDOW_COLOR } else { TEXT_COLOR };
let on_color = if value { WINDOW_COLOR } else { TEXT_COLOR };
debug_ui.draw_texture(origin + Point2DI32::new(off_offset, PADDING),
off_texture,
off_color);
debug_ui.draw_texture(origin + Point2DI32::new(on_offset, PADDING),
on_texture,
on_color);
value
}
fn draw_switch(&self,
debug_ui: &mut DebugUI,
event: &mut UIEvent,
origin: Point2DI32,
mut value: bool)
-> bool {
let widget_rect = RectI32::new(origin, Point2DI32::new(SWITCH_SIZE, BUTTON_HEIGHT));
if event.handle_mouse_down_in_rect(widget_rect).is_some() {
value = !value;
}
debug_ui.draw_solid_rect(widget_rect, WINDOW_COLOR);
debug_ui.draw_rect_outline(widget_rect, TEXT_COLOR);
let highlight_size = Point2DI32::new(SWITCH_HALF_SIZE, BUTTON_HEIGHT);
@ -276,15 +346,6 @@ impl DemoUI {
TEXT_COLOR);
}
let off_size = debug_ui.measure_text(off_text);
let on_size = debug_ui.measure_text(on_text);
let off_offset = SWITCH_HALF_SIZE / 2 - off_size / 2;
let on_offset = SWITCH_HALF_SIZE + SWITCH_HALF_SIZE / 2 - on_size / 2;
let text_top = BUTTON_TEXT_OFFSET;
debug_ui.draw_text(off_text, origin + Point2DI32::new(off_offset, text_top), !value);
debug_ui.draw_text(on_text, origin + Point2DI32::new(on_offset, text_top), value);
value
}
}

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