Time CPU side work
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@ -355,7 +355,7 @@ class App {
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// Populate the cover VBO.
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gl.bindBuffer(gl.ARRAY_BUFFER, this.coverVertexBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, new Int16Array(coverVertexData), gl.DYNAMIC_DRAW);
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console.log(coverVertexData);
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//console.log(coverVertexData);
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this.primitiveCount = primitiveCount;
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console.log(primitiveCount + " primitives");
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@ -381,7 +381,8 @@ class Scene {
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//const tileDebugger = new TileDebugger(document);
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for (let pathElementIndex = 0, realPathIndex = 0;
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const paths = [];
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for (let pathElementIndex = 0;
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pathElementIndex < pathElements.length;
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pathElementIndex++) {
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const pathElement = pathElements[pathElementIndex];
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@ -393,9 +394,9 @@ class Scene {
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/*} else if (style.stroke != null && style.stroke !== 'none') {
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paint = style.stroke;*/
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} else {
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//pathColors.push({r: 0, g: 0, b: 0, a: 0});
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continue;
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}
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const color = parseColor(paint).rgba;
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pathColors.push({
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r: color[0],
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@ -413,18 +414,24 @@ class Scene {
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path = flattenPath(path);
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path = canonicalizePath(path);
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paths.push(path);
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}
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realPathIndex++;
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const startTime = window.performance.now();
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for (const path of paths) {
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const tiler = new Tiler(path);
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tiler.tile();
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//tileDebugger.addTiler(tiler, paint, "" + realPathIndex);
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console.log("path", pathElementIndex, "tiles", tiler.getStrips());
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//console.log("path", pathElementIndex, "tiles", tiler.getStrips());
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const pathTileStrips = tiler.getTileStrips();
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this.pathTileStrips.push(pathTileStrips);
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}
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const endTime = window.performance.now();
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console.log("elapsed time for tiling: " + (endTime - startTime) + "ms");
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/*
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for (const tile of tiles) {
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const newSVG = staticCast(document.createElementNS(SVG_NS, 'svg'), SVGElement);
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